The Blobmob is an Unversed which appears in Kingdom Hearts Birth by Sleep. They start off at a large size, and when one is defeated with physical attacks, it will split in half over and over until there are eight tiny Blobmobs total.
The Blobmob was originally designed as a boss in Kingdom Hearts Birth by Sleep, but this was scrapped because of problems with boss capacity. It has been recycled as a normal enemy, but it still relinquishes a large amount of experience.
A Blobmob is an odd Unversed with a large, translucent blue dome connected to the top of its head. This dome is covered in short, dark blue spikes and its rim is lined by larger, light green spikes. Inside the dome, several balls of various colors, including blue, cyan, orange, and green, are visible. Four blue, tentacle-like protrusions with light green tips hang down from the dome. The Unversed's head hangs down from the center of the dome's underside. It is black and enveloped in a translucent, blue membrane. Its red eyes are set in a sorrowful expression. The Blobmob's ability to split into smaller versions of itself is reminiscent of cell division. The Unversed insignia is on the back of its head.
In Kingdom Hearts Birth by Sleep Final Mix, the Blobmob receives a palette swap that gives it a clear white body. The dome on top of its head is now clear brown with brown spikes and its rim is lined by red spikes with gold highlights. Inside the dome, several balls of various colors, including blue, pink, orange, yellow, and light blue, are visible. The four tentacle-like protrusions are clear brown with red tips.
Its name represents its gelatinous body and its ability to multiply, thus making a small "mob" of enemies
A Blobmob, while not difficult to defeat, takes patience to fight. It has two main attacks. One where it grows spikes and spins, charging at the player. Or when it's full size, it will either shoot lasers from its legs, or grow its legs to whack the player. Similar to a Sheltering Zone, defeating it will cause it to separate into smaller and smaller versions of itself, a total of eight miniatures. Wide-range Magic, such as Magnet and Zero Gravity can be used to defeat them faster. An important thing to note is that the Blobmob does not multiply if it is frozen, so using ice-based Commands will aid in its defeat.
Notes and references
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