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King of Toys

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Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Rewrite plot to focus on the heartless, not xehanort; reference the journal and journal story entries, as well as the script. See Skoll.

King of Toys

King of Toys KHIII.png

Katakana キングオブトイズ Heartless Emblem.png
Rōmaji Kingu obu Toizu

Type Emblem Heartless
Game Kingdom Hearts III
King of Toys

Kingdom Hearts III
A colossal Heartless that Young Xehanort summoned to stall Sora and his pals in Toy Box.

This thing comes with everything. Annoying force field? Check. Hailstorm of missiles? Check. Ridiculously huge tornado that flings around all nearby toys in the area? Yup, that's a check.

As toys go? Not much fun.
Location HP Strength Defense EXP
Toy Box 1600 27 13 0
Physical Fire Blizzard Thunder Water
×1 ×0.7 ×1 ×0.5 ×0.7
Aero Dark Neutral Rapid-fire
×0.5 ×0.7 ×1 ×0.7
Freeze Electrify Stun Hunny
×0.5 12

Sora: Max HP +10, Falling Slash
Toy Box

The King of Toys is an Emblem Heartless that appears in Kingdom Hearts III which serves as the final boss of Toy Box. It was created from the darkness in Buzz's heart by Young Xehanort, making it unique for not being created with a heart fallen to darkness.[?]


Kingdom Hearts III[edit]

When Buzz is rescued from his clutches, Young Xehanort uses the darkness he extracted from the toy's heart to create the King of Toys to cover his escape.


It resembles a cross between a UFO and a truck. It has a false face on the front, which distracts from its real one on top. Its face is the only vulnerable part of this Heartless.


  • Rush (突進 Tosshin?): The King of Toys will quickly back up, reverse upwards, and then charge at Sora. Can be guarded.
  • Missile (ミサイル Misairu?): The King of Toys fires a barrage of missiles that fly upwards and then home in on Sora. Can be guarded.
  • Electromagnetic Gun (電磁砲 Denji-hō?): The King of Toys backs up and begins charging a ball of energy on its front, then after a few seconds releases it as two lines that rush forward and deal heavy damage. Can be guarded. The King of Toys will start using this attack after 10% of its HP has been depleted.
  • Shock Barrier (ショックバリア Shokkubaria?): The King of Toys' antenna flashes blue and emits sparks, then after a second covers itself with a lightning barrier that deals damage to anyone inside. Can be guarded. The King of Toys will start using this attack after 10% of its HP has been depleted.
  • Electromagnetic Tornado (電磁竜巻 Denji tatsumaki?): The King of Toys begins the attack by darkening the area, summoning a ring of lasers around itself, and causing all blocks and buildings in the area to orbit around it, then it unleashes a few of its other attacks. After that it will encase itself in a tornado and start circling around the arena while charging towards Sora, then after a few charges it moves towards the center of the arena, upon which its tornado will disappear and the arena will return to normal shortly after, with all the blocks and buildings rising from the ground to their default positions. The tornado can be guarded. The King of Toys will start using this attack after 50% of its HP has been depleted.

As the final boss of Toy Box, the King of Toys can prove rather difficult, especially on higher difficulties, so it is a good idea to have some cuisine effects active and have party members stocked with potions. Hero's Origin and Shooting Star are both good Keyblades to equip for this fight, with Hero's Origin providing strength for physical combos and excellent defensive capabilities in the form of Counter Shield, and Shooting Star providing a a formidable boost to magic, as well as impressive damage output with Double Arrowguns provided the King of Toys stays still. Switching between Keyblades as the situation sees fit will likely prove useful.

While the King of Toys deals considerable damage with many of its attacks, they are also quite easy to react to and guard against. For its Rush attack, note when it backs up, then guard when it charges at you. If you are on top of the enemy while it unleashes its Missile attack, guarding is a possibility, although it is safer to get off and evade the attack with a combination of dodge rolls, air slides, and guards, it may also be a good idea to use the blocks and buildings as cover. On Critical Mode the missiles are especially devastating as just two hits can reduce HP to 0, so try to quickly use Aerial Recovery if you get hit. Electromagnetic Gun is one of its most dangerous attacks, especially on Critical Mode as it will most likely deliver a one-hit kill if the attack connects, however it can be evaded by either a well timed guard, or by air sliding out of the path of the energy lines. While Shock Barrier doesn't deal as much damage as other attacks, it can catch you off guard as the attack happens rather quickly, so be prepared to air slide away when you see the antenna flashing blue. Electromagnetic Tornado, while dangerous if you get caught by it, is relatively easy to counter, just guard when you see the tornado charging towards you.

If you are having trouble getting on top of the King of Toys, try getting some distance from it, as being too close when trying to get on top of it tends to result in getting stuck under it. Situation Commands that appear in the fight such as Blaster Blaze and Rocket Ruckus can deal large amounts of damage on top of normal physical attacks. With enough persistence, the King of Toys should eventually go down.


King of Toys – Kingdom Hearts III