Game:Ansem, Seeker of Darkness
| Ansem | ||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Japanese | 闇の探求者 アンセム | |||||||||||||||||||||||||
| Rōmaji | Yami no Tankyūsha Ansemu | |||||||||||||||||||||||||
| Translation | Ansem, Seeker of Darkness
| |||||||||||||||||||||||||
| Type | Heartless | |||||||||||||||||||||||||
| Games | Kingdom Hearts Kingdom Hearts Chain of Memories Kingdom Hearts 3D: Dream Drop Distance Kingdom Hearts III Kingdom Hearts Melody of Memory | |||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||
| HP | STR | DEF | MP rec | EXP | |||
| End of the World (First battle) |
1500 | 40 | 30 | 56 | 10000 | ||
| End of the World (Second battle) |
1200 | 40 | 30 | 60 | 20000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x1.0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.02 | x0 | x0.5 | x0.5 | ||||
| World(s) | |||||||
| End of the World | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| End of the World (First battle) |
2100 | 35 | 22 | 65 | 18000 | ||
| End of the World (Second battle) |
2100 | 35 | 22 | 65 | 20000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x0.5 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.01 | x0 | x0.5 | x0.5 | ||||
| World(s) | |||||||
| End of the World | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| End of the World (First battle) |
1500 | 40 | 30 | 56 | 10000 | ||
| End of the World (Second battle) |
1200 | 40 | 30 | 60 | 10000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x1.0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.02 | x0 | x0.5 | x0.5 | ||||
| World(s) | |||||||
| End of the World | |||||||
| Floor | HP | AP | EXP | ||||
|---|---|---|---|---|---|---|---|
| Sora | Riku
| ||||||
| 1F | B12F | 400 | 3 | 133 | |||
| 12F | B1F | 2240 | 25 | 0 | |||
| Physical | Fire | Ice | Lightning | Neutral | |||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||
| Stun | Percentage | Stop | |||||
| △ | X | X | |||||
| Warp | Bind | Confuse | Terror | ||||
| X | ◯ | X | X | ||||
| World(s) | |||||||
| Castle Oblivion | |||||||
| Enemy Card | |||||||
| |||||||
| Ability | Duration | Cost | |||||
| Sleightblind | 10 sleights | 40 CP | |||||
| Description | |||||||
| Conceal your stocked cards from opponents. Resistant to fire, ice, and lightning. | |||||||
| Obtained (Sora) | |||||||
| 3rd Castle Oblivion Bounty[2] | |||||||
| Floor | HP | AP | EXP | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Sora | Riku | Regular | Beginner
| ||||||
| 12F | B1F | 1780 | 1335 | 30 | 0 | ||||
| Physical | Fire | Ice | Lightning | Neutral | |||||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||||
| Stun | Percentage | Stop | Warp | ||||||
| X | X | X | X | ||||||
| Bind | Confuse | Terror | Magnet | Freeze | |||||
| ◯ | X | X | △ | ◯ | |||||
| Duel Stats | No. of Cards | Time | |||||||
| 7 cards | 8 s | ||||||||
| World(s) | |||||||||
| Castle Oblivion | |||||||||
| Enemy Card | |||||||||
| Ability | Duration | Cost | |||||||
| Sleightblind | 10 sleights | 40 CP | |||||||
| Description | |||||||||
| Grants Sora resistance to certain elements. Resistant to fire, ice, and lightning. | |||||||||
| Obtained (Sora) | |||||||||
| 2nd Twilight Town Bounty[2] | |||||||||
| Location | Level | HP | EXP | Strength | Magic | Defense |
| Reaction Endurance | Reality Endurance | |||||
| The World That Never Was | 38 | 1730 | 0 | 67 | 62 | 29 |
| 40 | 1803 | 0 | 70 | 65 | 30 | |
| 8 (10s) | x0.11 (8s)[3] | |||||
| Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
| x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |
| Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
| X | X | X | X | X | X | |
| Confuse | Poison | Magnet | Slow | Ignite | Bind | |
| X | X | X | X | X | X | |
| Zero Gravity | Time Bomb | Zantetsuken | ||||
| X | X | X | ||||
| Worlds | ||||||
| The World That Never Was | ||||||
| Location | HP | Strength | Defense | EXP | |||||||
| Keyblade Graveyard | 1800 | 59 | 30 | 0 | |||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0 | ×0.5 | ×0.5 | ×0.5 | ×0.5 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×0.5 | ×0.1 | ×0.5 | ×0.5 | ||||||||
| Freeze | Electrify | Stun | Hunny | ||||||||
| ✕ | ✕ | ✕ | ✕ | ||||||||
| Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
| 0 | 7 | ×0.5 | 24
| ||||||||
| Rewards | |||||||||||
| Tower of Endings Sora: Max HP +10[4] Tower of Endings (Re Mind) Sora: Max MP +3[4] | |||||||||||
| World(s) | |||||||||||
| Keyblade Graveyard | |||||||||||
| Type | Boss |
| Music Stage | |
| Guardando nel buio | |
| Ansem (Second Form) | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | 闇の探求者 アンセム | ||||||
| Rōmaji | Yami no Tankyūsha Ansemu | ||||||
| Translation | Ansem, Seeker of Darkness
| ||||||
| Type | Heartless | ||||||
| Game | Kingdom Hearts 3D: Dream Drop Distance | ||||||
| |||||||
| |||||||
| Location | Level | HP | EXP | Strength | Magic | Defense |
| Reaction Endurance | Reality Endurance | |||||
| The World That Never Was | 38 | 2240 | 0 | 70 | 67 | 30 |
| 40 | 2334 | 0 | 73 | 70 | 32 | |
| 24 (10s) | x0.44 (8s) | |||||
| Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
| x0.8 | x0.8 | x0.8 | x0.8 | x0.8 | x0.8 | |
| Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
| X | X | X | X | X | X | |
| Confuse | Poison | Magnet | Slow | Ignite | Bind | |
| X | X | X | X | X | X | |
| Zero Gravity | Time Bomb | Zantetsuken | ||||
| X | X | X | ||||
| Rewards | ||||||
| Maximum HP +20 | ||||||
| Worlds | ||||||
| The World That Never Was | ||||||
| Ansem's Recreated Data | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | アンセムの再現データ | ||||||
| Rōmaji | Ansemu no Saigen Dēta | ||||||
| Translation | Ansem's Recreated Data
| ||||||
| Type | Heartless | ||||||
| Game | Kingdom Hearts III Re Mind | ||||||
| |||||||
| Location | HP | Strength | Defense | EXP | |||||||
| Radiant Garden (Garden of Assemblage) |
3000 | 110 | 57 | 0 | |||||||
| Resistances (Not staggered) | |||||||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×0.2 | ×0.1 | ×0.1 | ×0.1 | ×0.1 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×0.1 | ×0.02 | ×0.1 | ×0.5 | ||||||||
| Resistances (Staggered) | |||||||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0 | ×0.5 | ×0.5 | ×0.5 | ×0.5 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×0.5 | ×0.1 | ×0.5 | ×0.5 | ||||||||
| Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
| 0 | 7.5 | — | 13
| ||||||||
| Rewards | |||||||||||
| Defense Boost | |||||||||||
| World(s) | |||||||||||
| Radiant Garden | |||||||||||
Ansem, Seeker of Darkness is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts 3D: Dream Drop Distance, and Kingdom Hearts III. He is the Heartless of Terra-Xehanort, and leader of the Heartless.
In Kingdom Hearts III, Ansem is fought in the Keyblade Graveyard, initially alongside Xigbar and Dark Riku, although he retreats not long into the battle, and later fights alongside Xemnas and Young Xehanort. A data replica of him is also an optional boss in Kingdom Hearts III Re Mind.
Strategy[edit]
Kingdom Hearts[edit]
First battle[edit]
Ansem's first fight is a battle against Sora, Donald Duck, and Goofy at the End of the World's simulation of Destiny Islands. While his attacks are few, they are devastating.
During the fight, Ansem will attack the party by having the Dark Figure swipe at the party with Dark Blows or fire Shock Slashes, which can be blocked with Guard. Sometimes, he will summon the Dark Figure to defend himself, but with the right timing, Sora can just end up behind Ansem and deal damage to him. Special attacks like Ragnarok can pierce through the Dark Figure's defenses. When Sora is able to get past the Dark Figure and hit Ansem, he will have it turn around and use another Dark Blow.
Ansem's most infamous attack is Possession. When he shouts, "Submit!", the Dark Figure will dash at Sora and Punch at him with a slight delay. Dodge Roll at the right time to evade the Dark Figure, as Guard will not stop it. While the Dark Figure will always target Sora, there is a chance for Donald or Goofy to intercept the blow. If the Dark Figure's hit connects, it will possess its target, and Ansem will close in on Sora while using Barrier Deployment.
If Sora is possessed by the Dark Figure, the Attack command will be occasionally replaced with "Freeze." Pressing it causes the Dark Figure to hold Sora in place for a brief moment leaving him open for Ansem's energy barrier to damage him; otherwise, the Dark Figure will damage Sora from within. Using the Freeze command therefore prevents Sora from taking the Possession Damage while restrained. While the Dark Figure will eventually be called back to Ansem's side, Sora can shorten the Dark Figure's hold on its target either with simple combos or with special attacks like Strike Raid.
Any experience earned from this fight onwards cannot be kept once the final battle against the World of Chaos ends.
Second battle[edit]
In the second battle against Ansem, Sora fights solo, so remember to heal with Curaga. Ansem will now use Rush, in which he shoots back and forth across the arena with a shield over his front side. This inflicts heavy damage if it connects, so try to High Jump, Guard or cast Aeroga. He also gains access to Racing Shockwaves, firing shockwaves at Sora.
Ansem will gain access to his ultimate attack, Aura of Darkness. When he says, "My strength returns!", the Dark Figure will dive into the ground and initiate Appearance Technique, in which it repeatedly dives out of the ground at Sora's location ten times. Its appearance is telegraphed by the dark pools it creates underneath Sora. During this time, Ansem is invincible and the attack must be avoided, either by dodging or Guarding. Failing to evade this attack can be highly damaging or even fatal, depending on the amount of HP Sora has at the time. The attack ends with Final Run, in which the Dark Figure strikes the ground, creating a shockwave.
Ansem will use Possession much more frequently than in the first battle. Ansem is especially vulnerable when he calls the Dark Figure to return to him, so unleash combos at this time for massive damage.
| Technique | Element | Tech | Power Bonus | Guard? | ||
|---|---|---|---|---|---|---|
| Dark Blow (ダークブロウ Dāku Burou) |
Dark | x0 | 4 | Repellable (Recoil: 100) | ||
| The Dark Figure swings its right hand sideways. | ||||||
| Shock Slash (衝撃斬 Shōgekizan) |
Dark | x0.01 | 4 | Returnable (Recoil: 0) | ||
| The Dark Figure's hands glow red, and it fires 6 rings of light.
| ||||||
| Only used in the first battle. | ||||||
| Possession (Punch) (憑依(パンチ) Hyōi (Panchi)) |
None | — | 4 | — | ||
| The Dark Figure attacks, and possesses the opponent for about 30 seconds when it hits.
| ||||||
| Can be avoided by approaching Ansem from the left side. When Sora is possessed, his Attack command may occasionnally get replaced by Freeze which causes the Dark Figure to immobilize him for a few seconds. Once an opponent is posessed, Ansem can only use Possession Damage and Barrier Deployment, until he summons the Dark Figure back. | ||||||
| Possession (Possession Damage) (憑依(憑依ダメージ) Hyōi (Hyōi Damēji)) |
Dark | — | 4 | — | ||
| The Dark Figure appears and attacks.
| ||||||
| Used on the possessed opponent. | ||||||
| Barrier Deployment (結界展開 Kekkai Tenkai) |
None | x0 | 8 | Repellable (Recoil: 100) | ||
| Ansem wraps himself in a purple sphere, and moves forward.
| ||||||
| Only used while an opponent is under the effects of Possession. | ||||||
| Rush (突進 Tosshin) |
Dark | x0.01 | 8 | Repellable (Recoil: 1) | ||
| Summons a barrier in front, and charges multiple times.
| ||||||
| Only used in the second battle. | ||||||
| Racing Shock Wave (Both Arms) (地走り衝撃波(両腕) Jibashiri Shōgekiha (Ryōude)) |
None | x0 | 6 | Repellable (Recoil: 100) | ||
| The Dark Figure swings both arms forward.
| ||||||
| Only used in the second battle. | ||||||
| Racing Shock Wave (Shock Wave) (地走り衝撃波(衝撃波) Jibashiri Shōgekiha (Shōgekiha)) |
Dark | — | 6 | — | ||
| Waves of light are released from the Dark Figure's arms.
| ||||||
| Only used in the second battle. | ||||||
| Aura of Darkness (Appearance Technique) (暗黒のオーラ(出現技) Ankoku no Ōra (Shutsugen-waza)) |
(appearance) | None | x0 | 10 | Repellable (Recoil: 100)
| |
| (shock wave) | Dark | — | 10
|
— | ||
| The Dark Figure emerges from the ground 10 times.
| ||||||
| Only used in the second battle. Ansem is invincible during this attack. | ||||||
| Aura of Darkness (Final Run) (暗黒のオーラ(究極地走り) Ankoku no Ōra (Kyūkyoku Jibashiri))) |
Dark | — | 10 | — | ||
| After the Dark Figure finishes attacking, it releases a wave of light around itself.
| ||||||
| Only used in the second battle. Ansem is invincible during this attack. The four racing shockwaves are aimed according to the angle Ansem is facing, with one aimed in front of him.
| ||||||
| During both fights, the Dark Figure may protect Ansem from attacks, with the exception of attacks that do not get interrupted by it. If Ansem is attacked from behind, he responds with a Dark Blow. | ||||||
| Guard: Repellable = Can be blocked and interrupted | ||||||
Third battle[edit]
Kingdom Hearts Chain of Memories[edit]
- First battle
This battle is rather straightforward, Riku should keep his combos going and card break Ansem's Dark Rush sleight to avoid damage. He can move up and down to avoid it as well.
- Second battle
The second time Ansem is fought is during the final battle of Riku's Story. This time around, his old Aura of Darkness attack returns as the Dark Shadow Sleight, where he sends the Dark Figure into the floor, creating pools of darkness that the Dark Figure rises out of, fist raised, that can deal chained up damage. It's best to use 0 cards to break Dark Shadow when he is preparing it, but it can be avoided by dodging with the right timing. There is one unorthodox strategy that involves losing all of Riku's cards (from Sleights) except one 0 card. If he gets left with one 0 card, immediately reload after (because Riku has instant reload, unlike Sora) and continue a combo. This works because the zero will always break Ansem's next card and if he breaks Riku's, reloading will give Riku a zero card.
Ansem's Sleights tend to be reserved for later, and he initially just bothers with single card attacks. Once he loses 1.5-2 bars of HP he will start using his Sleights more regularly and attempt to break the player's. He will always start using his own card to hide his Sleight's value, but the Parasite Cage card can dispel this. A good idea is to use simple Sleights at the beginning to hit Ansem quick and for high damage all the while accumulating DP. Following this the player should have Dark Mode and Ansem will start using his own Sleights so having a few 0 cards nearby is advisable. Otherwise assaulting Ansem with Sleights like Dark Break or Dark Aura is helpful, esspecially the latter as it can prevent Ansem from using his cards during the assault, although
