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The Sky Scraper Reaction Command as it appears in the Xemnas (Dragon) boss battle.

Reaction Commands are a feature introduced in Kingdom Hearts II, intended to extend the level of combat. By pressing Triangle in specific contexts, the player avatar will perform a specific action indicated by the title of the command. These reactions are generally combat maneuvers used to gain the upper hand against enemies, though they are also used for more mundane actions such as talking to other characters and opening chests. Occasionally, some Reaction Commands must be completed in order to end a battle. Only a select few Reaction Commands require the player to press Triangle the moment it appears; in Kingdom Hearts II, one can press Triangle until the command is initiated, suffering no penalty if Triangle is not pressed at the right moment. Only three Reaction Commands in the entirety of Kingdom Hearts II penalize such an action. In Kingdom Hearts Re:Chain of Memories, pressing Triangle too early during the execution of a Sleight prevents the attack from being completed.

Kingdom Hearts

Note: Reaction commands only appear within the Kingdom Hearts HD 1.5 ReMIX version of Kingdom Hearts Final Mix.

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts Chain of Memories

Note: Reaction commands only appear within the Kingdom Hearts Re:Chain of Memories version.

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts II

General reaction commands

Command Description Context
Talk ([citation needed]
[citation needed]
?)
Speak with a non-playable character. When near a non-playable character. Certain rooms in each world will also lock battle commands and treat party members as non-playable characters.

Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts Birth by Sleep

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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Kingdom Hearts Dream Drop Distance

General reaction commands

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Enemy-specific reaction commands

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Event-specific reaction commands

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Notes and references

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