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Enemy Card

Revision as of 20:25, 19 April 2019 by KHWikiBot (talk | contribs) (→‎Notes and references: replaced: {{reflist|1}} → {{reflist}})

Enemy cards appear in Kingdom Hearts Chain of Memories as a type of card which provides temporary passive effects within battle. Each type of Heartless encountered in the game has its own enemy card, which Sora has a chance of obtaining from the last Heartless to be slain in a battle. Most bosses also relinquish their enemy card when they are defeated for the final time. While enemy cards are placed in Sora and Riku's decks like the other, immediate-use types of cards, they are kept separate during battle and do not have numbered values. Although Riku cannot modify his deck, most decks he is given include an enemy card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based enemy cards that he obtains.

Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem enemy cards, as their original effects were only usable in Link Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances. Kingdom Hearts Re:Chain of Memories also introduces eight additional enemy cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new enemy cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. The two Special Cards are used in the same way as enemy cards, but do not represent any enemy and are obtained as Bounties once every other card has been collected.

Enemy cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their enemy card to attack, character bosses instead use attack and magic versions of their enemy cards. The only enemy cards that are not obtainable are "Honey Bee", "Marluxia (Second Form)", and "Marluxia (Third Form)". However, character bosses can also use various enemy cards as passive abilities, in the same manner as Sora and Riku.

List of enemy cards

Card Name Effect Description Limit CP
  Shadow[1] Incrementor (ナンバープラス
Nanbā Purasu
?, lit. "Number Plus")
Increases the value of all cards by 1. 2 reloads 25
  Soldier Combo Plus (コンボプラス
Konbo Purasu
?)
Adds an extra hit to normal combos. 3 reloads 15
  Powerwild[2] Retrograde (ナンバーリバース
Nanbā Ribāsu
?, lit. "Number Reverse")
Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. 1 reload 30
  Bouncywild Draw (ドロー
Dorō
?)
Attracts fallen cards and items for easy retrieval. 5 reloads 10
  Large Body[3] Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
Deflects frontal physical attacks and completely nullifies damage. 1 reload 40
  Fat Bandit[4] Back Attack (バックアタック
Bakku Atakku
?)
Deals more damage when striking enemies from behind. 2 reloads 40
  Sea Neon[5] Random Values (スロットナンバー
Surotto Nanbā
?, lit. "Slot Number")
Randomizes the values of cards you use. 1 reload 20
  Bandit Combo Finish (コンボフィニッシュ
Konbo Finisshu
?)
Makes the first strike as powerful as a combo finish. 1 reload 30
  Pirate[6] All Zeros (ナンバー0
Nanbā 0
?, lit. "Number 0")
Changes the values of all cards to 0. 1 reload 30
  Red Nocturne Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
Increases the strength of fire-based abilities. 1 reload 20
  Blue Rhapsody Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
Increases the strength of ice-based abilities. 1 reload 20
  Yellow Opera Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
Increases the strength of lightning-based abilities. 1 reload 20
  Green Requiem Cure Boost (ケアルアップ
Kearu Appu
?, lit. "Cure Up")
Increases the potency of healing abilities. 1 reload 20
  Wizard Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Disables use of summon cards to power up magic cards. 1 reload 30
  Air Soldier Reload Kinesis (ムーブリロード
Mūbu Rirōdo
?, lit. "Move Reload")
Allows reloads while in motion. 3 reloads 30
  Barrel Spider Quickload (クイックリロード
Kuikku Rirōdo
?, lit. "Quick Reload")
Reloads cards instantly. 3 reloads 30
  Wight Knight[7] Float (レビテト
Rebiteto
?, lit. "Levitate")
Alters gravity to boost jumping ability. 3 reloads 15
  Air Pirate Item Bracer (アイテムベール
Aitemu Bēru
?, lit. "Item Veil")
Stops enemies from breaking item cards you use. 3 reloads 30
  Gargoyle Vanish (バニシュ
Banishu
?)
Makes you invisible and reduces your chances of being hit. 1 reload 30
  Search Ghost[8] Drain (ドレイン
Dorein
?)
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. 1 reload 35
  Aquatank Auto-Reload (オートリロード
Ōto Rirōdo
?)
Automatically reloads cards when they run out. 1 reload 30
  Screwdiver Decrementor (ナンバーオフ
Nanbā Ofu
?, lit. "Number Off")
Decreases the values of all cards by 1. 1 reload 15
  Wyvern Reload Lock (リロードガード
Rirōdo Gādo
?, lit. "Reload Guard")
Stops the reload counter from counting reloads. 3 reloads 20
  Defender[9] Protect (プロテス
Purotesu
?)
Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. 1 reload 30
  White Mushroom Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
Restores some HP every time you use a friend card. 3 reloads 40
  Black Fungus Random Flush (ランダムフラッシュ
Randamu Furasshu
?)
Activates a random enemy card effect. 1 reload 40
  Creeper Plant Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
Stops enemies from breaking Cure abilities you use. 1 reload 35
  Tornado Step Reload Haste (リロードヘイスト
Rirōdo Heisuto
?, lit. "Reload Haste")
Subtracts 2 from the reload counter. 1 reload 30
  Crescendo Summon Boost (サモンアップ
Samon Appu
?, lit. "Summon Up")
Disables use of magic cards to power up summon cards. 1 reload 30
  Neoshadow Bio (バイオ
Baio
?)
Causes enemies' HP to gradually drop. 1 reload 30
  Darkball[10] Cardblind[KH CoM] (カードブライン
Kādoburain
?)

Duel Trigger[KH Re:CoM] (デュエルトリガー
Dueru Torigā
?)
Hide the cards you hold from hostile eyes.[KH CoM]
Next card activates card duel regardless of the number.[KH Re:CoM]
3 reloads[KH CoM]
1 reload[KH Re:CoM]
25
  Guard Armor Wide Attack (ワイドアタック
Waido Atakku
?)
Slightly extends the range of attack cards. 30 attacks 30
  Hades Berserk (バーサク
Bāsaku
?)
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
30 attacks 40
  Trickmaster Value Break (ナンバーブレイク
Nanbā Bureiku
?, lit. "Number Break")
Decreases value of the enemy's card when your card is broken. 10 card breaks taken 25
  Jafar[KH CoM]
Jafar-Genie[KH Re:CoM]
Attack Bracer (アタックベール
Atakku Bēru
?, lit. "Attack Veil")
Stops enemies from breaking attack cards you use. 20 attacks 65
  Ursula Shell (シェル
Sheru
?)
Halves the damage from enemies' magic attacks. 5 hits taken 50
  Oogie Boogie Regen (リジェネ
Rijene
?)
Gradually restores HP. HP returns more quickly when low. 10 uses 40
  Parasite Cage Dispel (デスペル
Disuperu
?)
Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. 1 use 60
  Hook Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
3 uses. 35
  Dragon Maleficent Overdrive (オーバードライブ
Ōbādoraibu
?)
Sacrifices reload speed to power up attack cards. 30 attacks 70
  Darkside Mimic (イミテーション
Imitēshon
?, lit. "Imitation")
Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. 1 use 99
  Riku[11]
Riku Replica[12]
Sleight Lock (ストックガード
Sutokku Gādo
?, lit. "Stock Guard")
Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
5 sleights 80
 
 
Card Soldier Attack Haste (アタックヘイスト
Atakku Heisuto
?)
Increases the speed of attack cards. 30 attacks 55
  Ansem[13][14] Sleightblind (ストックブライン
Sutokkuburain
?, lit. "Stockblind")
Conceal your stocked cards from opponents.[KH CoM][15]
Grants Sora resistance to certain elements.[KH Re:CoM]
Resistant to fire, ice, and lightning.
10 sleights 40
  Xemnas[16][KH Re:CoM] Quick Barrier (クイックバリアー
Kuikku Bariā
?)
When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
3 reloads 65
  Xigbar[17][KH Re:CoM] Shot Charge (ショットアップ
Shotto Appu
?, lit. "Shot Up")
Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
  Xaldin[18][KH Re:CoM] Aero Guard (エアロガード
Earo Gādo
?)
Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
3 hits taken 65
  Vexen Auto-Life (リレイズ
Rireizu
?, lit. "Reraise")
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
1 use 60
  Lexaeus[19] Warp Break (デジョンブレイク
Dejon Bureiku
?, lit. "Dezone Break")
Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
50 attacks 99
  Zexion[20][KH Re:CoM] Confu-Strike (コンフュストライク
Konfu Sutoraiku
?)
Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
50 attacks 65
  Saïx[21][KH Re:CoM] Combo Boost (コンボブースト
Konbo Būsuto
?)
Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
20 attacks 80
  Axel Quick Recovery (クイックリカバリー
Kuikku Rikabarī
?)
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
10 hits taken 75
  Demyx[22][KH Re:CoM] Water Charge (ウォーターチャージ
Wōtā Chāji
?)
Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Immune to ice, and resistant to lightning, and special attacks[23]
Resistant to fire, ice, lightning, and special attacks.[24]
2 reloads 80
  Luxord[25][KH Re:CoM] Omni Break (オールブレイク
Ōru Bureiku
?, lit. "All Break")
Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
15 uses 99
  Marluxia Double Sleight (Wストック
W Sutokku
?, lit. "W Stock")
Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
3 sleights 99
  Larxene Dash (ダッシュ
Dasshu
?)
Increases running speed.
Immune to lightning, but weak against special attacks.
15 cards 65
  Roxas[26][KH Re:CoM] Double Strike (ダブルヒット
Daburu Hitto
?, lit. "Double Hit")
Doubles the damage dealt by an attack card. 20 attacks 99

List of Special Cards

Card Name Effect Description Limit CP
  Gold Card[27][KH Re:CoM] Premium Guard (プレミアガード
Puremia Gādo
?)
Allows premium cards to be reloaded. 5 reloads 99
  Platinum Card[28][KH Re:CoM] Invincible (ダメージ0
Damēji 0
?, lit. "Damage 0")
You will receive no damage. 20 attacks 99

List of unobtainable enemy cards

Card Name Effect Description Limit CP
  Honey Bee[KH Re:CoM]
  Marluxia (Second Form)
  Marluxia (Third Form)[KH Re:CoM]

Notes and references

  1. ^ Available in Traverse Town.[R/R]
  2. ^ Available in Olympus Coliseum.[R/R]
  3. ^ Available in Wonderland.[R/R]
  4. ^ Available in Agrabah.[R/R]
  5. ^ Available in Atlantica.[R/R]
  6. ^ Available in Neverland.[R/R]
  7. ^ Available in Halloween Town.[R/R]
  8. ^ Available in Monstro.[R/R]
  9. ^ Available in Hollow Bastion.[R/R]
  10. ^ Available in Atlantica.[R/R][KH Re:CoM]
  11. ^ GBA and PS2 version.
  12. ^ HD version.
  13. ^ Castle Oblivion Bounty. Only available in Kingdom Hearts Chain of Memories after defeating Marluxia and completing "Reverse/Rebirth".
  14. ^ Twilight Town Bounty. Only available in Kingdom Hearts Re:Chain of Memories after defeating Marluxia and completing "Reverse/Rebirth"
  15. ^ In Kingdom Hearts Re:Chain of Memories, Ansem can use his own enemy card, and it retains its original effect from Kingdom Hearts Chain of Memories.
  16. ^ 2nd Wonderland Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  17. ^ 2nd Hollow Bastion Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  18. ^ 2nd Monstro Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  19. ^ Castle Oblivion Bounty. Only available after defeating Marluxia and completing "Reverse/Rebirth".
  20. ^ Destiny Islands Bounty. Only available after defeating Marluxia and completing "Reverse/Rebirth".
  21. ^ 2nd Traverse Town Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  22. ^ 2nd Atlantica Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  23. ^ Japanese and HD versions.
  24. ^ English PS2 version only.
  25. ^ 2nd Agrabah Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  26. ^ 2nd Twilight Town Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
  27. ^ Bounty. Only available after obtaining all other cards.
  28. ^ Bounty. Only available after obtaining all other cards.