Game:Ursula
Oh no! The water! I'm in big trouble if I don't fetch it!
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| Ursula | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | アースラ | ||||||
| Rōmaji | Āsura | ||||||
| Origin | The Little Mermaid (1989) | ||||||
| Game | Kingdom Hearts | ||||||
| |||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 450 | 22 | 19 | 1 | 1000 | ||
| After rescue | 1200 | 35 | 27 | 1 | 1500 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0 | x0 | x0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0 | x0 | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Mermaid Kick | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 450 | 20 | 18 | 1 | 1000 | ||
| After rescue | 1200 | 31 | 20 | 1 | 7000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x0.5 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.02 | x0 | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Mermaid Kick | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 450 | 22 | 19 | 1 | 1000 | ||
| After rescue | 1200 | 35 | 27 | 1 | 1500 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0 | x0 | x0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0 | x0 | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Mermaid Kick | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| Ursula | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Japanese | アースラ | |||||||||||||
| Rōmaji | Āsura | |||||||||||||
| Origin | The Little Mermaid (1989) | |||||||||||||
| Games | Kingdom Hearts Kingdom Hearts Chain of Memories | |||||||||||||
| ||||||||||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 900 | 22 | 19 | 36 | 1500 | ||
| After rescue | 1200 | 35 | 27 | 53 | 2000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x1.0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.04[2] | x0.3[3] | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Power of thunder Ansem's Report 3 | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 900 | 20 | 18 | 36 | 1500 | ||
| After rescue | 1200 | 31 | 20 | 53 | 9000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x0.5 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.02 | x0.2 | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Power of thunder Ansem's Report 3 | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| HP | STR | DEF | MP rec | EXP | |||
| Before rescue | 900 | 22 | 19 | 36 | 1500 | ||
| After rescue | 1200 | 35 | 27 | 53 | 2000 | ||
| Weapon | Fire | Blizzard | Thunder | ||||
| x1.0 | x0.49 | x0.5 | x1.0 | ||||
| Percentage | Stop | Stun | None | ||||
| x0.04[2] | x0.3[3] | x0.5 | x0.5 | ||||
| Rewards | |||||||
| Power of thunder Ansem's Report 3 | |||||||
| World(s) | |||||||
| Atlantica | |||||||
| Floor | HP | AP | EXP | ||||
|---|---|---|---|---|---|---|---|
| Sora | Riku
| ||||||
| 6F | B7F | 595 | 14 | 1470 | |||
| 7F | B6F | 634 | 16 | 1730 | |||
| 8F | B5F | 673 | 18 | 1989 | |||
| 9F | B4F | 712 | 20 | 2249 | |||
| 10F | B3F | 751 | 22 | 2508 | |||
| Physical | Fire | Ice | Lightning | Neutral | |||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||
| Stun | Percentage | Stop | |||||
| X | X | X | |||||
| Warp | Bind | Confuse | Terror | ||||
| X | X | X | X | ||||
| World(s) | |||||||
| Atlantica | |||||||
| Enemy Card | |||||||
| |||||||
| Ability | Duration | Cost | |||||
| Shell | 5 hits taken | 50 CP | |||||
| Description | |||||||
| Halves the damage from enemies' magic attacks. | |||||||
| Floor | HP | AP | EXP | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Sora | Riku | Regular | Beginner
| ||||||
| 6F | B7F | 580 | 435 | 16 | 1470 | ||||
| 7F | B6F | 555 | 416 | 17 | 1630 | ||||
| 7F | B6F | 620 | 465 | 17 | 1630 | ||||
| 8F | B5F | 594 | 446 | 19 | 1789 | ||||
| 8F | B11F | 660 | 495 | 19 | 1789 | ||||
| 9F | B4F | 633 | 475 | 21 | 1849 | ||||
| 9F | B4F | 700 | 525 | 21 | 1849 | ||||
| 10F | B3F | 681 | 511 | 23 | 2008 | ||||
| Physical | Fire | Ice | Lightning | Neutral | |||||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||||
| Stun | Percentage | Stop | Warp | ||||||
| X | X | X | X | ||||||
| Bind | Confuse | Terror | Magnet | Freeze | |||||
| X | X | X | X | X | |||||
| Duel Stats | No. of Cards | Time | |||||||
| 5 cards | 6 s | ||||||||
| World(s) | |||||||||
| Atlantica | |||||||||
| Enemy Card | |||||||||
| Ability | Duration | Cost | |||||||
| Shell | 5 hits taken | 50 CP | |||||||
| Description | |||||||||
| Halves the damage from enemies' magic attacks. | |||||||||
| Ursula's Tentacle | ||
|---|---|---|
| Japanese | アースラの触手 | |
| Rōmaji | Āsura no Shokushu | |
| Game | Kingdom Hearts Chain of Memories | |
| Floor | HP | AP | EXP | ||||
|---|---|---|---|---|---|---|---|
| Sora | Riku
| ||||||
| 6F | B7F | 79 | 14 | 0 | |||
| 7F | B6F | 79 | 16 | 0 | |||
| 8F | B5F | 79 | 18 | 0 | |||
| 9F | B4F | 79 | 20 | 0 | |||
| 10F | B3F | 79 | 22 | 0 | |||
| Physical | Fire | Ice | Lightning | Neutral | |||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||
| Stun | Percentage | Stop | |||||
| X | X | X | |||||
| Warp | Bind | Confuse | Terror | ||||
| X | X | X | X | ||||
| World(s) | |||||||
| Atlantica | |||||||
| Floor | HP | AP | EXP | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Sora | Riku | Regular | Beginner
| ||||||
| 6F | B7F | 83 | 62 | 16 | 0 | ||||
| 7F | B6F | 46 | 35 | 18 | 0 | ||||
| 7F | B6F | 86 | 65 | 18 | 0 | ||||
| 8F | B5F | 49 | 37 | 20 | 0 | ||||
| 8F | B11F | 89 | 67 | 20 | 0 | ||||
| 9F | B4F | 52 | 39 | 22 | 0 | ||||
| 9F | B4F | 92 | 69 | 22 | 0 | ||||
| 10F | B3F | 55 | 41 | 24 | 0 | ||||
| Physical | Fire | Ice | Lightning | Neutral | |||||
| x1.0 | x0.5 | x0.5 | x0.5 | x0.5 | |||||
| Stun | Percentage | Stop | Warp | ||||||
| X | X | X | X | ||||||
| Bind | Confuse | Terror | Magnet | Freeze | |||||
| X | X | X | X | X | |||||
| World(s) | |||||||||
| Atlantica | |||||||||
| Phantom Ursula | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | アースラの幻影 | ||||||
| Rōmaji | Āsura no Gen'ei | ||||||
| Origin | The Little Mermaid (1989) | ||||||
| Game | Kingdom Hearts 3D: Dream Drop Distance | ||||||
| |||||||
| Location | Level | HP | EXP | Strength | Magic | Defense |
| Reaction Endurance | Reality Endurance | |||||
| Destiny Islands | 1 | 240 | 0 | 17 | 17 | 7 |
| 20 (10s) | Reality Shifts disabled | |||||
| Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
| x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |
| Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
| X | X | X | X | X | X | |
| Confuse | Poison | Magnet | Slow | Ignite | Bind | |
| X | X | X | X | X | X | |
| Zero Gravity | Time Bomb | Zantetsuken | ||||
| X | X | X | ||||
| Rewards | ||||||
| Max HP +20 | ||||||
| Worlds | ||||||
| Destiny Islands | ||||||
| Tentacle | ||
|---|---|---|
| Japanese | 触手 | |
| Rōmaji | Shokushu | |
| Game | Kingdom Hearts 3D: Dream Drop Distance | |
| Location | Level | HP | EXP | Strength | Magic | Defense |
| Reaction Endurance | Reality Endurance | |||||
| Destiny Islands | 1 | 14 | 0 | 12 | 12 | 7 |
| 1 (10s) | Reality Shifts disabled | |||||
| Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
| x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | x1.5 | |
| Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
| X | X | X | X | X | X | |
| Confuse | Poison | Magnet | Slow | Ignite | Bind | |
| X | X | X | X | X | X | |
| Zero Gravity | Time Bomb | Zantetsuken | ||||
| X | X | X | ||||
| Worlds | ||||||
| Destiny Islands | ||||||
Ursula is one of the bosses in the world Atlantica. Fighting her is made possible in Kingdom Hearts and Kingdom Hearts Chain of Memories, but in Kingdom Hearts II the combat is replaced by a song sequence, "Ursula's Revenge".
In Kingdom Hearts 3D: Dream Drop Distance, a phantom Ursula is fought as the game's first enemy and boss in Destiny Islands.
Strategy[edit]
Kingdom Hearts[edit]
First battle[edit]
The first encounter with Ursula is in Ursula's Lair. Ursula has stolen King Triton's trident, but does not use it in this battle. Rather, she fights by swinging her hands and tentacles, and every now and then, she will spin vigorously round the room, injuring Sora and company if they come near. This is the most difficult attack to avoid, so ignore everything else when she does so, and concentrate on swimming up and down to avoid her when this happens. Flotsam and Jetsam are also in the lair to deal damage to Sora, however, they are simple to avoid, and Ursula will use Recover on them if they are both defeated, so it's easier to ignore them, and concentrate on Ursula.
There is a large cauldron in the center of Ursula's lair filled with color-changing liquid. The color of the cauldron does not indicate what kind of spell needs to be used on it, only what kind of spell Ursula will spawn from it. Launching spells at the cauldron will eventually cause a massive amount of energy to be released, stunning Ursula and her lackeys. Ursula will also throw magic potions to activate the cauldron, however, if there is little to no intervention, Ursula will use spells of her own to damage Sora's party. The easiest spell to cast onto the cauldron is Fire, as it consumes little MP and it is the first on the Magic menu. One may lock on to the cauldron to cast the spell, though physical attacks will not work on the cauldron. Physical attacks will refill Sora's MP, so if running low, make sure to attack Flotsam and Jetsam, as they refill the MP more than other enemies do.
Once Ursula is stunned, take this opportunity to use physical attacks on her. It is also possible to attack her while she is conscious, however her HP will go down slowly, and she will use her spin attack after two or three hits, so it would be better to attack the cauldron. Like all other boss battles, heal when necessary. Once she has sustained enough damage, stunning her will finish the battle.
| Technique | Element | Tech | Power Bonus | Guard? | ||
|---|---|---|---|---|---|---|
| Spin Technique (回転技 Kaiten-waza) |
None | x0 | 4 | Repellable (Recoil: 100) | ||
| Quickly swims around while spinning sideways. | ||||||
| Recovery (回復 Kaifuku) |
— | — | (Restores HP) | — | ||
| Recovers Flotsam and Jetsam to full health. | ||||||
| Used when both Flotsam and Jetsam are down. | ||||||
| Tornado Magic (Pot) (竜巻魔法(壺) Tatsumaki Mahō (Tsubo)) |
Blizzard | — | 6 | — | ||
| Generates a whirlpool around the pot in the center. | ||||||
| Explosion Magic (Pot) (爆発魔法(壺) Bakuhatsu Mahō (Tsubo)) |
Fire | — | 6 | — | ||
| Scatters flames from the pot in the center. | ||||||
| Guard: Repellable = Can be blocked and interrupted | ||||||
Second battle[edit]
Ursula can be found in an area hidden beyond the Calm Depths (marked with "???"), where the water currents might push Sora away—use the newly acquired ability Mermaid Kick to get to that area. In this area, Sora's party will confront a gargantuan Ursula, this time, wielding King Triton's trident. She deals Thunder damage in the form of bolts of lightning, and occasionally blows water currents at Sora, dealing substantial damage to him. When she has only one HP bar left, Ursula can open her mouth to use an ionic laser, which will damage Sora if he gets in the way.
Her only weak point is the head, so it is best to use physical attacks on it. The lightning almost constantly appears over the whole party, making the fight somewhat of a challenge, so a full combo must be well timed, and the whole party should have plenty of healing items. Stop will immobilize her temporarily, making it easier to chain combos. Try and get behind her head, and start hitting her relentlessly. This can be done best by swimming over her head, and then coming down. Occasionally Ursula will push Sora away from her head, so get as close to her as you can. Don't be shy about using the Keyblade—and heal when necessary. When she starts to gasp, swim behind her head and chain combo attacks to the side or back of her head, and swim away when it starts to get dangerous. Magical attacks can damage her as well, but normal combos work best.
If Sora is in front of Ursula when she starts to inhale water, indicated when she opens her mouth very wide, use Mermaid Kick to swim away as fast as possible until she cannot inhale anymore. She will bite Sora if you do not, which can cause a serious amount of damage. To keep the other party members from getting chomped is to not lock on to her, then press
to have them follow Sora. She always declares her other attacks—a bubble attack avoidable with Mermaid Kick and raising the trident indicates that she is going to form a circle of damaging magic around her. This can be avoided by swimming away.
The prize for winning is a Thunder upgrade and another Ansem Report.
| Technique | Element | Tech | Power Bonus | Guard? | |
|---|---|---|---|---|---|
| Bite (かみつき Kamitsuki) |
None | — | 6 | — | |
| Sucks up and bites Sora. | |||||
| The attack stops after a few seconds or when it hits. | |||||
| Bubble Ball (バブルボール Baburu Bōru) |
Blizzard | x0 | 4 | Returnable (Recoil: 0) | |
| Spits out bubbles that chase Sora. | |||||
| Trident Thunder (トライデントサンダー Toraidento Sandā | |||||

