Warp Break
Warp Break (デジョンブレイク Dejon Bureiku, lit. "Dezone Break") is an ability that appears in Kingdom Hearts Chain of Memories. It allows the user to obliterate enemies with combo finishers with a high success rate.
Mechanics[edit]
Warp Break is an enemy card effect that costs 99 CP to add to the deck and lasts for 50 attacks. With Warp Break active, combo finishers have a 2/3 chance to inflict Warp on enemies. Unlike Warp, enemies defeated with Warp Break do grant experience.
In the original Kingdom Hearts Chain of Memories, if Warp Break fails to inflict the status, it will be indicated by a "Miss" text. Riku cannot inflict Warp with a combo finisher while in Dark Mode. When used in Link Mode or against bosses that use a deck, Warp Break will stun the opponent (indicated by a flash) instead of inflicting Warp, but will attempt to inflict Warp to those that do not use a deck, to no avail. In Kingdom Hearts Re:Chain of Memories, Riku can now inflict Warp with Warp Break while in Dark Mode, during combo finishers and the aerial spin, but not during the downward slash following a Double Jump, and will attempt to inflict Warp to any boss, to no avail.
While Warp Break is in effect, the user is immune to ice, and resistant to physical attacks, but weak against special attacks.
Learning Warp Break[edit]
Kingdom Hearts Chain of Memories[edit]
- The Lexaeus enemy card has Warp Break as an effect.
- The Black Fungus enemy card can randomly activate Warp Break.
- The Darkside enemy card can mimic an enemy's Warp Break.[KH CoM]
Other appearances[edit]
Kingdom Hearts Chain of Memories[edit]
Lexaeus can use Warp Break through the Lexaeus Enemy Card. In Kingdom Hearts Chain of Memories, it has the second hit of his Continuous Attack technique inflict stun on the opponent. In Kingdom Hearts Re:Chain of Memories, the chance to inflict stun by his Combo Attack is 2/3 instead. Lexaeus doesn't benefit from any other effects related to this Enemy Card.