In Kingdom Hearts Birth by Sleep, Attack is assigned to ( in the Japanese versions of the game), and in Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, it is assigned to . In these games, Attack may be replaced with Finish Commands, Reaction Commands, or, in the case of Kingdom Hearts 3D, Flowmotion Attacks.
If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be increased by equipping Combo Plus and Air Combo Plus or decreased by equipping Negative Combo. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless Combo Master is equipped.
The types of attacks used during the combo or the combo finisher can be changed with certain abilities, and they can be affected by Drive Forms, Lion Form, Command Styles and Link Styles. In Kingdom Hearts II, Dodge Slash provides an entirely new attack combo, as do Impact Arts and Sonic Arts in Kingdom Hearts Re:coded.
In Kingdom Hearts 358/2 Days, attack combos and combo finishers are dependent on the equipped weapon. Additionally, a combo will not end if an attack misses. However, a combo may be altered if is pressed when prompted during the course of the combo.
Attack deals physical damage to enemies.
In Kingdom Hearts and Kingdom Hearts Chain of Memories, Sora's basic ground-based weapon combo consists of three hits by default, the last of which is a finishing attack. The first two hits, depending on the location of the enemy, consist of an overhead strike, a forward thrust, and a side-to-side swipe. A spinning, horizontal strike is the combo finisher. His aerial combo consists of an upward strike and a downward strike, with a spinning attack as the finisher.
In Kingdom Hearts II, Sora's basic combo is virtually unchanged from Kingdom Hearts, except his forward thrust incorporates a swipe that has a greater chance of hitting missed enemies. In addition, a Blitz-esque combo finisher is added to his ground combo, and his air combo gets a more powerful single-target finisher as well.
Combo attack abilities
In Kingdom Hearts and Kingdom Hearts II, Sora's combo attacks can be augmented with abilities. Some abilities can increase the potential range of the combo, while others add more powerful attacks, or have another attribute.
Kingdom Hearts II
Each playable character has a default finishing combo attack for both their ground and aerial combos. In Kingdom Hearts and Kingdom Hearts II, special combo finishers can be equipped with abilities. In addition, Drive Forms, Lion Form, Command Styles and Link Styles have their own unique combo finishers. Most Drive Forms, as well as Lion Form, have multiple finishing combo abilities.
In Kingdom Hearts II and Kingdom Hearts Re:coded, combo finishers can be executed in succession at the end of a combo by equipping Finishing Plus. Omega Finale allows the use of combo finishers at any point of a combo by pressing while in Valor Form. The power of a combo finisher can be increased in Kingdom Hearts II with Combo Boost and Air Combo Boost.
Kingdom Hearts II
Under certain circumstances in battle, Attack will change to a special attack command.
When using a Limit attack in Kingdom Hearts, the Attack command will be used for extra strikes, specifically Rave and Blast for Sonic Blade; Raid and Judgment for Strike Raid; Impact for Ragnarok; and Bash and Finis for Ars Arcanum. In the Kingdom Hearts HD 1.5 ReMIX release of Kingdom Hearts Final Mix, these commands are implemented as Reaction Commands instead.
After using the Learn reaction command against a Dragoon or Xaldin, the Attack command changes to Jump (ジャンプ, Janpu?). Jump allows Sora to warp to just above an enemy and execute a one-time, guard-breaking, downward strike. Learn can be used successively to stock multiple Jumps, up to nine, indicated on the right side of the command in the menu.
While using a Level 1 Command Style in Kingdom Hearts Birth by Sleep, the Attack command changes to Surge (ブリッツ, Burittsu?, lit. "Blitz"). In a Level 2 Command Style, it changes to Storm (バラージュ, Barāju?, lit. "Barrage"). While using Frozen Fortune, it changes to Ice Surge (アイスブリッツ, Aisu Burittsu?, lit. "Ice Blitz") instead.
In Kingdom Hearts Birth by Sleep, filling the Command gauge with attacks on enemies allows the user to execute a special Finish command that replaces the Attack command. Each Command Style has a unique Finish command, and each Dimension Link has two available Finish commands, with the exception of the Vanitas D-Link, which has one.
In Kingdom Hearts Re:coded, Data-Sora can equip a Finish command chip in the Gear Matrix. Filling the Clock gauge with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.
Ask for Help
In Kingdom Hearts Re:coded, Ask for Help replaces the Attack command while having party members in Hollow Bastion I. It cycles Donald and Goofy's focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.
In Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, Rescue replaces the Attack command to revive fallen party members. In Kingdom Hearts Re:coded, at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with . In Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku have a 30 second time limit to revive a fallen Dream Eater by pressing repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a Dream Piece.
In Kingdom Hearts, the Attack command is sometimes replaced with other actions that can be used in the field:
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