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Go for It!

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Kingdom Hearts
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimormura
Length 2:05
Kingdom Hearts Chain of Memories
Go for It!
this is just for testing purpose
This file doesn't exist. Perhaps you could help us by uploading it.
File:Go for It! KHCOM.ogg
Artist Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Re:Chain of Memories
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:16
Kingdom Hearts 358/2 Days
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Birth by Sleep
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Re:coded
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimmomura
Kingdom Hearts HD 1.5 ReMIX
Go for It!
this is just for testing purpose
Artist Yoko Shimomura
Composer Yoko Shimomura
Length 2:06
Kingdom Hearts III
Go for It! -Into the Clouds-
this is just for testing purpose
Artist Natsumi Kameoka
Composer Yoko Shimomura

"Go for It!" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. For Kingdom Hearts III, the track is renamed as "Go for It! -Into the Clouds-".

Appearances[edit]

"Go for It!" is the battle theme of Olympus Coliseum in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, Kingdom Hearts Union χ, and Kingdom Hearts Dark Road.

Kingdom Hearts Birth by Sleep[edit]

During Terra and Ventus's stories, "Go for It!" is used as the primary battle theme in Olympus Coliseum, and is also used during The Games. For Aqua, the piece appears only during the Break the urns mini-game.

Cutscenes[edit]

  • Ventus's Story: "Hero Hopefuls," "Who to Train?," "Phil Checks on Herc," "An Important Match"

Kingdom Hearts[edit]

"Go for It!" is used during any coliseum cup and preliminary rounds.

Kingdom Hearts Chain of Memories[edit]

"Go for It!" appears during Sora's Story only. It is used as the primary battle theme for Olympus Coliseum, and during the fight against Cloud.

Kingdom Hearts 358/2 Days[edit]

"Go for It!" is used as the primary battle theme for Olympus Coliseum.

Kingdom Hearts Re:coded[edit]

In Kingdom Hearts Re:coded, "Go for It!" is used as the battle theme for Olympus Coliseum.

Cutscenes[edit]

  • Olympus Coliseum: "Cloud Again," "Can't Take a Hint"

Events[edit]

  • Olympus Coliseum: Cloud

Kingdom Hearts Union χ[edit]

"Go for It!" is used as the battle theme for Olympus Coliseum.

Kingdom Hearts HD 1.5 ReMIX[edit]

Kingdom Hearts 358/2 Days[edit]

  • Cutscenes: "Day 323 - Fleeting"

Kingdom Hearts III[edit]

Composition[edit]

"Go for It!" is approximately two minutes and five seconds in Kingdom Hearts. In Kingdom Hearts Re:Chain of Memories, the piece is two minutes and sixteen seconds long. In Kingdom Hearts HD 1.5 ReMIX, the piece is two minutes and six seconds long. Regardless of the game, the piece has a time signature of 4/4 time. With the exception of Kingdom Hearts III, which has a tempo of 143 beats per minute, all games play the piece at a tempo of 144 beats per minute.

For instrumentation, each version uses the same instruments, including some of the MIDI instrument sound fonts. The typical instrumentation includes: a complete strings section- violin, viola, cello, and stringed bass, flute, clarinet, trumpet, French horn, trombone, tuba, crash cymbals, triangle, xylophone, snare drum, bass drum, and chimes.

Overall, the piece establishes a heroic tone due to the use of fanfare rhythms and articulations. While the introduction fanfare in Kingdom Hearts III is slightly different from the other versions in the series, the dynamic and grand atmosphere is still evident. Unique to this style of playing is the use of multiple tonguing, in this case double tonguing, the brass instruments- namely, trumpets. This eight and two sixteenth-note rhythmic figure creates a sense of drive and forward motion, a nod to the encouragement and excitement of the coliseum. The snare drum establishes a consistent, rhythmic foundation that helps connect and maintain the accompanying parts. The strings section is primarily used as the chordal background, favoring the longer note durations over the main melody's livelier and shorter note values. In the bass line, and also heard in the opening introduction measures, the rhythm follows an accented emphasis on the "up" beats- traditionally counted as the "and" of whichever "down"/numeric beat that precedes it.

Albums[edit]