Ifrit

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Kingdom Hearts 358/2 Days
Ifrit
Ifrit
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Katakana イフリート
Rōmaji Ifurīto
Stats
Strength Defense
Base Unit Ultima Base Unit
+57 +1 +43 +6 +2
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +3 +1 +5 +1
Abilities
1: Offensive Block
2: Defender
3: Chain Power
Obtained
Nimble Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Ifrit+
Ifrit
"An upgraded Ifrit.
Enables your attacks to reach a wide area and deal immense damage."
Katakana イフリート+
Rōmaji Ifurīto+
Stats
Strength Defense
Base Unit Ultima Base Unit
+73 +1 +27 +6 +2
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +3 +1 +4 +1
Abilities
1: Offensive Block
2: Defender
3: Chain Time
Obtained
Nimble Gear+ ④ (Axel)

Ifrit is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ifrit+.

Design[edit]

An Ifrit Chakram is almost entirely silver, and its main wheel is fairly small. The inner edge of the main wheel is red. This type of Chakram sports three enormous, red spikes with silver edges shaped like the spikes on the Nobody sigil around the edges, and three much shorter, silver spikes in between each large one. The handle is three-pronged, unlike most of Axel's other Chakrams, which usually have a four-pronged handle.

It is named after Ifrit, a recurring fire-based summon, a boss, a server, and an airship in the Final Fantasy series.

Gameplay[edit]

The ground combo starts out with a short ranged swing with both Chakrams, followed by a spinning motion accompanied with an upper-swipe. It ends with another spinning motion, Chakrams telepathically twirling around the caster.

The aerial combo starts out with a simple swipe to the right, followed by another simple swipe to the left. The combo ends with a swinging motion, chakram fully twirling around the caster.