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{{Game|DDD}}
{{Game|DDD|DHD}}
{{images|Gameplay images and animations (if available)}}
[[File:Riku Reality Shift Dive KH3D.png|thumb|In ''Kingdom Hearts 3D: Dream Drop Distance'', using Reality Shifts has the user dive into the bottom screen.]]
'''{{nihongo|Reality Shifts|リアリティシフト|Riariti Shifuto}}''' are a gameplay element introduced in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It involves swiping the stylus of the Nintendo 3DS across the bottom screen or tapping in certain areas on the bottom screen. When a Reality Shift is initiated, [[Sora]] or [[Riku]] will jump and dive down into the bottom screen through a circular portal. Each World has its own Reality Shift relating to a certain element within that World.
'''{{nihongo|Reality Shift|リアリティシフト|Riariti Shifuto}}''' is a gameplay element that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. Reality Shifts can be used to damage nearby enemies or to interact with the field, often allowing access to new areas. Each playable world has at least one Reality Shift associated with it.


==Slingshot==
When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press {{button|dsa}} and {{button|dsx}} simultaneously, press ZL<ref>Requires a Circle Pad Pro accessory or a New 3DS system.</ref> or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, [[Sora]] or [[Riku]] dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed.
[[File:Slingshot logo KH3D.png|right]]
'''{{nihongo|Slingshot|スリングショット|Suringushōtto}}''' is the Reality Shift of [[Traverse Town]], it involves Sora or Riku becoming a bubble and "slinging" either an enemy or an object in that bubble across into the top screen. Once in the top screen they fly into the air and land back down in an explosion. The player must drag the bubble with the stylus in order to execute the Reality Shift.


Slingshot is also used in the [[Traverse Town#Post Office|Post Office]] area to fling large present boxes against other present boxes to unveil [[Treasure Chest]]s.
In ''[[Kingdom Hearts Dream Drop Distance HD]]'', Reality Shifts are activated by pressing {{button|t}} and {{button|c}} simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs. In the international releases of the game, due to {{button|c}} being mapped to jump instead of attacking, activating a Reality Shift causes the character to use currently selected command, which goes to cooldown if not already.
{{-}}


==Holy Rope==
==Mechanics==
[[File:Holy Rope logo KH3D.png|right]]
Every enemy has a hidden value called {{nihongo|'''{{a|Reality Endurance}}'''|リアリティ耐久値|Riariti Taikyū-chi}}. The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Endurance equal to 1.11x their maximum [[HP]], while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.
'''{{nihongo|Holy Rope|ホーリーロープ|Hōrīrōpu}}''' is the Reality Shift of [[La Cité des Cloches]], it involves Sora or Riku to make a rope with Light that is connected in points which are [[Dream Eaters]]. Sora or Riku will slide on the rope via [[Free Flow Action]] and "hit" Dream Eaters once in contact with them. The player must drag the white line with the stylus from point to point in order to execute the Reality Shift.


Holy Rope is also used within the [[La Cité des Cloches#Chapel|Chapel]] to traverse the large map, it is also found in various other maps to use to traverse those locations too. There is also a Nightmare variant that falls under the same name that allows Riku to damage the [[Bullet Gargoyle]] and gain immunity for a limited time.
When an attack hits an enemy, their Reality Endurance is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Endurance is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped [[Keyblade]]. Reality critical hits reduce the Reality Endurance by 5 times the normal damage. The probability of a reality critical hit being caused by a {{c|magic command|ddd}} is 1% for every Keyblade.


==Code Break==
If an enemy with a current Reality Endurance of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Endurance will fully recover. If an enemy with a current Reality Endurance of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.
[[File:Code Break logo KH3D.png|right]]
'''{{nihongo|Code Break|コードブレイク|Kōdo Bureiku}}''' is the Reality Shift of [[The Grid]], it involves Sora or Riku to find certain words of the same color in the bottom screen that will give them certain powers or advantages in the upper screen. For example, "SWITCH TARGET" will allow the Dream Eater,  [[Black Guard]] or turret to attack with you for a certain period of time. The player must tap the words or letters on the bottom screen in order to execute the Reality Shift.


*'''SWITCH TARGET''': Causes the enemy or turret to fight with or for you.
Reality Shift can be activated on [[Commantis]], [[Pete]] and the [[Beagle Boys]], and {{ns|Game|Young Xehanort}} only if certain requirements are met, with various effects such as countering an enemy's move, giving a way to move on during the fight, or to give an advantageous situation to the player character. Reality Shift cannot be activated on [[Phantom Ursula]], [[Wargoyle]] (as Sora), [[Chill Clawbster]], [[Holey Moley]], {{ns|Game|Xemnas}}, [[Anti Black Coat]], [[Armored Ventus Nightmare]], and [[Julius]]. However, during the boss fights against [[Chill Clawbster]] and Xemnas, the Monstro that is trapped in ice and a white-striped building sent at the end of the Building Throw attack can respectively be a Reality Shift target.
*'''MOVING SPARK''': Allows you to take control of the enemy and cause an explosion.
*'''PRIZE SHOT''': Causes the turret to shoot an enemy to drop an [[Item]] or [[Deck Command (KH3D)|Command]].
*'''PRIZE BOX''': Causes the enemy or turret to drop an Item or Command.
*'''AUTO DESTRUCT''': Blows up the turret
*'''DISC JAMMER'''<ref>Used only against [[Rinzler]].</ref>
*'''ENERGY JAMMER'''<ref>Used only against the [[Ele Kamakiri]].</ref>
*'''TRANSPORT'''<ref>Used only with Recognizers.</ref>
*'''UNLOCK'''<ref>Used only with a lock.</ref>


Certain commands in Code Break such as "ENERGY JAMMER" are necessary to win the battle. Other commands such as "TRANSPORT" are used to change CLU's Recognizers to neutral Recognizers, as well as "UNLOCK" allowing passage into the lower portions of the [[The Grid#Underground Dock|Underground Dock]] area.
==List of Reality Shifts==
{|border=1 cellpadding=2 cellspacing=0 style="text-align:center" align="center"
|-style="{{style|ddd|a}}"
!style="width:20%"|Name
!style="width:60%"|Description
!style="width:20%"|World
|-
|{{nihongo|[[File:RS Sprite Slingshot KH3D.png|200px|link=Slingshot]]<br>|スリングショット|<br>Suringushōtto}}
|style="font-size:90%"|The targeted enemy or object appears in a bubble which can be dragged around the touchscreen to move a targeting reticule. Upon release, the enemy or object is flung across the field to the targeted point, inflicting significant damage to the flung object and damaging any enemies or objects nearby. As such, it can be used to reveal [[Treasure Chest]]s by destroying stacks of boxes or packages.
|style="text-align:center"|[[Traverse Town]]
|-
|{{nihongo|[[File:RS Sprite Faithline KH3D.png|200px|link=Faithline]]<br>|ホーリーロープ|<br>Hōrī Rōpu|<br>lit. "Holy Rope"}}
|style="font-size:90%"|When used on an enemy, blue and white icons appear on the touchscreen, representing the enemies on the field. The player must draw a continuous line connecting the icons. Once finished, the line becomes a rope connecting the Dream Eaters, and Sora or Riku slide along the rope, dealing damage to the Dream Eaters along the way. If a loop is created with the rope, Sora or Riku will make two circuits around the loop, dealing extra damage.


==Popping Bubble==
Faithline can also be used on the floating white orbs that appear throughout La Cité des Cloches to quickly traverse large distances or reach out-of-the-way places on the field map.
[[File:Popping Bubble logo KH3D.png|right]]
'''{{nihongo|Popping Bubble|ポッピングバブル|Poppingu Baburu}}''' is the Reality Shift of [[Prankster's Paradise]], it involves Sora or Riku to trap a Dream Eater in a bubble. Then in the upper screen the bubble can be moved around to envelop more Dream Eaters within it. The player must aim at the Dream Eater in order to execute the Reality Shift.


Popping Bubble is also used to withhold [[Monstro]] within a bubble during the battle with the [[Kinkin Lobster]], and to land the final strike against it.
During Riku's battle against [[Wargoyle]], activating Faithline creates demon-head icons on the touchscreen. Using the icons to draw a loop around the Bullet Gargoyle will deal damage to it, and also prompt a Flowmotion command that will do extensive damage.
|style="text-align:center"|[[La Cité des Cloches]]
|-
|{{nihongo|[[File:RS Sprite Code Break KH3D.png|200px|link=Code Break]]<br>|コードブレイク|<br>Kōdo Bureiku}}
|style="font-size:90%"|Lines of ever-changing data appear on the touchscreen. Occasionally, specific colored words or word fragments appear within the data. The player can tap these keywords to freeze them onscreen. When all the necessary words of a single color have been tapped, a {{w|subroutine}} determined by the combined keyword appears on the top screen, then disappears as it takes effect.


==Wonder Comic==
There are several subroutines than can be activated, some only against certain targets. For example, "SWITCH TARGET" can cause a Dream Eater, [[Black Guard]], or turret to attack your enemies.
[[File:Wonder Comic logo KH3D.png|right]]
|style="text-align:center"|[[The Grid]]
'''{{nihongo|Wonder Comic|ワンダーコミック|Wandā Komikku}}''' is the Reality Shift of [[Country of the Musketeers]], it involves Sora or Riku to do attacks in the bottom screen with [[Mickey]], [[Donald]] and [[Goofy]]. There are 3 types of attacks: a dual slash attack, a boxing glove-in-a-box and a swirling attack. The player must successfully follow the arrows in order to execute the Reality Shift.
|-
|{{nihongo|[[File:RS Sprite Bubble Burst KH3D.png|200px|link=Bubble Burst]]<br>|ポッピングバブル|<br>Poppingu Baburu|lit. "Popping Bubble"}}
|style="font-size:90%"|The target appears on the outside of a ring on the touchscreen. The player must pull the bubble in the center of the ring in the opposite direction of the target to spray bubbles at it as it moves. After the target has been sprayed for long enough, it is enveloped in a bubble and returns to the top screen. Sora or Riku then stands on top of the bubble, which can be moved freely around the field, picking up other objects or Dream Eaters by touching them. The bubble can then be burst with the attack command or the jump command, the latter enabling a superjump Flowmotion.


Wonder Comic is used as a way to battle [[Pete]] and the [[Beagle Boys]], a Reality Shift is used on each of the Beagle Boys to fling them at Pete, and again on Pete himself to end the battle.
After the first phase of Sora's battle against the [[Chill Clawbster]], the player is required to use Bubble Burst on [[Monstro]] in order to continue the battle.
|style="text-align:center"|[[Prankster's Paradise]]
|-
|{{nihongo|[[File:RS Sprite Wonder Comic KH3D.png|200px|link=Wonder Comic]]<br>|ワンダーコミック|<br>Wandā Komikku}}
|style="font-size:90%"|The target appears in the center of a ''{{w|Mickey, Donald, Goofy: The Three Musketeers|Three Musketeers}}'' comic book on the touchscreen. The player must swipe the touchscreen in the manner and direction indicated by arrows that appear on the page, in a straight motion or a spiraling motion. After a few of these, the target will be launched back to the field.


==Fantasmic==
During Sora's battle against [[Pete]] and the [[Beagle Boys]], the player is required to use Wonder Comic on the three Beagle Boys after each has been defeated to force Pete to join the battle, and then again against Pete to finish the battle.
[[File:Fantasmic logo KH3D.png|right]]
|style="text-align:center"|[[Country of the Musketeers]]
'''{{nihongo|Fantasmic|ファンタズミック|Fantazumikku}}'''<ref>The name "Fantasmic" comes from the Disney nighttime show ''Fantasmic!''.</ref> is the Reality Shift of [[Symphony of Sorcery]], it involves Sora or Riku to tap notes or follow notes with the stylus. Doing so will conjure up to four fireworks to go from the bottom screen to the top screen and damage Dream Eaters. The player must tap the notes in time and follow them with the stylus in order to execute the Reality Shift.
|-
|{{nihongo|[[File:RS Sprite Melody Catcher KH3D.png|200px|link=Melody Catcher]]<br>|ファンタズミック|<br>Fantazumikku|lit. "Fantasmic"}}
|style="font-size:90%"|The player must complete a rhythm game on the touchscreen, tapping the blue icons and dragging the purple icon with the correct timing. Each successful action launches fireworks to the top screen, damaging nearby enemies.


Fantasmic is used when prompted by various wine<!--can we call it wine? or grape juice?--> fountains across Symphony of Sorcery, they are often used to allow passage to further areas in the World, such as the rainbows in Sora's portion of the World.
Melody Catcher is used on wine goblets or musical notes that appear in different locations across Symphony of Sorcery to change the nearby environment in various ways, such as creating cloud platforms and rainbow paths or changing the weather.
|style="text-align:center"|[[Symphony of Sorcery]]
|-
|{{nihongo|[[File:RS Sprite Nightmare's End KH3D.png|200px|link=Nightmare's End]]<br>|ナイトメアブレイク|<br>Naitomea Bureiku|lit. "Nightmare Break"}}
|style="font-size:90%"|The player must swipe through the white chains on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Riku appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form the [[Combined Keyblade]], which they swing together in a series of enormous sword strokes.


==Nightmare Break==
Sora can use Nightmare's End to destroy tall skyscrapers in his path, including during his battle with [[Xemnas]].
[[File:Nightmare Break logo KH3D.png|right]]
|style="text-align:center"|[[The World That Never Was]]<br>''(Side: Sora)''
'''{{nihongo|Nightmare Break|ナイトメアブレイク|Naitomea Bureiku}}''' is the Reality Shift of [[The World That Never Was]], it involves Sora to swipe all pods in the bottom screen with a Keyblade, then a hologram of Riku and a second Keyblade will appear to attack Dream Eaters or cut buildings with Sora. The player must successfully swipe all pods in three or less swipes in order to execute the Reality Shift.
|-
|{{nihongo|[[File:RS Sprite Mirage Split KH3D.png|200px|link=Mirage Split]]<br>|ミラージュスプリット|<br>Mirāju Supuritto}}
|style="font-size:90%"|The player must swipe through the white pods on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Sora appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form the Combined Keyblade, which they swing together in a series of enormous sword strokes.


Nightmare Break allows Sora to traverse The World That Never Was much more easily by allowing him to take down tall skyscrapers in his path.
Riku can use Mirage Split to activate a number of devices in the World That Never Was, which open new areas. Mirage Split must be used during the battle against [[Game:Young Xehanort|Young Xehanort]] after his health has been depleted during the first stage of the battle.
|style="text-align:center"|[[The World That Never Was]]<br>''(Side: Riku)''
|-
|{{nihongo|[[File:RS Sprite Dreamline KH3D.png|200px|link=Dreamline]]<br>|スピリットロープ|<br>Supiritto Rōpu|lit. "Spirit Rope"}}
|style="font-size:90%"|Dreamline is used on Riku's [[Komory Bat]] to quickly traverse the Brink of Despair. The player must tap the Spirit Dream Eater symbol. Once finished, a rope stretches between Riku's Komory Bat and Sora's [[Meow Wow]], allowing Riku to enter the Castle that Never Was.
|style="text-align:center"|[[The World That Never Was]]<br>''(Side: Riku - Used with Riku's [[Komory Bat]] at the [[Brink of Despair]].)''
|}
{{-}}


==Mirage Split==
==Gallery==
[[File:Mirage Split logo KH3D.png|right]]
<gallery>
'''{{nihongo|Mirage Split|ミラージュスプリット|Mirāju Supuritto}}''' is the Reality Shift of [[The World That Never Was]], it involves Riku to swipe all pods in the bottom screen with a Keyblade, then a hologram of Sora and a second Keyblade will appear  to attack Dream Eaters or unlock devices with Riku. The player must successfully swipe all pods in three or less swipes in order to execute the Reality Shift.
File:RS Sprite Holy Rope KH3D.png|The Japanese Holy Rope icon.
 
File:RS Sprite Popping Bubble KH3D.png|The Japanese Popping Bubble icon.
Mirage Split allows Riku to traverse the [[Castle that Never Was]] by allowing him further passage and unlocking certain areas.
File:RS Sprite Fantasmic KH3D.png|The Japanese Fantasmic icon.
 
File:RS Sprite Nightmare Break KH3D.png|The Japanese Nightmare Break icon.
==Spirit Rope==
File:RS Sprite Spirit Rope KH3D.png|The Japanese Spirit Rope icon.
[[File:Spirit Rope logo KH3D.png|right]]
File:RS Sprite Slingshot (Unused) KH3D.png|The Unused Slingshot icon.
'''{{nihongo|Spirit Rope|スピリットロープ|Supiritto Rōpu}}''' is a special Reality Shift in [[The World That Never Was]], it is completely identical in function. However the actual "rope" used in this Reality Shift is a rope made of connecting Spirit Dream Eater Symbols. It only appears for Riku, additionally being triggered at a Spirit [[Komory Bat]].  
File:RS Sprite Holy Rope (Unused) KH3D.png|The Unused Holy Rope icon.
</gallery>


==Notes and references==
==Notes and references==
{{Reflist|1}}
{{reflist}}


{{DDD}}
{{Mechanics}}
{{Mechanics}}
[[fr:Altération du réel]]
[[de:Realitätswandel]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]

Latest revision as of 23:02, 27 April 2024

In Kingdom Hearts 3D: Dream Drop Distance, using Reality Shifts has the user dive into the bottom screen.

Reality Shift (リアリティシフト Riariti Shifuto?) is a gameplay element that appears in Kingdom Hearts 3D: Dream Drop Distance. Reality Shifts can be used to damage nearby enemies or to interact with the field, often allowing access to new areas. Each playable world has at least one Reality Shift associated with it.

When an enemy or a certain object in the field is marked by a pink, oval-shaped reticule, the player can press A and X simultaneously, press ZL[1] or swipe downwards on the touchscreen to activate the Reality Shift, which requires players to complete an action on the Nintendo 3DS's touchscreen. When the Reality Shift is activated, Sora or Riku dives into the bottom screen, and the action on the top screen is paused until the action is completed; furthermore, the character does not take damage until the Reality Shift is completed.

In Kingdom Hearts Dream Drop Distance HD, Reality Shifts are activated by pressing Triangle and Circle simultaneously. Instead of diving into the bottom screen, Sora and Riku raise their Keyblades followed by a flash of light. Actions that required the touchscreen are reworked to use normal button inputs. In the international releases of the game, due to Circle being mapped to jump instead of attacking, activating a Reality Shift causes the character to use currently selected command, which goes to cooldown if not already.

Mechanics[edit]

Every enemy has a hidden value called Reality Endurance (リアリティ耐久値 Riariti Taikyū-chi?). The value decreases when the player lands a hit on the enemy, and when it reaches 0, the pink marker will appear and a Reality Shift can be activated. Ordinary enemies have a Reality Endurance equal to 1.11x their maximum HP, while the value varies for bosses, typically 0.33x or 0.44x their maximum HP.

When an attack hits an enemy, their Reality Endurance is reduced by the same amount of damage the attack deals to their HP, with the exception of critical hits. For critical hits, the Reality Endurance is lowered by the amount that the damage would have been if no critical hit occurred. Instead, attacks have fixed probability of becoming a reality critical, determined by the Reality Shift rate of the equipped Keyblade. Reality critical hits reduce the Reality Endurance by 5 times the normal damage. The probability of a reality critical hit being caused by a magic command is 1% for every Keyblade.

If an enemy with a current Reality Endurance of 1 or greater is unharmed for at least 10 seconds (or 8 seconds for some bosses), their Reality Endurance will fully recover. If an enemy with a current Reality Endurance of 0 is unharmed for at least 5 seconds, the pink marker will disappear and they will no longer be a target for Reality Shifts.

Reality Shift can be activated on Commantis, Pete and the Beagle Boys, and Young Xehanort only if certain requirements are met, with various effects such as countering an enemy's move, giving a way to move on during the fight, or to give an advantageous situation to the player character. Reality Shift cannot be activated on Phantom Ursula, Wargoyle (as Sora), Chill Clawbster, Holey Moley, Xemnas, Anti Black Coat, Armored Ventus Nightmare, and Julius. However, during the boss fights against Chill Clawbster and Xemnas, the Monstro that is trapped in ice and a white-striped building sent at the end of the Building Throw attack can respectively be a Reality Shift target.

List of Reality Shifts[edit]

Name Description World
RS Sprite Slingshot KH3D.png
(スリングショット
Suringushōtto
?)
The targeted enemy or object appears in a bubble which can be dragged around the touchscreen to move a targeting reticule. Upon release, the enemy or object is flung across the field to the targeted point, inflicting significant damage to the flung object and damaging any enemies or objects nearby. As such, it can be used to reveal Treasure Chests by destroying stacks of boxes or packages. Traverse Town
RS Sprite Faithline KH3D.png
(ホーリーロープ
Hōrī Rōpu
?,
lit. "Holy Rope")
When used on an enemy, blue and white icons appear on the touchscreen, representing the enemies on the field. The player must draw a continuous line connecting the icons. Once finished, the line becomes a rope connecting the Dream Eaters, and Sora or Riku slide along the rope, dealing damage to the Dream Eaters along the way. If a loop is created with the rope, Sora or Riku will make two circuits around the loop, dealing extra damage.

Faithline can also be used on the floating white orbs that appear throughout La Cité des Cloches to quickly traverse large distances or reach out-of-the-way places on the field map.

During Riku's battle against Wargoyle, activating Faithline creates demon-head icons on the touchscreen. Using the icons to draw a loop around the Bullet Gargoyle will deal damage to it, and also prompt a Flowmotion command that will do extensive damage.

La Cité des Cloches
RS Sprite Code Break KH3D.png
(コードブレイク
Kōdo Bureiku
?)
Lines of ever-changing data appear on the touchscreen. Occasionally, specific colored words or word fragments appear within the data. The player can tap these keywords to freeze them onscreen. When all the necessary words of a single color have been tapped, a subroutine determined by the combined keyword appears on the top screen, then disappears as it takes effect.

There are several subroutines than can be activated, some only against certain targets. For example, "SWITCH TARGET" can cause a Dream Eater, Black Guard, or turret to attack your enemies.

The Grid
RS Sprite Bubble Burst KH3D.png
(ポッピングバブル
Poppingu Baburu
?, lit. "Popping Bubble")
The target appears on the outside of a ring on the touchscreen. The player must pull the bubble in the center of the ring in the opposite direction of the target to spray bubbles at it as it moves. After the target has been sprayed for long enough, it is enveloped in a bubble and returns to the top screen. Sora or Riku then stands on top of the bubble, which can be moved freely around the field, picking up other objects or Dream Eaters by touching them. The bubble can then be burst with the attack command or the jump command, the latter enabling a superjump Flowmotion.

After the first phase of Sora's battle against the Chill Clawbster, the player is required to use Bubble Burst on Monstro in order to continue the battle.

Prankster's Paradise
RS Sprite Wonder Comic KH3D.png
(ワンダーコミック
Wandā Komikku
?)
The target appears in the center of a Three Musketeers comic book on the touchscreen. The player must swipe the touchscreen in the manner and direction indicated by arrows that appear on the page, in a straight motion or a spiraling motion. After a few of these, the target will be launched back to the field.

During Sora's battle against Pete and the Beagle Boys, the player is required to use Wonder Comic on the three Beagle Boys after each has been defeated to force Pete to join the battle, and then again against Pete to finish the battle.

Country of the Musketeers
Melody Catcher spirte
(ファンタズミック
Fantazumikku
?, lit. "Fantasmic")
The player must complete a rhythm game on the touchscreen, tapping the blue icons and dragging the purple icon with the correct timing. Each successful action launches fireworks to the top screen, damaging nearby enemies.

Melody Catcher is used on wine goblets or musical notes that appear in different locations across Symphony of Sorcery to change the nearby environment in various ways, such as creating cloud platforms and rainbow paths or changing the weather.

Symphony of Sorcery
Nightmare's End spirte
(ナイトメアブレイク
Naitomea Bureiku
?, lit. "Nightmare Break")
The player must swipe through the white chains on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Riku appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form the Combined Keyblade, which they swing together in a series of enormous sword strokes.

Sora can use Nightmare's End to destroy tall skyscrapers in his path, including during his battle with Xemnas.

The World That Never Was
(Side: Sora)
RS Sprite Mirage Split KH3D.png
(ミラージュスプリット
Mirāju Supuritto
?)
The player must swipe through the white pods on the touchscreen as they move across the screen in three swipes or less. When done successfully, an image of Sora appears, Sora and Riku each summon a colorful Keyblade, and they combine the two to form the Combined Keyblade, which they swing together in a series of enormous sword strokes.

Riku can use Mirage Split to activate a number of devices in the World That Never Was, which open new areas. Mirage Split must be used during the battle against Young Xehanort after his health has been depleted during the first stage of the battle.

The World That Never Was
(Side: Riku)
Dream Line spirte
(スピリットロープ
Supiritto Rōpu
?, lit. "Spirit Rope")
Dreamline is used on Riku's Komory Bat to quickly traverse the Brink of Despair. The player must tap the Spirit Dream Eater symbol. Once finished, a rope stretches between Riku's Komory Bat and Sora's Meow Wow, allowing Riku to enter the Castle that Never Was. The World That Never Was
(Side: Riku - Used with Riku's Komory Bat at the Brink of Despair.)

Gallery[edit]

Notes and references[edit]

  1. ^ Requires a Circle Pad Pro accessory or a New 3DS system.