In Kingdom Hearts II, the Abilities list is divided into Action, Growth, Support, and Weapon abilities.

The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing Triangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, yellow for Growth and green for Support abilities). Action abilities (アクションアビリティ Akushon Abiriti?) are those which are used directly in combat, and are often tied to button-presses, while Support abilities (サポートアビリティ Sapōto Abiriti?) are those which enhance the character's stats, and are often passive. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth abilities (グロウアビリティ Gurou Abiriti?, lit. "Grow Ability"), which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon abilities (ウェポンアビリティ Wepon Abiriti?), which are support abilities that are attached to a particular weapon. These abilities require no AP to equip, as they remain active for as long as the item remains equipped. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons. All active Weapon abilities are listed at the very bottom of the Abilities menu. Some of the rarer Armors and Accessories also provide the effect of a support ability; however, they are not formally named and listed in the Abilities menu.

While Sora can still learn most of his Support and Growth abilities through leveling up, all of his standard Action abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth abilities; while the Forms also possess unique Support abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon abilities, the Abilities belonging to each Form require no AP, but they cannot be replaced or unequipped. These Ability sets also include the Growth ability linked to that Form, on a stronger level than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action ability can now be switched between frequent, moderate, rare, and no use.

Action abilities

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with  . Roxas: Defeat the Twilight Thorn
Limit Form: Default[KH II FM]
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with  . Sora: Defeat the Possessor and Thresholder
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Unleashes a powerful attack that hits a target from left to right during a midair combo with  .   Sora: Defeat the Hostile Program[KH II]
Sora: Defeat the Grim Reaper on The Black Pearl[KH II FM]
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Unleashes a powerful guard-piercing attack at the end of a combo with  .   Sora: Defeat the Experiment[KH II]
Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II FM]
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
3 When knocked down, quickly regains balance and counterattacks with  . Sora: Defeat the Dark Thorn
Valor Form: Default
Wisdom Form: Default
Retaliating Smash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
When knocked down, quickly regains balance and attacks with  . Lion Form: Default
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a nearby target without getting flung back.   Sora: Free the Cornerstone of Light[KH II]
Sora: Defeat the Nobodies at the Betwixt and Between[KH II FM]
Limit Form: Default[KH II FM]
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora: Defeat Cerberus[KH II]
Sora: Free the Cornerstone of Light[KH II FM]
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
[KH II FM]
2 Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. Sora: Defeat the Prison Keeper[KH II FM]
Slide Dash (スライドダッシュ
Suraido Dasshu
?)
2 Instantly closes in on and attacks a far target. Sora: Clear the trap at the Village Cave
Limit Form: Default[KH II FM]
Vicinity Break (ラウンドブレイク
Raundo Bureiku
?, lit. "Round Break")
[KH II FM]
2 Unleashes a powerful attack when surrounded. Sora: Defeat the Hostile Program[KH II FM]
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora: Complete the Battle of the 1000 Heartless
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora: Defeat the Blizzard Lord and Volcanic Lord[KH II]
Sora: Defend the Solar Sailer Simulation[KH II FM]
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora: Defeat Shan-Yu
Limit Form: Default[KH II FM]
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
[KH II FM]
2 Unleashes a powerful aerial attack on distant targets. Sora: Clear "Maniac" Phil's Training[KH II FM]
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora: Clear "Maniac" Phil's Training[KH II]
Sora: Save the Medallion[KH II FM]
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora: Defeat Captain Barbossa
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
[KH II FM]
3 Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. Sora: Defeat Hades[KH II FM]
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora: Defeat Hades[KH II]
Sora: Defeat Cerberus[KH II FM]
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット
Ōto Rimitto
?)
[KH II FM]
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora: Reach Limit Form LV2
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora: Reach Master Form LV2
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora: Reach Final Form LV2
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable.   Sora: Escort Queen Minnie to the throne
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora: Defeat Pete at The Lock
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form: Default
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once. Valor Form: Default
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form: Default
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form: Default
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with  . Valor Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with  . Valor Form: Default
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form: Default
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form: Default
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form: Default
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
[KH II FM]
A Limit Command that unleashes an attack on an enemy as you pass by. Press   at the right tempo for a combo. MP Cost: 60 Limit Form: Default[KH II FM]
Last Arcanum (ラストアルカナム
Rasuto Arukanamu
?)
[KH II FM]
A Limit Command that unleashes a powerful combo attack. Press   for a consecutive combo. MP Cost: 75 Limit Form: Default[KH II FM]
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
[KH II FM]
A Limit Command that allows you to throw the Keyblade at the target. Press   for a combo. MP Cost: 65 Limit Form: Default[KH II FM]
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
[KH II FM]
A Limit Command that can be unleashed by pressing   after an aerial combo. MP Cost: 80 Limit Form: Default[KH II FM]
Zantetsuken} (ザンテツケン
Zantetsuken
?)
[KH II FM]
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. Limit Form: Default[KH II FM]
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
[KH II FM]
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. Limit Form: Default[KH II FM]
Hurricane Period (ハリケーンピリオド
Harikēn Piriodo
?)
[KH II FM]
Unleashes a powerful finishing combo move consisting of an aerial barrage. Limit Form: Default[KH II FM]
Zantetsu Counter (ザンテツカウンター
Zantetsu Kauntā
?)
[KH II FM]
Unleashes Zantetsuken by selecting Attack while guarding. Limit Form: Default[KH II FM]
Reflect Combo (リフレクトコンボ
Rifurekuto Konbo
?)
[KH II FM]
Blocks enemy attacks with Guard by pressing   during a combo. Limit Form: Default[KH II FM]
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form: Default
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form: Default
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form: Default
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form: Default
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form: Default
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form: Default
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form: Default
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form: Default
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with  . Lion Form: Default
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with  . Lion Form: Default
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with  . Lion Form: Default
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form: Restore Simba's confidence.
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down  . Lion Form: Reach Wildebeest Valley
Donald Fire (ドナルドファイア
Donarudo Faia
?)
2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 Donald Duck: Defeat the Possessor and Thresholder
Donald Blizzard (ドナルドブリザド
Donarudo Burizado
?)
2 Unleashes a barrage of ice at the enemy. MP Cost: 10 Donald Duck: Clear the trap at The Cave of Wonders: Stone Guardians
Donald Thunder (ドナルドサンダー
Donarudo Sandā
?)
2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 Donald Duck: Default
Donald Cure (ドナルドケアル
Donarudo Kearu
?)
3 Cures Party Member's HP. MP Cost: All Donald Duck: Default
Fantasia (ファンタジア
Fantajia
?)
3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Donald Duck: Free the Cornerstone of Light
Flare Force (フレアフォース
Furea Fōsu
?)
3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Donald Duck: Defeat the Grim Reaper at the Harbor
Goofy Tornado (グーフィートルネド
Gūfī Torunedo
?)
2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 Goofy: Defeat Pete at the Wharf
Goofy Bash (グーフィーブレイド
Gūfī Bureido
?, lit. "Goofy Blade")
2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Goofy: Default
Goofy Turbo (グーフィーターボ
Gūfī Tābo
?)
2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Goofy: Defeat Shan-Yu
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Goofy: Defeat the Storm Rider
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Goofy: Defeat Captain Barbossa
Mushu Fire (ムーシューファイア
Mūshū Faia
?)
2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Mulan: Mulan loses her disguise
Flametongue (フレイムタン
Fureimutan
?)
2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Mulan: Mulan loses her disguise
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Mulan: Mulan loses her disguise
Furious Shout (フュリアスベロウ
Fyuriasu Berou
?, lit. "Furious Bellow")
2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 Beast: Default
Ferocious Rush (フェロシアスランジ
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Beast: Default
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Beast: Default
Divider (雪月花
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2 Attacks nearby enemies while flying through the air. MP Cost: 10 Auron: Default
Healing Water (いやしの水
Iyashi no Mizu
?)
3 Restores the Party's HP. MP Cost: 99 Auron: Default
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Auron: Default
No Mercy (マーシレスリー
Māshiresurī
?, lit. "Mercilessly")
2 There is no escaping from this attack! MP Cost: 10 Jack Sparrow: Default
Rain Storm (レインストーム
Rein Sutōmu
?)
2 Throws weapons at the enemy successively. MP Cost: 10 Jack Sparrow: Default
Bone Smash (ボーンクラッシュ
Bōn Kurasshu
?, lit. "Bone Crush")
2 Throws bombs continuously at the target. MP Cost: 10 Jack Sparrow: Default
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Jack Sparrow: Default
Slash Frenzy (スラッシュラッシュ
Surasshu Rasshu
?, lit. "Slash Rush")
2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Aladdin: Default
Quickplay (クイックプレイ
Kuikkupurei
?)
2 Pounces on the enemy to obtain orbs. Aladdin: Default
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Aladdin: Default
Blazing Fury (怒りをまとう火炎
Ikari o Matou Kaen
?, lit. "Blaze Clad in Fury")
2 Becomes engulfed in flames and chases the enemy. MP Cost: 10 Jack Skellington: Default
Icy Terror (恐怖につかまる吹雪
Kyōfu ni Tsukamaru Fubuki
?, lit. "Blizzard Gripped with Terror")
2 Ice crystals form around and attack the target. MP Cost: 10 Jack Skellington: Default
Bolts of Sorrow (悲しみのつづく雷
Kanashimi no Tsuzuku Ikazuchi
?, lit. "Thunder Followed by Sorrow")
2 Lightning bolts rain down upon the target. MP Cost: 10 Jack Skellington: Default
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
3 A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. Jack Skellington: Default
Fierce Claw (フィアスリークロウ
Fiasurī Kurou
?, lit. "Fiercely Claw")
2 Attacks the target successively. MP Cost: 10 Simba: Default
Groundshaker (アースシェイカー
Āsu Sheikā
?, lit. "Earth Shaker")
2 Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 Simba: Default
Healing Herb (大自然のいやし
Daishizen no Iyashi
?, lit. "Nature's Healing")
3 Restores the Party's HP using the powers of nature. MP Cost: 99 Simba: Default
King's Pride (キングスプライド
Kingusu Puraido
?)
3 A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Simba: Default
Scouting Disk (オートディスク
Ōto Disuku
?, lit. "Auto Disk")
2 Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 Tron: Access the DTD
Pulsing Thunder (パルスサンダー
Parusu Sandā
?, lit. "Pulse Thunder")
2 Releases electricity to attack nearby enemies. MP Cost: 10 Tron: Access the DTD
Complete Compilement (フルコンパイル
Furu Conpairu
?, lit. "Full Compile")
3 A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. Tron: Access the DTD
Dark Aura (ダークオーラ
Dāku Ōra
?)
2 Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 Riku: Default
Dark Shield (ダークシールド
Dāku Shīrudo
?)
2 Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 Riku: Default
Cure Potion (キュアポーション
Kyua Pōshon
?)
3 Restores the Party's HP. MP Cost: 99 Riku: Default
Eternal Session (エターナルセッション
Etānaru Sesshon
?)
3 A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. Riku: Default

Growth abilities

Ability AP Description Obtained
High Jump LV1 (ハイジャンプLV1
Hai Janpu LV1
?)
2 Jump a little higher than usual. The longer   is pressed down, the higher the jump. Sora: Reach Valor Form LV3
Valor Form: Default
High Jump LV2 (ハイジャンプLV2
Hai Janpu LV2
?)
2 Jump even higher than before! The longer   is pressed down, the higher the jump. Sora: Reach Valor Form LV5
Valor Form: Reach Valor Form LV3
High Jump LV3 (ハイジャンプLV3
Hai Janpu LV3
?)
2 Now you can jump really high! The longer   is pressed down, the higher the jump. Sora: Reach Valor Form LV7
Valor Form: Reach Valor Form LV5
High Jump MAX (ハイジャンプMAX
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longer   is pressed down, the higher the jump. Valor Form: Reach Valor Form LV7
Quick Run LV1 (エアスライドLV1
Ea Suraido LV1
?, lit. "Air Slide LV1")
2 Tilt the left stick and push   to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV3
Wisdom Form: Default
Quick Run LV2 (エアスライドLV2
Ea Suraido LV2
?, lit. "Air Slide LV2")
2 Tilt the left stick and push   to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV5
Wisdom Form: Reach Wisdom Form LV3
Quick Run LV3 (エアスライドLV3
Ea Suraido LV3
?, lit. "Air Slide LV3")
2 Tilt the left stick and push   to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV7
Wisdom Form: Reach Wisdom Form LV5
Quick Run MAX (エアスライドMAX
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left stick and push   to sprint rapidly. Keep the button pressed down for distance. Wisdom Form: Reach Wisdom Form LV7
Dodge Roll LV1 (ドッジロールLV1
Dojji Rōru LV1
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing  . More efficient at higher levels. Sora: Reach Limit Form LV3[KH II FM]
Limit Form: Default[KH II FM]
Dodge Roll LV2 (ドッジロールLV2
Dojji Rōru LV2
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing  . More efficient at higher levels. Sora: Reach Limit Form LV5[KH II FM]
Limit Form: Reach Limit Form LV3[KH II FM]
Dodge Roll LV3 (ドッジロールLV3
Dojji Rōru LV3
?)
[KH II FM]
3 Dodge enemy attacks by tilting the left stick and pressing  . More efficient at higher levels. Sora: Reach Limit Form LV7[KH II FM]
Limit Form: Reach Limit Form LV5[KH II FM]
Dodge Roll MAX (ドッジロールLV4
Dojji Rōru MAX
?)
[KH II FM]
Dodge enemy attacks by tilting the left stick and pressing  . More efficient at higher levels. Limit Form: Reach Limit Form LV7[KH II FM]
Aerial Dodge LV1 (エアドッジLV1
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3 Press   in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV3
Master Form: Default
Aerial Dodge LV2 (エアドッジLV2
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3 Press   in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV5
Master Form: Reach Master Form LV3
Aerial Dodge LV3 (エアドッジLV3
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3 Press   in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV7
Master Form: Reach Master Form LV5
Aerial Dodge MAX (エアドッジMAX
Ea Dojji MAX
?, lit. "Air Dodge MAX")
Press   in midair to jump again. It is useful for dodging enemy attacks. Master Form: Reach Master Form LV7
Glide LV1 (グライドLV1
Guraido LV1
?)
3 Press   in midair to ride the wind. Keep the button pressed down for longer action. Sora: Reach Final Form LV3
Final Form: Default
Glide LV2 (グライドLV2
Guraido LV2
?)
3 Press   in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV5
Final Form: Reach Final Form LV3
Glide LV3 (グライドLV3
Guraido LV3
?)
3 Press   in midair to ride the wind at great speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV7
Final Form: Reach Final Form LV5
Glide MAX (グライドMAX
Guraido MAX
?)
Press   in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. Final Form: Reach Final Form LV7

Support abilities

Ability AP Description Obtained
Synch Blade (シンクロブレード
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Valor Form: Default
Master Form: Default
Final Form: Default
HP Gain (HPゲイン
HP Gein
?)
[KH II FM]
Restores Sora's HP when a Limit Command lands. Limit Form: Default[KH II FM]
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Unleashes magic combos endlessly. Master Form: Default
Light & Darkness (ライト&ダーク
Raito & Dāku
?, lit. "Light & Dark")
[KH II FM]
Has a special secret effect. Two Become One[KH II FM]
Scan (ライブラ
Raibara
?, lit. "Libra")
2 Inspects the target's current HP. Roxas: When fighting Axel in the Mansion: Basement Hall[KH II]
Roxas: Defeat Axel in the Sandlot[KH II FM]
Sora: LV 4[KH II]
King Mickey: Default
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Quickly regains balance with   when knocked down. Roxas: Defeat the Dusks at the Station of Serenity
Combo Master (コンボマスター
Konbo Masutā
?)
[KH II FM]
4 Unleash a combo whether or not your hit lands. Sora: Defeat Roxas[KH II FM]
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Sora: Reach Valor Form LV4
Sora: Reach Valor Form LV6
Valor Form: Default
Wisdom Form: Default[KH II]
Lion Form: Default (x2)
Sleeping Lion
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. Sora: Reach Master Form LV4
Sora: Reach Master Form LV6
Valor Form: Default
Master Form: Default (x2)
Lion Form: Default (x2)
King Mickey: Default
Star Seeker
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
3[KH II]
5[KH II FM]
Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Sora: LV 7[1] / LV 9[2] / LV 17[3]
Decisive Pumpkin
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
3[KH II]
4[KH II FM]
Increases the damage of the finishing move in the air relative to the number of hits in the combo. Sora: LV 36[1] / LV 44[2] / LV 73[3]
Hero's Crest
Reaction Boost (リアクションアップ
Riakushon Appu
?, lit. "Reaction Up")
2 Increases damage dealt using Reaction Commands by 50%. Equip more to increase the effect.   Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 15[1] / LV 23[2] / LV 33[3]
Guardian Soul
Finishing Plus (フィニッシュプラス
Finishhu Purasu
?, lit. "Finish Plus")
5 Unleash successive finishing moves after combos. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 49[1] / LV 65[2] / LV 85[3]
Rumbling Rose
Negative Combo (コンボマイナス
Konbo Mainasu
?, lit. "Combo Minus")
2 Decreases maximum combo on the ground and in midair by 1. Sora: LV 44[1] / LV 73[2] / LV 36[3]
Fenrir
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
5 Increases strength by 2 during MP Charge and enables combos to continue endlessly. The combo finishing move becomes unavailable.   Sora: LV 65[1] / LV 85[2] / LV 49[3]
Fatal Crest
Damage Drive (ダメージドライヴ
Damēji Doraivu
?)
3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. Sora: LV 33[1] / LV 15[2] / LV 23[3]
Drive Boost (ドライヴブースト
Doraivu Būsuto
?)
3 Allows greater restoration of the Drive Gauge during MP Charge. Equip more to increase the effect.  Sora: LV 25[1] / LV 28[2] / LV 47[3]
Oblivion
Form Boost (フォームブースト
Fōmu Būsuto
?)
5 Increases the duration of each Drive Form. Sora: Reach Final Form LV4
Sora: Reach Final Form LV6
Oathkeeper
Summon Boost (サモンブースト
Samon Būsuto
?)
5 Increases the amount of time the Summon will stay. Sora: Defeat the Grim Reaper on The Black Pearl[KH II]
Sora: Clear the trap at The Cave of Wonders: Stone Guardians[KH II FM]
Combination Boost (コンビブースト
Konbi Būsuto
?)
4 Increases the amount of time spent for Limits. Sora: LV 31[1] / LV 39[2] / LV 59[3]
Experience Boost (EXPチャンス
EXP Chansu
?, lit. "EXP Chance")
3[KH II]
4[KH II FM]
Increases experience gained by 100% when you are at half health or less. Equip more to increase the effect.   Sora: (LV 9[1]/17[2]/7[3])
Gull Wing
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Casting Cure on yourself will continue even when attacked. Sora: LV 20
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
1[KH II]
2[KH II FM]
Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. Sora: LV 12
Draw (ドロー
Dorō
?)
3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Roxas: Start of the Third Day[4][KH II FM]
Sora: LV 28[1] / LV 47[2] / LV 25[3]
Sora: Reach Limit Form LV4[KH II FM]
Limit Form: Default[KH II FM]
Master Form: Default
Master Form: Default[KH II]
Donald Duck: Save the Medallion
Goofy: Defeat the Grim Reaper on The Black Pearl
Mulan: Default
Jack Sparrow: Default (x2)
Follow the Wind
Draw Ring
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
4 Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate. Sora: LV 73[1] / LV 36[2] / LV 44[3]
Donald Duck: Defeat The Experiment
Goofy: Defeat the Hostile Program
Aladdin: Default
Tron: Default
Wishing Lamp
Lucky Lucky (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Roxas: Start of the Third Day (x2)[4][KH II FM]
Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II]
Sora: Reach Limit Form LV6[KH II FM]
Limit Form: Default
Donald Duck: Defeat the Nobodies at The Old Mansion
Goofy: Defeat Shenzi, Banzai, and Ed at The King's Den
Jack Sparrow: Default
Jack Skellington: Default
Sweet Memories[KH II]
Meteor Staff[KH II]
Genji Shield[KH II]
Lucky Ring
Drive Converter (ドライヴコンバータ
Doraivu Konbāta
?)
[KH II FM]
5 Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect. Sora: LV 41[1] / LV 53[2] / LV 99[3][KH II FM]
Sweet Memories[KH II FM]
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases damage done with fire-based attacks by 20%. Equip more to increase the effect.   Sora: LV 23[1] / LV 33[2] / LV 15[3]
Donald Duck: Defeat Scar
Mulan: Mulan loses her disguise
Jack Skellington: Default
Bond of Flame
Rising Dragon[KH II FM]
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Increases damage done with blizzard-based attacks by 20%. Equip more to increase the effect.   Sora: LV 39[1] / LV 59[2] / LV 31[3]
Donald Duck: Defeat Demyx at the Castle Gates
Jack Skellington: Default
Mysterious Abyss
Shaman's Relic[KH II FM]
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
5 Increases damage done with thunder-based attacks by 20%. Equip more to increase the effect.   Sora: LV 53[1] / LV 99[2] / LV 41[3]
Donald Duck: Freeze the computers at the Dataspace
Jack Skellington: Default
Tron: Download the Eradicator Program
Photon Debugger
Meteor Staff[KH II FM]
Shock Charm+[KH II FM]
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
2 Increases effect done with healing items on the field by 50%. Equip more to increase the effect.   Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 17[1] / LV 7[2] / LV 9[3]
Goofy: Default
Mulan: Default
Beast: Default
Jack Sparrow: Default
Aladdin: Default
Tron: Default
Riku: Default
Monochrome
Rising Dragon[KH II]
Nobody Lance[KH II FM]
Save the King
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II]
Sora: Reach Wisdom Form LV4
Limit Form: Default[KH II FM]
Donald Duck: Defeat Demyx at the Atrium
Goofy: Defeat Shenzi, Banzai, and Ed at the Elephant Graveyard
Auron: Default
Simba: Default
Hidden Dragon
Shaman's Relic[KH II]
Save the Queen+[KH II FM]
Nobody Guard[KH II FM]
Save the King+[KH II]
Shadow Archive+[KH II FM]
MP Haste (MPヘイスト
MP Heisuto
?)
3 Increases MP restoration speed by 25% after MP is fully consumed. Equip more to increase the effect.   Sora: Reach Wisdom Form LV6
Limit Form: Default[KH II FM]
Final Form: Default
Auron: Default
Aladdin: Default
Tron: Download the Eradicator Program
Circle of Life
Precious Mushroom[KH II FM]
Akashic Record
Full Bloom+[KH II FM]
MP Hastera (MPヘイスラ
MP Heisura
?)
4 Increases MP restoration speed by 50% after MP is fully consumed. Equip more to increase the effect.   Roxas: Start of the Third Day[4][KH II FM]
Master Form: Default
Donald Duck: Defend the Solar Sailer Simulation
Jack Skellington: Default
Precious Mushroom+[KH II FM]
Akashic Record+[KH II FM]
MP Hastega (MPヘイスガ
MP Heisuga
?)
5 Increases MP restoration speed by 75% after MP is fully consumed. Equip more to increase the effect.   Wisdom Form: Default
Wisdom Form: Default[KH II FM]
Riku: Default
Ultima Weapon
Save the Queen+[KH II]
Premium Mushroom[KH II FM]
Frozen Pride+[KH II FM]
Defender (ディフェンダー
Difendā
?)
3 Increases defense by 3 in a pinch. Equip more to increase the effect.   Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 59[1] / LV 31[2] / LV 39[3]
Goofy: Defeat Beast
Beast: Default
Jack Sparrow: Default
Simba: Default
Riku: Default
Kingdom Key[KH II]
Shaman's Relic+[KH II FM]
Nobody Lance[KH II]
Ogre Shield
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
[KH II FM]
5 Halves damage taken at critical moments. Equip two to accelerate the effect. Sora: LV 99[1] / LV 41[2] / LV 53[3][KH II FM]
Goofy: Defeat Zexion's Absent Silhouette
Kingdom Key[KH II FM]
Centurion+[KH II FM]
Save the King+[KH II FM]
Protect (プロテス
Purotesu
?)
[KH II FM]
Absorb 10% of the damage taken. Majestic Mushroom[KH II FM]
Protectra (プロテラ
Purotera
?, lit. "Protera")
[KH II FM]
Absorb 20% of the damage taken. Majestic Mushroom+[KH II FM]
Protectga (プロテガ
Purotega
?, lit. "Protega")
[KH II FM]
Absorb 40% of the damage taken. Ultimate Mushroom[KH II FM]
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
4 Ensures 1 HP remains after taking massive damage. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 85[1] / LV 49[2] / LV 65[3]
Goofy: Clear the explosives from The Interceptor's deck
Beast: Default
Riku: Default
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
4 Ensures 1 HP remains after taking damage from a combo. Roxas: When fighting Axel in the Mansion: Basement Hall
Sora: LV 47[1] / LV 25[2] / LV 28[3]
Goofy: Defeat Oogie Boogie
Auron: Default
Aladdin: Default
Riku: Default
No Experience (EXPゼロ
EXP Zero
?, lit. "EXP Zero")
[KH II FM]
1 Disables the gaining of experience. Roxas: Start of the Third Day[4][KH II FM]
Winner's Proof[KH II FM]
Auto Limit (オートれんけい
Ōto Renkei
?, lit. "Auto Link")
1 Automatically sets the Reaction Command to Limit, if Limit is usable. Donald Duck: Free the Cornerstone of Light
Goofy: Defeat Captain Barbossa
Mulan: Mulan loses her disguise
Beast: Default
Auron: Default
Jack Sparrow: Default
Aladdin: Default
Jack Skellington: Default
Simba: Default
Tron: Access the DTD
Riku: Default
Auto Change (オートチェンジ
Ōto Chenji
?)
5 Automatically replaces fallen Party Members. Goofy: Defeat Lock, Shock, and Barrel
Aladdin:Default
Tron: Default
Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
3 Quickly revives a fallen Party Member and greatly restores their HP. Donald Duck: Defeat the Prison Keeper
Goofy: Defeat Pete at The Lock
Mulan: Clear the trap at the Village Cave
Beast: Default
Simba: Default
Riku: Default
Save the Queen
Genji Shield[KH II FM]
Nobody Guard[KH II]
Auto Healing (オートヒーリング
Ōto Hīringu
?)
3 Restores HP while replaced by another Party Member with Change. Donald Duck: Defeat Xaldin
Goofy: Defeat the Heartless at The Cave of Wonders: Treasure Room
Jack Sparrow: Default
Jack Skellington: Default
Simba: Default

Notes and references

  1. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Sword at the Dive to the Heart.
  2. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Shield at the Dive to the Heart.
  3. ^ a b c d e f g h i j k l m n o p q r s t u v w Choose the Dream Rod at the Dive to the Heart.
  4. ^ a b c d e f Critical Mode only