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{{Game|358}}
{{Game|358}}
{{Images|ability and material icons; tutorial pages}}
[[File:Panel System KHD.png|thumb|286px|A full Panel setup.]]
[[File:Panel2.png|thumb|286px|An optimal Panel setup.]]
The '''Panel System''' is the system in ''[[Kingdom Hearts 358/2 Days]]'' through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use [[Magic]].
The '''Panel System''' is the system in ''[[Kingdom Hearts 358/2 Days]]'' through which the members of [[Organization XIII]] upgrade weapons and stats, equip armor and accessories, gain abilities, and use [[Magic]].


==Description==
==Mechanics==
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.


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**190 Challenge Sigils (Legend)
**190 Challenge Sigils (Legend)
**250 Challenge Sigils (Legend)
**250 Challenge Sigils (Legend)
*Six Slot Releasers are obtained by redeeming [[Mission Crown]]s at the [[Moogle Shop]]:
*Six Slot Releasers are obtained by redeeming [[Mission Crown]]s at the Moogle Shop:
**1 Mission Crown
**1 Mission Crown
**20 Mission Crowns (Rookie)
**20 Mission Crowns (Rookie)
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Chests: 9
Chests: 9
-->
-->
{{sec-stub}}


==List of Panels==
==List of Panels==
===Item Panels [[File:DaysItem.png]]===
===Item Panels [[File:Icon Item KHD.png]]===
Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the [[backpack]], which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.
Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.
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===Support Panels [[File:DaysArmor.png]]===
===Support Panels [[File:Icon Armor KHD.png]]===
Support panels have two types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission.
Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to [[Mission Mode]] and does not appear in the inventory.
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*[[File:Level Up KHD.png]] [[Level Up]]
*[[File:Level Up KHD.png]] [[Level Up]] (39 available)
*[[File:LV Doubler KHD.png]] [[LV Doubler ⑤]], [[LV Doubler ⑥]] (four configurations)
*[[File:LV Doubler KHD.png]] [[LV Doubler ⑤]], [[LV Doubler ⑥]] (four configurations)
*[[File:LV Tripler KHD.png]] [[LV Tripler ④]] (three configurations)
*[[File:LV Tripler KHD.png]] [[LV Tripler ④]] (three configurations)
*[[File:LV Quadrupler KHD.png]] [[LV Quadrupler ③]] (three configurations)
*[[File:LV Quadrupler KHD.png]] [[LV Quadrupler ③]] (three configurations)
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*[[File:Backpack KHD.png]] [[Backpack]]
*[[File:Backpack KHD.png]] [[Backpack]] (three available)
*[[File:Pack Extender KHD.png]] [[Pack Extender|Pack Extender ④]]
*[[File:Pack Extender KHD.png]] [[Pack Extender|Pack Extender ④]]
*[[File:Limit Pass KHD.png]] [[Limit Pass]]
*[[File:The King's Return KHD.png]] [[The King's Return]]
*[[File:Sora's Awakening KHD.png]] [[Sora's Awakening]]
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===Magic Panels [[File:DaysMagic.png]]===
===Magic Panels [[File:Icon Magic KHD.png]]===
{{See also|Magic Panel|Magic}}
{{See also|Magic Panel|Magic}}
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.


Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like [[Ether]]s or [[Elixir]]s.
Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like [[Ether]]s or Elixirs.
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===Ability Panels [[File:DaysAbility.png]]===
===Ability Panels [[File:Icon Ability KHD.png]]===
{{See also|Abilities (KHD)}}
{{See also|Abilities (KHD)}}
Installing ability panels activates corresponding [[abilities]]. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities.
Installing ability panels activates corresponding [[abilities]]. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through [[Synthesis]] while the others are all unique purchases or rewards.
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**[[File:Dodge Combo KHD.png]] [[Dodge Combo Ⓛ]]
**[[File:Dodge Combo KHD.png]] [[Dodge Combo Ⓛ]]
**[[File:Auto-Dodge KHD.png]] [[Auto-Dodge Ⓛ]]
**[[File:Auto-Dodge KHD.png]] [[Auto-Dodge Ⓛ]]
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*[[File:Block KHD.png]] [[Block ②]], [[Block ④]]
*[[File:Block KHD.png]] [[Block ②]], [[Block ④]]
**[[File:Block LV+ KHD.png]] [[Block LV+ Ⓛ]]
**[[File:Block LV+ KHD.png]] [[Block LV+ Ⓛ]]
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**[[File:Thunder Block KHD.png]] [[Thunder Block Ⓛ]]
**[[File:Thunder Block KHD.png]] [[Thunder Block Ⓛ]]
**[[File:Aero Block KHD.png]] [[Aero Block Ⓛ]]
**[[File:Aero Block KHD.png]] [[Aero Block Ⓛ]]
**[[File:Block Bonus KHD.png]] [[Bonus Block Ⓛ]]
**[[File:Block Bonus KHD.png]] [[Block Bonus Ⓛ]]
**[[File:Round Block KHD.png]] [[Round Block Ⓛ]]
**[[File:Round Block KHD.png]] [[Round Block Ⓛ]]
**[[File:Auto-Block KHD.png]] [[Auto-Block Ⓛ]]
**[[File:Auto-Block KHD.png]] [[Auto-Block Ⓛ]]
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**[[File:Glide LV+ KHD.png]] [[Glide LV+ Ⓛ]]
**[[File:Glide LV+ KHD.png]] [[Glide LV+ Ⓛ]]
**[[File:Homing Glide KHD.png]] [[Homing Glide Ⓛ]]
**[[File:Homing Glide KHD.png]] [[Homing Glide Ⓛ]]
**[[File:Rocket Glide KHD.png ]] [[Rocket Glide Ⓛ]]
**[[File:Rocket Glide KHD.png ]] [[Rocket Glide Ⓛ]]
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*[[File:Haste KHD.png]] [[Haste]], [[Haste ③]]
*[[File:Haste KHD.png]] [[Haste]], [[Haste ③]]
**[[File:Haste LV+ KHD.png]] [[Haste LV+ Ⓛ]]
**[[File:Haste LV+ KHD.png]] [[Haste LV+ Ⓛ]]
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*[[File:Range Extender KHD.png]] [[Range Extender]]
*[[File:Range Extender KHD.png]] [[Range Extender]]
*[[File:Auto-Lock KHD.png]] [[Auto-Lock]]
*[[File:Auto-Lock KHD.png]] [[Auto-Lock]]
*[[File:Ultima Weapon KHD.png]] [[Ultima Weapon (ability)|Ultima Weapon]]
*[[File:Ultima Weapon KHD.png]] {{c|Ultima Weapon|ability}}
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===Weapon Panels [[File:DaysGear.png]] ===
===Weapon Panels [[File:Icon Gear KHD.png]] ===
{{main|Gear}}
{{main|Gear}}
Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.
Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.
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===Ring Panels [[File:DaysAccessory.png]]===
===Ring Panels [[File:Icon Accessory KHD.png]]===
Ring panels are [[Accessory|accessories]] that may provide stat boosts, [[Abilities (Kingdom Hearts 358/2 Days)#Equipment abilities|equipment abilities]], or resistance to status effects. Only one ring panel can be equipped at a time.
Ring panels are [[Accessory|accessories]] that may provide stat boosts, [[Abilities (KHD)#Equipment abilities|equipment abilities]], or resistance to status effects. Only one ring panel can be equipped at a time.
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{{358}}
{{Mechanics}}
[[fr:Panneau]]
[[de:Tafelsystem]]
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 11:13, 18 March 2024

A full Panel setup.

The Panel System is the system in Kingdom Hearts 358/2 Days through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.

Mechanics[edit]

There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.

Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.

Slot Releasers[edit]

Sprite image of panel A Slot Releaser (スロット開放 Surotto Kaihō?) is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained.

There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots.


List of Panels[edit]

Item Panels Icon Item KHD.png[edit]

Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.

Support Panels Icon Armor KHD.png[edit]

Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to Mission Mode and does not appear in the inventory.

Magic Panels Icon Magic KHD.png[edit]

See also: Magic Panel and Magic

Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.

Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like Ethers or Elixirs.

Ability Panels Icon Ability KHD.png[edit]

See also: Abilities (KHD)

Installing ability panels activates corresponding abilities. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through Synthesis while the others are all unique purchases or rewards.

Weapon Panels Icon Gear KHD.png[edit]

Main article: Gear

Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.

Ring Panels Icon Accessory KHD.png[edit]

Ring panels are accessories that may provide stat boosts, equipment abilities, or resistance to status effects. Only one ring panel can be equipped at a time.

Material Panels[edit]

See also: Panel synthesis

Material panels cannot be installed in the panel grid. Instead they are used at the Moogle Shop to synthesize other panels.