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Large Body

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Large Body

Large Body KHII.png

Large Body KHIIFM.png

Large Body KHX.png

Japanese ラージボディ
Rōmaji Rāji Bodi

Type Emblem Heartless
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
Kingdom Hearts coded
Kingdom Hearts χ
Kingdom Hearts III
Variations
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body
Large Body

Kingdom Hearts
Big round Heartless. They seem tame and laid-back, but go berserk when they are angered. With their brute strength, they can inflict great damage, so be on your guard.
Kingdom Hearts Chain of Memories
A rotund Heartless.
The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
Kingdom Hearts II
It will block attacks dealt from the front, so a good option is to perform a series of combos from behind, finishing with Full Swing.
When enraged it will repeatedly tackle its target. That's the time to use reaction commands. Use Kickback to finish the battle!
Kingdom Hearts Re:coded
Plump Heartless whose big, round bellies bounce back most attacks. To take these jiggle-tanks down, you'll need to slip underneath them when they jump, then strike from behind.
Kingdom Hearts Union χ
With high HP and defense on its side, this oversized adversary is one colossal challenge. Fill your special attack gauge beforehand!
Kingdom Hearts III
Don't get bodychecked by these oversized oafs, and watch out for the shock waves when they come down from a jump. Their jelly bellies will bounce any frontal attacks, so circle round to the rear before slashing away. Magic works, too.

Get on their nerves, and they'll turn red and charge at you. A Blizzard spell ought to cool them off.
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Rewards
(1) HP Ball x8
(1) Munny x15, (20) Munny x1
Hi-Potion (4%), Spirit Shard (12%), Protera Chain (1%)
World(s)
Wonderland, Olympus Coliseum, Agrabah, Monstro, Hollow Bastion
HP STR DEF MP rec EXP
Before rescue 160 11 10 15 7
After rescue 300 35 27 49 240
Weapon Fire Blizzard Thunder
x1.0 x1.0 x1.0 x1.0
Percentage Stop Stun Other
x1.0 x1.0 x1.0 x1.0
Seed(s)

Phil Cup

Seed 5 (Nightwalkers): 1 Large Body
Seed 3 (Indomitable): 2 Large Body

Pegasus Cup

Seed 7 (Sluggers): 2 Large Body
Seed 2 (Giant Impact): 2 Large Body

Hades Cup

Seed 41 (Bad Union): 1 Large Body
Seed 19 (The Large Trio): 3 Large Body
Seed 17 (False Angels): 2 Large Body
Seed 13 (Heavy Warriors): 2 Large Body

Floor HP AP EXP
Sora Riku

2F B11F 110 6 25
3F B10F 120 7 40
4F B9F 130 9 55
5F B8F 140 10 70
6F B7F 150 12 85
7F B6F 160 14 100
8F B5F 170 15 115
9F B4F 180 17 130
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x1.0 x1.0 x1.0
Stun Percentage Stop
x1.0 x1.0 x1.0
Warp Bind Confuse Terror
x1.0 x1.0 x1.0 x1.0
World(s)
Wonderland, Olympus Coliseum, Monstro
Enemy Card
Large Body (card).png
Ability Duration Cost
Guard 1 reload 40 CP
Description
Deflect frontal physical attacks and completely nullify damage.
Location HP Strength Defense EXP
Beast's Castle 98 58
Olympus Coliseum 110 83
Timeless River 188 0
Beast's Castle 193 0
Physical Fire Blizzard
x1.0 x1.0
Thunder Dark Neutral
x1.0 x1.0

Rewards
(5) HP Ball x4
(3) Drive Ball x2
Power Shard (12%), Hi-Potion (10%), Serenity Shard (4%)
World(s)
Beast's Castle, Olympus Coliseum, Timeless River
Cup HP Strength Defense
Pain and Panic Cup

Match 2: 1 Large Body

128
Goddess of Fate Cup

Match 6: 1 Large Body

263
Pain and Panic Paradox Cup

Match 2: 1 Large Body

293
Hades Paradox Cup

Match 8: 1 Large Body
Match 43: 2 Large Body

453
Physical Fire Blizzard
x1.0 x1.0
Thunder Dark Neutral
x1.0 x1.0

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Traverse Town
(Questploration)
140 120 56 14
Wonderland 113 63 45 11
Wonderland
(Giant)
161 193 64 16
Wonderland
(Questploration)
140 120 56 14
Castle Oblivion 289 1553 115 29
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
O O O O
Slow Stop Confuse Stun Magnet
O O O O X
Rewards
HP Ball x8-12, Munny x40
Beginner Mode Panacea (2.00%)
Standard Mode Sliding Dash (2.00%)
Proud Mode Spark Dash (2.00%)
Critical Mode Slow (2.00%)
Worlds
Traverse Town, Wonderland, Castle Oblivion

World HP EXP Strength Defense
Traverse Town 95 38 38 10
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Reward
HP Ball x8-12, Munny x40
Layer HP EXP Strength Defense
Layers 3-4 260 59 52 13
Layers 6-10 293 83 58 15
Layers 12-14 305 95 61 15
Layers 16-17 358 161 71 18
Layers 19-20 358 161 71 18
Layer 21 370 183 74 19
Layers 23-24 370 183 74 19
Layer 28 393 222 78 20
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Rewards
HP Ball x7-9
Location HP Strength Defense EXP
Olympus 105 19 9 15
Olympus
(4 worlds cleared)
Expression error: Unexpected * operator. 29 14 Expression error: Unexpected * operator.
Olympus
(6 worlds cleared)
Expression error: Unexpected * operator. 36 18 Expression error: Unexpected * operator.
Olympus
(The Final World cleared)
Expression error: Unexpected * operator. 44 22 Expression error: Unexpected * operator.
Toy Box Expression error: Unexpected * operator. 27 13 Expression error: Unexpected * operator.
Toy Box
(4 worlds cleared)
Expression error: Unexpected * operator. 31 15 Expression error: Unexpected * operator.
Toy Box
(6 worlds cleared)
Expression error: Unexpected * operator. 38 19 Expression error: Unexpected * operator.
Toy Box
(The Final World cleared)
Expression error: Unexpected * operator. 46 23 Expression error: Unexpected * operator.
Monstropolis Expression error: Unexpected * operator. 38 19 Expression error: Unexpected * operator.
Monstropolis
(6 worlds cleared)
Expression error: Unexpected * operator. 42 21 Expression error: Unexpected * operator.
Monstropolis
(The Final World cleared)
Expression error: Unexpected * operator. 50 25 Expression error: Unexpected * operator.
The Caribbean Expression error: Unexpected * operator. 48 24 Expression error: Unexpected * operator.
The Caribbean
(The Final World cleared)
Expression error: Unexpected * operator. 54 27 Expression error: Unexpected * operator.
The Caribbean
(Battlegate #10)
Expression error: Unexpected * operator. 73 37 Expression error: Unexpected * operator.
Physical Fire Blizzard Thunder Water
x1.0 x1.0 x1.0 x1.0 x1.0
Aero Dark Neutral Rapid-fire
x1.0 x1.0 x1.0 x1.0
Freeze Electrify Stun Hunny
O O O O
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 x1.1

Rewards
HP Orb (large) x2, Munny (large) x2
Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%), Potion (100%)[1]
World(s)
Olympus, Monstropolis, Arendelle, San Fransokyo

The Large Body is an Emblem Heartless introduced in Kingdom Hearts.

Design

Nearly spherical in shape, Large Bodies also have massive arms and hands, short legs, huge feet, and tiny heads. These blue-skinned Heartless are clothed in a purple sleeveless bodysuit edged in gold trim; the trim also laces up the front of the body suit across a Large Body's big belly. Along with black curl-toe shoes and black silver-trimmed pants, Large Bodies also boast a massive manacle in purple and silver on each wrist; three links of chain dangle from each of them, and are used as effective weapons when the Large Bodies swing back and forth in one of their attacks. They are topped off by a high silver collar that covers their lower face, and a tiny silver wizard hat that ends in a traditional Heartless curl. As per many other Heartless, Large Bodies have shadowed faces and yellow eyes.

The Kingdom Hearts Final Mix version of the Large Body has a more muted color scheme that echoes that of the Air Soldier. Their skin is now black and their clothing has changed to brown with orange lacing and dull gold trim.

The Large Body's name references the size of the Heartless's round, bloated body.

Battle

Attacks

Kingdom Hearts

  • Mow-Down Attack: The Large Body swings its arms from side to side, damaging nearby opponents.
  • Charge: The Large Body rushes towards a target and deals damage with its stomach. Once its HP is reduced a set amount, it will gain an aura and use this attack continuously. Use Guard to block the technique, which will grant Tech Points and temporarily stun the Large Body. A Keyblade attack can be used to deflect the charge, but the severe recoil may interfere with Sora's movement.
  • Jumping Shockwave: The Large Body jumps, creating a shockwave.

Kingdom Hearts Chain of Memories

Technique Element Status Power Cards
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x1.0[KH CoM]
x1.5[KH Re:CoM]
Large Body (card).png
The Large Body jumps towards a target and deals damage with its stomach.
Earthquake (アースクエイク
Āsukueiku
?)
[KH CoM]
Neutral x1.5 Large Body (card).png
The Large Body jumps, creating an earthquake.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
[KH Re:CoM]
Neutral x2.0 Large Body (card).png
The Large Body jumps, creating a shockwave.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts II

Technique Element Power Guard?
Mow Down Attack (なぎ払い攻撃
Nagiharai Kougeki
?)
Physical x1.5 (Stage 1)
x0.5 (Stage 2)
O
The Large Body swings its arms from side to side, damaging nearby opponents.
Rush (突進 Tosshin?) Physical x2.0 O
The Large Body rushes towards a target and deals damage with its stomach.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)
Neutral x1.5 X
The Large Body jumps, creating a shockwave.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical x2
x0.25 (from 2nd hit on)
O
The Large Body falls onto its stomach and slides into nearby opponents.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts Re:coded

Technique Element Status Power Block?
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shougekiha
?)

Attack
Aero Air-toss x1.47 (Normal)
x1.53 (Bugged)
X
The Large Body jumps, creating a shockwave.
Rush (突進 Tosshin?)
Attack
Physical x1.50 (Normal)
x1.63 (Bugged)
The Large Body rushes towards a target and deals damage with its stomach.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Kingdom Hearts III

  • Mow Down (なぎ払い Nagiharai?)
  • Rush (突進 Tosshin?)
  • Jumping Shock Wave (ジャンピング衝撃波 Janpingu Shougekiha?)
  • Body Attack (ボディアタック Bodi Atakku?)

Strategy

Kingdom Hearts

Large Bodies are very basic Heartless, although they can only be attacked from behind, making it a little more difficult.

Later in the game, when Sora gains access to High Jump, jump over its head and hit it to save time. Through this, it is also possible to inflict damage right on its head from above.

In a group of enemies, this one is a low priority. It is slow, and cannot do damage unless Sora is close. Magic attacks can be used at any angle to deal damage.

If timed correctly, Sora can earn Tech Points for blocking attacks.[2][3][4][5]

Kingdom Hearts Chain of Memories

Since Large Bodies deflect attacks to their front, it's hard to land a hit. Sora/Riku must attack the Large Body from the back. Sora can use magic attacks to deal damage. When a Large Body lands on the ground after jumping, it will shake the whole screen, dealing damage to Sora/Riku if they're on the ground. Jump to dodge the shockwave. Riku's dodge will allow him to avoid the Large Body attack and easily get behind it to strike.

Kingdom Hearts II

When faced in battle, quickly run to its back as the Large Body is immune to frontal attacks. After attacking a few times, quickly run away. It will go into Berserk mode which can cause heavy damage. Use "Guard", then it will be knocked away. It will then come back and slide across the floor. Use "Kickback", followed by "Full Swing"—and it will be defeated. The Large Body is vulnerable to magic from any angle.

Notes and references

  1. ^ Large Bodies only drop Potions during the first visit to Olympus.
  2. ^ Before Kairi's rescue, 2 Tech Points can be earned for blocking the Charge attack in both Kingdom Hearts and Kingdom Hearts Final Mix.
  3. ^ Before Kairi's rescue, 1 and 2 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts and Kingdom Hearts Final Mix, respectively.
  4. ^ After Kairi's rescue, 24 Tech Points can be earned for blocking the Charge attack in Kingdom Hearts.
  5. ^ After Kairi's rescue, 72 Tech Points can be earned for blocking the Mow-Down Attack in Kingdom Hearts.