Kingdom Hearts II
Kingdom Hearts II Final Mix

Abilities (KHII)

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In Kingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities.

The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing Triangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). Action abilities (アクションアビリティ Akushon Abiriti?) are those which are used directly in combat, and are often tied to button-presses, while Support abilities (サポートアビリティ Sapōto Abiriti?) are those which enhance the character's stats, and are often passive. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth abilities (グロウアビリティ Gurou Abiriti?, lit. "Grow Ability"), which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon abilities (ウェポンアビリティ Wepon Abiriti?), which are support abilities that are attached to a particular weapon. These abilities require no AP to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.

While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.

Action abilities[edit]

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with Square. Roxas: Defeat the Twilight Thorn
Limit Form: Default[KH II FM]
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with Square. Sora: Defeat the Possessor and Thresholder
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Unleashes a powerful attack that hits a target from left to right during a midair combo with Square. Hollow Bastion Screen Fade KHII.png Sora: Defeat the Hostile Program[KH II]
Sora: Defeat the Grim Reaper on The Black Pearl[KH II FM]
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Unleashes a powerful guard-piercing attack at the end of a combo with Square. Hollow Bastion Screen Fade KHII.png Sora: Defeat the Experiment[KH II]
Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II FM]
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
3 When knocked down, quickly regains balance and counterattacks with Square. Sora: Defeat the Dark Thorn
Valor Form: Default
Wisdom Form: Default
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a nearby target without getting flung back. Hollow Bastion Screen Fade KHII.png Sora: Free the Cornerstone of Light[KH II]
Sora: Defeat the Nobodies at the Betwixt and Between[KH II FM]
Limit Form: Default[KH II FM]
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora: Defeat Cerberus[KH II]
Sora: Free the Cornerstone of Light[KH II FM]
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
[KH II FM]
2 Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. Sora: Defeat the Prison Keeper[KH II FM]
Slide Dash (スライドダッシュ
Suraido Dasshu
?)
2 Instantly closes in on and attacks a far target. Sora: Clear the trap at the Village Cave
Limit Form: Default[KH II FM]
Vicinity Break (ラウンドブレイク
Raundo Bureiku
?, lit. "Round Break")
[KH II FM]
2 Unleashes a powerful attack when surrounded. Sora: Defeat the Hostile Program[KH II FM]
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora: Complete the Battle of the 1000 Heartless
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II]
Sora: Defend the Solar Sailer Simulation[KH II FM]
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora: Defeat Shan-Yu
Limit Form: Default[KH II FM]
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
[KH II FM]
2 Unleashes a powerful aerial attack on distant targets. Sora: Clear "Maniac" Phil's Training[KH II FM]
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora: Clear "Maniac" Phil's Training[KH II]
Sora: Save the Medallion[KH II FM]
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora: Defeat Captain Barbossa
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
[KH II FM]
3 Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. Sora: Defeat Hades[KH II FM]
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora: Defeat Hades[KH II]
Sora: Defeat Cerberus[KH II FM]
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット
Ōto Rimitto
?)
[KH II FM]
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora: Reach Limit Form LV2
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora: Reach Master Form LV2
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora: Reach Final Form LV2
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. Hollow Bastion Screen Fade KHII.png Sora: Escort Queen Minnie to the throne
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora: Defeat Pete at The Lock
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form: Default
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once. Valor Form: Default
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form: Default
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form: Default
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with Square. Valor Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with Square. Valor Form: Default
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form: Default
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form: Default
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form: Default
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
[KH II FM]
A Limit Command that unleashes an attack on an enemy as you pass by. Press Triangle at the right tempo for a combo. MP Cost: 60 Limit Form: Default[KH II FM]
Last Arcanum (ラストアルカナム
Rasuto Arukanamu
?)
[KH II FM]
A Limit Command that unleashes a powerful combo attack. Press Triangle for a consecutive combo. MP Cost: 75 Limit Form: Default[KH II FM]
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
[KH II FM]
A Limit Command that allows you to throw the Keyblade at the target. Press Triangle for a combo. MP Cost: 65 Limit Form: Default[KH II FM]
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
[KH II FM]
A Limit Command that can be unleashed by pressing Triangle after an aerial combo. MP Cost: 80 Limit Form: Default[KH II FM]
Zantetsuken (ザンテツケン
Zantetsuken
?)
[KH II FM]
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. Limit Form: Default[KH II FM]
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
[KH II FM]
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. Limit Form: Default[KH II FM]
Hurricane Period (ハリケーンピリオド
Harikēn Piriodo
?)
[KH II FM]
Unleashes a powerful finishing combo move consisting of an aerial barrage. Limit Form: Default[KH II FM]
Zantetsu Counter (ザンテツカウンター
Zantetsu Kauntā
?)
[KH II FM]
Unleashes Zantetsuken by selecting Attack while guarding. Limit Form: Default[KH II FM]
Reflect Combo (リフレクトコンボ
Rifurekuto Konbo
?)
[KH II FM]
Blocks enemy attacks with Guard by pressing Square during a combo. Limit Form: Default[KH II FM]
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form: Default
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form: Default
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form: Default
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form: Default
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form: Default
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form: Default
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form: Default
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form: Default
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with Square. Lion Form: Default
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with Square. Lion Form: Default
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with Square. Lion Form: Default
Retaliating Smash (リベンジスマッシュ
Ribenji Sumasshu
?, lit. "Revenge Smash")
When knocked down, quickly regains balance and attacks with Square. Lion Form: Default
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form: Restore Simba's confidence.
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down Square. Lion Form: Reach Wildebeest Valley
Donald Fire (ドナルドファイア
Donarudo Faia
?)
2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 Donald Duck: Defeat the Possessor and Thresholder
Donald Blizzard (ドナルドブリザド
Donarudo Burizado
?)
2 Unleashes a barrage of ice at the enemy. MP Cost: 10 Donald Duck: Clear the trap at The Cave of Wonders: Stone Guardians
Donald Thunder (ドナルドサンダー
Donarudo Sandā
?)
2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 Donald Duck: Default
Donald Cure (ドナルドケアル
Donarudo Kearu
?)
3 Cures Party Member's HP. MP Cost: All Donald Duck: Default
Fantasia (ファンタジア
Fantajia
?)
3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Donald Duck: Free the Cornerstone of Light
Flare Force (フレアフォース
Furea Fōsu
?)
3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Donald Duck: Defeat the Grim Reaper at the Harbor
Goofy Tornado (グーフィートルネド
Gūfī Torunedo
?)
2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 Goofy: Defeat Pete at the Wharf
Goofy Bash (グーフィーブレイド
Gūfī Bureido
?, lit. "Goofy Blade")
2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Goofy: Default
Goofy Turbo (グーフィーターボ
Gūfī Tābo
?)
2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Goofy: Defeat Shan-Yu
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Goofy: Defeat the Storm Rider
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Goofy: Defeat Captain Barbossa
Mushu Fire (ムーシューファイア
Mūshū Faia
?)
2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Mulan: Mulan loses her disguise
Flametongue (フレイムタン
Fureimutan
?)
2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Mulan: Mulan loses her disguise
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Mulan: Mulan loses her disguise
Furious Shout (フュリアスベロウ
Fyuriasu Berou
?, lit. "Furious Bellow")
2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 Beast: Default
Ferocious Rush (フェロシアスランジ
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Beast: Default
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Beast: Default
Divider (雪月花
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2 Attacks nearby enemies while flying through the air. MP Cost: 10 Auron: Default
Healing Water (いやしの水
Iyashi no Mizu
?)
3 Restores the Party's HP. MP Cost: 99 Auron: Default
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Auron: Default
No Mercy (マーシレスリー
Māshiresurī
?, lit. "Mercilessly")
2 There is no escaping from this attack! MP Cost: 10 Jack Sparrow: Default
Rain Storm (レインストーム
Rein Sutōmu
?)
2 Throws weapons at the enemy successively. MP Cost: 10 Jack Sparrow: Default
Bone Smash (ボーンクラッシュ
Bōn Kurasshu
?, lit. "Bone Crush")
2 Throws bombs continuously at the target. MP Cost: 10 Jack Sparrow: Default
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Jack Sparrow: Default
Slash Frenzy (スラッシュラッシュ
Surasshu Rasshu
?, lit. "Slash Rush")
2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Aladdin: Default
Quickplay (クイックプレイ
Kuikkupurei
?)
2 Pounces on the enemy to obtain orbs. Aladdin: Default
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Aladdin: Default
Blazing Fury (怒りをまとう火炎 Ikari o Matō Kaen?, lit. "Flame Wrapped in Anger") 2 Becomes engulfed in flames and chases the enemy. MP Cost: 10 Jack Skellington: Default
Icy Terror (恐怖につかまる吹雪 Kyōfu ni Tsukamaru Fubuki?, lit. "Blizzard Grasped by Fear") 2 Ice crystals form around and attack the target. MP Cost: 10 Jack Skellington: Default
Bolts of Sorrow (悲しみのつづく雷 Kanashimi no Tsudzuku Kaminari?, lit. "Lightning Connected to Sadness") 2 Lightning bolts rain down upon the target. MP Cost: 10 Jack Skellington: Default
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu