Kingdom Hearts III

Groundbreaker

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search

Groundbreaker
(グラウンドブレイカー Guraundobureikā?)
Groundbreaker from KHIII
While performing a combo, press Circle to slam enemies toward the ground.
Attack Element Power Guard? Status
Form Value Reaction Value Revenge Value Repel LV
Groundbreaker Attack Command Physical 0.6 X
6 0[1] 1 1

Groundbreaker is an ability in Kingdom Hearts III. It allows the user to slam enemies toward the ground mid-combo.

Mechanics[edit]

In Kingdom Hearts III, Groundbreaker is an action ability that costs 3 AP to equip. It is activated by pressing Circle in the middle of a combo, although it cannot be used once Sora has started his sequence of combo finisher(s). When equipped along Rising Spiral, Groundbreaker takes priority while in the air.

When used in the middle of a combo, Groundbreaker preserves the internal hit counter of the combo (for the purposes of damage-boosting abilities like Air Combo Boost), while acting as the first hit of a 'new' combo in terms of the timing of combo finishers such as Speed Slash or Last Charge. This mechanic allows Groundbreaker to extend Sora's combos beyond their usual length without using a Combo Plus or Air Combo Plus ability. For example, with no other action abilities equipped, Sora's base Keyblade combo (which normally has 3 base hits and a finisher at the end) can be extended with Groundbreaker as follows:

3 base Keyblade hits → Groundbreaker → 2 base Keyblade hits → combo finisher.

Learning Groundbreaker[edit]

Kingdom Hearts III[edit]

  • Sora learns Groundbreaker after defeating the Rock Troll at the Gorge.
    • On Critical Mode, Sora has Groundbreaker as a default ability instead.
  • Light Form has Groundbreaker as a form ability.
  • Dark Form has Groundbreaker as a form ability.

Notes and references[edit]

  1. ^ Although its Reaction Value is 0, Groundbreaker (along with its sister ability Rising Spiral) has the ability to continue stagger chains caused by another attack breaking an enemy's Reaction Endurance.