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(ユニゾンアスリート Yunizon Asurīto?, lit. "Unison Athlete")
Demonstration of Teamwork
A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP.
Attack Element Power Drive Value Deflect Finishing
Knocksmash Attack Command Physical x3.0[KH II]
x1.0[KH II FM]
Duo Raid Attack Command Physical x0.01[KH II]
x0.25[KH II FM]
Cosmo Boost Attack Command Physical x5.0[KH II]
x2.0[KH II FM]
AP Cost 3 MP Cost All remaining Limit Gauge 0
(ユニゾンアスリート Yunizon Asurīto?, lit. "Unison Athlete")
.gif of Teamwork
Attack Power Critical Chance Flinches
Small Rush 1.69 X X
Medium Rush 2.34 X X
Final Limit
Small Rush 1.69 X X
Medium Rush 2.34 X X
Large Rush 1.98 x2 X O
"I'm here to help ya!"
—Goofy during the Limit Break.
"You made me mad!"
—Goofy during the Final Limit.

Teamwork is a technique that appears in Kingdom Hearts II and Kingdom Hearts 358/2 Days. It allows the user to execute a series of charging attacks. It is a signature of Goofy.


In Kingdom Hearts II, Teamwork is an action ability exclusive to Goofy. It is a limit that costs 3 AP to equip and all of Sora's MP to use. As its Limit Gauge has a duration of 0 seconds, the limit will expire if the attack is paused. The first attack is spread over two commands, identically named Knocksmash (ノックラッシュ Nokkurasshu?, lit. "Knockrush"). The Knocksmash Reaction Command causes Goofy to throw his shield in the air, while the Knocksmash in the Attack command slot allows Sora to hit the shield at an enemy, like a baseball. After five attacks, both slots of Knocksmash are replaced with Duo Raid (ツインレイド Tsuin Reido?, lit. "Twin Raid"), which allow the duo to throw their weapons at enemies simultaneously. The finishing move, Cosmo Boost (コスモブースト Kosumo Būsuto?), has Sora launch Goofy like a rocket, heavily damaging enemies he hits. While the limit is active, Sora cannot move freely, and cannot attack other enemies.

In Kingdom Hearts 358/2 Days, Teamwork is a Limit Break. It allows Goofy to repeatedly launch himself like a rocket over short distances, dealing heavy damage to enemies. Holding A charges the attack to provide greater distance. During the Final Limit, the attack can be charged further, increasing its acceleration, distance, and damage.

Learning Teamwork[edit]

Kingdom Hearts II[edit]

Kingdom Hearts 358/2 Days[edit]

  • Goofy has Teamwork as his Limit Break.

Other appearances[edit]

Kingdom Hearts Birth by Sleep[edit]