Kingdom Hearts Re:Chain of Memories
The subject of this article exists in or is relevant to the real world

Kingdom Hearts Re:Chain of Memories

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Re:Chain of Memories)
Jump to navigationJump to search
Oh no! The water! I'm in big trouble if I don't fetch it!
Fantasia Mickey B 6★ KHUX.png
This article requires cleanup or improvement.

Please help out by editing this page. Please see the Manual of Style and editing help before getting started.

Issues: See Kingdom Hearts Final Mix#Changes

Kingdom Hearts Re:Chain of Memories
Kingdom Hearts ReChain of Memories Logo KHRECOM.png
キングダム ハーツ Re:チェイン オブ メモリーズ
Kingudamu Hātsu Re: Chein obu Memorīzu
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) Japan March 29, 2007
United States/Canada December 2, 2008
Genre Action role-playing game
Game modes Single player
Ratings CERO:A
ESRB: E10+
Platform(s) PlayStation 2
"Memory is the key."
—Tagline

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts Chain of Memories, released on the PlayStation 2. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were modified for the North American release.

The game was remastered in HD and released as part of Kingdom Hearts HD 1.5 ReMIX for the PlayStation 3. This edition of the game further alters the previous connectivity bonuses by instead allowing additional content from watching the collection's scenes from Kingdom Hearts 358/2 Days. It was later released as part of Kingdom Hearts HD 1.5 + 2.5 ReMIX.

Development[edit]

An example of a scene redone in 3D.

Following the release of Kingdom Hearts II and the intention to produce a Final Mix version of the title, it was decided that the team behind Musashi: Samurai Legend would produce a remake of Kingdom Hearts Chain of Memories for the PlayStation 2. This new version of the game would be a ground-up remake using three-dimensional graphics, in the same style as the two previous Kingdom Hearts console releases. Because of this shift in graphical fidelity, the gameplay would mirror that of Kingdom Hearts and Kingdom Hearts II, with the camera now placed behind the player character rather than looking down from an isometric viewpoint. This also meant reconstructing every cutscene and environment using a mix of recycled assets and new ones produced for this title.

The overall structure of Kingdom Hearts Re:Chain of Memories is largely similar to the original game. Sora, or Riku must traverse Castle Oblivion by constructing rooms from gathered card's and striking an enemy transitions the environment to a battle arena, which are now more aesthetically varied than before. The battle system utilising cards is maintained, however the camera is similarly placed behind the character, and the overall feel more closely mirrors that of Kingdom Hearts and Kingdom Hearts II with the addition of Reaction Commands and Riku's newly added "Duel" system.

The game now has fully voice-acted full motion videos and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in Kingdom Hearts II, certain voice clips and sound effects within gameplay were recycled from pre-existing ones. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.

The overall plot remained the same as the original Kingdom Hearts Chain of Memories, and "Simple and Clean" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new Cards, Sleights, bosses, and a Theater Mode to re-watch the game's full-motion videos.

Quick Save option and Link Mode had been removed.

Changes[edit]

New features[edit]

Features[edit]

Gameplay[edit]

Sora fighting Heartless.
  • The Room of Rewards on each floor has a second set of treasures, plus some extra Bounties on some floors.
    • In the Japanese release, these are unlocked by having a cleared save file of Kingdom Hearts II Final Mix on the memory card.
    • In the North American release, these are unlocked upon clearing Reverse/Rebirth.
    • In Kingdom Hearts HD 1.5 ReMIX, these are unlocked upon watching the collection's scenes and viewing all Journal-based entries from Kingdom Hearts 358/2 Days.
  • The High Jump, Glide, and Superglide support abilities are available for Sora.
  • The Swing Speed stat for Sora's Attack Cards have been removed.
  • The effects of several Sleights were modified such as Cloud's Omnislash, several of Sora's Keyblade Sleights (Blitz, Sonic Blade, Ars Arcanum), and several Friend Card sleights (Spiral Wave, Hummingbird) to where Triangle prompts appear in order for them to be fully used, akin to Reaction Commands.
  • Many new props feature throughout the field, such as flowers in Wonderland which block doors and projectile-firing obstacles. They can inflict damage on the player character, inflict Confuse on them, cast Stop on enemies, or stun them depending on the prop.
    • Props are no longer reset when re-entering the same room. The room needs to be recreated consequently.
    • Due to this new feature, the first battle in Sora's Story will now take place before he uses his first Map Card as a result of the tutorial.
  • Zantetsuken and Sonic Blade are now available to learn at levels 22 and 27 respectively (the reverse was true previously). Ars Arcanum, Tornado, Holy, Ragnarok, and Mega Flare are now available to learn at 5 levels higher than before at levels 37, 42, 47, 52, and 57, respectively, due to the new sleight Lethal Frame being learned at level 32.
  • Riku's battle mechanics now include the Duel system and its Sleights, and now have the Holy Burst and Inverse Burst Friend Sleights.
  • Due to the removal of Link Mode, the effect of the Darkball has been modified. In addition, as it is now designed to work with Riku's Duel system, it is no longer available in Sora's Story, and has been added to Riku's deck as a secondary regular Enemy Card for the Atlantica floor other than Sea Neon.
  • Riku can use The King card in Destiny Islands and Twilight Town after the battle against Lexaeus.
  • Riku cannot level up his DP before he acquires Dark Mode from Ansem (unless he has obtained all HP bonuses).
  • The Hidden Chamber which is accessed with the Key to Rewards card has been renamed as the Room of Rewards. In addition when viewed on the map, it is now counted as a special room instead of a regular room.
    • A Room of Rewards has been added for the Castle Oblivion floor, unlike the original, which was the only floor that did not have a Hidden Chamber.
  • The special rooms when viewed on the map now glow white to identify which one to open, making it easier to know which one to go to in worlds that use multiple Keycards. Also, when Sora has a Key to Rewards card in his possession, the Room of Rewards location is revealed by a blue glow.
  • The attack and magic cards played by Axel, Larxene, Vexen, Marluxia, Lexaeus, Zexion, Captain Hook, Hades, Cloud, Ansem, and the Riku Replica depict different facial expressions, depending on their type.
  • During his final battles with both Sora and Riku, the Riku Replica's left hand is immersed in an orb of darkness.
  • When transforming into Dark Mode, Riku now says "Darkness!" instead of simply screaming.
    • When Riku transforms, his HP gauge sprite changes with a visual effect similar to that of Drive Forms and Summons from Kingdom Hearts II.
  • Visual changes related to HP:
    • The HP bar the enemies use has been altered to resemble the one from Kingdom Hearts II.
    • The player's HP bar no longer displays a second blue HP bar once they have more than 280 max HP, instead their HP is displayed the same as most other games.
  • There have been changes in the musics.
    • The piece "The 13th Floor", played outside of Worlds, is melodically different. Instead of handbells playing an ascending interval, chimes now play a descending interval.
    • The piece "Go for It!" plays when Sora battles against Cloud, instead of "Face It", and the piece "Face It!" plays when Riku battles against Ursula, instead of "The Fight for my Friends".
  • Level Ups now restore HP only if the HP Bonus is selected, instead of any bonus.
  • Changes related to Prizes:
    • All dropped prizes are automatically collected when any battle ends.
    • The cards acquired from a boss battle only appear after the other prizes had been collected, as they now appear automatically to be grabbed.
    • Experience prizes no longer vary in size, and are only differenciated by their blue, red, or grey appearances.
    • Prizes no longer keep bouncing all over the area, and stay still after bouncing a few times before becoming collectable afterwards.

Battle[edit]

  • While battling the Parasite Cage, the stomach acid will not inflict damage if Sora is reloading his deck.
  • Several bosses that use sleights have new and/or removed sleights.
  • Enemies have different stats compared to the original game.
  • The final Marluxia battle has been split into two sub-battles. The first is generally the same as the original final battle, albeit on a standard circular arena instead of in a sub-space-esque field, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
  • Lexaeus can enter a temporary state of invulnerability and increased strength via his Charge technique.
  • Ansem's first battle has been converted into a tutorial of Riku's new abilities (Rapid Break and Duel Sleights).
  • Riku now confronts Zexion in a boss battle. During this battle, Zexion can steal Riku's cards, and Riku remains within Dark Mode for the duration of the fight.
  • Bosses with vulnerability to stun remain stunned for much longer.
  • If any regular hit from an Attack Card within a card stack gets blocked, the entire card stack is cancelled, wasting the subsequent cards of the stack.
  • The player's deck now displays four cards instead of three, making the currently selected card, the second, and third cards visible to the player for sleights.
  • Riku's decks in each world have been altered.

Storyline[edit]

  • Flashbacks from the first Kingdom Hearts are included in cutscenes.
  • The scene from Kingdom Hearts Final Mix that involves Sora fighting Xemnas as the Unknown is put into the opening cutscene.
  • Axel finishes off Vexen by immolating him with a snap of his fingers.
  • Goofy throws his shield at Larxene to temporarily distract her when she attacks Sora.
  • When Sora was attacked by Larxene, Donald uses Curaga to heal him.
  • On Floor 12, the Riku Replica is standing up and a Reaction Command triggers a cutscene and boss battle.
  • During the climax of Sora's story, when Axel attempts to execute Marluxia for his betrayal, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also does not leave the room when the battle starts.
  • Riku is defeated and about to be destroyed by Lexaeus, using his final strength, only to be possessed by Ansem, Seeker of Darkness and defeat him.
  • When Zexion's disguise as Sora is revealed, he directly battles Riku but is defeated and, fearful for his life, teleports away.
  • After the Riku Replica's final defeat against Riku, he is swallowed by darkness.
  • An extended scene of Roxas is shown along with Hayner, Pence, and Olette at the ending of the game.
  • In the post-credit scene of Sora's Story, a scene of the Organization's unseen members is shown.
  • Axel's catchphrase, spoken when he first introduces himself to Sora, is localized as "Got it memorized?", as in Kingdom Hearts II, as opposed to "Commit it to memory."
  • Axel no longer says, "...give me a hell of a show!", as he did in Kingdom Hearts Chain of Memories. Instead, he says, "Try and make it enjoyable, Sora."
  • In Larxene's first encounter with Sora, her "through" is misspelled as "though". This line is later fixed in the remake.
  • DIZ on BF2 Exit Hall, giving Mickey and Riku their Organization cloaks and explaining its purpose.

Changes in worlds[edit]

External links[edit]