KH1 icon.png
FM1 icon.png
COM icon.png
REC icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
KHC icon.png
KHREC icon.png
BBS icon.png
BBSFM icon.png
KH3D icon.png
The icon for Kingdom Hearts Dream Drop Distance HD
KHCHI icon.png
KHUCHI icon.png
The icon for Kingdom Hearts χ Back Cover
The icon for Kingdom Hearts 0.2 Birth by Sleep -A Fragmentary Passage-
KH3 icon.png
3RM icon.png
KHDR icon.png
MOM icon.png

Universe of Kingdom Hearts

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Door to Darkness)
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: Replace or supplement old sources with more recent ones (KHIII, KHUX, KHDR)
Rewrite Gummi routes and Gates section for clarity and brevity

The Ocean Between world icon

In the Universe of Kingdom Hearts, also called the World, there are many worlds that fall into certain realms. All of these realms are on their own plane of existence.


Legend has it that long ago, in the "age of fairy tales", the world was whole and full of light. The source of the world's great light was Kingdom Hearts, which was protected by its counterpart, the χ-blade. Ancient beings known as Darkness were locked in eternal battle with the light, but they cast off their physical forms to infect hearts of people. Over time, people succumbed to these negative emotions and came to desire the power of Kingdom Hearts, giving rise to the first Heartless.

The first Keyblades were forged in the image of the χ-blade by those who wished to conquer or protect Kingdom Hearts. These ancient wielders clashed together in a far-reaching conflict that embroiled the entire World: the first Keyblade War. In the end, darkness covered the World, the χ-blade was shattered into twenty pieces – seven of light and thirteen of darkness – and the "true" Kingdom Hearts disappeared into the darkness.

However, the world was restored by the light within the hearts of children. The many worlds that were split apart in the Keyblade War were reformed, each with its own time flow; the worlds were surrounded by barriers that prevented outside interference and inter-world travel. The remnants of the battlefield on which the Keyblade War took place became the Keyblade Graveyard, a scarred wasteland filled with the Keyblades of fallen warriors. The remaining Keyblade wielders resolved to protect the World from further destruction, becoming guardians of the world order.

While there still exist methods to travel between worlds, most individuals do not posses the knowledge or capability to do so. Those few who do travel between worlds are advised to avoid meddling in the affairs of other worlds and informing their inhabitants of the existence of other worlds.

Ocean Between

Aqua in the Ocean Between.

The Ocean Between,[1] also known as the "ocean of stars" or "interspace" (星の大海 Hoshi no Taikai?)[2][3] and the "sea between worlds" or "Other Sky" (異空の海 Ikū no Umi?, lit. "Sea of Other Skies"),[4][5] is a vast space between the worlds. It is threaded by the Gummi routes and lanes between, which serve as paths between worlds for those with the knowledge to use them.[6]


Gummi Ships allow travel between most worlds.

Traveling between worlds is normally very difficult. In addition to being separated by the Ocean Between, worlds are also protected by barriers which prevent outside interference.

With the barriers in place, only certain people – such as Keyblade wielders with access to Lanes Between, users of Corridors of Darkness, or powerful sorcerers – can gain access to other worlds. However, when Heartless attack a world, these barriers are broken, indicated by a meteor shower in that world; the barriers are restored when the worlds are restored and their keyholes locked. Without barriers, anyone who can survive and navigate the Ocean Between can travel between worlds. The various methods of travel are often facilitated through the use of a Gummi Ship or Keyblade Glider.

Lanes between

A portal leading to the Lanes.

The Lanes between (異空の回廊 Ikū no Kairō?, lit. "Corridors of the Skies") are a series of "roads" between the worlds used by Keyblade wielders. The presence of darkness is very strong within these pathways, forcing travelers to wear their Keyblade Armor as a safety precaution.[7] To enter the Lanes, a wielder typically raises their Keyblade and creates a portal in the sky or in front of them; powerful wielders, such as the Foretellers, can create these portals without their Keyblade on hand.

Corridors of Darkness

A Corridor of Darkness.

The Corridors of Darkness (闇の回廊 Yami no Kairō?) are pathways that interlink the various worlds, as well as connecting the Realm of Darkness and Realm Between to the Realm of Light.[8] They may only be opened by those who have given themselves over to darkness,[9] but can be used by almost anyone once opened.[10] The Heartless and Nobodies frequently attempt to link their own Corridors to the gates.[11] Corridors of Darkness also occasionally form spontaneously within the Realm Between, often when a world is destroyed and its surviving inhabitants are cast away.[12]

When Heartless use dark corridors, they appear as brief orbs of dark energy that they drop out of; when Nobodies use them the corridors instead take a bright white appearance.

While nearly anyone can use the Corridors, frequent use will erode one's heart[13], so those who rely on the Corridors, such as Organization XIII, wear black coats to protect themselves.[14] Those without the coats can survive occasional exposure to the Corridors' darkness if their hearts are strong enough.[15] They wear this to give themselves protection from being devoured by darkness.

Gummi routes and Gates

"Gate" redirects here. You may have been looking for other uses of Gate.
Main article: Gummi
One of the gates being opened.

Pieces of Gummi known as "Star Shards", or the Gummi Ships built from them, are able to travel the Ocean Between. Using Gummi Ships is much easier, as single Star Shards will cause random jumps if their handler isn't skilled in their use.[16] Although the closely-guarded lanes between already allowed some limited travel between worlds, the gummi routes were made ubiquitous when the Heartless first began destroying the walls between worlds,[17] leaving enormous holes that made it possible to travel for anyone who could get their hands on Gummi.[18] The holes also made it possible for anyone to travel without the assistance of Keyblade wielders.[18]

However, when the walls between the worlds were restored with the destruction of End of the World, Gummi Ships became all but useless.[19] In response, the worlds themselves prepared the Gates (ゲート Gēto?) as new pathways, or "highways", for Sora and his friends to travel. The Gates allow their users to travel between worlds despite the presence of the otherwise impassable walls between them, making them similar to the lanes between. The first Gate known to be used, leading to the Land of Departure, was opened by the Wayward Wind after Aqua rescued Ventus's comatose body. Kingdom Hearts Birth by Sleep As Yen Sid informs him, Sora is able to unlock them when his Keyblade reacts to a specific object significant to its world, opening a new Gummi route.[20] Though after Kingdom Hearts II, these new paths sealed themselves.[21]

After Sora's failed Mark of Mastery exam, he travels to Olympus alongside Donald and Goofy by opening a Gate simply by using his Keyblade, without an item triggering it.[22] Once Master Xehanort obtains the χ-blade, he is able to open Gates without items triggering them, which he uses to separate the Guardians of Light from each other. Soon after, Sora opens a Gate to locate Kairi, by using the crystallized pieces of her heart that Xehanort had held captive in Scala ad Caelum as his trigger.

Triggers for the gates

Time Travel

Image of the lifeboats from KHUX
A lifeboat device, capable of sending hearts forward through time.

It is possible to travel through time, but only if a person casts their heart from their body. Time travel is a rare occurrence, and few individuals possess the knowledge or power to travel through time.

When one is traveling through time, there must be a version of the traveler at the destination time period. Once a heart has traveled through time, it must have a body to remain in the destination time period (such as a Replica) or must be in a state that does not require a body (such as being a Heartless). If the physical form that the heart is inhabiting is destroyed, or if the time traveler's heart is otherwise forced out of it, the heart will return to its original time period. The traveler is left with no memories of their time travel, although their experience will still be engraved within their heart and may unconsciously influence their actions.

Through the use of a device called a lifeboat, it is possible to separate a heart from one's body and send it forward through time. Unlike the previous method of displacing one's heart, this method of time travel allows one's entire self to travel forward permanently. Instead of having a vessel at the destination, the time traveler's body is reformed. While this forgoes the need for a version of the traveler at the endpoint, it requires two other things at the destination: a medium – some sort of object with a connection to the traveler – and someone with memories of the traveler. However, if the process is incomplete, the traveler may be left without memories of their original time.

There are also special methods that allow the user to break the rules of standard time travel. These are unconventional and isolated instances that are not typically possible. Special cases of time travel include Yen Sid's manipulation of time to send Sora and Riku to Destiny Islands at the beginning of their Mark of Mastery exam, Young Xehanort's ability to freely travel with his heart and body after being visited by his future Heartless Ansem, and Sora's abuse of the power of waking to first undo the events at the Keyblade Graveyard and then return a second time to piece together Kairi's heart. Certain worlds may also have special time-bending properties, such as Timeless River, a world from Disney Castle's past summoned by Pete's desire to return to simpler days, and the Secret Forest, a world whose time flow has been altered by Merlin and the Three Good Fairies.


Star of Destiny Islands fading out.

In the Kingdom Hearts games, each Star is a specific world. Should a star stop shining, that would mean that a particular world has disappeared from existence, most likely from destruction by the Heartless.

In Kingdom Hearts, many stars disappeared. In Mickey's first letter to Donald, Mickey mentions the fact that the stars have been disappearing, one by one, and that he left to find the cause. When Donald and Goofy first arrived at Traverse Town, they discovered a star corresponding Destiny Islands fade out of existence. Some of them were restored after Sora and his friends stopped Ansem's plan to plunge the world into darkness, but others remained submerged in sleep as part of the Sleeping Worlds.

In Kingdom Hearts II, Mufasa implies that there are stars to represent certain individuals as well, such as when he told young Simba that all the great kings of the Pride Lands are looking at them in the form of stars. Years later, Simba tries to reach out to his deceased father, and he appears to him immediately. The same implication happens in Kingdom Hearts Birth by Sleep, when Master Yen Sid detects that "Eraqus's star has blinked out," after he was struck down by Master Xehanort.[23]


Realm of Light

The Realm of Light (光の世界 Hikari no Sekai?) is the portion of the universe with an affinity for light and is positioned opposite the Realm of Darkness. The majority of the Keyblades in the Kingdom Hearts series are Keyblades of the Realm of Light. The Realm of Light is the primary setting for the series, although the protagonists sometimes travel to the Realm of Darkness, the Realm Between that connects them, or the Sleeping Worlds that lie parallel to them all.[?]

Show Worlds

Door to Light

Sora, and Riku in front of the Door To Light.

The door leading from the Realm of Darkness to the Realm of Light is called the Door to Light (光の扉 Hikari no Tobira?). It is one method by which individuals from the Realm of Light may pass from the Realm of Darkness back into the Realm of Light, as Sora and Riku did after finding Kairi's Letter.

Realm of Darkness

The Realm of Darkness appears as a world in Kingdom Hearts Birth by Sleep Final Mix.
Main article: Realm of Darkness

The Realm of Darkness (闇の世界 Yami no Sekai?) is a realm that lies opposite the Realm of Light. Few are able to survive in the Realm of Darkness; it is instead inhabited by the Pureblood Heartless and other dark beings. The only known Keyblade of the Realm of Darkness is the Kingdom Key D, wielded by Mickey. The Kingdom Hearts of Worlds' Hearts began growing in the Realm of Darkness after the Heartless plague was unleashed on the Realm of Light.[citation needed]

Door to Darkness

"Door to Darkness" redirects here. You may have been looking for the manga chapter.
The Door to Darkness.

The Door to Darkness (闇の扉 Yami no Tobira?) is the dark counterpart of the Door to Light. It is a tall, white door that lies within Final Door, at the End of the World created by the Heartless, and can only be opened by the Princesses of Heart.[24] Beyond the door is the Realm of Darkness where their artificial Kingdom Hearts of Worlds' Hearts resides. Only those from the Realm of Darkness, without light in their hearts, may pass through the Door to Darkness.[?][25]

After the battle with the World of Chaos, Ansem, Seeker of Darkness opens the door and asks that Kingdom Hearts fill him with the power of darkness. He is instead destroyed, as Kingdom Hearts is the power of light; Sora and Mickey, with the help of Riku, Donald, and Goofy, close the Door to Darkness. Kingdom Hearts

Realm Between

The Realm Between (狭間の世界 Hazama no Sekai?) lies on the boundary between the Realms of Light and Darkness. Few worlds exist within it, and most have some special nature or purpose.

As of now, Traverse Town,[26] Land of Departure[27]/Castle Oblivion, Twilight Town, Mysterious Tower, and The World That Never Was are the only worlds confirmed to exist within the Realm Between.[28] Each world ties closer to the Realm of Light or the Realm of Darkness, with the exception of Twilight Town, which exists exactly in the middle.[28]

Show Worlds

Realm of Sleep

Main article: Sleeping Worlds

The realm of sleep, sometimes referred to as the realm of dreams, is a place that can usually only be entered when someone is asleep or unconscious, though it is sometimes possible to physically travel there under certain circumstances. It contains the worlds of dreams and memories, such as Dive to the Heart, which are directly influenced by the dreaming individual. Anything that happens in these worlds can also affect the waking world. The Final World, being on the edge of reality just before a heart ceases to exist, is nested closely to the realm of sleep. Those who dream have a chance to catch a glimpse of The Final World, as Sora does when he begins his journey.[29]

The Sleeping Worlds (夢見る世界 Yumemiru Sekai?, lit. "Dreaming Worlds") are worlds submerged in sleep. They are worlds that fell into darkness but were not fully revived following the defeat of Ansem, Seeker of Darkness for unknown reasons. Because this created barriers, not even the Heartless could penetrate, darkness took a new form in the Sleeping Worlds, known as the Dream Eaters. Sleeping Worlds can only be entered when someone dives into the realm of sleep.

Show Worlds


Main article: Datascape

Datascapes are realms made from data where "data worlds" exist. A data world may be created using data from a real world, thus creating a digital replica of that world, or may be programmed to be unique. Data worlds cannot be reached via the Ocean Between, as they exist within computers. Instead, they typically must be accessed via an interface within the world that contains them.

Show Worlds

The Other Side

The other side, or what Ansem the Wise termed "Unreality" and hypothezied as a world of fiction, is a world that exists on the other side of reality. During her year long sleep, Kairi searched her memories in an attempt to find a clue to Sora's whereabouts. She ultimately found a memory of Terra-Xehanort sending her to Destiny Islands when she was a child, where he describes a world that is "neither of light nor darkness, but somewhere on the other side". This, along with Riku's dreams of Sora, lead them to the Final World, where the Fairy Godmother introduces them to the Nameless Star, who is an inhabitant of the other world. Riku is able to use the power of waking on the star to gain access to the world. The only known place in the other world is the city of Quadratum, the home of Yozora.

Show Worlds


Destiny Islands, the first world seen in the Kingdom Hearts series.

A world (世界 Sekai?) is a location that appears in the Kingdom Hearts series. While the worlds were all connected in the ancient "age of fairy tales", they were split apart following the Keyblade War and exist independently. Each world follows its own flow of time.

In the context of the games, worlds are analogous to "levels" or "stages" that the protagonist must complete. They will explore the worlds and protect them from the Heartless, Nobodies, and other threats, often culminating in a boss battle against that world's villain or a denizen of darkness. Each world that appears in the Kingdom Hearts series is inspired by the films and cartoons they are based on. Oftentimes, the plot of the game in that world will be based on its original source as well.

World characteristics

Artwork of the Treehouse from the Deep Jungle
Deep Jungle from Tarzan. This world made only one appearance in the entire series due to copyright issues.

There are over thirty worlds that have appeared in the Kingdom Hearts series so far. Most of them are based on Disney's animated features and contain locations and characters from or inspired by the films. As a result, worlds are greatly varied in appearance, style, and nature, as their sources range from the oldest cartoons in the Disney canon to modern Disney animations and live action Disney films. The oldest source is the 1928 cartoon Steamboat Willie, used as a basis for Timeless River, while the most recent inspiration for a world from Disney's animated features is 2014's Big Hero 6.

In addition to the Disney-based worlds, numerous original settings were created by game developers Square Enix as worlds unique to the Kingdom Hearts series. They tend to be populated by Square Enix characters from the Final Fantasy series, Disney characters without a world dedicated to their film, and original Kingdom Hearts characters.


Notes and references

  1. ^ Xehanort's Report II: "The World is vast—and the worlds within the greater World, uncountable. Like little islands, they dot a great Ocean Between which keeps them ignorant of each other, uncorrupted."
  2. ^ Kingdom Hearts Birth by Sleep Final Mix, Monstro's report entry: "An enormous whale that dwells in the ocean of stars."
  3. ^ Kingdom Hearts, Cid: "Interspace ain't no playground."
  4. ^ Kingdom Hearts 3D: Dream Drop Distance, Prankster's Paradise—Side:Sora: "After this, Pinocchio and Jiminy's world gets dragged into darkness, and they end up cast into the sea between worlds, along with Monstro."
  5. ^ Kingdom Hearts: The Novel, Ansem's Report 11: "I have chosen a particular girl to send off into the Other Sky and observe."
  6. ^ Director's Secret Report XIII p. 26; Tetsuya Nomura: "There are two ways to travel, one of which is to use a Gummi Ship like Sora and his friends do to move through the "Ocean Between", the space studded with all the worlds." Translation via Goldpanner.
  7. ^ Xehanort's Report II: "Our Master instructed us to don armor while traveling between worlds, so that we might shield ourselves from the darkness. But there, in the Lanes Between, I could feel the force of it—the power—and from then on, I forwent my armor's 'protection.'"
  8. ^ Secret Ansem Report 6: "With this new power, I uncovered a 'corridor of darkness' that connects the realm of nothingness to the outside world. While it is still difficult to come and go as I please, my banishment is now a thing of the past."
  9. ^ Xehanort's Report V: "At present, the lanes and corridors that run between the worlds may only be traversed by us Keyblade wielders, and those who have given themselves over to darkness."
  10. ^ Secret Ansem Report 11: "It seems my friend, fighting in the realm of darkness, appeared in Castle Oblivion through a corridor of darkness constructed by Organization XIII. My new ally Riku also affected his return via one of these corridors."
  11. ^ Kingdom Hearts II, Yen Sid: "They may be attempting to link these dark pathways to the gates between the worlds."
  12. ^ Secret Ansem Report 11: "This 'realm between' is quite unstable, with corridors of darkness appearing from time to time. Whenever a world disappears, some of its inhabitants must arrive here through these corridors. Surely Sora traveled these same corridors of darkness when he first came to Traverse Town."
  13. ^ Kingdom Hearts, Maleficent: "It was reckless to bring her here without at least using a vessel. Remember, relying too heavily on the dark powers could cost you your heart."
  14. ^ Kingdom Hearts Re:Chain of Memories, DiZ: "They wear [the black coat] to give themselves protection from being devoured by darkness. Is it clear? Even the Organization cannot rule the darkness."
  15. ^ Director's Secret Report XIII, p. 26; Tetsuya Nomura: "The other way is to use a "corridor of darkness". These routes are like a loophole of sorts and not pathways that should rightfully be used. While only those known as beings of darkness and beings of between are able to create entries and exits, in rare cases even other kinds of beings such as the Beast and DiZ, who held strong sentiment or hatred in their hearts, have been able to open a path themselves. However, this means being near the darkness. Make frequent use of the pathways and the darkness will completely erode one's body. Sora and his friends have also used these pathways a handful of times, but you could consider that the effect of passing through a corridor of darkness is influenced by the strength of one's heart, and as such, they have not used them to the degree of frequency that their hearts could have been stained by darkness. In which case, why hasn't erosion by darkness progressed in the heart-lacking Nobodies, King Mickey or Riku, despite them having used the pathways frequently? There is a secret relating to a feature they all share, explained in this very title." Translation via Goldpanner.
  16. ^ Kingdom Hearts Birth by Sleep, Yen Sid: "He left with an object whose power he does not understand nor know how to control. Mickey imagines my Star Shard will be of help in his current quest."
  17. ^ Ansem's Report 11: "Opening the door to a world's heart causes its walls to crumble. These fragments are seen as shooting stars. This explains why these "gummi blocks" can travel freely to other worlds."
  18. ^ a b Kingdom Hearts II, Goofy: "He's Donald's uncle—a business typhoon! Before the Heartless showed up, he traveled the worlds on a Gummi Ship with the King. He was helpin' to set up a traffic system."
  19. ^ Kingdom Hearts, Yuffie: "Before all this, you didn't know about the other worlds, right?" / Aerith: "Because every world was isolated. Impassable walls divided them." / Yuffie: "The Heartless destroyed those walls. But if the worlds return, so will the walls." / Leon: "Which means gummi ships will be useless."
  20. ^ Kingdom Hearts II, Yen Sid: "Because of your previous endeavors, the worlds have returned to their original states. That means the pathways between them have disappeared." / Donald Duck: "How do we get around?" / Yen Sid: "Do not fear. If what the King suspected proves true, the worlds have prepared new pathways along which you may travel. These pathways may be utilized by unlocking special gates. How these gates are opened, I'm afraid I do not know... However, the Keyblade will serve as your guide. When a beam of light radiates from the Keyblade, return to the Gummi Ship. Though the worlds may seem far apart and out of reach, they nonetheless remain connected by invisible ties. As do our hearts."
  21. ^ "2.9 - The First Volume", Goofy: Looks like all the old highways are closed.
  22. ^ Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Goofy and Donald: "It's a gate!"
  23. ^ Kingdom Hearts Birth by Sleep, Yen Sid: "Aqua, the stars bring me grave news. Master Eraqus's star has blinked out. I am afraid that means he has been struck down."
  24. ^ Kingdom Hearts II, Mickey Mouse: "Well, the Door To Darkness can only be opened by the seven princesses."
  25. ^ Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Mickey Mouse: "The door between the two realms—it won't let a heart with light pass through. So only darkness keeps spilling out."
  26. ^ Secret Ansem's Report 11: "Like Castle Oblivion, that village [Traverse Town] also rests in the cleft between light and dark.
  27. ^ Kingdom Hearts Birth by Sleep Ultimania "[Land of Departure] It is a special place between the realms of darkness and light, and has been protected for generations so that it is not used for evil.
  28. ^ a b Director's Secret Report XIII, p. 26; Tetsuya Nomura: "Regarding the Realm Between, four worlds have appeared so far: (A) Castle Oblivion, (B) Twilight Town, (C) Yen Sid's Tower, and (D) The World That Never Was. You can think of them as arranged like a stairway extending between the two Realm layers, something like Light < C < B > A > D > Darkness." Translation via Goldpanner.
  29. ^ Kingdom Hearts III, Chirithy: "The edges of sleep and death touch, and one can't help the occasional crossover."