Kingdom Hearts III
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Helmed Body: Difference between revisions

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{{Game|KH3}}
{{Game|KH3|3RM}}
{{Under Construction}}
{{Expand| Kingdom Hearts III information and stats}}
{{Character
{{Character
  |name=Helmed Body
  |name=Helmed Body
Line 10: Line 8:
  |type=Emblem Heartless
  |type=Emblem Heartless
  |spec=Heartless
  |spec=Heartless
|s1=Large Body
|s2=Fat Bandit
|s3=Large Armor
|s4=Clay Armor
|s5=Solid Armor
|s6=Land Armor
|s7=Large Snowman
|s8=Huge Snowman
|s9=Ringmaster
  |journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really).
  |journalKH3=Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really).
|KH3HP0=3.5
|KH3EXP0=2.5
|KH3loc1=Arendelle
|KH3LV1=26
|KH3loc2=Arendelle
|KH3enc2=C
|KH3LV2=30
|KH3loc3=Arendelle
|KH3enc3=D
|KH3LV3=38
|KH3loc4=San Fransokyo
|KH3enc4=Battlegate 11
|KH3LV4=60
|KH3loc5=Scala ad Caelum
|KH3LV5=50
|KH3phys=×1.0
|KH3fire=×1.0
|KH3bliz=×1.0
|KH3thun=×1.0
|KH3water=×1.0
|KH3aero=×1.0
|KH3dark=×1.0
|KH3neutral=×1.0
|KH3rapid=×1.0
|KH3free=◯
|KH3elec=◯
|KH3stun=◯
|KH3hunny=◯
|KH3reac=0
|KH3rev=—
|KH3att=×1.1
|KH3dam=—
|KH3reward=HP prize (5) ×2, Munny (10) ×2<br>Writhing Gem (8%), Wellspring Crystal (4%), Pulsing Crystal (4%)
|KH3world=Arendelle, San Fransokyo, Scala ad Caelum
}}
}}
The '''Helmed Body''' is a Heartless that appears in ''[[Kingdom Hearts III]]''.
The '''Helmed Body''' is an [[Emblem Heartless]] that appears in ''[[Kingdom Hearts III]]''.
{{enemy-stub}}
 
==Design==
The Helmed Body largely resembles its [[Large Body]] counterpart with a couple differences. It has a darker color scheme, the trim across its body is colored red instead of yellow, its manacles are now gold colored with a zig-zag pattern, and it has beige colored shoes with two black buttons on each. It has a beige helmet that surrounds its face, zig-zagging from the bottom and the top, and with two curled horns on each side.
 
==Strategy==
====''Kingdom Hearts III''====
Helmed Bodies act almost identically to [[Large Bodies]], but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, its abdomen automatically blocks all {{c|Physical|element}} element attacks. It is vulnerable to attacks at any angle in midair, simply using magic, or with [[Formchange]]s with the [[Guardbreaker]] ability. [[Blizzard]] magic is a good option against the Helmed Body, as the {{c|Freeze|status}} status effect will allow them to be hit from any angle, as well as halting their rush attack.
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Mow Down'''|なぎ払い|<br>Nagiharai|}}
|Physical
|1.5 x 2 hits
|◯
|2
|Swings both arms left and right.
}}
{{Atk|{{nihongo|'''Rush'''|突進|<br>Tosshin|}}
|Physical
|2.0
|◯ (Risk Dodge)
|3
|Strikes its belly and rams opponents.
}}
{{Atk|{{nihongo|'''Jumping Shock Wave'''|ジャンピング衝撃波|<br>Janpingu Shōgekiha|}}
|Physical
|2.0
|△
|—
|Jumps and generates a shock wave upon landing.
}}
{{Atk|{{nihongo|'''Body Attack'''|ボディアタック|<br>Bodi Atakku|}}
|Physical
|2.0 per hit
|◯ (Risk Dodge)
|3
|Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
}}
{{Atk-c}}


==Gallery==
==Gallery==
Line 28: Line 87:
File:Helmed Body (Art).png|Concept art of the Helmed Body.
File:Helmed Body (Art).png|Concept art of the Helmed Body.
</gallery>
</gallery>
{{KH3}}
{{HeartlessDirectory}}
{{HeartlessDirectory}}

Revision as of 05:39, 29 April 2024

Helmed Body

Helmed Body KHIII.png

Japanese ヘルムドボディ
Rōmaji Herumudo Bodi

Type Emblem Heartless
Game Kingdom Hearts III
Variations
Large Body
Fat Bandit
Large Armor
Clay Armor
Solid Armor
Land Armor
Large Snowman
Huge Snowman
Ringmaster
Ferocious Fins
Shipwreck Shark
Icy Beast
Helmed Body

Kingdom Hearts III
Basically your garden-variety Large Body...if your garden is full of extra-aggressive monsters (which would raise more questions than it answers, really).
Location HP Strength Defense EXP
Arendelle 252 40 20 178
Arendelle
(6 worlds cleared)
280 44 22 233
Arendelle
(The Final World cleared)
332 52 26 365
San Fransokyo
(Battlegate 11)
479 73 37 883
Scala ad Caelum 413 63 32 618
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (5) ×2, Munny (10) ×2
Writhing Gem (8%), Wellspring Crystal (4%), Pulsing Crystal (4%)
World(s)
Arendelle, San Fransokyo, Scala ad Caelum

The Helmed Body is an Emblem Heartless that appears in Kingdom Hearts III.

Design

The Helmed Body largely resembles its Large Body counterpart with a couple differences. It has a darker color scheme, the trim across its body is colored red instead of yellow, its manacles are now gold colored with a zig-zag pattern, and it has beige colored shoes with two black buttons on each. It has a beige helmet that surrounds its face, zig-zagging from the bottom and the top, and with two curled horns on each side.

Strategy

Kingdom Hearts III

Helmed Bodies act almost identically to Large Bodies, but are much more aggressive with their attacks, sometimes attacking the moment they spawn. Just like Large Bodies, its abdomen automatically blocks all Physical element attacks. It is vulnerable to attacks at any angle in midair, simply using magic, or with Formchanges with the Guardbreaker ability. Blizzard magic is a good option against the Helmed Body, as the Freeze status effect will allow them to be hit from any angle, as well as halting their rush attack.

Technique Element Status Power Block? Repel LV
Mow Down (なぎ払い
Nagiharai
?)
Physical 1.5 x 2 hits 2
Swings both arms left and right.
Rush (突進
Tosshin
?)
Physical 2.0 ◯ (Risk Dodge) 3
Strikes its belly and rams opponents.
Jumping Shock Wave (ジャンピング衝撃波
Janpingu Shōgekiha
?)
Physical 2.0
Jumps and generates a shock wave upon landing.
Body Attack (ボディアタック
Bodi Atakku
?)
Physical 2.0 per hit ◯ (Risk Dodge) 3
Slides along the ground on its belly, hitting anything in its way; flinches if it hits a wall.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery