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{{Game|BBS}}
{{Game|BBS|FMB}}
{{translation}}
{{suite|Vanitas}}
{{Spoiler}}
{{Character
{{Enemy
  |name=Vanitas Remnant
  |name=Vanitas's Lingering Spirit
  |katakana=ヴァニタスの思念
  |katakana=ヴァニタスの思念
  |romaji=Vanitasu no Shinen
  |romaji=Vanitasu no Shinen
  |japname=Vanitas's Sentiment
  |jpname=Vanitas's Will
  |image=[[File:Vanitas Sentiment Art.png|200px]]
|fr=Vestiges de Vanitas
|de=Vanitas Vermächtnis
  |image=[[File:Vanitas Remnant KHBBS.png|350x400px]]
  |game1=Kingdom Hearts Birth by Sleep
  |game1=Kingdom Hearts Birth by Sleep
  |type=Unversed
  |type=Unversed
  |spec=UnversedBoss
  |spec=UnversedBoss
  |BBSloc1=Keyblade Graveyard
  |enva=Haley Joel Osment
|java=Miyu Irino
|s1=Game:Ventus
|f1=Ventus
|s2=Game:Vanitas
|f2=Vanitas
|s3=Ventus-Vanitas
|journalBBS=A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
|BBSloc1T=Keyblade Graveyard
|BBSloc1V=Keyblade Graveyard
|BBSloc1A=Keyblade Graveyard
|BBSworldT=Keyblade Graveyard
|BBSworldV=Keyblade Graveyard
|BBSworldA=Keyblade Graveyard
  |BBSHP1=200
  |BBSHP1=200
  |BBSSTR1=80
  |BBSSTR1=80
Line 36: Line 50:
  |BBSmagn=x0
  |BBSmagn=x0
  |BBSwarp=x0
  |BBSwarp=x0
  |BBSreward=[[Void Gear]], [[Secret Gem]]
  |BBSrewardT=[[Secret Gem]]<ref name="jp">Original Japanese version only.</ref>, [[Void Gear]]<ref name="int">International version and ''Kingdom Hearts Birth by Sleep Final Mix'' only.</ref>
  |BBSworld=Keyblade Graveyard
|BBSrewardV=[[Secret Gem]]<ref name="jp"/>, [[Void Gear]]<ref name="int"/>
|BBSrewardA=[[Secret Gem]]<ref name="jp"/>, [[Void Gear]]<ref name="int"/>
  |BBSbattlefile=Enter the Void KHBBS.ogg
|BBSbattlename=Enter the Void
}}
}}
'''Vanitas's Lingering Spirit''' appears as a secret boss, found in the [[Keyblade Graveyard]] in ''[[Kingdom Hearts Birth by Sleep]]''.
The '''Vanitas Remnant''' is an [[Unversed]] that serves as a secret boss in ''[[Kingdom Hearts Birth by Sleep]]''. It can be fought in the Badlands area of the [[Keyblade Graveyard]] after the player clears the [[Final Episode]]. True to its name, it is a physical manifestation of the remnants of [[Vanitas]]'s thoughts, feelings, and will.
 
Defeating the Vanitas Remnant in the Japanese version of ''Kingdom Hearts Birth by Sleep'' earns the player a Secret Gem. In the international version and ''[[Kingdom Hearts Birth by Sleep Final Mix]]'', defeating this boss unlocks the [[Void Gear]] and allows the {{ns|Game|Young Xehanort|Unknown}} to be challenged.<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBBS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref>
 
==Story==
===''Kingdom Hearts Birth by Sleep''===
[[Terra]], [[Ventus]], and [[Aqua]] return on separate occasions to the Badlands, where they find a mysterious sphere of dark energy hovering in front of a nearby rock formation. The [[Keyblade]] wielders accept the challenge the energy sphere offers, and the Vanitas Remnant takes shape before them, just like when the real Vanitas did when he was born. The Unversed attacks, and after its defeat, it disappears back into the darkness.


==Design==
==Design==
Vanitas's Lingering Spirit, true to its name, is a palette swap of [[Vanitas]] with his helmet on. Its smooth helmet is completely black with an Unversed insignia emblazoned on it. Its torso and legs are covered by a black [[Dark Mode|bodysuit]] with nearly glowing white highlights on the chest. The material over its arms shifts in color from black to grey to white, before shifting to black again on the palms of its hands. Its boots are white with black soles. It also wears a white skirt-like garment with black tips around its waist, held up by several grey straps.  
The Vanitas Remnant is a black-and-white version of the real Vanitas. It wears a black and white bodysuit, white boots with black soles, a white half-skirt that has torn, black tips and is held in place by three grey straps, and a smooth, black helmet that bears the Unversed insignia. It wields a monochrome version of Vanitas's [[Void Gear]].


Before attacking [[Terra]], [[Ventus]], or [[Aqua]], its battle must first be accessed by entering a dark portal with a picture of the charm found on the end of the [[Keychain]] to the [[Void Gear]], similar to encountering an [[Absent Silhouette]]. After entering the portal, Vanitas's Lingering Spirit forms from a sphere of dark energy, similarly to Vanitas's creation.
The portal from which the Vanitas Remnant emerges from is purple in coloration and has fragments of black rocklike material floating around it. The symbol that appears in the portal's center resembles the [[Keychain]] of the Void Gear Keyblade.


==Strategy==
==Strategy==
Vanitas's Lingering Spirit uses a skillset similar to the true Vanitas, but with more powerful versions of Vanitas's attacks and the ability to heal itself whenever the player tries to do the same, excluding healing by Potions. Each of these tactics has the potential to instantly drop the player's HP into the "Alarm Zone", thus the boss should be approached with caution. It also has some attacks that Vanitas could only perform with the [[X-blade]], both complete and incomplete.
[[File:Versus Vanitas Remnant KHBBS.png|thumb|left|Vanitas Remnant engages in combat in the Keyblade Graveyard.]]
Terra, Ventus, and Aqua cannot use [[D-Link]]s against the Vanitas Remnant. However, they still have access to [[Command Style]]s and Shotlocks. While the Vanitas Remnant will avoid most of the damage Shotlocks cause, the brief invulnerability these techniques grant makes them useful for enduring the boss's attacks. For maximum efficiency, the protagonists' equipped Shotlocks should be at their highest levels.  


For the most part, Vanitas's Lingering Spirit will start the battle by surrounding itself in a dark ball of energy and sending multiple shadow versions of itself after the player. While these are extremely difficult to dodge, it is not impossible. Hiding behind a pillar may help, but not always. If one of these shadows hits the player, they will be temporarily blinded and left open to further attack, which will most likely finish the player off, as the first hit usually sends them into the alarm zone if lucky. A rather risky way of avoiding this is quickly hitting Vanitas's Lingering Spirit just before it can begin the attack, then dodging away before it begins a different attack. In it's standard moveset, it has two melee attacks: one where it will strike at the player and then send an arch of energy after them, which will follow the player for the next few seconds before fading out.  
Depending on the approach to this battle the player wishes to take, their Keyblade of choice will vary. Keyblades with a high Strength stat are best used if one intends to fight the Vanitas Remnant using [[Aerial Slam]]. Magic-oriented Keyblades, meanwhile, are recommended if one plans to use [[Tornado]] or [[Seeker Mine]].  


Beware not to be hit by this, otherwise the player will be confused and very open to another attack. The second one involves the Lingering Spirit striking at the player once, striking the ground, creating a wave of energy in the form of an "X", then striking at the player again, and ending it by leaping into the air and firing an "X" shape of energy at the player, which is easily dodged. This last one will leave the Lingering Spirit open for a couple of hits, but the player must calculate their moves carefully or it can be costly. If the Lingering Spirit is struck one too many times, it will quickly retaliate with an ice-based attack which can defeat the player instantly.
Terra, Ventus, and Aqua should rely on the most basic forms of their respective dodging techniques when fighting the Vanitas Remnant, as their more offensive versions do not grant the same windows of invincibility. The protagonists should also use [[Potion]]s or techniques such as [[Heal Strike]], [[Renewal Block]], and [[Renewal Barrier]] to recover HP, for [[Cure]] and [[Friend Cure]] spells allow the boss to also rejuvenate itself.


The rest of the Lingering Spirit's moves are not really that hard to dodge; the hard part is finding an opening to attack it. Occasionally but not very frequently, the Lingering Spirit will unleash other attacks like teleporting itself around the player and attacking. Depending on the player's level, this attack can be countered with a guard. Also, if you are a far distance away from the Lingering Spirit, it will teleport at a random interval, leaving an afterimage and perform a direct thrust at the player. Another attack is diving underneath the ground and following the player from below, suddenly bursting out and unleashing fireballs around itself. This can be dodged by quickly dodge rolling just when the Lingering Spirit's mark is underneath the player.  
===Terra===
To compensate for his lack of speed and poor dodging ability, Terra should only use the fastest of attacks when facing the Vanitas Remnant. It is also recommended that he enter the battle against this foe with two sets of Potions, a high-level version of [[Mine Square]] or [[Mine Shield]], all three available HP Boosts, and the [[Second Chance]] and [[Once More]] abilities equipped. To deal as much damage to the Vanitas Remnant as possible, Terra should use the Chaos Ripper Keyblade, as well as the [[Demolition]] Finish command.  


Another attack is just firing a fireball at the player which will explode into several smaller balls and home in on the player, much like the original Vanitas's attack, only the fireballs will follow the player longer and will hurt more. Probably the easiest attack to dodge and then take advantage of is the Lingering Spirit's "Shotlock", indicated by several red dots appearing on the player and the Lingering Spirit firing a beam of energy. This beam can kill the player if not careful, but the player can use this time to work their way around the Lingering Spirit and strike it a few times before the attack ends. Another lethal but easy to dodge attack is when the Lingering Spirit dashes around in a circle and leave spikes of black energy which will suddenly join and instantly kill the player should they be in the wrong place.
When dealing with the Vanitas Remnant's Clone Burst attack, Terra should use Slide to avoid taking damage. He should not use Sonic Impact, as this technique lacks Slide's temporary invincibility. Terra can also use Keyblade strikes and fast-paced, long-range attacks like [[Thunder Surge]] to delay Clone Burst's execution. When the Vanitas Remnant uses Dark Fang, it is recommended that Terra use Slide to quickly reach the boss and then use Mine Shield or Mine Square; it is likely the Vanitas Remnant will walk into the mines and take damage in its attempt to continue attacking. If the Vanitas Remnant uses Dark Cannon, Terra can use [[Ars Solum]] to deal heavy damage. Alternatively, he can consume a Vanilla Glitz to gain early access to the [[Critical Impact]] Command Style; this will greatly increase the damage of his standard attacks, which can be used until the boss's Shotlock ends.


When playing as [[Terra]], it is recommended that the player equip a deck solely with potions for healing, as using Cure spells will prompt the Lingering Spirit to heal itself as well, making the battle hard for the player, and since Terra is by far the strongest of the trio, especially with the [[Chaos Ripper]], normal attacks will deal damage to the boss.  
===Ventus===
When fighting the Vanitas Remnant, Ventus should use Dodge Roll to avoid taking damage. He can use Superglide to quickly dodge the boss's ranged attacks. It is recommended that Ventus have at least two sets of Potions equipped during this battle, as well as the Second Chance and Once More abilities. Tornado and Mine Square should be his main source of offense, and he should use Renewal Block to defend against the Vanitas Remnant while recovering much-needed HP.


As [[Ventus]], the fight becomes much easier if the player has equipped a mastered Tornado (or even two), one of the very few Magic attacks able to do considerable damage to the Lingering Spirit (but is only available for Ventus). The only problem is finding the right moment to use it successfully. Using the Tornado on the Lingering Spirit twice and then striking it normally will end the battle quickly.  
To avoid Dark Fang, Ventus should use Dodge Roll. The temporary invincibility the technique grants him will prevent him from being inflicted with Blind. Ventus's [[Stratosphere]] Finish command also bestows brief invulnerability; it should be used in place of Command Styles. Ventus's Tornado spell is most effective at the conclusion of the Vanitas Remnant's Dark Thundaga, Clone Burst, and X-Discharge attacks.


As [[Aqua]], certain Magic attacks can do damage to the Lingering Spirit, such as Detona, but the only problem is the possibility of filling up Aqua's command gauge with Detona hits which will trigger an unwanted Command Style and leave Aqua open to a possibly fatal attack from the Lingering Spirit. Using the Hat Trick [[Ice Cream]] to get Aqua in the Spellweaver Command Style and using it's finisher twice will end the battle quickly. If the player is at a high level and is using a strong Keyblade, then the same strategy for Terra can be used.
===Aqua===
When Aqua faces the Vanitas Remnant, she should have Seeker Mine and all three available HP Boosts equipped. Her Keyblade of choice should either be the [[Stormfall]] or [[Ultima Weapon]] Keyblade, as both are proficient in Strength and Magic. To avoid the Vanitas Remnant's attacks, Aqua should chain multiple Cartwheels together.


It is also recommended that the player complete the "Villains' Vendetta" challenge in the [[Mirage Arena]] to obtain the [[Ultima Weapon]] Keyblade for the highest Attack and Magic boosts possible. Do not use Shotlocks, as they will have little to no effect and could even leave the player open to attack for even the slightest moment. If desperate, the Shotlock may be used to protect oneself from the Lingering Spirit's shadow attack, although it is very risky, as the end of the Shot Lock will leave the player vulnerable for a moment which could very well be when the Lingering Spirit strikes again, possibly fatally. Synthesizing and equipping Combo Leave and Last Leave can help in sparing the player from the Lingering Spirit's unforeseen attacks.
====Strategy 1====
In addition to Seeker Mine, Aqua should have three sets of Potions and four sets of Fabracadabras equipped. After three quarters of the Vanitas Remnant's HP has been depleted, it is recommended that Aqua start using Fabracadabras to gain early access to the [[Spellweaver]] Command Style, which she can use until the boss is defeated. While not particularly powerful, Spellweaver grants Aqua invulnerability, has great range, and can hit multiple times.


Stick to this strategy and victory will be the player's. The trick is to keep a hit-and-run strategy. While the Lingering Spirit has only one life bar, it is important not to underestimate it, as the fight could take even longer than one against the [[Lingering Sentiment]], so above all, patience is a must.
====Strategy 2====
A strategy that involves the consumption of fewer items relies on a combination of Seeker Mine and [[Teleport Spike]] as its main source of offense. Aqua should use this command until three quarters of the Vanitas Remnant's HP has been depleted. She should then use consecutive Counter Blasts to fill her Command Gauge until Teleport Spike becomes available. It is recommended that Aqua utilize this Finish command until the Vanitas Remnant is defeated to gain temporary invulnerability and the ability to strike multiple times.


Vanitas's Lingering Spirit drops a [[Secret Gem]] when defeated and then disappears in the same way it appeared. In the English release of the game, it also drops the [[Void Gear]] Keyblade.<ref name="Dengeki">''[http://www.ff-reunion.net/kh/2010/06/25/khbbs_dengeki_nomura_interview KHBbS: Dengeki PS  - Nomura Interview, North American Edition Voice Actors and Added Elements]''</ref>
===Terra, Ventus, and Aqua===
A flaw in the Vanitas Remnant's A.I. allows for an easy victory against it. Simply lure the Vanitas Remnant to the large rock formation in the corner of the battlefield and retreat to the rock's opposite side. The Vanitas Remnant will be left unable to attack. Terra, Ventus, and Aqua can effortlessly defeat the boss with a Command Deck comprised entirely of [[Strike Raid]] commands.
{{atk-o|bbs}}
{{atk-m|{{nihongo|'''Continuous Slash'''|連続斬り|<br>Renzokukiri}}|Rush slash|Physical|—|1.0|◯|Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness.||Upward slash|Neutral|—|1.5|X|Blade of darkness|Neutral|Confusion|0.5|X}}
{{atk-m|{{nihongo|'''Warp Downslash'''|ワープ斬り下ろし|<br>Wāpu Kirioroshi}}|Weapon|Physical|—|1.5|◯|Warps into the air behind the opponent and swings its weapon down, making a dark crystal thrust up from the ground.|Used as counterattack. The warp can be followed by other attacks instead such as Dark Splicer or Spin Rush Slash.|Dark Crystal|Physical|—|1.5|△}}
{{atk|{{nihongo|'''Dark Firaga'''|ダークファイガ|<br>Dāku Faiga|lit. "Dark Figa"}}|Physical|—|2.0<br>After split: 1.0 x5|△<ref>The split fireballs will hit Terra and Ventus even after guarding.</ref>|Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.}}
{{atk|{{nihongo|'''Dark Thundaga'''|ダークサンダガ|<br>Dāku Sandaga}}|Neutral|—|2.0|X|Jumps up and shoots lightning in a fan shape diagonally downward.}}
{{atk-m|{{nihongo|'''Shadow Dive'''|シャドウダイブ|<br>Shadou Daibu}}|Weapon|Neutral|—|1.5|X|Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging its weapon, creating a shock wave, and sprays flames around. The flames fly in a parabolic curve and create flame pillars when they hit the ground.|Contrary to other versions of this attack, the Remnant moves to the target's position very fast, and never dives back to the ground after the first jump out, making the attack end rather quickly.|Shock Wave|Neutral|—|1.0|X|Fire|Neutral|—|1.0|X}}
{{atk-m|{{nihongo|'''X-Discharge'''|Xディスチャージ|<br>X Disuchāji}}|Shock Wave|Neutral|—|1.0 per hit|X|After releasing a shock wave from its body, it performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.||Spin Slash|Neutral|—|2.0|X|Jump Slash|Neutral|—|1.5|X|X-shape Slash|Neutral|—|1.5|X|X-shape Blade|Neutral|—|1.0|X}}
{{atk|{{nihongo|'''Dark Splicer'''|ダークスプライサー|<br>Dāku Supuraisā}}|Physical|—|1.5 per hit|◯|Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent.}}
{{atk|{{nihongo|'''Dark Spiral'''|ダークスパイラル|<br>Dāku Supairaru}}|Neutral|—|2.0 x1~3|X|Rushes 3 times with the Keyblade held sideways.}}
{{atk|{{nihongo|'''Dark Cannon'''|ダークキャノン|<br>Dāku Kyanon}}|Neutral|—|2.5 per hit|X|After locking-on multiple times, turns towards the opponent and fires a laser.|Has limited range.}}
{{atk|{{nihongo|'''[[Curaga]]'''|ケアルガ|<br>Kearuga|lit. "Curega"}}|—|—|(Restores HP)|—|Restores 50 HP to self.|Only used after the opponent's Cure command.}}
{{atk|{{nihongo|'''Spin Rush Slash'''|回転突進斬り|<br>Kaiten Tosshin Kiri}}|Physical|—|1.5|◯|Charges while spinning like a drill.|Used right after Clone Burst, and also as a regular attack.}}
{{atk|{{nihongo|'''Dark Fang'''|ダークファング|<br>Dāku Fangu}}|Neutral|Blind|3.0 per hit|X|After warping, moves at high speed, placing fangs of darkness, and darkens the area.}}
{{atk|{{nihongo|'''Clone Burst'''|クローンバースト|<br>Kurōn Bāsuto}}|Neutral|Blind|1.5 to 2.0 per hit|X|Surrounds itself by an orb of darkness, sending a clone 7 times to attack the opponent, before attacking. The power depends on the type of action. Vanitas Remnant is invincible until the seventh attack.|Always starts with this attack.}}
{{atk-c}}


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Vanitas Portal.png|Vanitas's "Absent Silhouette" portal, which leads to the battle with Vanitas's Lingering Spirit
File:Vanitas Portal.png|The crest that appears on the portal from which the Vanitas Remnant emerges.
File:Void Gear (Vanitas's Lingering Spirit) KHBBS.png|Vanitas's Lingering Spirit's Void Gear.
File:Void Gear (Vanitas Remnant) KHBBS.png|The Vanitas Remnant's Void Gear Keyblade.
</gallery>
</gallery>


==Video==
==Video==
<videogallery>
{| class="video"
Video:Kingdom Hearts: Birth by Sleep Vanitas's Sentiment Boss
! Vanitas Remnant – ''[[Kingdom Hearts Birth by Sleep]]'' (Terra)
Video:Kingdom Hearts : Birth by Sleep - Vanitas Lingering Sentiment Defeated (Whole Fight with Aqua)
|-
Video:Kingdom Hearts Birth By Sleep - Terra vs Secret Boss (Lingering Sentiment Vanitas)
| {{#widget:YouTube|id=kvg6phdNPfA|width=320|height=240}}
</videogallery>
|}
{{spoilerend}}
{{-}}


==Notes and References==
==Notes and references==
{{reflist|1}}
{{reflist}}
==See also==
{{UnversedDirectory}}
*[[Vanitas]]
{{OptionalBossDirectory}}
*[[Absent Silhouette]]
*[[Hidden Ore]]
{{BBS}}
{{BBS}}
{{Unversed Boss}}
{{MiscBosses}}
{{OptionalBosses}}
[[fr:Sentiment de Vanitas]]
[[Category:Kingdom Hearts Birth by Sleep enemies]]
[[Category:Optional bosses]]
[[Category:Kingdom Hearts Birth by Sleep characters]]
[[Category:Unversed]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Graveyard]]
[[Category:Keyblade Wielders]]
[[Category:Keyblade Wielders]]
[[Category:Kingdom Hearts Birth by Sleep bosses]]

Revision as of 03:45, 26 April 2024

Vanitas Remnant

Vanitas Remnant KHBBS.png

Japanese ヴァニタスの思念
Rōmaji Vanitasu no Shinen
Translation Vanitas's Will

Type Unversed
Voice actors (Ja:) Miyu Irino
(En:) Haley Joel Osment
Game Kingdom Hearts Birth by Sleep
Variations
Ventus
Vanitas
Ventus-Vanitas
Themes Header.png

KHBBS tracks
Battle theme - Enter the Void
Vanitas Remnant

Kingdom Hearts Birth by Sleep
A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard

The Vanitas Remnant is an Unversed that serves as a secret boss in Kingdom Hearts Birth by Sleep. It can be fought in the Badlands area of the Keyblade Graveyard after the player clears the Final Episode. True to its name, it is a physical manifestation of the remnants of Vanitas's thoughts, feelings, and will.

Defeating the Vanitas Remnant in the Japanese version of Kingdom Hearts Birth by Sleep earns the player a Secret Gem. In the international version and Kingdom Hearts Birth by Sleep Final Mix, defeating this boss unlocks the Void Gear and allows the Unknown to be challenged.[3]

Story

Kingdom Hearts Birth by Sleep

Terra, Ventus, and Aqua return on separate occasions to the Badlands, where they find a mysterious sphere of dark energy hovering in front of a nearby rock formation. The Keyblade wielders accept the challenge the energy sphere offers, and the Vanitas Remnant takes shape before them, just like when the real Vanitas did when he was born. The Unversed attacks, and after its defeat, it disappears back into the darkness.

Design

The Vanitas Remnant is a black-and-white version of the real Vanitas. It wears a black and white bodysuit, white boots with black soles, a white half-skirt that has torn, black tips and is held in place by three grey straps, and a smooth, black helmet that bears the Unversed insignia. It wields a monochrome version of Vanitas's Void Gear.

The portal from which the Vanitas Remnant emerges from is purple in coloration and has fragments of black rocklike material floating around it. The symbol that appears in the portal's center resembles the Keychain of the Void Gear Keyblade.

Strategy

Vanitas Remnant engaging in combat.
Vanitas Remnant engages in combat in the Keyblade Graveyard.

Terra, Ventus, and Aqua cannot use D-Links against the Vanitas Remnant. However, they still have access to Command Styles and Shotlocks. While the Vanitas Remnant will avoid most of the damage Shotlocks cause, the brief invulnerability these techniques grant makes them useful for enduring the boss's attacks. For maximum efficiency, the protagonists' equipped Shotlocks should be at their highest levels.

Depending on the approach to this battle the player wishes to take, their Keyblade of choice will vary. Keyblades with a high Strength stat are best used if one intends to fight the Vanitas Remnant using Aerial Slam. Magic-oriented Keyblades, meanwhile, are recommended if one plans to use Tornado or Seeker Mine.

Terra, Ventus, and Aqua should rely on the most basic forms of their respective dodging techniques when fighting the Vanitas Remnant, as their more offensive versions do not grant the same windows of invincibility. The protagonists should also use Potions or techniques such as Heal Strike, Renewal Block, and Renewal Barrier to recover HP, for Cure and Friend Cure spells allow the boss to also rejuvenate itself.

Terra

To compensate for his lack of speed and poor dodging ability, Terra should only use the fastest of attacks when facing the Vanitas Remnant. It is also recommended that he enter the battle against this foe with two sets of Potions, a high-level version of Mine Square or Mine Shield, all three available HP Boosts, and the Second Chance and Once More abilities equipped. To deal as much damage to the Vanitas Remnant as possible, Terra should use the Chaos Ripper Keyblade, as well as the Demolition Finish command.

When dealing with the Vanitas Remnant's Clone Burst attack, Terra should use Slide to avoid taking damage. He should not use Sonic Impact, as this technique lacks Slide's temporary invincibility. Terra can also use Keyblade strikes and fast-paced, long-range attacks like Thunder Surge to delay Clone Burst's execution. When the Vanitas Remnant uses Dark Fang, it is recommended that Terra use Slide to quickly reach the boss and then use Mine Shield or Mine Square; it is likely the Vanitas Remnant will walk into the mines and take damage in its attempt to continue attacking. If the Vanitas Remnant uses Dark Cannon, Terra can use Ars Solum to deal heavy damage. Alternatively, he can consume a Vanilla Glitz to gain early access to the Critical Impact Command Style; this will greatly increase the damage of his standard attacks, which can be used until the boss's Shotlock ends.

Ventus

When fighting the Vanitas Remnant, Ventus should use Dodge Roll to avoid taking damage. He can use Superglide to quickly dodge the boss's ranged attacks. It is recommended that Ventus have at least two sets of Potions equipped during this battle, as well as the Second Chance and Once More abilities. Tornado and Mine Square should be his main source of offense, and he should use Renewal Block to defend against the Vanitas Remnant while recovering much-needed HP.

To avoid Dark Fang, Ventus should use Dodge Roll. The temporary invincibility the technique grants him will prevent him from being inflicted with Blind. Ventus's Stratosphere Finish command also bestows brief invulnerability; it should be used in place of Command Styles. Ventus's Tornado spell is most effective at the conclusion of the Vanitas Remnant's Dark Thundaga, Clone Burst, and X-Discharge attacks.

Aqua

When Aqua faces the Vanitas Remnant, she should have Seeker Mine and all three available HP Boosts equipped. Her Keyblade of choice should either be the Stormfall or Ultima Weapon Keyblade, as both are proficient in Strength and Magic. To avoid the Vanitas Remnant's attacks, Aqua should chain multiple Cartwheels together.

Strategy 1

In addition to Seeker Mine, Aqua should have three sets of Potions and four sets of Fabracadabras equipped. After three quarters of the Vanitas Remnant's HP has been depleted, it is recommended that Aqua start using Fabracadabras to gain early access to the Spellweaver Command Style, which she can use until the boss is defeated. While not particularly powerful, Spellweaver grants Aqua invulnerability, has great range, and can hit multiple times.

Strategy 2

A strategy that involves the consumption of fewer items relies on a combination of Seeker Mine and Teleport Spike as its main source of offense. Aqua should use this command until three quarters of the Vanitas Remnant's HP has been depleted. She should then use consecutive Counter Blasts to fill her Command Gauge until Teleport Spike becomes available. It is recommended that Aqua utilize this Finish command until the Vanitas Remnant is defeated to gain temporary invulnerability and the ability to strike multiple times.

Terra, Ventus, and Aqua

A flaw in the Vanitas Remnant's A.I. allows for an easy victory against it. Simply lure the Vanitas Remnant to the large rock formation in the corner of the battlefield and retreat to the rock's opposite side. The Vanitas Remnant will be left unable to attack. Terra, Ventus, and Aqua can effortlessly defeat the boss with a Command Deck comprised entirely of Strike Raid commands.

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzokukiri
?)
Rush slash Physical 1.0

Upward slash Neutral 1.5 X
Blade of darkness Neutral Confusion 0.5 X
Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness.
Warp Downslash (ワープ斬り下ろし
Wāpu Kirioroshi
?)
Weapon Physical 1.5

Dark Crystal Physical 1.5
Warps into the air behind the opponent and swings its weapon down, making a dark crystal thrust up from the ground.
Used as counterattack. The warp can be followed by other attacks instead such as Dark Splicer or Spin Rush Slash.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Physical 2.0
After split: 1.0 x5
[4]
Shoots a fireball that tracks the opponent. On the way, the fireballs splits into 5 and starts flying at high speed.
Dark Thundaga (ダークサンダガ
Dāku Sandaga
?)
Neutral 2.0 X
Jumps up and shoots lightning in a fan shape diagonally downward.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
Weapon Neutral 1.5 X

Shock Wave Neutral 1.0 X
Fire Neutral 1.0 X
Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging its weapon, creating a shock wave, and sprays flames around. The flames fly in a parabolic curve and create flame pillars when they hit the ground.
Contrary to other versions of this attack, the Remnant moves to the target's position very fast, and never dives back to the ground after the first jump out, making the attack end rather quickly.
X-Discharge (Xディスチャージ
X Disuchāji
?)
Shock Wave Neutral 1.0 per hit X

Spin Slash Neutral 2.0 X
Jump Slash Neutral 1.5 X
X-shape Slash Neutral 1.5 X
X-shape Blade Neutral 1.0 X
After releasing a shock wave from its body, it performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.
Dark Splicer (ダークスプライサー
Dāku Supuraisā
?)
Physical 1.5 per hit
Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent.
Dark Spiral (ダークスパイラル
Dāku Supairaru
?)
Neutral 2.0 x1~3 X
Rushes 3 times with the Keyblade held sideways.
Dark Cannon (ダークキャノン
Dāku Kyanon
?)
Neutral 2.5 per hit X
After locking-on multiple times, turns towards the opponent and fires a laser.
Has limited range.
Curaga (ケアルガ
Kearuga
?, lit. "Curega")
(Restores HP)
Restores 50 HP to self.
Only used after the opponent's Cure command.
Spin Rush Slash (回転突進斬り
Kaiten Tosshin Kiri
?)
Physical 1.5
Charges while spinning like a drill.
Used right after Clone Burst, and also as a regular attack.
Dark Fang (ダークファング
Dāku Fangu
?)
Neutral Blind 3.0 per hit X
After warping, moves at high speed, placing fangs of darkness, and darkens the area.
Clone Burst (クローンバースト
Kurōn Bāsuto
?)
Neutral Blind 1.5 to 2.0 per hit X
Surrounds itself by an orb of darkness, sending a clone 7 times to attack the opponent, before attacking. The power depends on the type of action. Vanitas Remnant is invincible until the seventh attack.
Always starts with this attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery

Video

Vanitas Remnant – Kingdom Hearts Birth by Sleep (Terra)

Notes and references

  1. ^ a b c Original Japanese version only.
  2. ^ a b c International version and Kingdom Hearts Birth by Sleep Final Mix only.
  3. ^ KHBBS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements
  4. ^ The split fireballs will hit Terra and Ventus even after guarding.