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Kingdom Hearts Dream Drop Distance HD

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Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts Dream Drop Distance HD Logo.png
キングダム ハーツ ドリーム ドロップ ディスタンス HD
Kingudamu Hātsu Dorīmu Doroppu Disutansu HD
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) Japan January 12, 2017
Flag of the United States.png/Flag of Canada.png January 24, 2017
Europe January 24, 2017[1]
Flag of Australia.png January 24, 2017
Xbox One:
Japan February 18, 2020
United States/Canada February 18, 2020
Europe February 18, 2020
Australia February 18, 2020
Genre Console action role-playing game
Game modes Single player
Ratings N/A
Platform(s) PlayStation 4
Xbox One

Kingdom Hearts Dream Drop Distance HD is a full-HD remastered version of Kingdom Hearts 3D: Dream Drop Distance. Tetsuya Nomura considers it a complete remake since the game goes from the Nintendo 3DS's two screens to one.[2]

The camera, battle system, and Reality Shifts were changed or recreated to fit the controller better, along with the mini-games concerning the Dream Eaters. Besides some graphical improvements and reworked animations, the whole game runs at 60 fps, a first for the series.[3]

Kingdom Hearts Dream Drop Distance HD was first announced on September 15, 2015 as part of the Kingdom Hearts HD 2.8 Final Chapter Prologue compilation and was released in Japan on January 12, 2017[4] and worldwide on January 24, 2017 for the PlayStation 4[5][?] and Febuary 18, 2020 worldwide for the Xbox One.[6]

Changes[edit]

  • The resolution has been increased to 1080p.
  • The game now runs at 60 FPS during gameplay, while cutscenes remain at 30 FPS.[7][?]
  • The ability to play the game in stereoscopic 3D has been removed.
  • Dream Eater-related mini-games have been reworked for the PlayStation 4 controller and only one screen.[8][?]
    • The Balloon mini-game now uses the Touchpad - players to touch it in specific spots to pop the balloons correctly, similar to the 3DS's touchscreen.
    • The Water Barrel mini-game has been reworked into a pinball game.
    • Due to the lack of a camera function, the Treasure Goggles item and mini-game have been replaced with the Candy Goggles.
    • In the original game, the background for the mini-games was provided by the imagery from what the 3DS's camera was pointed towards. In the HD version, the background from the menu for the Spirits was used instead.[9]
  • Three new Dream Eaters have been added: Catanuki, Tubguin Ace, and Beatalike.[10][?]
  • The Link System now has its own dedicated sub-menu, along with an additional sub-menu for switching between Dream Eaters present in the current party.[11][?]
  • Dive Mode now features its own dedicated Command Menu.[12]
  • Outside of combat, a full-view map of the current area can be displayed by pressing the Touchpad on the PS4 controller.[13]
  • Reality Shifts and Flick Rush have been reworked to accommodate a single screen and controller buttons.[14][?]
    • When activating Reality Shifts, Sora and Riku now raise their Keyblades followed by a flash of light, as opposed in the original version where they jump and dive directly into the ground.[15]
  • Textures have been improved and anti-aliasing has been added.[citation needed]
  • Drop times have been extended.[7][?]
  • The Command Deck menu now displays three commands instead of two.
  • The user interface has been redone with higher resolution textures, and an aesthetic more consistent with previous games.[citation needed]
  • The camera has been notably zoomed out, creating a wider field of view.
  • Any user experience element that involved using two screens was reworked to only use one screen.
  • The opening sequence has been reworked to fit the CGI animation, opening credits, and some of the Mickey Mouse animations from the original game onto one screen.
    • The missing animations include:
      • Mickey conducting before the storm in the Destiny Islands segment.
      • The dual Mickeys during the Roxas segment - for most of it, only one Mickey is shown, but none are shown during the Roxas vs Axel segment.
      • Mickey rooting on Sora and Riku during the laser dome and finisher parts of the Xemnas segment.
      • Mickey jumping out of his robe to confront Master Xehanort. The HD opening sequence keeps the jump, but not the animation of the robe falling.
    • However, the opening sequence in Theater Mode removed the opening credits, and all but one of the Mickey Mouse animations entirely - the single kept animation was of Mickey summoning books at the very start of the sequence.[16][17]
  • Due to the lack of a camera and Streetpass function, two in-game trophies have been replaced by trophies for defeating a certain enemy and collecting all Keyblades.
  • There have been minor changes regarding bosses:

Notes and references[edit]

  1. ^ Facebook: Square Enix France, "KH HD 2.8 FINAL CHAPTER PROLOGUE"
  2. ^ Siliconera: Details On What's New In Kingdom Hearts HD 2.8 And Aqua's Story
  3. ^ Kingdom Hearts 2.8 - E3 2016 LiveCast | PS4 - Interview with Tai Yasue
  4. ^ Kingdom Hearts HD 2.8 Final Chapter Prologue – TGS 2016 Trailer (UK)
  5. ^ http://www.youtube.com/watch?v=4gKAR0uRZZ0
  6. ^ Kingdom Hearts HD 1.5+2.5 ReMIX, HD 2.8 Final Chapter Prologue Games Launch on Xbox One -Anime News Network
  7. ^ a b Famitsu interview with Tetsuya Nomura - Nomura: Yes. In addition to PS4 trophies, the trophies from the original game are also there as a separate feature. Other than that, drop times have been extended, and some enemy reactions are currently undergoing adjustment. And, as a series-first experiment, KH3D will be in 60fps. There, it differs fundamentally from the original.
  8. ^ Famitsu interview with Tetsuya Nomura - Nomura: With Spirit Training, there are now several completely new minigames, and we have added adjustments that make it work on PS4 controls.
  9. ^ Kingdom Hearts 2.8 - Dream Eater Mini-Games PS4 VS 3DS Comparison!
  10. ^ Famitsu interview with Tetsuya Nomura —We were also able to play the HD version of KH3D, which is intimately connected to KH3, and… there was a tanuki-looking Meow Wow-type Dream Eater!
    Nomura: That's Catanuki (laughs). We had the actual Osaka team and everything, so I had them add it in for me. There are more new Dream Eaters, and you'll be able to get in-game all the friends you made through AR cards in KH3D.
  11. ^ Famitsu interview with Tetsuya Nomura —Changing Spirits and link attacks are now executed through changing commands with a cursor key, too. It felt a little difficult, since I wasn't used to it.
    Nomura: It wasn't included in the demo version, but in the full version we plan to make it possible to select Spirits with a shortcut.
  12. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  13. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  14. ^ Famitsu interview with Tetsuya Nomura - Nomura: Yes. Reality Shift is now triggered through the buttons, as you were able to try in the demo, and everything can now be achieved on one screen. Flick Rush, where Dream Eaters can battle, has also been condensed to one screen, and it now takes the form of selecting cards to use with a cursor.
  15. ^ Kingdom Hearts Dream Drop Distance HD — Demo @ Games Week 2016
  16. ^ 3DS vs PS4: Dream Drop Distance Opening Comparison
  17. ^ Kingdom Hearts Dream Drop Distance HD Theater Mode Scene 001- Opening
  18. ^ The glitches on the 3DS version included:
    - First form only : using Sliding Crescent can cause Ansem to tilt upwards or downwards, the same happens when he uses Rush while Riku is floating above or underneath him. Triggering the Reality Shift there causes Ansem to keep his tilted posture, and causes his attacks to be less effective, if not, ineffective. When the Dark Figure protects him, he can also go flying around the arena's ceiling when tilted backwards. On the PS4, he will reset the posture.
    - Second form only : Being able to alter the direction Ansem is facing by hitting him sideways or triggering the Reality Shift on his side (Firaga Burst can also make him face backwards). Once he rallies he will stick to whatever direction he's facing unless he uses Dark Rush (he only does at very close range). Since the direction Ansem pulls Riku towards during the start of Dark Matter depends on the direction Ansem is facing, this can also get altered. During Dark Matter, the spheres always appear in front of Ansem, but if he is facing backwards, and if Riku gets caught by the Dark Web attack, he will be pulled out of bounds into the spheres. On the PS4, he resets his direction after he rallies regardless.
    - Both forms : Being able to stunlock Ansem by repetitively using the Attack command right after the Reality Shift until he ends up at 1HP, where he retains the HP, thus using something else afterwards will finish him off. On the PS4 he won't stagger from a hit after a Reality Shift.

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