In Kingdom Hearts II, "Arabian Dream" is used as the battle theme for Agrabah. During Sora's second visit, it is used as the field theme while chasing Jafar's shadow in the Sandswept Ruins. "Arabian Dream" can also be heard while playing the Chasm of Challenges mini-game.
In Kingdom Hearts and the HD remake, "Arabian Dream" is approximately two minutes and four seconds. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and twelve seconds. For Kingdom Hearts II, the piece is shortened to one minute and thirty-five seconds. The Kingdom Hearts II Final Mix HD remake version is two minutes and thirty-nine seconds long. Regardless of the game, the piece has a time signature of 4/4, and a tempo of 134 beats per minute.
For instrumentation, each version uses the same instruments, though for games not in the HD remakes, some voices are covered through electronic means- such as synthesizer. However, the synthesizer is still used in the HD remakes, despite having a fully orchestrated soundtrack. In general, the instrumentation includes: a strings section- violin, cello, and stringed bass, flute, oboe, trumpet, cymbals, tambourine, shaker, bongos, guitar, electric bass, hand clapping, and vocals. The latter only being used in Kingdom Hearts II and Kingdom Hearts HD 2.5 ReMIX. Additional instruments, unique and primarily used in traditional Middle Eastern music include the qanun and derbake.
Similar to "A Day in Agrabah," musical exoticism is used for the battle theme, evoking a Middle Eastern-type feel through the continued use of traditional Middle Eastern instruments, melodic keys, and rhythms. The use of syncopation and the sixteenth note triplet embellishment also return.
Unlike with the field theme, there is no difference in tone between the games; each piece closely resembles each other in nature. While some textures may differ slightly, such as Kingdom Hearts II adding the use of vocals, the overall nature and structure of the piece is the same throughout the series.
The slightly increased tempo, "livelier" rhythms, and increased use of percussion and brass instruments easily establish the battle nature of the piece.