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Living Pod: Difference between revisions

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The {{nihongo|'''Living Pod'''|リビングポッド|Ribingu Poddo}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.
The {{nihongo|'''Living Pod'''|リビングポッド|Ribingu Poddo}} is an Emblem [[Heartless]] that is found in ''[[Kingdom Hearts 358/2 Days]]''.


==Journal Entries==
==Locations==
===''Kingdom Hearts 358/2 Days''===
*[[Beast's Castle]]
 
==Journal Entry==
===''Kingdom Hearts 358/2 Days''===
===''Kingdom Hearts 358/2 Days''===
''These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them.''<br />
''These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them.''<br>
''Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.''<br />
''Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.''<br>
''Remember, there's no shame in falling back to regroup.''
''Remember, there's no shame in falling back to regroup.''


==Strategy==
==Strategy==
These Heartless only appear in one mission at Beast's Castle, in which you have to break jars. They randomly appear when the jars are broken, so it's possible to go most of the mission without seeing one. However, when they do appear, they are deadly. Their possession attack will remove a full bar of life from Roxas, and they have much more AP than normal enemies.
These Heartless only appear in one mission at Beast's Castle, in which you have to break jars. They randomly appear when the jars are broken, so it's possible to go most of the mission without seeing one. However, when they do appear, they are deadly. Their possession attack will remove a full bar of life from Roxas, and they have much more strength than normal enemies.


Your best bet is to simply get to the other end of the hall when they appear, which will hopefully keep them from spotting you. You can then go back and try to break the remaining jars with a quick combo. However, if they ever fade out while near you, they are about to possess you, so quit what you're doing and ''run''.
Your best bet is to simply get to the other end of the hall when they appear, which will hopefully keep them from spotting you. You can then go back and try to break the remaining jars with a quick combo. However, if they ever fade out while near you, they are about to possess you, so quit what you're doing and ''run''.


If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage.
If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage.
==Locations==
*[[Beast's Castle]]


==See Also==
==See Also==
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*[[Carrier Ghost]]
*[[Carrier Ghost]]
{{HeartlessDirectory}}
{{HeartlessDirectory}}
{{Enemy-stub}}
[[Category:Emblem Heartless]]

Revision as of 01:42, 7 March 2010

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The Living Pod (リビングポッド Ribingu Poddo?) is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Locations

Kingdom Hearts 358/2 Days

Journal Entry

Kingdom Hearts 358/2 Days

These mid-sized flying Heartless are able to spontaneously appear behind their targets and possess them.
Though they behave similarly to Hover Ghosts, physical attacks won't stagger them.
Remember, there's no shame in falling back to regroup.

Strategy

These Heartless only appear in one mission at Beast's Castle, in which you have to break jars. They randomly appear when the jars are broken, so it's possible to go most of the mission without seeing one. However, when they do appear, they are deadly. Their possession attack will remove a full bar of life from Roxas, and they have much more strength than normal enemies.

Your best bet is to simply get to the other end of the hall when they appear, which will hopefully keep them from spotting you. You can then go back and try to break the remaining jars with a quick combo. However, if they ever fade out while near you, they are about to possess you, so quit what you're doing and run.

If you absolutely must fight them, use Aero spells to knock them into the air, and then Fire spells to inflict massive damage.

See Also