Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts III
Kingdom Hearts Melody of Memory

Flood

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Flood

Flood KHBBS.png

Flood KHBBSFM.png

Flood KHIII.png

Japanese フラッド
Rōmaji Furaddo

Type Unversed
Games Kingdom Hearts Birth by Sleep
Kingdom Hearts III
Kingdom Hearts Melody of Memory
Flood

Kingdom Hearts Birth by Sleep
Just because these foes like to dart around as they strike doesn't mean you should get antsy yourself. Lock on and let your keyblade do the talking. Careful, though: your attacks won't hit if the Floods have seeped into the ground.
Kingdom Hearts III
The Unversed equivalent of a Shadow. Agile, but otherwise unimpressive.
Location HP EXP Strength Defense
Enchanted Dominion 15 1 7 3
Castle of Dreams 16 1 8 3
Dwarf Woodlands 16 2 11 4
Mysterious Tower 16 2 11 4
Radiant Garden 18 2 14 6
Disney Town 20 3 16 9
Olympus Coliseum 20 3 16 9
Neverland 27 5 23 14
Keyblade Graveyard 31 10 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

HP prize (small) x1, D-Link prize (small) x2
Shop LV 1-6
Soothing Crystal (4%)
Shop LV 7-8
Soothing Crystal (3.96%), Secret Gem (0.04%)

World(s)
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Mysterious Tower, Radiant Garden, Disney Town, Olympus Coliseum, Neverland, Keyblade Graveyard
Location HP EXP Strength Defense
Dwarf Woodlands 15 1 7 3
Castle of Dreams 16 1 8 3
Enchanted Dominion 16 2 11 4
Radiant Garden 18 2 14 6
Disney Town 20 3 16 9
Olympus Coliseum 20 3 16 9
Neverland 27 5 23 14
Mysterious Tower 23 3 19 12
Keyblade Graveyard 31 10 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

HP prize (small) x1, D-Link prize (small) x2
Shop LV 1-6
Soothing Crystal (4%)
Shop LV 7-8
Soothing Crystal (3.96%), Secret Gem (0.04%)

World(s)
Dwarf Woodlands, Castle of Dreams, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Neverland, Mysterious Tower, Keyblade Graveyard
Location HP EXP Strength Defense
Castle of Dreams 15 1 7 3
Dwarf Woodlands 16 1 8 3
Enchanted Dominion 16 2 11 4
Radiant Garden 18 2 14 6
Disney Town 20 3 16 9
Olympus Coliseum 23 3 19 12
Deep Space 23 3 19 12
Neverland 27 5 23 14
Mysterious Tower 20 3 16 9
Keyblade Graveyard 31 10 26 15
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0

Rewards

HP prize (small) x1, D-Link prize (small) x2
Shop LV 1-6
Soothing Crystal (4%)
Shop LV 7-8
Soothing Crystal (3.96%), Secret Gem (0.04%)

World(s)
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mysterious Tower, Keyblade Graveyard
Match HP EXP Strength Defense
Day of Reckoning

Round 1: Flood x7

25 5 13 4
Risky Riches

Round 1: Flood x3

25 5 13 4
Weaver Fever

Round 1: Flood x3

30 8 19 7
Sinister Sentinel

Round 1: Flood x5
Round 2: Flood x11

38 10 21 10
Dead Ringer

Round 1: Flood x6
Round 2: Flood x10
Round 3: Flood x6

30 8 19 7
Combined Threat

Round 3: Flood x11

43 14 24 13
Keepers of the Arena

Round 1: Flood x6

65 32 36 19
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Zero Gravity Magnet Warp
x1.0 x1.0 x1.0
Rewards
Munny (small) x1
Location HP Strength Defense EXP
Monstropolis 68 38 19 62
Monstropolis
(6 worlds cleared)
76 42 21 82
Monstropolis
(The Final World cleared)
91 50 25 131
Keyblade Graveyard 33 55 28 36
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.5 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×0.8 ×1.0 ×1.0
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
0 ×1.1

Rewards
HP prize (1) ×2, Munny (1) ×2
Sinister Shard (12%), Wellspring Shard (4%)[1]
World(s)
Monstropolis, Keyblade Graveyard

The Flood is an Unversed that is found in Kingdom Hearts Birth by Sleep and Kingdom Hearts III. It is the most common form of Unversed.

Story[edit]

Kingdom Hearts Birth by Sleep[edit]

Floods tend to be the first Unversed to appear whenever, Terra, Aqua and Ventus visit a world.

In Enchanted Dominion, a group of Floods attack Terra as soon as he arrives. He slays all but one, which he chases to a bridge leading to King Stephan's castle.

In Castle of Dreams, Floods are attracted Cinderella's despair after her ballgown was ruined by her wicked step-family. Terra later spots some on the balcony above the ballroom.

In Dwarf Woodlands, Floods appear and scare Snow White into the forest, leaving Terra to dispatch them.

In Radiant Garden, a swarm attack Terra upon his arrival, confirming that Vanitas is there. Some later chase a young Kairi, prompting Mickey and Aqua to team up to get rid of them.

Aqua finds them upon her arrival in Deep Space.

At the Keyblade Graveyard, Floods are among the many Unversed summoned by Vanitas. He uses three of them to bind Ventus, which forces him to merge back together, creating Ventus-Vanitas.

Kingdom Hearts III[edit]

Floods appear in the lobby of Monsters, Inc. along with Spiked Turtletoads, much to Sora, Donald, and Goofy's confusion, as they are not familiar with the Unversed. Goofy later remembers that Yen Sid had warned him about them, and that it had been a very long time since they appeared. Floods are seen entering doors to scare children and collect the energy from their terror.

Design[edit]

The Flood is a sleek, humanoid creature with blue skin. Its arms and legs end in points and have no distinct digits. It has a triangular head with two long, jagged, lightning bolt-shaped antennae reminiscent of the Unversed symbol. Its red eyes are set in an angry expression, and it moves in a jerking, twitchy motion. While most Floods are roughly the size of a Shadow Heartless, some in the Keyblade Graveyard are shown to be quite large. It is the only generic Unversed that does not have an Unversed emblem on its body.

Like all Unversed, the Flood is created from a negative emotion.

In Kingdom Hearts Birth by Sleep Final Mix, the Flood receives a palette swap which gives it a purple body and fuchsia antennae.

Interestingly, the Flood's behavior mimics that of a Shadow, the basic form of Heartless[?], and a Dusk, the basic form of Nobodies. Like Shadows, the Flood is able to sink flat into the ground and become temporarily invincible. Like Dusks, a Flood's body stretches and contorts when it spawns.

A "flood" is an overflow of an expanse of water that submerges land. This could refer to the danger Floods pose in great numbers and their blue coloration, as well as "overflowing emotion".

Strategy[edit]

Kingdom Hearts Birth by Sleep[edit]

The Flood has a similar fighting style to a Shadow Heartless. It sinks into the ground to avoid damage and attacks enemies with its claws. The player can easily defend against a Flood's attack by watching for it to wave its arms just beforehand.

Although very weak, Floods can be quite a menace when they appear in large groups. While they often appear alongside larger Unversed, it only takes a few hits from the Keyblade to destroy them. It is also possible to use magic in order to defeat this enemy. If a Flood sinks into the ground, simply wait for it to surface before attacking.

Kingdom Hearts III[edit]

Floods act much the same as in Kingdom Hearts Birth by Sleep, and pose little threat individually. Like their Shadow counterparts, Floods can be forced to emerge while sunk into the ground by hitting them with Water attacks or magic. They are also weak to Blizzard attacks. Watch for when the Flood prowls around or temporarily retreats, as this signals when it will attack.

Floods encountered in the Keyblade Graveyard are unable to sink into the ground.

Technique Element Status Power Block? Repel LV
Rip (切り裂き
Kirisaki
?)
Physical 1.0 2
Scratches with its right hand.
Lunge (突き
Tsuki
?)
Physical 1.0 2
Lunges with its left hand.
Dive Lunge (ダイブ突き
Daibu Tsuki
?)
Physical 1.0 2
Leaps lightly, then swoops and lunges with its right hand.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Notes and references[edit]

  1. ^ Does not drop in the Keyblade Graveyard