Kingdom Hearts II Final Mix

Necromancer

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Necromancer

Necromancer KHIIFM.png

Japanese ネクロマンサー
Rōmaji Nekuromansā

Type Emblem Heartless
Game Kingdom Hearts II Final Mix
Variations
Shaman
Living Bone
Necromancer

Kingdom Hearts II
A Heartless that can make itself disappear. It can't be locked onto while invisible, but when you land a hit, it'll show itself again.

While it's disguised as a mask, you won't be able to do any damage. Attack it right after it unleashes an attack to catch it off guard!
Location HP Strength Defense EXP
Radiant Garden
Cavern of Remembrance
76 34 19 255
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Munny (10) ×2
Remembrance Stone (10%), Serenity Stone (4%), Shaman's Relic+ (1%)
World(s)
Radiant Garden

The Necromancer is an Emblem Heartless and a powered up version of the Shaman that only appears in the Cavern of Remembrance in Kingdom Hearts II Final Mix.

Design

A Necromancer is a thin, monkey-like creature with predominantly black fur, except for the fur on its arms, legs, and its long, prehensile tail. Its arms and tail are yellow, its legs are green, and its hands and feet are black with sharp, red claws. It wears small, yellow and red bracelets and anklets, as well as a dark red tunic over its upper body. Most notably, the Necromancer wears a mask that covers most of its face, save for its ears and glowing, yellow eyes. This mask is mostly red with white edges, black and yellow markings in its sides, and a jagged mouth. It also has two twisted, salmon-colored horns on its top, a long, bent protrusion resembling a fiery beard sprouting from the mask's chin, and the Heartless emblem on its forehead. It wields a magic staff known as the Shaman's Relic+, usually holding it in its tail.

The Necromancer's name references the art of necromancy, a form of black magic involving the manipulation of and interaction with the dead for the purpose of divination.

Strategy

The Necromancer is a stronger variant of the Shaman, and uses the same attacks. Chances to attack it are rare, as it frequently disappears or otherwise uses Mask Rush to ram opponents while invincible. It uses its Blaze attack at long range, though this can be avoided with Reflect. At close range it uses its Claw attack, which is more easy to guard and counter against. It counters with Blaze at close range and Cursed Fire at long range when damaged.

Technique Element Power Guard?
Claw (引っかき
Hikkaki
?, lit. "Scratch")
Physical Hit 1: x0.75
Hit 2: x0.25
Scratches with claws in both hands.
Blaze (火炎
Kaen
?)
Fire x1.5 X
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Fire x0.25 X
Six wisps surround Sora and hit him.
Mask Rush (仮面突進
Kamen Tosshin
?)
Physical x1.0 X
Rams opponents while masked.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.