Kingdom Hearts 3D: Dream Drop Distance
In the first visit to Traverse Town, Sora and Rhyme meet Neku at the top of a garden plaza in the Fifth District. Neku apologizes to Sora for handing him over to the hooded figure. Sora accepts his apology and then asks if Rhyme is his partner, to which Neku says she is not. Rhyme then disappears just as the hooded figure appears. Neku tries to attack him, but is smacked aside. The hooded figure summons the Hockomonkey before vanishing. Sora fights and defeats it.
In Riku's incarnation of the town, he and Shiki encounter Young Xehanort in the Fifth District, who taunts Riku. Beat appears and tells Riku that Xehanort posed as a Reaper and promised to return Shiki to her world if she delivered Riku to him. Xehanort takes off his hood and summons the Hockomonkey in its mage form before vanishing. Riku fights the Dream Eater and defeats it.
Hockomonkey's appearance is based on a mandrill. Across both Brute and Mage versions, its head resembles that of a mandrill, having violet fur with five spikes protruding from its sides and a cyan beard. Its eyes are black with red pupils and surrounded by green fur, its nose is blue, and its mouth is vibrant pink with twin plaque-stained fangs. Its torso consists of a blue and pink box with green edges, the Nightmare insignia emblazoned at the top, and cyan markings. At the center of each face of the box is a red and green flower pattern.
The Brute version fought by Sora has twin, dark blue arms beginning with fuscia and periwinkle sleeves. The arms themselves are spiky, equipped with yellow gauntlets ending in rounded knuckles, and are tipped with four-fingered hands with yellow claws. Its legs are also dark blue with a yellow tail, twin yellow and blue bands, and five-clawed toes.
The Mage version fought by Riku has lengthy sleeves that are bright shades of teal and blue on the outside and red on the inside with yellow markings. Its hands in this form are four-fingered and teal, and have yellow bands.
The Hockomonkey's attacks depend on whether it is using its normal or boxing arms. Occasionally, Hockomonkey will withdraw its arms and summon floating versions of its boxing gloves that will home in on Sora.
The safest way to attack Hockomonkey is with Flowmotion attacks. When prompted, Sora can also use Slingshot to toss Hockomonkey and leave it stunned momentarily. When its HP is reduced enough, the Hockomonkey will destroy the glass ceiling and drag Sora with it into the Garden, although it is possible to defeat it before this happens, though it tends to do this earlier in the fight on Critical Mode.
The Hockomonkey remains in midair for the entirety of its battle with Riku. It mainly attacks by tossing three fireballs at Riku. Midair and flowmotion attacks are the best way to attack the Hockomonkey. After taking enough damage, the Hockomonkey disperses into four disembodied hands which must be destroyed to force it to reform. Once it reforms, it will be stunned and vulnerable; Riku will sometimes be prompted to use Slingshot to toss the Hockomonkey. As its HP dwindles, Hockomonkey begins using a new attack where it summons boxing gloves to attack Riku from below.
For the Secret Portal rematch, Riku should equip Second Chance, Leaf Bracer, and homing commands like Balloonra or Balloonga. When it replaces itself with its four hands, attack them with the Balloon commands and the Kick Dive and Sliding Dive Flowmotion attacks. When the Hockomonkey's hands begin appearing out of the ground, Riku should endeavor to keep in the air using Flowmotion.
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