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Game:Captain Hook

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Captain Hook

Captain Hook KHBBS.png

Japanese フック
Rōmaji Fukku
Translation Hook
Origin Peter Pan (1953)
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Birth by Sleep
Music2.png

KH tracks
Battle theme - Squirming Evil
KHCOM tracks
Battle theme - The Fight for my Friends
KHBBS tracks
Battle theme - The Encounter
HP STR DEF MP rec EXP
Neverland 900 27 21 42 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Gravity Stop Stun Other
x0.04 x0.3 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland

HP STR DEF MP rec EXP
Neverland 900 24 20 46 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Gravity Stop Stun Other
x0.02 x0.2 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland

HP STR DEF MP rec EXP
Neverland 900 27 21 42 3400
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Gravity Stop Stun Other
x0.04 x0.3 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland
Floor Basement HP AP EXP

2 11 439 4 432
3 10 478 5 692
4 9 517 6 951
5 8 556 7 1211
7 6 634 10 1730
8 5 673 11 1989
9 4 712 12 2249
10 3 751 13 2508
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x0.5 x0 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0
World(s)
Neverland
Enemy Card
Captain Hook (card) KHCOM.png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Floor Basement HP AP EXP

2 11 509 5 232
3 10 568 6 392
4 9 617 7 551
5 8 697 8 611
7 6 744 13 1630
8 5 809 14 1789
9 4 874 15 1849
10 3 939 16 2008
Physical Fire Blizzard Thunder Neutral
x1.0 x1.0 x0.5 x0 x0.5
Status
Effects
Gravity Stun Stop Warp
x0 x0.5 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x1.0 x1.0
Duel Stats
No. of Cards Card Values Time
7 cards 0-2 8 s
World(s)
Neverland
Enemy Card
Captain Hook (card).png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Location HP EXP Strength Defense
Never Land 700 0 23 14
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x0 x0

Rewards
Pixie Petal, Peter Pan (D-Link), Skull Board
World(s)
Never Land

Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.

Strategy[edit]

Kingdom Hearts[edit]

If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.

Focus on Captain Hook, and make sure to have Aero cast on Sora while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a Fire spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.

Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.

If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used items before going back to the battle. The rewards for winning are Ansem's Report 9 and the Ars Arcanum ability.

Technique Attribute Tech Power Guard?
Letter x Swing (×の字振り
x no Ji Furi
?)
None x0.02[KH I]
x0.005[KH I FM]
4 Repellable
(Recoil: 40)
Hook swings his sword in the shape of the letter x.
Rush Thrust (突進突き
Tosshin Tsuki
?)
None x0 6 Repellable
(Recoil: 100)
Hook swings his sword twice, then thrusts while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
None x0 10 Repellable
(Recoil: 100)
Hook swings his sword quickly and repeatedly.
Guard Counter (ガードカウンター
Gādo Kauntā
?)
None x0 4 Repellable
(Recoil: 100)
Hook blocks an attack with his hand, then thrusts his sword.
Rising Thrust (上昇突き
Jōshō Tsuki
?)
None x0 4 Repellable
(Recoil: 100)
Hook swings his sword while jumping up.
Aerial Rush (空中突進
Kūchū Tosshin
?)
None x0 6 Repellable
(Recoil: 100)
Hook runs through the air in a panic when his rear is on fire.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x0 6 Cancellable
(Recoil: 0)
Hook throws an exploding present.

Kingdom Hearts Chain of Memories[edit]

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook attack card from original CoM Attack Card A 1 1 1 1 1 1 1 1 1 1 10
Captain Hook attack card from original CoM Attack Card B 1 1 1 1 1 1 1 1 1 1 10
Captain Hook attack card from original CoM Attack Card C 1 1 1 1 1 1 1 1 1 1 10
Captain Hook magic card from original CoM Magic Card 1 1 1 1 1 1 1 1 1 1 10
Captain Hook (card) KHCOM.png Enemy Card A
Sea Neon (card) KHCOM.png Enemy Card B
Pirate (card) KHCOM.png Enemy Card C
Attacks
Technique Attribute Effects Power Cards
Shake Off (振り払い
Furiharai
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook swings his rapier wide to the side.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook approaches the opponent, and slashes his rapier twice in quick succession. Hits up to 2 times.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical x1.5 Captain Hook attack card from original CoM
Hook thrusts while stepping forward.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x3.0 Captain Hook magic card from original CoM
Hook throws a bomb shaped like a present. The bomb bounces toward the opponent, and explodes when it gets close.
Combo&Present (コンボ&プレゼント
Konbo&Purezento
?)
Weapon: Physical
Present: Fire
Hit 1-7: x0.3
Hit 8: x2.0
Present: x3.0
Captain Hook attack card from original CoM + Captain Hook attack card from original CoM + Captain Hook attack card from original CoM
Hook attacks 8 times, before throwing 3 randomly bouncing present bombs.
Rush&Present (ラッシュ&プレゼント
Rasshu&Purezento
?)
Fire x3.0 Captain Hook attack card from original CoM + Captain Hook attack card from original CoM + Captain Hook attack card from original CoM
Hook throws 6 present bombs, one at a time, which explode immediately.

Kingdom Hearts Re:Chain of Memories[edit]

Captain Hook uses almost the same moves as he does in Kingdom Hearts. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/Riku. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku.

While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards, only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire. In the original game, it is possible to use the Fire Raid sleight from a certain distance to land several hits on him, dealing heavy damage in the process.

The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use Holy Burst/Inverse Burst, do so only when Hook is within close range.

Deck

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook - A1 (card).png Attack Card A 2 1 1 1 1 1 1 1 1 2 12
Captain Hook - A2 (card).png Attack Card B 1 1 1 1 1 1 1 1 1 2 11
Captain Hook - A3 (card).png Attack Card C 2 0 0 0 0 0 0 1 2 1 6
Captain Hook - M (card).png Magic Card 1 1 1 1 1 1 1 1 1 2 11
Captain Hook (card).png Enemy Card A
Sea Neon (card).png Enemy Card B
Pirate (card).png Enemy Card C
Attacks
Technique Attribute Effects Power Cards
Letter x Swing (×の字振り
x no Ji Furi
?)
Physical x1.0 Captain Hook - A1 (card).png
Used at close range. Hook approaches Sora or Riku, and swings his sword twice in the shape of the letter x. If the first swing hits, the attack is stopped.
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical x0.8 Captain Hook - A3 (card).png
Used at close range. Hook thrusts 2 times with his sword, then thrusts a third time while moving forward.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Physical x1.5 Captain Hook - A3 (card).png
Replaces Rush Thrust when Hook's HP falls below 40%. Hook approaches Sora or Riku and thrusts 5 times in various directions.
Continuous Shake Off (連続振り払い
Renzoku Furiharai
?)
Physical x1.2 Captain Hook - A2 (card).png
Used at close range. Hook swings his sword left and right 3 times. The last swing goes diagonally upward, and has a high reach.
Present Bomb (プレゼント爆弾
Purezento Bakudan
?)
Fire x2.0 Captain Hook - M (card).png
Hook throws 5 bombs disguised as presents. The bombs explode when coming into contact with anything.
Barrel Blast (バレルブラスト
Bareru Burasuto
?)
Barrel: Fire
Sword: Physical
Barrel: x2.0
Sword: x1.5
Captain Hook - A1 (card).png + Captain Hook - A1 (card).png + Captain Hook - A3 (card).png
Hook jumps on a higher platform and drops 6 barrels, which are placed next to each other across the arena. The barrels roll back and forth in accordance with the tilt of the arena. They explode when 25 seconds have passed, they hit Sora, Riku, or Hook, or when they are caught in the explosion of another barrel. Once Hook drops the barrels, he'll wait on the higher platform, before coming down and chasing Sora or Riku, and attacking them with his sword when getting close, jumping back on the platform afterwards, and repeating the process.
Combo & Present (コンボ&プレゼント
Konbo & Purezento
?)
Sword: Physical
Present: Fire
Sword: x1.5
Present: x2.0
Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A3 (card).png
Used when Hook's HP falls below 40%, and at close range. Hook swings his sword, thrusts 2 times while stepping forward, then throws 8 bombs disguised as presents.

Kingdom Hearts Birth by Sleep[edit]

Captain Hook appears as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by gliding around the island. Another attack consists of throwing present-shaped bombs.

The battle takes place near water with the Crocodile swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water by knocking him near the edge and landing an attack, allowing the Crocodile to deal damage to him. While he runs back towards the island, he is briefly vulnerable to attack. He will then do an attack where he slashes repeatedly while charging at Ventus; it's unsafe to attack physically while Hook does this, but one can use a Shotlock to deal heavy damage, or interrupt the attack by blocking or dealing Fire damage. If he is hit with any fire-based attacks or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against Zero Gravity spells. As Hook can also be stunned, Stun Block is helpful to equip. The Wingblade Command Style is quite useful in this fight.

Technique Attribute Effects Power Guard?
Rush Thrust (突進突き
Tosshin Tsuki
?)
Physical 1.0 (x3) O
Hook thrusts 2 times with his rapier, then thrusts a third time while stepping forward. The rapier leaves a red trail.
Disorderly Thrust (乱れ突き
Midare Tsuki
?)
Physical 1.0 per hit O
Hook swings his rapier while moving forward. The rapier leaves a green trail.
Rush Letter X Swing (突進Xの字振り
Tosshin X no Ji Furi
?)
Physical 1.5 per hit O
After getting angry and his face turning red, Hook runs around swinging his rapier in the shape of the letter X. The rapier leaves a green trail.
Counterattack Jump Cut (反撃ジャンプ斬り
Hangeki Janpu-giri
?)
Physical 1.5 O
Hook jumps and swings his rapier down.
Present Bomb (small) (プレゼント爆弾(小)
Purezento Bakudan (ko)
?)
Fire 1.5 (x3) O
Hook throws 3 present-shaped bombs. The bombs explode when they hit the ground.
Present Bomb (large) (プレゼント爆弾(大)
Purezento Bakudan (ō)
?)
Neutral 2.0 X
Hook thwos a huge present-shaped bomb. The bomb causes a giant explosion when it hits the ground or the sea.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.
Crocodile
Technique Attribute Effects Power Guard?
Bite (かみつき
Kamitsuki
?)
Physical 2.0
The Crocodile leaps out of the sea and bites. Can also hit Captain Hook.
Guard: O = Can be blocked and interrupted/knocked back; △ = Can be blocked, but not interrupted/knocked back; X = Can't be blocked.

Videos[edit]

Captain Hook – Kingdom Hearts Captain Hook – Kingdom Hearts Chain of Memories Captain Hook – Kingdom Hearts Chain of Memories (R/R)
Captain Hook – Kingdom Hearts Re:Chain of Memories Captain Hook – Kingdom Hearts Re:Chain of Memories (R/R) Captain Hook – Kingdom Hearts Birth by Sleep (Ventus)