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Arabian Dream

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Kingdom Hearts
Arabian Dream
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:04
Kingdom Hearts Chain of Memories
Arabian Dream
this is just for testing purpose
This file doesn't exist. Perhaps you could help us by uploading it.
File:Arabian Dream KHCOM.ogg
Artist Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Re:Chain of Memories
Arabian Dream
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:12
Kingdom Hearts 358/2 Days
Arabian Dream
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts II
Arabian Dream
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 1:35
Kingdom Hearts HD 1.5 ReMIX
Arabian Dream
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:04
Kingdom Hearts HD 2.5 ReMIX
Arabian Dream
this is just for testing purpose
This file doesn't exist. Perhaps you could help us by uploading it.
File:Arabian Dream KHIIHD.ogg
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:39

"Arabian Dream" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the battle theme of Agrabah.

Appearances[edit]

"Arabian Dream" is the battle theme of Agrabah in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Re:coded, Kingdom Hearts χ[chi], Kingdom Hearts Union χ[Cross], and Kingdom Hearts Dark Road.

Kingdom Hearts[edit]

Battles
Events
  • Agrabah: Defeat the Bandits, Escape the Cave of Wonders
Cutscenes
  • Agrabah: "Street Rat", "Escaping the Cave of Wonders"

Kingdom Hearts Chain of Memories[edit]

Cutscenes
  • Agrabah: Opening, Key of Guidance

Kingdom Hearts II[edit]

Events
  • Agrabah (1st visit): Defeat the Heartless (Bazaar), Lead Abu to the Pedastal, Defeat the Heartless in 2 minutes
  • Agrabah (2nd visit): Follow Jafar's Shadow, Defeat the Heartless (Sandswept Ruins), Defeat the Heartless (Ruined Chamber)
Cutscenes
  • Agrabah (1st visit): "Turning Over a New Feather", "Accidental Help", "The Trap"
  • Agrabah (2nd visit): "The Magic Carpet", "Chasing Jafar", "An Aerial Battle"
Mini-games

Kingdom Hearts HD 1.5 ReMIX[edit]

Kingdom Hearts 358/2 Days[edit]

  • "Day 51 - Missing"
  • "Day 52 - Solitude"
  • "Day 97 - Transfer"

Kingdom Hearts Union χ[Cross][edit]

Cutscenes
  • Agrabah: "Princess Jasmine", "Diamond in the Rough", "Prince Ali Ababwa", "A Plan Exposed"

Kingdom Hearts Dark Road[edit]

Cutscenes
  • Agrabah: "The First Encounter", "Chasing Eraqus"

Composition[edit]

In Kingdom Hearts and the HD remake, "Arabian Dream" is approximately two minutes and four seconds. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and twelve seconds. For Kingdom Hearts II, the piece is shortened to one minute and thirty-five seconds. The Kingdom Hearts II Final Mix HD remake version is two minutes and thirty-nine seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 134 beats per minute.

For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. However, the synthesizer is still used in the HD remakes, despite having a fully orchestrated soundtrack. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, flute, oboe, trumpet, cymbals, tambourine, shaker, bongos, guitar, electric bass, hand clapping, and vocals. The latter only being used in Kingdom Hearts II and Kingdom Hearts HD 2.5 ReMIX. Additional instruments, unique and primarily used in traditional Middle Eastern music include the qanun and derbake.

Similar to "A Day in Agrabah," musical exoticism is used for the battle theme, evoking a Middle Eastern-type feel through the continued use of traditional Middle Eastern instruments, melodic keys, and rhythms. The use of syncopation and the sixteenth note triplet embellishment also return.

Unlike with the field theme, there is no difference in tone between the games; each piece closely resembles each other in nature. While some textures may differ slightly, such as Kingdom Hearts II adding the use of vocals, the overall nature and structure of the piece is the same throughout the series. The slightly increased tempo, "livelier" rhythms, and increased use of percussion and brass instruments easily establish the battle nature of the piece.

Albums[edit]