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An Adventure in Atlantica

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Kingdom Hearts
An Adventure in Atlantica
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:03
Kingdom Hearts Chain of Memories
An Adventure in Atlantica
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts Re:Chain of Memories
An Adventure in Atlantica
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:10
Kingdom Hearts Mobile
An Adventure in Atlantica
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Kingdom Hearts HD 1.5 ReMIX
An Adventure in Atlantica
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:03
Kingdom Hearts III
An Adventure in Atlantica -Link Version-
Theme Notes.png
Arranger Yuko Komiyama
Composer Yoko Shimomura
Length 2:18

"An Adventure in Atlantica" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the battle theme of Atlantica. A new arrangement introduced in Kingdom Hearts III is named "An Adventure in Atlantica -Link Version-".

Appearances[edit]

"An Adventure in Atlantica" is the battle theme of Atlantica in Kingdom Hearts and Kingdom Hearts Chain of Memories.

Kingdom Hearts[edit]

  • Atlantica: "Learning to Swim"

Kingdom Hearts III[edit]

Link Summons

Composition[edit]

"An Adventure in Atlantica" is approximately two minutes and three seconds long in Kingdom Hearts and the HD remake. In Kingdom Hearts Re:Chain of Memories, the piece is approximately two minutes and ten seconds long. In Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts HD 1.5 ReMIX, the piece has a tempo of 132 beats per minute. In Kingdom Hearts III, the tempo is slightly increased to 134 beats per minute. Regardless of the game, the piece has a time signature of 4/4.

For instrumentation, the version played in Kingdom Hearts, Kingdom Hearts Re:Chain of Memories, and Kingdom Hearts HD 1.5 ReMIX uses: trumpet, trombone, marimba, xylophone, glockenspiel, synthesizer, electric bass, several different sized steel drums, timbales, and bongos. However, for Kingdom Hearts III, the instrumentation includes those previously mentioned, but introduces the following new instruments: French horns, crash cymbals, a different patch for the synthesizers, and a whistle.

Although each version has a moderately fast tempo, the sixteenth note passages in the keyboard and percussion parts, and the syncopated rhythms from the melody (first found in the brass instruments) are what truly gives the piece its exciting and "adventure" tone. Each version has a similar introductory passage except Kingdom Hearts III. In that version, the piece begins with the typical percussion and auxiliary instruments, but is quickly joined by a whistle. The whistle commands vary in part, but signal for additional instruments- such as the trumpets and crash cymbals to join. Additionally, the Kingdom Hearts III arrangement has primarily different synthesizers playing the sixteenth note runs. This differs from previous versions, where these runs were dominant in the mallet percussion parts. Another variation difference is found in the Kingdom Hearts Re:Chain of Memories version: the rhythm section- especially electric bass- and brass sections are more prominent and dynamically louder than the underlying sixteenth note runs from the other percussion/auxiliary instruments.

Other appearances[edit]

Kingdom Hearts Mobile[edit]

"An Adventure in Atlantica" is the theme of Atlantica in Kingdom Hearts Card Struggle -Spider Solitaire-.

Albums[edit]