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Sniperwild: Difference between revisions

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==Strategy==
==Strategy==
The amount of experience points it yields depends on how many have been defeated in a row, which is then factored by 10, meaning the first will yield 10 experience points, the next 20, then 30, and so on. Each defeated Sniperwild also increases the chance of one of them dropping a Power Stone. However, this is given that you are not spotted by the Sniperwild. As soon as one is spotted, it will call for backup and new Sniperwilds will spawn all over the Second District, in which case, they will no longer yield experience nor items.
The Sniperwild only appears as a special encounter in the [[Second District]]. It appears in waves, starting with one Sniperwild, then two, then three, and then starting over again at one. This continues until six cycles have been completed, or reinforcements are called in.


The most common way to avoid being seen, is to stay out of sight and cast [[Stop]] as soon as one is close enough to lock on to the Sniperwild. One should then attack it a few times and run into hiding before the effect of Stop wears off. When one Sniperwild is defeated, two new will spawn, when they are defeated, three new will spawn, and when these are defeated, it goes back to one.
Sniperwilds will hop around the room, searching for Sora with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and sniping the party with nigh-unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop items or experience and are very likely to knock out the entire party, so Sora should just leave the room and start over.


This spawning loop will stop after 6 batches (6 Sniperwilds per batch) of Sniperwilds are defeated.
In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a [[Stop]] spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a [[Power Stone]].
 
If you are spotted leave the district immediately because unless the line of sight is broken the only way to avoid damage is during a dodge roll or casting Aeroga negates all damage from the Sniperwild.


==References==
==References==

Revision as of 15:49, 4 October 2013

Template:Enemy The Sniperwild is an Emblem Heartless that is found in Kingdom Hearts Final Mix.

Design

A Sniperwild is a feminine, monkey-like Heartless with predominantly magenta fur. Its fur is covered by white stripes, the fur on its torso is brown, and the fur on its hands and feet is black. It wears brown and tan bracelets and armlets, a gold choker, two gold hoop earrings, and a violet bow. Its face is pitch-black and its eyes are glowing yellow. The Sniperwild carries a small slingshot as a weapon and its Heartless emblem is emblazoned on its chest.

The former part of the Sniperwild's name highlights its weapon, a slingshot capable of hitting enemies from a distance. Other Heartless of its family share the latter part of the name, signifying that they are of the same species. It also refers to the Heartless's wild, monkey-like appearance.

Strategy

The Sniperwild only appears as a special encounter in the Second District. It appears in waves, starting with one Sniperwild, then two, then three, and then starting over again at one. This continues until six cycles have been completed, or reinforcements are called in.

Sniperwilds will hop around the room, searching for Sora with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and sniping the party with nigh-unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop items or experience and are very likely to knock out the entire party, so Sora should just leave the room and start over.

In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or use a Stop spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a Power Stone.

References