Aero (element)

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Aero magic being used.

Aero (エアロ Earo?), often referred to as Wind, is an element that appears in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. The Aero element is associated with the Gust material and the Air-toss status effect. It is the opposite of Thunder.

While other games in the Kingdom Hearts series include wind-type abilities and attacks, such as Aero magic and Tornado, the damage they inflict is non-elemental.

Attacks and abilities[edit]

In Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, the player character can use attacks that use the Aero element, most prominently Aero magic. In Kingdom Hearts Re:coded, other Aero-element attacks are also available to the player, such as Tornado, Aero Raid, and Cyclone, and the power of Aero attacks and resistance to Aero damage can be raised through equipping Stat Chips. Some enemies in Re:coded can use attacks that inflict Aero damage.

In other games in the Kingdom Hearts series, party members and enemies may use attacks and abilities that use wind, including Aero magic and Tornado; however, they do not inflict Aero damage. Some party members can use Aero spells, either fully original moves or variations of Aero magic. In Kingdom Hearts II, it is only available to enemies, particularly Xaldin.

Kingdom Hearts 358/2 Days[edit]

Ability Type Description
Aero Magic panel Magic that shoots a swift gust of wind at a foe. Air-tossed enemies take triple damage.
Aerora Magic panel Magic that sends a gust of wind to stalk your foes. Air-tossed enemies take triple damage.
Aeroga Magic panel Magic that generates a huge whirlwind. Air-tossed enemies take triple damage.
Dragoon Storm Limit Break

Kingdom Hearts Re:coded[edit]

Ability Type Description
Aero Edge Attack Command Wrap your Keyblade in wind, then bash foes with a powerful jumping attack.
Wind Dash Attack Command Wrap yourself in wind, then hit faraway enemies with a sliding attack.
Aero Blast Attack Command Wrap yourself in wind, then punish surrounding foes with a spinning attack.
Aero Buster Attack Command Wrap your Keyblade in wind, then lay into enemies with a powerful charging attack.
Aero Slam Attack Command Wrap your Keyblade in wind, then smack foes over the head.
Wind Dive Attack Command Wrap yourself in wind, then dive at enemies with the Keyblade.
Aero Raid Attack Command Wrap your Keyblade in wind, then hurl it toward enemies.
Wind Sweep Attack Command Wrap yourself in wind, then crack down on surrounding foes with a jumping spin attack.
Wind Storm Attack Command Wrap yourself in wind, then deal multiple hits with a somersault attack.
Aero Magic Command Shoot a gust of wind that lifts enemies into the air.
Aerora Magic Command Shoot a gust of wind that lifts enemies into the air.
Aeroga Magic Command Shoot a gust of wind that lifts enemies into the air.
Tornado Tracer Magic Command Shoot a gust of wind that homes in on enemies and keeps them airborne.
Wind Tracer Magic Command Shoot a gust of wind that homes in on enemies and deals continual damage.
Cyclone Magic Command Call upon the wind to pull surrounding enemies in, then fling them high into the air.
Aero Shield Overlay Command
Wind Spin Overlay Command
Aero +1 Stat Chip Increases the power of your Aero attacks by 1%.
Aero +2 Stat Chip Increases the power of your Aero attacks by 2%.
Aero +3 Stat Chip Increases the power of your Aero attacks by 3%.
Aero +4 Stat Chip Increases the power of your Aero attacks by 4%.
Aero Resistance +1 Stat Chip Reduces the damage you take from Aero attacks by 1%.
Aero Resistance +2 Stat Chip Reduces the damage you take from Aero attacks by 2%.
Aero Resistance +3 Stat Chip Reduces the damage you take from Aero attacks by 3%.
Aero Resistance +4 Stat Chip Reduces the damage you take from Aero attacks by 4%.

Aero Resistance[edit]

Aero Resistance is a stat that appears in Kingdom Hearts Re:coded. Increasing it will reduce the amount of damage taken from Aero attacks. Aero Resistance is increased by equipping Aero Resistance Stat Chips in the Stat Matrix (see above).

In Kingdom Hearts 358/2 Days, Wind Resistance only protects against the wind-toss status, not against Aero damage.

Accessories and armor[edit]

Kingdom Hearts 358/2 Days[edit]

Enemies[edit]

Enemies that use Aero-element attacks are generally resistant to Aero damage, and some even absorb it to heal themselves. Aero-element attacks tend to be effective against thunder-themed enemies.

Enemies that use the Aero element[edit]

Heartless
Nobodies
Unversed
Nightmare Dream Eaters
Other

Enemies that absorb/are immune to Aero[edit]

Heartless

Enemies that are weak against Aero[edit]

Heartless
Unversed
Nightmare Dream Eaters

Themes and other appearances[edit]

Main articles: Air-toss, Gust, Wing Gummi, and Material Gummi

Several recurring elements in the Kingdom Hearts series incorporate Aero or wind into their design or conceptualization.

Aero magic utilizes wind, but it does not inflict Aero damage aside from Aero magic in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded. Similarly, Wind Raid, Tornado, Tornado Strike, and Windcutter are skills that utilize wind, although they do not inflict Aero damage.

The air-toss status effect is closely associated with Aero, especially in Kingdom Hearts 358/2 Days and Kingdom Hearts Re:coded, in which Aero-themed equipment, abilities and accessories allow the player to inflict enemies with or protect the player from being air-tossed.

The Gust synthesis materials are said to contain the essence of wind.

Most Wing Gummi blocks in Kingdom Hearts and Kingdom Hearts II are named after Aero magic and wind-related terms, and Aero Gummis are a type of Material Gummi that increase a Gummi Ship's mobility.

Certain weapons and accessories are associated with Aero. The Wayward Wind is wielded by Ventus, who is himself associated with wind. Many of Xaldin's lances are given names associated with wind or air.

Goofy's Seven Elements, which represents the seven types of magic appearing in Kingdom Hearts, includes a circular portion adorned with a green spiral, representing Aero.

The accessories that protect specifically against air-tossing are named after wind-related terms.

Origin[edit]

Wind is a recurring element in the Final Fantasy series. Its basic spell is Aero, and it is often opposed to Earth.

See also[edit]