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Magic Pulse

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Magic Pulse 1
(マジックパルス 1 Majikku Parusu 1?)
Aqua using Magic Pulse 1 in Olympus Coliseum.
Launch orbs of magic upward and knock surrounding enemies into the air. Confuses some foes.
Attack No. of Hits Power
Magic Pulse 1 1 4.0
Element Status Level
Attack Command Physical Confuse (25%/3.3s) 2

Magic Pulse 2
(マジックパルス 2 Majikku Parusu 2?)
Aqua using Magic Pulse 2 in Olympus Coliseum.
Launch orbs of magic upward, confusing or freezing some foes.
Attack No. of Hits Power
Magic Pulse 2 1 5.5
Element Status Level
Attack Command Physical Freeze (50%/5s)
Confuse (50%/3.3s)
3
Magic Pulse 3
(マジックパルス 3 Majikku Parusu 3?)
Aqua using Magic Pulse 3 in Olympus Coliseum.
Launch orbs of magic upward which confuse, freeze, or bind some foes.
Attack No. of Hits Power
Magic Pulse 3 1 6.5
Element Status Level
Attack Command Physical Freeze (75%/5s)
Confuse (75%/3.3s)
Bind (75%/3.3s)
4
Magic Pulse 4
(マジックパルス 4 Majikku Parusu 4?)
Aqua using Magic Pulse 4 in Neverland.
Press X at the right times to repeatedly launch orbs of magic upward which freeze, bind, or cause other negative status effects.
Attack No. of Hits Power
Initial 1 4.0
1st additional input 1 3.5
2nd additional input 1 4.5
Element Status Level
Attack Command Physical Freeze (0%-25%-100%/5s)[1]
Ignite (0%-25%-100%/3.3s)[1]
Confuse (0%-25%-100%/3.3s)[1]
Bind (0%-25%-100%/3.3s)[1]
5

Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright Single 3 7★: x11.86
SN+: x13.75
7★: Deals 4 hits. 1 turn: ↑ U-STR by 3, ↓ target's M-DEF by 1.
SN+: Deals 4 hits. 1 turn: ↑ U- & M-STR 10, ↓ target's M-DEF 10. 10% chance to ignore target's Defense Boost.
Magic Pulse EX
(マジックパルス改 Majikku Parusu Kai?, lit. "Magic Pulse Revision")
Attributes Target Gauge Cost Damage
Magic Upright All 3 SN++: x20.20
SN++: Deals 4 hits. 1 turn: M-Medal STR +10000, self [↑ STR, U- & M-STR 15], targets [↓ DEF, U- & M-DEF 15], SAB +220%. Reflects 100% Magic. Count ±0. Pierces DEF Boost 30%. Next Medal turns Magic.

Magic Pulse II
(マジックパルス2 Majikku Parusu 2?, lit. "Magic Pulse 2")
Magic Pulse gif
Attributes Target Gauge Cost Damage
Magic Upright All 3 7★: x9.18 - 13.48
7★: Deals 3 hits. 1 turn: ↑ U-STR by 3, SP ATK bonus +30%. Damage+: 1 enemy or 0 parts left.
Magic Pulse
(マジックパルス Majikku Parusu?)
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Hit 1-3 Attack Command Physical 1.0(x3) X
5(x3) 0 0.5(x3)
Final hit Attack Command Physical 2.0 X Stun (50%/10s)
10 1 1
Magic Pulse
(マジックパルス Majikku Parusu?)
Magic Pulse KHDR.gif
A powerful water-element magic attack.
Color Type Element Power
Light Blue Magic Water 25 - 65

Magic Pulse is a series of techniques introduced in Kingdom Hearts Birth by Sleep. They allow the user to unleash spinning orbs that may inflict status effects on enemies.

Mechanics[edit]

Kingdom Hearts Birth by Sleep[edit]

In Kingdom Hearts Birth by Sleep, Magic Pulse is a series of Finish commands exclusive to Aqua. Magic Pulse 1 is a Level 2 Finish Command that summons two orbs of magic that spiral upwards around the user and has a 25% chance of confusing enemies. Magic Pulse 2 is a Level 3 Finish Command that summons three orbs and has a 50% chance of confusing or freezing enemies. Magic Pulse 3 is a Level 4 Finish Command that summons four orbs and has a 75% chance of confusing, freezing, or blinding enemies. Magic Pulse 4 is a Level 5 Finish Command that summons two orbs that stun enemies, and has two additional attacks that can be added by tapping X when prompted, first one unleashing a burst of wind and the second one summons a rainbow of orbs in a wider range.

Kingdom Hearts Union χ[edit]

In Kingdom Hearts Union χ, Magic Pulse is a special attack that target a single enemy. It costs 3 special attack gauges to perform. Magic Pulse +7 has a 10% chance to ignore the target's Defense Boost skill.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse +5 6★ x3.50 x3.60 x3.70 x3.80 x3.90 x4.00 4
Magic Pulse +6 7★ x11.86 4
Magic Pulse +7 SN
SN+
x13.75 4

Special attack Player Buff Target Debuff Duration
+5 +6 +7 +5-6 +7
Magic Pulse Upright-based strength +3 Magic-based strength +10
Upright-based strength +10
Magic-based defense -1 Magic-based defense -10 1 turn

Magic Pulse II is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It inflicts more damage when one enemy remains.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse II +5 6★ x3.82 - 5.42 x3.86 - 5.46 x3.90 - 5.50 x3.94 - 5.54 x3.98 - 5.58 x4.02 - 5.62 3
Magic Pulse II +6 7★ x9.18 - 13.48 3

Special attack Player Buff Target Debuff Duration
+5 +6 +5-6
Magic Pulse II Special Attack Bonus +30% Upright-based strength +3
Special Attack Bonus +30%
1 turn

Magic Pulse EX is a special attack that targets all enemies. It costs 3 special attack gauges to perform. It ignores enemy counters, reflects 100% of Magic-attribute damage taken, has a 30% chance to ignore the target's Defense Boost skill, and turns the next Medal's attribute to Magic.

Special attack Rarity Base •• ••• •••• ••••• Hits
Magic Pulse EX +6 7★ x20.20 4

Special attack Player Buff Target Debuff Duration
+6 +6
Magic Pulse EX Magic-Medal strength +10000
Strength +15
Magic-based strength +15
Upright-based strength +15
Special Attack Bonus +220%
Defense -15
Magic-based defense -15
Upright-based defense -15
1 turn

Kingdom Hearts III[edit]

In Kingdom Hearts III, Magic Pulse is an action ability. It is Aqua's combo finisher and deals physical damage. The final hit has a 50% chance of stunning the enemy for 10 seconds.

Kingdom Hearts Dark Road[edit]

In Kingdom Hearts Dark Road, Magic Pulse is a magic ability that deals Water damage.

Learning Magic Pulse[edit]

Kingdom Hearts Birth by Sleep[edit]

  • Aqua learns Magic Pulse 1 after earning 2000 CP while Finish is the equipped Finish command.
  • Aqua learns Magic Pulse 2 after earning 3800 CP while Magic Pulse 1 is the equipped Finish command.
  • Aqua learns Magic Pulse 3 after defeating 350 enemies while Magic Pulse 2 is the equipped Finish command.
  • Aqua learns Magic Pulse 4 after defeating 500 enemies while Magic Pulse 3 is the equipped Finish command.

Kingdom Hearts Union χ[edit]

Kingdom Hearts III[edit]

  • Aqua has Magic Pulse as a default ability.

Kingdom Hearts Dark Road[edit]

  • The Aqua card has Magic Pulse as its ability.

Other appearances[edit]

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-[edit]

Aqua's combo finisher resembles Magic Pulse, except that the orbs are not imbued with status altering magic.

Notes and references[edit]

  1. ^ a b c d 0% chance on initial attack, 25% chance on 1st additional attack, 100% chance on 2nd additional attack.

See also[edit]