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Game:Maleficent (Dragon)

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Issues: Re:coded strategy

Maleficent (Dragon)

Maleficent (Dragon) KHBBS.png

Dragon Maleficent from Kingdom Hearts Chain of Memories

The Maleficent (Dragon) (マレフィセントドラゴン , Marefisento Doragon?) boss from Enchanted Dominion quest 815.

Japanese マレフィセントドラゴン
Rōmaji Marefisento Doragon
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Birth by Sleep
Kingdom Hearts coded
Kingdom Hearts Union χ
Variations
Maleficent
Themes Header.png

KH tracks
Battle theme - The Deep End
KHCOM tracks
Battle theme - The Fight for my Friends
KHBBS tracks
Battle theme - The Encounter
KHUχ tracks
Battle theme - The Deep End
Maleficent (Dragon)

Kingdom Hearts
Maleficent became a huge dragon when the Keyblade released the darkness in her heart. The dragon wielded both Maleficent's power and the terrible forces of darkness.

Maleficent's powerful alter ego first appeared in "Sleeping Beauty" (1959).
Kingdom Hearts Chain of Memories
Maleficent's dragon form.

Her own sorcery mingled with the vast powers of darkness made Maleficent a fearful opponent.
Kingdom Hearts Re:coded
Dragon (Character File)
Maleficent's dragon form, a staggering demonstration of the powers of evil. Sora had to face this mighty adversary while trying to save Data-Riku from the bugs corrupting him.

Dragon (Enemy Profile)
Maleficent's dragon form, a fearsome foe with her own magic and all the powers of evil at her disposal. Get her to stagger, then climb up her back and direct a combo at her head to knock her out.
Kingdom Hearts Birth by Sleep
Sleeping Beauty (1959)

Maleficent, after using the powers of darkness to transform herself.

The green flames that leapt from her maw nearly spelled the end for Prince Phillip and Aqua, but in the end, Phillip's sword of truth flew swift and sure.
Kingdom Hearts Union χ
Sleeping Beauty (1959)
Maleficent's form after the darkness in her heart was unlocked by the Keyblade's power.
HP STR DEF MP rec EXP
Hollow Bastion 1200 31 24 48 6000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
Fireglow
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 1500 28 20 51 6000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0.5
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Rewards
Fireglow
World(s)
Hollow Bastion

HP STR DEF MP rec EXP
Hollow Bastion 1200 31 24 48 6000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.04 x0.3 x0.5 x0.5
Rewards
Fireglow
World(s)
Hollow Bastion
Floor HP AP EXP
Sora Riku

1F B12F 600[1] 5 173
7F B6F 951[1] 16 1730
8F B5F 1010[1] 18 1989
9F B4F 1068[1] 20 2249
10F B3F 1127[1] 22 2508
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop
x0 x0 x0
Warp Bind Confuse Terror
x0 x0 x0 x0
World(s)
Hollow Bastion
Enemy Card
Maleficent Dragon enemy card from original CoM
Ability Duration Cost
Overdrive 30 attacks 70 CP
Description
Sacrifices reload speed to power up attack cards.
Floor HP AP EXP
Sora Riku Regular Beginner

1F B12F 600 450 8 173
7F B6F 1041 781 18 1630
8F B5F 1090 818 20 1789
9F B4F 1148 861 22 1849
10F B3F 1207 905 24 2008
Physical Fire Ice Lightning Neutral
x1.0 x0.5 x0.5 x0.5 x0.5
Stun Percentage Stop Warp
x0 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x0 x0 x0 x0 x0
World(s)
Hollow Bastion
Enemy Card
Maleficent (Dragon) (card).png
Ability Duration Cost
Overdrive 30 attacks 70 CP
Description
Sacrifices reload speed to power up attack cards.

World HP EXP Strength Defense
Hollow Bastion 658 2847 98 Head: 98
Leg: 221
Fire Blizzard Thunder Aero
x1.00 x1.00 x1.00 x1.00
Ignite Freeze Jolt Air-Toss
X X X X
Slow Stop Confuse Stun Magnet
X X X X X
Worlds
Hollow Bastion
Location HP EXP Strength Defense
Enchanted Dominion 600 0 11 4
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x0[2] x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Fairy Stars, Firestorm
World(s)
Enchanted Dominion

Maleficent has the power to transform into a monstrous dragon, one that is fought as a boss in several games. She first accesses this form after Riku unlocks her heart in Kingdom Hearts, also using her dragon form to battle Sora and Riku in Kingdom Hearts Chain of Memories. In Kingdom Hearts Birth by Sleep, she transforms into the dragon in order to stop Aqua and Prince Phillip.

Strategy[edit]

Kingdom Hearts[edit]

Before this fight, swap out Goofy for Beast, and have Sora's item slots filled with Megalixirs, Ethers and Mega-Potions. Have Aerora and Cura the shortcut menu, and equip the abilities Strike Raid and Ars Arcanum. Enter the portal Maleficent leaves behind.

Sora should jump to avoid her fire breath attacks. Donald should be included in the party, ready for healing, and Beast in the party, for a strong offense. Attack with Sora's strongest magic and have strong healing items at the ready in case Donald does not help. Keep bombarding her with strong magic and it will be over quickly. If Sora runs out of MP, attack the dragon's head. If Beast gets knocked out, do not heal him. If Donald gets knocked out, revive him immediately.

It may be wise to summon Tinker Bell to restore HP periodically—this could be a great help as Tinker Bell can bring Sora back to life once if he is drained out of HP.

Alternatively, jump and glide to the dragon's rear legs and climb onto her back. Run along the length of her back to the base of her neck, then use Strike Raid when her head gets down to Sora's level. Chain several combos at this point. Use the "Raid" command the moment it lights up. If Sora falls off, either try to get back on, or go for her head with Ars Arcanum and other combos until the battle ends.

Jump onto the roots in the eastern corner and run to the top of them, Maleficent cannot hit Sora while he's up here, except with her homing fire. Continually cast magic or Summon Genie. This is a slow but effective way and will keep Sora out of danger while Beast and Donald (or Goofy) pound away and keep Maleficent's attention on them.

Another strategy for this fight is to go under the large root and summon Tinker Bell. She will continually heal Sora throughout this battle, reducing the need to use Cure/Cura or an item. Let Donald and Beast do most of the work and heal them when they are hurt (have Donald equipped with ability Second Chance). The only attack that the Dragon can hit Sora with when he is under the large root is the series of green fire, which does quite a bit of damage. To prevent this from hitting him, use Guard to deflect it or use Aero magic. Finally, after the other party members do all the hard work, come out of the hiding place and attack continually or strike the final blow. Fortunately, Sora can cast Stop to keep the dragon frozen for about a little more than a second so Sora can deal the final blow.

An alternative strategy is to keep Donald and Goofy in the team and equip Ars Arcanum on Sora, Second Wind on Donald and Goofy, and MP Gift on Goofy. As soon as the battle begins, summon Tinker Bell as she will heal Sora throughout the battle. Attack the Dragon's head with Ars Arcanum until Sora runs out of MP. When she starts breathing fire, run away and lock on to her then cast Fira. Do not worry about MP as Goofy will keep giving his to Sora. If Donald is Knocked Out, heal him as he is the main healer. When she summons the orbs of fire, hit them away as doing so will give tech points.

An additional strategy is to glide to her back leg and jump on her back, preferably in between her wings. From here continually use the Strike Raid ability to inflict damage. The party should consist of Goofy (equipped with MP Gift) and Beast. Fill their item slots with Ethers so that can rejuvenate the MP Strike Raid uses. Remove Sonic Blade so Sora doesn't accidentally use it on her head and fly into Maleficent's attacks.

The Fireglow Summon gem, which allows Sora to summon Mushu, is the prize for victory.

Technique Element Tech Power Bonus Guard?
Claw (クロウ
Kurou
?)
None x0 6 Repellable
(Recoil: 100)
Swings front right claw.
Bite (かみつき
Kamitsuki
?)
None x0 8 Repellable
(Recoil: 100)
Bites several times in succession.
Shock Wave (衝撃波
Shōgekiha
?)
None 6[KH I]
4[KH I FM]
Stomps on the floor, creating a shock wave.
Tail Spin (テイルスピン
Teiru Supin
?)
None 10
Turns sideways and hits with tail.
Fira Ball (ファイラボール
Faira Bōru
?)
Fire x0.02[KH I]
x0.01[KH I FM]
6 Returnable
(Recoil: 0)
Shoots 8 fireballs that chase Sora.
Firaga Breath (ファイガフレス
Faiga Buresu
?, lit. "Figa Breath")
Fire 8
Breathes fire on the floor.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts Chain of Memories[edit]

Dragon Maleficent is the boss of Hollow Bastion in both Sora's story and Reverse/Rebirth. She fights similarly to her battle in Kingdom Hearts, but with more time in between attacks. Unlike that game, the battle takes place in the facsimile of the Castle Chapel. Sora and Riku must jump to attack her head (her only weak point). The Gimmick Card is dropped when extinguishing Maleficent's flames created by Firaga Breath. When used, it creates a pile of bricks which allows the protagonist to reach her head more easily. This also keeps the protagonist from being injured from her stomping attack. However, each stomp destroys some of the bricks.

The fight in Reverse/Rebirth is easier due to being the first boss of the campaign.

Card 0 1 2 3 4 5 6 7 8 9
Maleficent (Dragon) Maleficent (Dragon) X

Technique Element Status Power Cards
Firaga Breath (ファイガフレス
Faiga Buresu
?, lit. "Figa Breath")
Breath Fire x1.3 Maleficent Dragon enemy card from original CoM

Flames 1 damage
Breathes on the floor, creating 4 flames (6 flames at low HP).
The flames on the ground cancel the player character's card(s) in play when they hit.
Bite (かみつき
Kamitsuki
?)
Physical x1.0 Maleficent Dragon enemy card from original CoM
Raises head, then bites vigorously. Sometimes bites twice.
Earth Shake (アースシェイク
Āsu Sheiku
?)
x1.5 Maleficent Dragon enemy card from original CoM
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire floor and blows the opponent away.
Combo Shake (コンボシェイク
Konbo Sheiku
?)
Neutral x0.6 Maleficent Dragon enemy card from original CoM
Strikes the ground with the right front leg, followed by the left front leg, causing two earthquakes in a row.
Each strike breaks a layer of bricks of the pile created by the Gimmick Card.

Kingdom Hearts Re:Chain of Memories[edit]

In Kingdom Hearts Re: Chain of Memories, the battle has been relocated from the facsimile of the Castle Chapel to that of the arena of the battle from the first game. The pile of bricks of the Gimmick Card is replaced with a moving pedestal—the protagonist can move freely towards Maleficent's head while he is on it. Successfully breaking Maleficent's stomp attack keeps the pedestal aloft, allowing the protagonist to continue attacking her head. However, note that she is immune to some Sleights.

Card 0 1 2 3 4 5 6 7 8 9
Maleficent (Dragon) Maleficent (Dragon) X

Technique Element Status Power Cards
Bite (かみつき
Kamitsuki
?)
Physical x1.0 Maleficent (Dragon) (card).png
Quickly moves her head and bites 4 times. Doesn't reach far, but may still be used at a distance.
Tail Spin (テイルスピン
Teiru Supin
?)
Tail Physical x1.4 Maleficent (Dragon) (card).png

Earthquake Physical x1.0
Jumps and spins while swinging her tail, causing an earthquake upon landing that covers the entire arena. The earthquake can't hit airborne targets, but the tail has a high reach.
Firaga Breath (ファイガフレス
Faiga Buresu
?, lit. "Figa Breath")
Breath Fire x1.2 Maleficent (Dragon) (card).png

Earthquake Physical x1.0
Breathes dark fire in 3 variations. Either breathes fire straight ahead in a fan shape that reaches the edge of the arena, breathes fire from left to right with little reach, or lifts her legs, breathes fire from left to right, and stomp the ground to create an earthquake.
Combo Shake (コンボシェイク
Konbo Sheiku
?)
Neutral x0.8 Maleficent (Dragon) (card).png
Alternately stomps the ground with her front legs to cause earthquakes. Normally, she stops attacking after 2 attacks, but if Sora or Riku is next to or behind her, she will gradually change direction, causing earthquakes over and over again.
Earth Shake (アースシェイク
Āsu Sheiku
?)
Physical x1.0 Maleficent (Dragon) (card).png
Strikes the ground with both front legs, causing an earthquake. The attack covers the entire arena.
Fira Ball (ファイラボール
Faira Bōru
?)
Fire x1.2 Maleficent (Dragon) (card).png
Used when HP is less than 50% of maximum. Creates 8 fireballs in the sky and shoots them one by one. When a fireball hits the ground, it spreads fire around it.

Kingdom Hearts Birth by Sleep[edit]

When Aqua fights against Maleficent's dragon form, she'll have Prince Phillip as an ally, as well as access to Shotlocks, and Command Styles. It is important to realize that Aqua does not excel in physical attack, but magic to conquer foes. Take notice of the dragon's only weak point being her head and the fact that she only attacks the area directly in front of her. So long as a hit-and-run strategy is used, minimal damage will be received.

At the start of the battle, Aqua should immediately Cartwheel over to the dragon's side, occasionally bombarding her with Thunder, Blizzard, and Fire magic. This will eventually activate the Spell Weaver Command Style, but Aqua will not have a need for its benefits. If Aqua is too far away from the dragon, the gap can be closed with Barrier Surge or a similar attack. The Dragon may perform a biting combo, but this can be easily avoided with Cartwheel. If Aqua is in the dragon's attack range, use Mine Square and immediately Cartwheel away. As the dragon will occasionally rear back and land to create twin, short-range shockwaves, she will take heavy damage as she lands on the mines while Aqua avoids taking damage completely.

Occasionally during the battle, the dragon will breathe her signature green fire. Prince Phillip calls out to Aqua, which is the signal to get behind him (he uses his shield to completely block the flames from damaging either of them). Once the flames begin to spawn on the ground, Phillip will throw Aqua over the flames to attack the dragon once she activates the command "Selfless Prince" by pressing Square and then X when the on-screen prompts appear which will cause Aqua to land on the dragon's head, stunning her. Aqua should then resume the hit-and-run strategy, only bombarding the dragon with magic attacks, physical attacks only when it is safe to do so. As her HP dwindles, the dragon will launch off the battlefield and begin to fly around the area. Pressing Square and X again will allow Phillip to throw Aqua to the dragon's level, allowing a special attack to be landed.

Aqua has a strong chance of landing on the dragon's back once this attack is completed and can attack the dragon with physical attacks (such as the powerful Spell Weaver). Magic can also be used to end the battle quickly. Note that while on the Dragon's back, enough attacks will cause her to fall to the ground stunned.

An alternate strategy would be running behind the Dragon at the start of the battle. If Aqua is well equipped with magic, all she needs to do is continually attack using magic without moving from behind the dragon. Here, it is basically impossible to sustain damage. Although a slower strategy, the constant use of magic from the point of safety behind the dragon is an equally effective method to easily defeat the dragon.

Technique Element Status Power Block?
Bite (かみつき
Kamitsuki
?)
Physical 1.0 per hit
Bites once to multiple times.
Slam (叩きつけ
Tatakitsuke
?)
Physical 1.0 per hit
Alternately stomps her front legs, creating shock waves. When blocked, she hits the enemy instead.
Earth Shake (アースシェイク
Āsu Sheiku
?)
Physical 1.5 x2
Stomps the ground with both front legs to create a shock wave.
Firaga Breath (ファイガフレス
Faiga Buresu
?, lit. "Figa Breath")
Neutral 1.0 per hit X
Breathes fire from her mouth, turning a wide area into a sea of fire.
Body Blow (体当たり Taiatari?) Body Blow Physical 2.0

Flame Physical 1.0
Charges forward while flying low, breathing fire at the same time.
Landing (着地
Chakuchi
?)
Physical 1.0
Descends and crushes anything underneath her, while creating a gust of wind in the surrounding area.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Special Commands
Special Command Element Power Command Gauge Description
Selfless Prince (プリンズセッション
Purinsu Sesshon
?, lit. "Prince Session")
Attack Command Neutral 10.0 +30 Can be used after pressing Square near Prince Phillip when prompted to launch Aqua. Prince Phillip launches Aqua to strike down Maleficent to cancel her Firaga Breath or to reach her back while she's flying.

Kingdom Hearts Re:coded[edit]

Technique Element Status Power Block?
Bite (かみつき
Kamitsuki
?)
Attack Command 1.00 x3
Bites 3 times while moving forward.
Shock Wave (衝撃波
Shōgekiha
?)
Attack Command Aero 1.00 X
Raises front leg and stomps the ground, releasing a shock wave forward.
Jump Press (ジャンププレス
Janpu Puresu
?)
Trample Attack Command 1.38 X

Shock Wave Attack Command Aero 1.00 X
Jumps forward or backward, stomps, and releases shock waves forward.
Fira Ball (ファイラボール
Faira Bōru
?)
Magic Command Fire 1.00 x3~8
Breathes fire into the air, causing 6~8 fireballs to rain down. (3 fireballs immediately fall down.)
Power in [] is for bugged enemies; Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Videos[edit]

Maleficent (Dragon) – Kingdom Hearts
Maleficent (Dragon) – Kingdom Hearts Chain of Memories Maleficent (Dragon) – Kingdom Hearts Chain of Memories (R/R)
Maleficent (Dragon) – Kingdom Hearts Re:Chain of Memories Maleficent (Dragon) – Kingdom Hearts Re:Chain of Memories (R/R)
Maleficent (Dragon) – Kingdom Hearts Birth by Sleep (Aqua)
Maleficent (Dragon) – Kingdom Hearts coded Maleficent (Dragon) – Kingdom Hearts Re:coded
  1. ^ a b c d e Flames created by Firaga Breath have 20 HP each.
  2. ^ Can be left stunned after getting struck several times while flying.