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Fire (element): Difference between revisions

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==''Kingdom Hearts 358/2 Days''==
In ''Kingdom Hearts 358/2 Days'', the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the {{c|Ignite|status}} status effect, which party members can resist.
===Attacks and abilities===
====Party members====
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
!style="width:15%"|Attack
!style="width:15%"|Type
!style="width:70%"|Description
|-
|[[Fire]]
|Magic
|Magic that shoots a homing ball of flame. Ignite an enemy to sap more HP.
|-
|[[Fira]]
|Magic
|Magic that shoots a ball of flame straight ahead. Ignite an enemy to sap more HP.
|-
|[[Firaga]]
|Magic
|Magic that shoots a fireball which explodes on impact. Ignite an enemy to sap more HP.
|}
{|class="mw-collapsible mw-collapsed" style="width:80%"
|style="border:1px solid"|<h4>Enemies</h4>
|-
|
{|border="1" cellpadding="2" cellspacing="0" style="width:100%"
|-style="{{style|khd|a}}"
!style="width:15%"|Enemy
!style="width:25%"|Attack
!style="width:10%"|Ignite Chance
!style="width:50%"|Description
|-
|[[Scarlet Tango]]
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|70%
|Fires a fireball that bounces along the ground towards the target.
|-
|[[Fire Plant]]
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|30%
|Fires a fireball which bounces along the ground towards the target.
|-
|rowspan="2"|[[Minute Bomb]]
|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}
|50%
|Sets a timer that counts down to 3, then explodes, damaging anything around itself.
|-
|{{nihongo|'''Explosion'''|読爆|<br>Satorubaku}}
|50%
|Explodes without counting down to 3. Triggered by fire attacks.
|-
|rowspan="2"|[[Detonator]]
|{{nihongo|'''Self-Destruct'''|自爆|<br>Jibaku}}
|100%
|Sets a timer that counts down to 3, then explodes, damaging anything around itself.
|-
|{{nihongo|'''Explosion'''|読爆|<br>Satorubaku}}
|100%
|Explodes without counting down to 3. Triggered by fire attacks.
|-
|[[Flare Note]]
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi No Dan}}
|40%
|Fires a fireball which bounces along the ground towards the target.
|-
|rowspan="2"|[[Li'l Cannon]]
|{{nihongo|'''Falling Bombardment'''|落下砲撃|<br>Rakka Hōgeki}}
|50%
|Creates a tracking target that drops a fireball after several seconds.
|-
|{{nihongo|'''Forward Bombardment'''|前方砲撃|<br>Zenpō Hōgeki}}
|50%
|Aims forward and fires a fireball straight forward.
|-
|rowspan="2"|[[Jumbo Cannon]]
|{{nihongo|'''Falling Bombardment'''|落下砲撃|<br>Rakka Hōgeki}}
|100%
|Creates a tracking target that drops a fireball after several seconds.
|-
|{{nihongo|'''Forward Bombardment'''|前方砲撃|<br>Zenpō Hōgeki}}
|100%
|Aims forward and fires a fireball straight forward.
|-
|[[Scorching Sphere]]
|{{nihongo|'''Thorn Spin'''|トゲ回転<br>Toge Kaiten}}
|10%
|Spins around with its defenses up.
|-
|rowspan="3"|[[Heat Saber]]
|{{nihongo|'''Stored Slash'''|タメ斬り|<br>Tame Kiri}}
|100%
|Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
|-
|{{nihongo|'''Jump Attack'''|ジャンプ攻撃|<br>Janpu Kōgeki}}
|100%
|Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
|-
|{{nihongo|'''Fire'''|ファイア|<br>Faia}}
|100%
|Shoots a fireball that travels in a sharp curve towards the target.
|-
|[[Tailbunker]]
|{{nihongo|'''Flame Bullet Breath'''|炎弾ブレス|<br>Honō-dan Buresu}}
|20%<ref>15% when used on the ground.</ref>
|Shoots out four fireballs (three while on the ground) at the target.
|-
|[[Dustflier]]
|{{nihongo|'''Meteor Breath'''|メテオブレス|<br>Meteo Buresu}}
|80%
|Shoots out eight fireballs around itself.
|-
|{{ns|Game|Lock, Shock, and Barrel}}
|{{nihongo|'''Pumpkin Bomb'''|カボチャ爆弾|<br>Kabocha Bakudan}}
|3%
|Lock throws a pumpkin-shaped bomb.
|-
|rowspan="2"|[[Infernal Engine]]
|{{nihongo|'''Giant Rolling Bombs'''|巨大爆弾転がし|<br>Kyodai Bakudan Korogashi}}
|2%
|Rolls a total of 9 large bombs across a wide area.
|-
|{{nihongo|'''Cannon'''|大砲|<br>Taihō}}
|10%
|Pulls out a large cannon and shoots fireballs in front of itself. Blocking the fireballs causes them to reflect back at the Infernal Engine, causing one of the Archers to be destroyed.
|-
|rowspan="3"|[[Crimson Prankster]]
|{{nihongo|'''Fire Spin Attack'''|炎の回転攻撃|<br>Honō no Kaiten Kōgeki}}
|10%
|Lights its body on fire and begins spinning around, causing damage on contact.
|-
|{{nihongo|'''Flamethrower'''|火炎放射|<br>Kaen Hōsha}}
|25%
|Lights its clubs on fire, then breathes fire downwards while shaking its head from side to side.
|-
|{{nihongo|'''Bouncing Fire Bullet'''|はねまわる火の弾|<br>Hane Mawaru Hi no Dan}}
|5%
|Shoots fireballs that hurtle across the ground. The fireball will leave a small fire that remains at the point where it bounced.
|}
|}
===Weakness and Resistance===
====Party members====
Unlike in other games, Fire Resistance does not recude the damage from Fire-type attacks, but lowers the chance of being {{c|Ignite|status}}d. Axel has an innate resistance to Fire, while some Ring Panels provide Fire Resistance when equipped.
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
!rowspan="2 style="width:10%"|Character
!colspan="10%" style="width:90%"|Fire Resistance
|-style="{{style|khd|b}}"
!LV 1-9
!LV 10-19
!LV 20-29
!LV 30-39
!LV 40-49
!LV 50-59
!LV 60-69
!LV 70-79
!LV 80-89
!LV 90+
|-
|[[Axel]]
|10%
|20%
|30%
|40%
|50%
|60%
|70%
|80%
|90%
|100%
|}
{|border="1" cellpadding="2" cellspacing="0" style="width:80%"
|-style="{{style|khd|a}}"
!style="width:15%"|Equipment
!style="width:15%"|Fire Resistance
!style="width:70%"|Description
|-
|[[Fire Charm]]
| +30%
|
|-
|[[Full Circle]]
|20%
|
|-
|[[Might Crown]]
|10%
|
|-
|[[Master's Cirlce]]
|100%
|
|-
|[[Tears of Flame]]
| +100%
|
|}
<!--
==Attacks and abilities==
==Attacks and abilities==
Throughout the ''Kingdom Hearts'' series, party members and enemies alike use attacks and abilities that inflict Fire damage. Most prominently is the series of [[Fire]] magic, which has appeared in every game as an offensive spell available to playable characters and some party members. Party members also can occasionally use other Fire-element abilities, either fully original moves or variations on Fire magic. In a number of games, other Fire-element attacks are also available to the player, such as [[Fire Raid]], [[Mega Flare]], and [[Firaga Burst]]. Some [[summon]]s also use Fire-element attacks, particularly [[Mushu]].
Throughout the ''Kingdom Hearts'' series, party members and enemies alike use attacks and abilities that inflict Fire damage. Most prominently is the series of [[Fire]] magic, which has appeared in every game as an offensive spell available to playable characters and some party members. Party members also can occasionally use other Fire-element abilities, either fully original moves or variations on Fire magic. In a number of games, other Fire-element attacks are also available to the player, such as [[Fire Raid]], [[Mega Flare]], and [[Firaga Burst]]. Some [[summon]]s also use Fire-element attacks, particularly [[Mushu]].
Line 2,718: Line 2,919:


The accessories and armor that protect specifically against Fire damage and Igniting are named after the Fire series of magic, the Fire-element summon {{ff|Ifrit}}, or other fire-related terms.
The accessories and armor that protect specifically against Fire damage and Igniting are named after the Fire series of magic, the Fire-element summon {{ff|Ifrit}}, or other fire-related terms.
-->


==Origin==
==Origin==

Revision as of 13:30, 16 July 2022

I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
Xemnas A 6★ KHUX.png
This article is under construction.

You are free to help improve it. Please consult the Manual of Style before doing so.

This article is about the element.
You may be looking for the spell or the chips.

Fire (ファイア/炎 Faia/Honō?) is a recurring element that appear in the Kingdom Hearts series. It embodies the power of flame, and is generally opposed to Blizzard. The Fire element is usually associated with the Ignite and Burn status effects.

Kingdom Hearts

Attacks and abilities

Party members

Attack Type Description
Blazing Fury Combat Ability Blast enemies with scorching fire. [Special attack. Cost: Little MP.]
Fire Magic Unleashes a small burst of flame.
Consumes a small amount of MP.
Fira Magic Unleashes a potent burst of flame.
Consumes a small amount of MP.
Firaga Magic Unleashes an incredible burst of flame.
Consumes a small amount of MP.
Showtime Summon Ability (Fire only)
Fire Breath Summon Ability

Enemies

Enemy Attack Description
Red Nocturne Fire (ファイア
Faia
?)
Fira (ファイラ
Faira
?)
Fat Bandit Flame Bullet (火炎弾
Kaen-dan
?)
Flamethrower (火炎放射
Kaen Hōsha
?)
Barrel Spider Explosion (爆発
Bakuhatsu
?)
Gargoyle Fira (ファイラ
Faira
?)
Battleship Napalm Bullet (ナパーム弾
Napāmu-dan
?)
The Battleship flies very high and drops bombs while moving in a straight line.
Fire Bullet (ファイア弾
Faia-dan
?)
The Battleship fires orange rockets from its cannons.
Defender Fira (ファイラ
Faira
?)
Wizard Speed Fira (スピードファイラ
Supīdo Faira
?)
Leon Firaga (ファイガ
Faiga
?, lit. "Figa")
Shoots forward flames gathered at his fingertips.
Trickmaster Club Swing (棍棒振りまわし
Konbō Furimawashi
?)
[1]
Club Attack (棍棒攻撃
Konbō Kōgeki
?)
[1]
Fire (ファイア
Faia
?)
Fira (ファイラ
Faira
?)
Cerberus Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Cerberus fires big fireballs from its mouths.
Hades Flamethrower (火炎放射
Kaen Hōsha
?)
Hades walks forward while emitting flames from both hands.
Full-length Flame (全身炎
Zenshin Honō
?)
Hades turns while emitting flames from both hands.
Flame Claw (炎のツメ
Honō no Tsume
?)
Hades swings his burning hands down.
Fira Shot (ファイラショット
Faira Shotto
?)
Hades causes a small explosion in the air.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws a fireball.
Cave of Wonders Guardian Hot Sand (熱砂
Nessa
?)
Jafar Fira Rod Vertical Swing (ファイラロッド縦振り
Faira Roddo Tate Furi
?)
Jafar swings down his staff while it's on fire.
Fira Rod Horizontal Swing (ファイラロッド横振り
Faia Roddo Yoko Furi
?)
Jafar swings his staff sideways while it's on fire.
Jafar (Genie) Lava Throw (溶岩投げ
Yōgan Nage
?)
Left Hook (左フック
Hidari Fukku
?)
[KH I FM]
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH I FM]
Ursula (First battle) Explosion Magic (Pot) (爆発魔法(壺)
Bakuhatsu Mahō (Tsubo)
?)
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH I FM]
Oogie's Manor Lantern Attack (ランタンアタック
Rantan Atakku
?)
Swing the lantern sideways to hit a target.
Fira (ファイラ
Faira
?)
Shoot flames from the lanterns that chase targets.
Captain Hook Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Hook throws an exploding present.
Maleficent (Dragon) Fira Ball (ファイラボール
Faira Bōru
?)
Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
Chernabog Firaga Breath LV1 (ファイガブレスLV1
Faiga Buresu LV1
?, lit. "Figa Breath LV1")
Firaga Breath LV2 (ファイガブレスLV2
Faiga Buresu LV2
?, lit. "Figa Breath LV2")
Body-wrapping Flame LV1 (全身を包む炎LV1
Zenshin o Tsutsume Honō LV1
?)
Body-wrapping Flame LV2 (全身を包む炎LV2
Zenshin o Tsutsume Honō LV2
?)
7-colored Flame (7色の炎
7-shoku no Honō
?)
World of Chaos Great Darkness (大いなる闇
Ōinaru Yami
?)
[2]
Draws the party in with a black hole, then detonates it.
Artillery Fire Homing (ファイアホーミング
Faia Hōmingu
?)
Fire Bomb (ファイアボム
Faia Bomu
?)
Chimera[KH I FM] Protruded Head (飛び出した頭
Tobidashita Atama
?)
Sephiroth Firaga Wall (ファイガウォール
Faiga Wōru
?, lit. "Figa Wall")
Summons three pillars of fire around himself.
Kurt Zisa Firaga Bomb (ファイガボム
Faiga Bomu
?, lit. "Figa Bomb")

Weakness and Resistance

Party members

Several accessories provide Fire Resistance when equipped.

Equipment Fire Resistance Description
Fire Ring +20% Reduces fire damage by 20% and slightly raises Defense. Equip more to boost effect.
Fira Ring +20% Reduces fire damage by 20% and raises Defense. Equip more to boost effect.
Firaga Ring +20% Reduces fire damage by 20% and significantly raises Defense. Equip more to boost effect.
Element Ring +20% Reduces fire, ice, and lightning damage by 20% and raises Defense. Equip more to boost effect.
Three Stars +20% Reduces fire, ice, and lightning damage by 20% and significantly raises Defense. Equip more to boost effect.
Ifrit's Horn +20% Reduces fire damage by 20% and raises max AP and Defense.
Inferno Band +20% Reduces fire and dark damage by 20%. Also raises Defense.
Holy Circlet +20% Reduces fire, ice, and lightning damage by 20%. Also raises max AP.
Ribbon +20% Reduces all elemental damage by 20%. Equip more to boost effect.
Firagun Band[KH I FM] +20% Reduces fire damage by 20%, and raises Strength and Defense. Equip more to boost effect.
Ifrit Belt[KH I FM] +40% Reduces fire damage by 40%, and raises Strength.

Enemies

Most bosses and Final Mix-exclusive Heartless have a x0.49 or higher resistance to fire. Certain enemies can absorb Fire attacks. Only the Ice Titan is weak to fire attacks.
Resistance
Enemy Resistance
Red Nocturne Absorbs
Green Requiem Absorbs
Wizard Absorbs
Behemoth x0
Destroyed Behemoth[KH I FM] x0
Arch Behemoth[KH I FM] x0
Angel Star x0.5
Black Fungus Deals 1 damage
Rare Truffle Deals 2 damage
Darkside x0.49
Leon x0.49
Guard Armor x0.49
Red Armor[KH I FM] x0.49
Opposite Armor x0.49
Queen of Hearts x0[3]
Trickmaster x0.49
Cloud x0.49
Cerberus x0.49
Yuffie x0.49
Hercules x0.001
Hades Absorbs
Rock Titan x0.49
Sabor x0.49
Clayton x0.49
Stealth Sneak x0.49
Sneak Army x0.49
Pot Centipede x0.49
Cave of Wonders Guardian x0.49
Jafar x0.49
Jafar (Genie) x0[4]
Parasite Cage x0.49
The Shark x0.49
Ursula (First battle) x0[4]
Ursula (Second battle) x0.49
Lock, Shock, and Barrel x0.49
Oogie Boogie x0.25
Oogie's Manor x0.49[5][6]
Shadow Sora x0.49
AntiSora x0.49
Captain Hook x0.49
Riku x0
Maleficent x0.49[7]
Maleficent (Dragon) x0.49
Chernabog x0.49
Ansem, Seeker of Darkness x0.49
World of Chaos x0.49
Face x0.49
Gigas Shadow[KH I FM] x0.49
Stealth Soldier[KH I FM] x0.49
Black Ballade[KH I FM] x0
Sniperwild[KH I FM] x0.49
Pot Scorpion[KH I FM] x0.49
Grand Ghost[KH I FM] x0
Neoshadow[KH I FM] x0.49
Jet Balloon[KH I FM] x0.25
Missile Diver[KH I FM] x0
Pink Agaricus[KH I FM] x0[8]
Sephiroth x0
Kurt Zisa x0.49
Unknown x0
Weakness
Enemy Weakness
Ice Titan x2.0

Kingdom Hearts Chain of Memories

Attacks and abilities

Party members

Several Fire-based abilities can be used in Kingdom Hearts Chain of Memories. While under the effect of Fire Boost, Fire attacks deal 50% more damage.

Attack Type Description
Lionheart Attack Card A special attack card with fire-based attacks.
One-Winged Angel Attack Card A special attack card with fire-based attacks. Exceptional combo finish.
Bond of Flame[KH Re:CoM] Attack Card A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
Fire Magic Card Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.
Fira Magic Sleight Sizzle the opposition with powerful fire magic.[KH CoM]
Sizzle the enemy with powerful fire magic.[KH Re:CoM]
Firaga Magic Sleight Scorch the opposition with supreme fire magic.[KH CoM]
Scorch the enemy with supreme fire magic.[KH Re:CoM]
Fire Raid Magic Sleight Hurl the Keyblade and inflict fire damage.
Homing Fira[KH CoM] Magic Sleight Cast a Fira spell that seeks out the targeted enemy.
Firaga Break[KH CoM] Magic Sleight Inflict fire damage on enemies in front of you with a powerful attack.
Firaga Burst[KH Re:CoM] Magic Sleight Shoot a large fireball into the air and rain down small fireballs over a wide area.
Raging Storm[KH Re:CoM] Magic Sleight Three fiery tornadoes appear around Sora, dealing damage to enemies as they hit.
Mega Flare Magic Sleight Incinerate all enemies in a wide area.
Flare Breath Lv1 Summon Card Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
Flare Breath Lv2 Summon Sleight Mushu breathes fire at enemies in a wide area, inflicting fire damage.
Flare Breath Lv3 Summon Sleight Mushu breathes even more fire at enemies in a wide area, inflicting fire damage.
Magic Lv1 (Fire only) Friend Card Donald randomly casts Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.[KH CoM]
Donald randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.[KH Re:CoM]
Magic Lv2 (Fira only) Friend Sleight Donald double-casts Fira, Blizzara, Thundara, or Cura.
Magic Lv3 (Firaga only) Friend Sleight Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga.
Blazing Donald[KH CoM] Friend Sleight Donald flubs a Fire spell...
Stardust Blitz[KH Re:CoM] Friend Sleight Knock up to three of Donald's fireballs towards the enemy.
Surprise! Lv1 (Fire only) Friend Card Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one to power up Jack's magic.[KH CoM]
Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.[KH Re:CoM]
Surprise! Lv2 (Fira only) Friend Sleight Jack double-casts Fira, Blizzara, Thundara, or Gravira
Surprise! Lv3 (Firaga only) Friend Sleight Jack triple-casts Firaga, Blizzaga, Thundaga, or Graviga.

Enemies

Enemy Attack Description
Red Nocturne Fire (ファイア
Faia
?)
A fireball is shot forward in a parabolic arc. Surprisingly powerful.
Fira (ファイラ
Faira
?)
A fireball is shot forward in a parabolic arc. Th explosion upon hitting an opponent is larger than that of Fire.
Fat Bandit Flame Shot (火炎弾
Kaendan
?)
After taking a deep breath, shoots a fireball from its mouth that flies in a parabolic line.
Barrel Spider Explosion (爆発
Bakuhatsu
?)
Shakes its body, then self-destructs and disappears. Has high power.
Dash Explosion (ダッシュ爆発
Dasshu Bakuhatsu
?)
[9][KH CoM]
Tilts its body forward and rushes, self-destructing after moving a certain distance, or when coming into contact with the opponent.
Ramming Attack (体当たり攻撃
Karada Atari Kōgeki
?)
[10][KH Re:CoM]
Gargoyle Fira (ファイラ
Faira
?)
Defender Fira (ファイラ
Faira
?)
Wizard Fira (ファイラ
Faira
?)
[KH CoM]
Speed Fira (スピードファイラ
Supīdo Faira
?)
[KH Re:CoM]
Jafar (Genie) Lava Throw (溶岩投げ
Yōgan Nage
?)
Left Hook (左フック
Hidari Fukku
?)
[KH Re:CoM]
Knuckle Hammer (ナックルハンマー
Nakkuru Hanmā
?)
[KH Re:CoM]
Hades Fira Shot (ファイラショット
Faira Shotto
?)
Only used when blue. Hades causes a small explosion in front of him, like shooting a pistol.[KH CoM]
Only used when blue. Hades shoots a flame from his right hands, causing an explosion at Sora or Riku's location.[KH Re:CoM]
Flame Claw (炎のツメ
Honō Tsume
?)
Only used when red. Hades swings down his arms covered in flames.[KH CoM]
Only used when red. Hades swings down both arms covered in flames. The attack is fast, but doesn't reach far.[KH Re:CoM]
Flamethrower (火炎放射
Kaen Hōsha
?)
Only used when red. Hades moved forward or backward while emitting flames from both hands. Can hit multiple times.[KH CoM]
Only used when blue. Hades chases Sora or Riku while emitting flames from both hands. Can hit up to 5 times.[KH Re:CoM]
Firagaball (ファイガボール
Faigabōru
?, lit. "Figaball")
Hades throws a giant fireball forward.[KH CoM]
Hades throws two fireballs, one when at close range. The fireballs fly at high speed and chase Sora or Riku.[KH Re:CoM]
Temper Flare (ブレイズアップ
Bureizu Appu
?)
[KH Re:CoM]
Hades rotates 1-3 times while emitting flames from both hands. The direction and number of rotations are randomly determined. If it is used when Hades is blue, he turns red, which can't be prevented with a card break.
Trickmaster Fire (ファイア
Faia
?)
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
[KH Re:CoM]
Captain Hook Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.[KH CoM]
Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.[KH Re:CoM]
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
[11]
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.[KH CoM]
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.[KH Re:CoM]
Rush&Present (ラッシュ&プレゼント
Rasshu&Purezento
?)
[KH CoM]
Hook throws 6 present bombs, one at a time, which explode immediately.
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
[KH Re:CoM][12]
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Maleficent (Dragon) Firaga Breath (ファイガブレス
Faiga Buresu
?, lit. "Figa Breath")
[13]
Firaball (ファイラボール
Faira Bōru
?)
[KH Re:CoM]
Axel Fire Wall (ファイアウォール
Faia Wōru
?)
Axel summons a wall of flames that moves forward. The wall of flames disappears when it hits or is evaded.[KH CoM]
Axel warps to the center of the arena, and spreads a wall of flames to the edge of the arena. It cannot be evaded by jumping or dodge rolling, and when Sora is close, the attack can hit twice in a row.[KH Re:CoM]
Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Used only in the second fight. Axel covers his weapons in fire and throws them. The trajectory of the weapons changes based on the distance to Sora and Axel's remaining HP.[KH CoM]
Used only in the second fight. Axel covers his weapons in fire and throws them. The method of throwing depends on Axel's remaining HP.[KH Re:CoM]

Weakness and Resistance

Party members

Certain Enemy Card effects provide a temporary resistance to Fire attacks, while others cause you to be stunned when hit by a Fire attack.

Resistance
Ability Enemy Card Description
Berserk Hades Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
Sleight Lock Riku Replica Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
Sleightblind Ansem Conceal your stocked cards from opponents.
-Resistant to fire, ice, and lightning[KH CoM]

Grants Sora resistance to certain elements.
Resistant to fire, ice, and lightning.[KH Re:CoM]
Quick Barrier[KH Re:CoM] Xemnas When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
Shot Charge[KH Re:CoM] Xigbar Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
Aero Guard[KH Re:CoM] Xaldin Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
Confu-Strike[KH Re:CoM] Zexion Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
Combo Boost[KH Re:CoM] Saïx Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
Quick Recovery Axel Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
Water Charge[KH Re:CoM][14] Demyx Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
Omni Break[KH Re:CoM] Luxord Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
Double Sleight Marluxia Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
Weakness
Ability Enemy Card Description
Second Chance Captain Hook Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Auto-Life Vexen Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.

Enemies

Besides an innate resistance, certain bosses can get a temporary resistance or can get stunned by Fire attacks when using Enemy Cards.
Resistance
Enemy Resistance
Red Nocturne Absorbs
Green Requiem Absorbs
Wizard Absorbs
Black Fungus x0.5[KH CoM]
x1.0[KH Re:CoM]
Guard Armor x0.5
Jafar (Genie) x0.5
Cloud x0.5
Hades Absorbs
Trickmaster x0.5
Parasite Cage x0.5
Oogie Boogie x0.5
Ursula x0.5
Maleficent (Dragon) x0.5
Darkside x0.5
Axel Absorbs
Larxene x0.5
Riku Replica x0.5
Vexen x1.0[KH CoM]
x0.5[KH Re:CoM]
Marluxia x0.5
Marluxia (Second Form) x0.5
Marluxia (Third Form)[KH Re:CoM] x0.5
Lexaeus x0.5
Zexion[KH Re:CoM] x0.5
Ansem, Seeker of Darkness x0.5
Weakness
Enemy Weakness
Blue Rhapsody Stunned
Card Soldier Stunned
Captain Hook Stunned[15]
Vexen Stunned[16]

Kingdom Hearts II

Attacks and abilities

The Fire Boost ability increases damage from Fire attacks by 20% for each ability installed.

Party members

Attack Type Description
Donald Fire Action Ability Unleashes a firestorm that attacks nearby enemies. MP Cost: 10\
Mushu Fire Action Ability Mushu attacks nearby enemies by breathing fire. MP Cost: 10
Flametongue Action Ability Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10
Bone Smash Action Ability Throws bombs continuously at the target. MP Cost: 10
Blazing Fury Action Ability Becomes engulfed in flames and chases the enemy. MP Cost: 10
Fire Magic
Fira Magic
Firaga Magic
Dragonblaze: Red Rocket
Dragonblaze: Flametongue
Dragonblaze: Heat Lance
Dragonblaze: Red Meteor
Limit A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP.
Treasure Isle: Final Trap Limit A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP.
Dodge Roll Reaction Command Roll out of harm's way before Minute Bomb self-destructs.

Enemies

Enemy Attack Description
Crimson Jazz Mines (機雷
Kirai
?)
Many small mines surround an opponent.
Large Mines (大型機雷
Ōgata Kirai
?)
Three large mines appear and strike an opponent.
Trick Ghost Candle Attack (ロウソク攻撃
Rousoku Kōgeki
?)
Lashes out with a lit candle.
Bookmaster Fire (ファイア
Faia
?)
Launches fireballs forward sequentially, in patterns of 1 → 2 (successive) → 3 (successive).
Minute Bomb Self-destruct (自爆
Jibaku
?)
Ignites its fuse and explodes after counting down from 9.
Cannon Gun Bomb Drop (落下爆弾
Rakka Bakudan
?, lit. "Fall Bomb")
Fires a bomb high up which lands where it was aimed.
Recoil Shot (反動弾
Handō-dan
?)
Orients its cannon horizontally and fires a cannonball.
Fiery Globe Fire Attack (ファイアアタック
Faia Atakku
?)
Rams opponents, hurling tiny flames.
Fat Bandit Flamethrower (火炎放射
Kaen Hōsha
?)
Breathes fire directly in front of itself.
Flame Shot (火炎弾
Kaendan
?)
Shoots a fireball from its mouth.
Blaze Punch (炎の拳
Honō no Ken
?, lit. "Fist of Flame")
Covers a fist in flames and strikes the ground.
Assault Rider Explosion (爆発攻撃
Bakuhatsu Kōgeki
?, lit. "Explosion Attack")
Envelops itself in a fiery aura and generates an explosion in front of itself.
Living Bone Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.
Shaman Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.
Undead Pirate B Bomb (爆弾
Bakudan
?)
Throws a bomb.
Axel Firetooth (ファイアカッター
Faia Kattā
?, lit. "Fire Cutter")
Throw twin flaming chakrams.
One-Handed Throw (片手武器投げ
Katate Buki Nage
?, lit. "One-Handed Weapon Throw")
Throw single flaming chakram.
Prison of Flames (火炎の牢獄
Kaen no Rōgoku
?)
Ignite floor and create fire pillars.
Assault (突撃
Totsugeki
?)
Press forward, creating fire pillars.
Falling Attack (落下攻撃
Rakka Kōgeki
?)
Diving attack creates fire on the ground and flame pillars.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")
(1st battle)
Throw flaming chakram 6 times.
Wild Frenzy (乱舞
Ranbu
?, lit. "Boisterous Dance")
(2nd battle)
Throw chakrams 5 times, charge up, then create fire pillars.
Shadow Stalker Flamethrower (火炎放射
Kaen Hōsha
?)
Chandelier spins around and lets loose flames.
Hydra Hades Flame (冥界の炎
Meikai no Honō
?)
Generates pale, lightning-like flames among empty areas. Used in the first and third phases.
Pete Tantrum Ball (かんしゃく玉
Kanshakudama
?)
Retreats and throws six exploding balls.
Bowling (ボウリング
Bouringu
?)
Bowls bombs that chase Sora.
Captain Barbossa Bomb (爆弾
Bakudan
?)
Throws three bombs that explode after four seconds.
Volcanic Lord Staff Attack (杖攻撃
Tsue Kōgeki
?)
Sweeps with staff.
Fire Press (ファイアプレス
Faia Puresu
?)
Bounces around, leaving flames in its wake; these flames can harm opponents.
Fireball (ファイアボール
Faiabōru
?)
Gathers six fireballs in front of itself and fires them at Sora.
Ignite (着火
Chakka
?)
Ignites party members.
Prison Keeper Fireball (ファイアボール
Faiabōru
?)
Forms a fireball and throws it.
Oogie Boogie Bomb Dice (爆弾サイコロ
Bakudan Saikoro
?)
Throws dice that explode after falling.
Scar Mode Change (Fire) (モードチェンジ(炎)
Mōdo Chenji (Honō)
?)
Body is engulfed in flames.
Flame Attack (炎攻撃
Honō Kōgeki
?)
Unleashes flame around himself.
Storm Rider Carpet Bombing (じゅうたん爆撃
Jūtan Bakugeki
?)
Flies around, dropping numerous bombs.
Hades Flame Claw (炎のツメ
Honō no Tsume
?)
Hades strikes with his flame-covered hands 1-2 times.
Spin Mow Down (回転なぎ払い
Kaiten Nagiharai
?)
Hades spins sideways, knocking opponents away with both hands covered in flames.
Firewall (ファイアウォール
Faiawōru
?)
Hades sprays fire at his feet, then wraps himself in a pillar of fire.
Firaga Ball (ファイガボール
Faiga Bōru
?, lit. "Figa Ball")
Hades throws a fireball.
Meteor (メテオ
Meteo
?)
Hades summons a fireball in the air. Sparks of fire rain down from the fireball.
Jafar (Genie) Firaga (ファイガ
Faiga
?, lit. "Figa")
Fireballs are shot forward continuously.
Groundshaker Fire (ファイア
Faia
?)
Fire pillars move along the ground.
Run Wild (暴走
Bōsō
?)
Rampages about; it can use other attacks while doing so.
Mow Down (なぎ払い
Nagiharai
?)
Sweeps Sora away with its head if he fails to Fend it off.
Leon Firaga (ファイガ
Faiga
?, lit. "Figa")
Gathers flames at his fingertips, and shoots a fireball that follows Sora.
Sephiroth Firaga Wall (ファイガウォール
Faiga Wōru
?, lit. "Figa Wall")
Raises fifteen pillars of fire around himself, one by one, while drawing Sora toward himself.
Magic Phantom[KH II FM] Candle Attack (ロウソク攻撃
Rousoku Kōgeki
?)
Lashes out with a lit candle.
Runemaster[KH II FM] Fire (ファイア
Faia
?)
Launches homing fireballs forward sequentially, in patterns of 5 (successive) → 3 (successive) → 5 (successive).
Camo Cannon[KH II FM] Bomb Drop (落下爆弾
Rakka Bakudan
?, lit. "Fall Bomb")
Fires a bomb high up which lands where it was aimed.
Recoil Shot (反動弾
Handō-dan
?)
Orients its cannon horizontally and fires a cannonball.
Necromancer[KH II FM] Blaze (火炎
Kaen
?)
Raises blue flames underneath an opponent's feet.
Will-O-Wisp (呪い火
Noroi Hi
?, lit. "Cursed Fire")
Six wisps surround Sora and hit him.

Weakness and Resistance

Party members

Several pieces of armor provide Fire Resistance when equipped.

Equipment Fire Resistance Description
Fire Bangle +20% Increases fire resistance and slightly increases defense.
Fira Bangle +20% Increases fire resistance and increases defense.
Firaga Bangle +20% Increases fire resistance and greatly increases defense.
Firagun Bangle +25% Highly increases fire resistance and greatly increases defense.
Champion Belt +20% Increases fire, blizzard, and thunder resistance.
Abas Chain +20% Increases fire, blizzard, and thunder resistance and slightly increases defense.
Aegis Chain +20% Increases fire, blizzard, and thunder resistance and increases defense.
Acrisius +20% Increases fire, blizzard, and thunder resistance and greatly increases defense.
Acrisius+ +25% Highly increases fire, blizzard, and thunder resistance and greatly increases defense.
Cosmic Chain +30% Greatly increases fire, blizzard, and thunder resistance and greatly increases defense.
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

Resistance
Enemy Resistance
Silver Rock x0.5
Crimson Jazz x0
Trick Ghost x0
Bookmaster x0
Minute Bomb x0.5
Morning Star x0
Fiery Globe x0
Fat Bandit x0
Gargoyle Knight x0
Gargoyle Warrior x0
Shaman x0.5
Sorcerer x0
Twilight Thorn x0.5
Axel x0
Shan-Yu x0.5
Thresholder & Possessor x0.5
Shadow Stalker x0.5
Dark Thorn x0.5
Cerberus x0.5
Hydra x0.5
Pete? x0.5
Pete x0.5
Captain Barbossa x0.75
Illuminator x0.5
Volcanic Lord x0
Prison Keeper x0.5
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.5
Scar x0.5
Hostile Program x0.5
Mysterious Man x0.5
Storm Rider x0.5
Xaldin x0.5
Hades x0
Grim Reaper x0.75
Jafar (Genie) x0.5
Lock, Shock, and Barrel x0.5
The Experiment x0.5
Groundshaker x0.5
Sark x0.5
MCP x0.5
Leon x0
Yuffie x0
Tifa x0.5
Hercules x0.5
Sephiroth x0
Xigbar x0.25
Luxord x0.5
Saïx x0.5
Xemnas (First battle) x0.5
Energy Core x0.5
Xemnas (Armored) x0.5
Xemnas (Final battle) x0.5
Magic Phantom[KH II FM] x0
Runemaster[KH II FM] x0.25
Mad Ride[KH II FM] x0
Camo Cannon[KH II FM] x0
Necromancer[KH II FM] x0.5
Zexion[KH II FM] x0.5
Larxene[KH II FM] x0.5
Lexaeus[KH II FM] x0.5
Vexen's Shield[KH II FM] x0
Marluxia[KH II FM] x0.5
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.15
Lingering Will[KH II FM] x0.5
Weakness
Enemy Weakness
Undead Pirate A x2.5
Undead Pirate B x2.5
Undead Pirate C x2.5
Cloud x1.5
Zexion's Book[KH II FM] x1.5
Vexen[KH II FM] x1.5
Clone Sora[KH II FM] x1.5
Demyx's Replica Data[KH II FM] x1.5

Kingdom Hearts 358/2 Days

In Kingdom Hearts 358/2 Days, the Fire element has two sides. Party members can use Fire-type attacks to inflict Fire-type damage, which enemies can resist. Enemies can use Fire-type attacks to inflict the Ignite status effect, which party members can resist.

Attacks and abilities

Party members

Attack Type Description
Fire Magic Magic that shoots a homing ball of flame. Ignite an enemy to sap more HP.
Fira Magic Magic that shoots a ball of flame straight ahead. Ignite an enemy to sap more HP.
Firaga Magic Magic that shoots a fireball which explodes on impact. Ignite an enemy to sap more HP.

Enemies

Enemy Attack Ignite Chance Description
Scarlet Tango Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
70% Fires a fireball that bounces along the ground towards the target.
Fire Plant Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
30% Fires a fireball which bounces along the ground towards the target.
Minute Bomb Self-Destruct (自爆
Jibaku
?)
50% Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Explosion (読爆
Satorubaku
?)
50% Explodes without counting down to 3. Triggered by fire attacks.
Detonator Self-Destruct (自爆
Jibaku
?)
100% Sets a timer that counts down to 3, then explodes, damaging anything around itself.
Explosion (読爆
Satorubaku
?)
100% Explodes without counting down to 3. Triggered by fire attacks.
Flare Note Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi No Dan
?)
40% Fires a fireball which bounces along the ground towards the target.
Li'l Cannon Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
50% Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
50% Aims forward and fires a fireball straight forward.
Jumbo Cannon Falling Bombardment (落下砲撃
Rakka Hōgeki
?)
100% Creates a tracking target that drops a fireball after several seconds.
Forward Bombardment (前方砲撃
Zenpō Hōgeki
?)
100% Aims forward and fires a fireball straight forward.
Scorching Sphere Thorn Spin (トゲ回転
Toge Kaiten
?)
10% Spins around with its defenses up.
Heat Saber Stored Slash (タメ斬り
Tame Kiri
?)
100% Charges up energy, then stabs forward. Will be knocked over if the stab is blocked.
Jump Attack (ジャンプ攻撃
Janpu Kōgeki
?)
100% Jumps up high in the air and then lands on top of the target, creating a shockwave upon impact.
Fire (ファイア
Faia
?)
100% Shoots a fireball that travels in a sharp curve towards the target.
Tailbunker Flame Bullet Breath (炎弾ブレス
Honō-dan Buresu
?)
20%[17] Shoots out four fireballs (three while on the ground) at the target.
Dustflier Meteor Breath (メテオブレス
Meteo Buresu
?)
80% Shoots out eight fireballs around itself.
Lock, Shock, and Barrel Pumpkin Bomb (カボチャ爆弾
Kabocha Bakudan
?)
3% Lock throws a pumpkin-shaped bomb.
Infernal Engine Giant Rolling Bombs (巨大爆弾転がし
Kyodai Bakudan Korogashi
?)
2% Rolls a total of 9 large bombs across a wide area.
Cannon (大砲
Taihō
?)
10% Pulls out a large cannon and shoots fireballs in front of itself. Blocking the fireballs causes them to reflect back at the Infernal Engine, causing one of the Archers to be destroyed.
Crimson Prankster Fire Spin Attack (炎の回転攻撃
Honō no Kaiten Kōgeki
?)
10% Lights its body on fire and begins spinning around, causing damage on contact.
Flamethrower (火炎放射
Kaen Hōsha
?)
25% Lights its clubs on fire, then breathes fire downwards while shaking its head from side to side.
Bouncing Fire Bullet (はねまわる火の弾
Hane Mawaru Hi no Dan
?)
5% Shoots fireballs that hurtle across the ground. The fireball will leave a small fire that remains at the point where it bounced.

Weakness and Resistance

Party members

Unlike in other games, Fire Resistance does not recude the damage from Fire-type attacks, but lowers the chance of being Ignited. Axel has an innate resistance to Fire, while some Ring Panels provide Fire Resistance when equipped.

Character Fire Resistance
LV 1-9 LV 10-19 LV 20-29 LV 30-39 LV 40-49 LV 50-59 LV 60-69 LV 70-79 LV 80-89 LV 90+
Axel 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%
Equipment Fire Resistance Description
Fire Charm +30%
Full Circle 20%
Might Crown 10%
Master's Cirlce 100%
Tears of Flame +100%


Origin

Fire is a recurring element in the Final Fantasy series. It is one of the earliest elements introduced, and forms a trifecta with the elements of Ice and Lightning. It is the opposing element of Ice and occasionally Water.

Notes and references

  1. ^ a b Only when the club is burning.
  2. ^ Only the explosion deals Fire damage.
  3. ^ The Queen of Hearts falls down but takes no damage.
  4. ^ a b x0.49 in the original Japanese version.
  5. ^ x1.0 in the original Japanese version.
  6. ^ x0 for the lanterns.
  7. ^ x1.0 for the platform.
  8. ^ Deals 2 damage while under the effect of Stop.
  9. ^ Only the explosion deals Fire damage.
  10. ^ Only the self-destruct deals Fire damage.
  11. ^ Only the presents deal Fire damage.
  12. ^ Only the barrels deal Fire damage.
  13. ^ Only the flames deal Fire damage.
  14. ^ Only in the English PS2 version.
  15. ^ While the Captain Hook Enemy Card is in effect.
  16. ^ While the Vexen Enemy Card is in effect.
  17. ^ 15% when used on the ground.

See also