Double Arrowguns
Double Arrowguns (ツーガンアロー Tsū Gan Arō, lit. "Two Gun Arrows") is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into twin arrowguns and assail enemies with magic shots.
Development[edit]
In the D23 Expo Japan 2013 trailer, the Double Arrowguns were called the "TwoShoot Blaster".
Story[edit]
Kingdom Hearts III[edit]
In San Fransokyo, Sora uses the Double Arrowguns while collecting data for Hiro Hamada. The Double Arrowguns inspire Wasabi to use his laser blades as projectiles.
Mechanics[edit]
In Kingdom Hearts III, Double Arrowguns is the first Formchange of the Shooting Star Keyblade, associated with Element Form. It has a base duration of 20 seconds and a maximum combo length of 4. Normal attacks with this Formchange consist of Sora shooting ethereal arrows with heart-shaped tips from the guns that have limited homing properties, being able to move while firing. The combo finisher has him charge the guns before firing a salvo of arrows from each gun. During this Formchange, holding
activates Auto-Shot, in which the camera shifts into a third-person over-the-shoulder shooter perspective as Sora fires the guns rapidly, with a red reticle showing Sora's aim. Filling the situation gauge while in Double Arrowguns allows Sora to Formchange into Magic Launcher.
While the Formchange is active, Sora will do a backward dodge similar to Backslide when pressing
/
without tilting
. This occurs both in and out of combat, even when no evasive ability such as Dodge Roll is equipped.
Double Arrowguns uses Dual-style Magic.
Abilities[edit]
| Form Actions | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Attack | Attribute | Power Multiplier |
Form Value |
Reaction Value |
Revenge Value |
Guard? | Repel LV | Status Effect | |
| Keyblade Transformation Attack (キーブレード変形演出中の攻撃 Kīburēdo Henkei Enshutsu-chū no Kōgeki) |
0.5 | 0 | 1 | 0 | O | — | — | ||
| 6 Consecutive Shots (6発連続撃ち 6-Patsu Renzokuuchi) |
0.15(x6) | 3(x6) | 0 | 0.1(x6) | X | — | — | ||
| Will skip to the "8 Scattered Shots" attack instead if surrounded by multiple enemies. | |||||||||
| 8 Simultaneous Shots (8発同時撃ち 8-Patsu Dōji Uchi) |
0.15(x8) | 3(x8) | 0 | 0.1(x8) | X | — | — | ||
| 8 Scattered Shots (8発バラまき撃ち 8-Patsu Bara Maki Uchi) |
0.15(x8) | 3(x8) | 0 | 0.1(x8) | X | — | — | ||
| Burst Shot | 0.2(x16) | 1(x16) | 0(x16) | 0.05(x16) | O | — | — | ||
| Fire a volley of simultaneous projectiles. (Combo finisher) | |||||||||
| Falling 6 Consecutive Shots (下降6発連続撃ち Kakō 6-Patsu Renzokuuchi) |
0.15(x6) | 3(x6) | 0 | 0.1(x6) | X | — | — | ||
| Used when above a target. | |||||||||
| Sliding Shot | 0.15(x4) | 3(x4) | 0(x4) | 0.1(x4) | X | — | — | ||
| Tilt | |||||||||
| Auto-Shot | 0.2 | 3 | 0 | 0.1 | X | — | — | ||
| Hold | |||||||||
Strategy[edit]
Double Arrowguns is an early-game Formchange with strong range and decent capabilities in single-target battles and mob fights. Its Multilock ability ensures its basic attacks can easily strike multiple enemies with ease, and Sliding Shot means Sora can still deal damage even when dodging. In duels, Auto-Shot is capable of landing multiple hits against single enemies, filling Situation Gauges easily to build up Situation Commands. Hunny Blasters should be considered instead for builds that don't capitalize on the usage of magic spells and want a lower skill floor with Guardian Form abilities like Barrier, with an extra emphasis on mob fights with the Honey status.
As an Element Form Formchange, Double Arrowguns also comes with Magic Galvanizer and Magic Combo Thrift, which works well in synergy with Auto-Shot to support camping strategies. Because Auto-Shot can fill gauges easily, it can quickly prepare Situation Commands to stock up on Grand Magic and other Formchanges. As Double Arrowguns can't build up abilities like Combo Boost (especially if Endless Magic is active), other Formchanges should be the ones used to build up a combo, then end it with Burst Shot and Grand Magic as to capitalize on Magic Galvanizer, but Magic Launcher is better suited for this role as its final combo finisher does further add to the combo abilities. Builds with Endless Magic should instead capitalize on using Fire, which is the cheapest spell to cast, then after some uses shift to using repeteadly more expensive spell like Thundaga and Aeroga, this role generally is usually exclusive to mob fights as the Revenge Value required for this kind of strategy quickly becomes an issue in tough fights, and by extension also faces competition with Hunny Blasters.
Auto-Shot has next to no hitstun, and so for reliability a prior use of Aero magic or King's Flare's finish command is recommended to prevent opponents from capitalizing on Sora's vulnerability while using the move. Its regular attacks can also be too slow to properly combo against a grounded foe, but merely forcing the opponent to be airbone first with attacks like Rising Spiral and Launching Thrust alongside item cancel suffices. Sliding Shot should be mainly be used for dodging, as the regular attacks from Double Arrowguns provide more damage, especially when item cancel is used prior to Burst Shot over using Sliding Shot to cancel the move.
Learning Double Arrowguns[edit]
Kingdom Hearts III[edit]
- The Shooting Star has Double Arrowguns as its first Formchange.