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{{Game|358}}
{{Game|358}}
{{Images|ability and material icons; tutorial pages}}
[[File:Panel System KHD.png|thumb|286px|A full Panel setup.]]
[[File:Panel2.png|thumb|286px|An optimal Panel setup.]]
The '''Panel System''' is the system in ''[[Kingdom Hearts 358/2 Days]]'' through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use [[Magic]].
The '''Panel System''' is the system in ''[[Kingdom Hearts 358/2 Days]]'' through which the members of [[Organization XIII]] upgrade weapons and stats, equip armor and accessories, gain abilities, and use [[Magic]].


==Description==
==Mechanics==
The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish, provided that they fit in the grid.
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.


Each panel may take up a different amount of slots. These panels have have link slots, where certain panels can be placed to "link" with the main panel. For instance, if you place a Doublecast ④ panel, it takes up four spaces, three of which can have panels placed in. In this case, magic would be placed in the empty spaces, allowing you to cast each of those spells two times.
Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.


Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped; if you have three Fire panels equipped, then you can cast Fire three times. When you have run out of casts, you must use an [[Ether]] to replenish them. Ability panels give you many abilities, such as [[Dodge Roll]], [[Glide]], and [[High Jump]]. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels.
===Slot Releasers===
[[File:Slot Releaser KHD.png]] A {{nihongo|'''Slot Releaser'''|スロット開放|Surotto Kaihō}} is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained.
 
There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots.
*76 Slot Releasers are obtained by completing missions, from [[Mission 14: Eliminate the Darkside|Mission 14]] onward. The four exceptions are missions not assigned by [[Organization XIII]]:
**[[Mission 37: Vacation]]
**[[Mission 91: Escape the castle]]
**[[Mission 92: Xion]]
**[[Mission 93: Believe]]
*Seven Slot Releasers are obtained by redeeming [[Challenge Sigil]]s at the Moogle Shop.
**5 Challenge Sigils
**30 Challenge Sigils
**50 Challenge Sigils
**80 Challenge Sigils
**130 Challenge Sigils
**190 Challenge Sigils (Legend)
**250 Challenge Sigils (Legend)
*Six Slot Releasers are obtained by redeeming [[Mission Crown]]s at the Moogle Shop:
**1 Mission Crown
**20 Mission Crowns (Rookie)
**45 Mission Crowns (Agent)
**65 Mission Crowns (Expert)
**85 Mission Crowns (Master)
**280 Mission Crowns (Legend)
*Seven Slot Releasers can be purchased from the Moogle Shop:
**One can be purchased upon reaching Novice rank for 270 [[Heart Point]]s.
**One can be purchased upon reaching Rookie rank for 1200 Heart Points.
**One can be purchased upon reaching Agent rank for 1650 Heart Points.
**One can be purchased upon reaching Expert rank for 3000 Heart Points.
**One can be purchased upon reaching Master rank for 4000 Heart Points.
**Two can be purchased upon reaching Legend rank, one for 10000 Heart Points and one for 50000 Heart Points.
*Nine Slot Releasers can be found in [[chest]]s during the following missions:
**[[Mission 19: Eliminate the Deserters]]
**[[Mission 35: Collect hearts]]
**[[Mission 47: Collect hearts]]
**[[Mission 56: Eliminate both giant Heartless]]
**[[Mission 61: Vanquish the Heartless threat]]
**[[Mission 70: Eliminate the Deserters]]
**[[Mission 81: Eliminate the Emerald Serenade]]
**[[Mission 85: Collect hearts]]
**[[Mission 88: Eliminate the giant Heartless]]
 
<!--
MC: 6
CS: 7
 
105
-13
----
92
 
80 missions(?) [starting at mission 14]
 
Shop: 7 (novice - 270;)
 
Chests: 9
-->


==List of Panels==
==List of Panels==
===Item Panels [[File:DaysItem.png]]===
===Item Panels [[File:Icon Item KHD.png]]===
Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.
{{col-start}}
{{col-break}}
*[[File:Potion KHD.png]] [[Potion]]
*[[File:Potion KHD.png]] [[Potion]]
*[[File:Hi-Potion KHD.png]] [[Hi-Potion]]
*[[File:Hi-Potion KHD.png]] [[Hi-Potion]]
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*[[File:Ether KHD.png]] [[Ether]]
*[[File:Ether KHD.png]] [[Ether]]
*[[File:Hi-Ether KHD.png]] [[Hi-Ether]]
*[[File:Hi-Ether KHD.png]] [[Hi-Ether]]
{{col-break}}
*[[File:Mega-Ether KHD.png]] [[Mega-Ether]]
*[[File:Mega-Ether KHD.png]] [[Mega-Ether]]
*[[File:Elixir KHD.png]] [[Elixir]]
*[[File:Elixir KHD.png]] [[Elixir]]
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*[[File:Panacea KHD.png]] [[Panacea]]
*[[File:Panacea KHD.png]] [[Panacea]]
*[[File:Limit Recharge KHD.png]] [[Limit Recharge]]
*[[File:Limit Recharge KHD.png]] [[Limit Recharge]]
{{col-end}}


===Support Panels [[File:DaysArmor.png]]===
===Support Panels [[File:Icon Armor KHD.png]]===
*[[File:Level Up KHD.png]] [[Level Up]]
Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to [[Mission Mode]] and does not appear in the inventory.
{{col-start}}
{{col-break}}
*[[File:Level Up KHD.png]] [[Level Up]] (39 available)
*[[File:LV Doubler KHD.png]] [[LV Doubler ⑤]], [[LV Doubler ⑥]] (four configurations)
*[[File:LV Doubler KHD.png]] [[LV Doubler ⑤]], [[LV Doubler ⑥]] (four configurations)
*[[File:LV Tripler KHD.png]] [[LV Tripler ④]] (three configurations)
*[[File:LV Tripler KHD.png]] [[LV Tripler ④]] (three configurations)
*[[File:LV Quadrupler KHD.png]] [[LV Quadrupler ③]] (three configurations)
*[[File:LV Quadrupler KHD.png]] [[LV Quadrupler ③]] (three configurations)
*[[File:Backpack KHD.png]] [[Backpack]]
{{col-break}}
*[[File:Backpack KHD.png]] [[Backpack]] (three available)
*[[File:Pack Extender KHD.png]] [[Pack Extender|Pack Extender ④]]
*[[File:Pack Extender KHD.png]] [[Pack Extender|Pack Extender ④]]
*[[File:Limit Pass KHD.png]] [[Limit Pass]]
*[[File:The King's Return KHD.png]] [[The King's Return]]
*[[File:Sora's Awakening KHD.png]] [[Sora's Awakening]]
{{col-end}}


===Magic Panels [[File:DaysMagic.png]]===
===Magic Panels [[File:Icon Magic KHD.png]]===
{{See also|Magic Panel|Magic}}
{{See also|Magic Panel|Magic}}
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.
Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like [[Ether]]s or Elixirs.
{{col-start}}
{{col-break}}
*[[File:Fire KHD.png]] [[Fire]]
*[[File:Fire KHD.png]] [[Fire]]
*[[File:Fira KHD.png]] [[Fira]]
*[[File:Fira KHD.png]] [[Fira]]
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*[[File:Blizzara KHD.png]] [[Blizzara]]
*[[File:Blizzara KHD.png]] [[Blizzara]]
*[[File:Blizzaga KHD.png]] [[Blizzaga]]
*[[File:Blizzaga KHD.png]] [[Blizzaga]]
{{col-break}}
*[[File:Thunder KHD.png]] [[Thunder]]
*[[File:Thunder KHD.png]] [[Thunder]]
*[[File:Thundara KHD.png]] [[Thundara]]
*[[File:Thundara KHD.png]] [[Thundara]]
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*[[File:Aerora KHD.png]] [[Aerora]]
*[[File:Aerora KHD.png]] [[Aerora]]
*[[File:Aeroga KHD.png]] [[Aeroga]]
*[[File:Aeroga KHD.png]] [[Aeroga]]
{{col-break}}
*[[File:Cure KHD.png]] [[Cure]]
*[[File:Cure KHD.png]] [[Cure]]
*[[File:Cura KHD.png]] [[Cura]]
*[[File:Cura KHD.png]] [[Cura]]
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*[[File:Magic LV3 KHD.png]] [[Magic LV3 ④]] (two configurations)
*[[File:Magic LV3 KHD.png]] [[Magic LV3 ④]] (two configurations)
*[[File:Magic LV4 KHD.png]] [[Magic LV4 ④]] (one configuration)
*[[File:Magic LV4 KHD.png]] [[Magic LV4 ④]] (one configuration)
{{col-break}}
*[[File:Doublecast KHD.png]] [[Doublecast ④]]
*[[File:Doublecast KHD.png]] [[Doublecast ④]]
*[[File:Triplecast KHD.png]] [[Triplecast ③]]
*[[File:Triplecast KHD.png]] [[Triplecast ③]]
*[[File:Quadcast KHD.png]] [[Quadcast ③]]
*[[File:Quadcast KHD.png]] [[Quadcast ③]]
{{col-end}}


===Ability Panels [[File:DaysAbility.png]]===
===Ability Panels [[File:Icon Ability KHD.png]]===
{{See also|Category:Kingdom Hearts 358/2 Days abilities}}
{{See also|Abilities (KHD)}}
Installing ability panels activates corresponding [[abilities]]. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through [[Synthesis]] while the others are all unique purchases or rewards.
{{col-start}}
{{col-break}}
*[[File:Dodge Roll KHD.png]] [[Dodge Roll]], [[Dodge Roll ③]]
*[[File:Dodge Roll KHD.png]] [[Dodge Roll]], [[Dodge Roll ③]]
**[[File:Dodge Roll LV+ KHD.png]] [[Dodge Roll LV+ Ⓛ]]
**[[File:Dodge Roll LV+ KHD.png]] [[Dodge Roll LV+ Ⓛ]]
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**[[File:Thunder Block KHD.png]] [[Thunder Block Ⓛ]]
**[[File:Thunder Block KHD.png]] [[Thunder Block Ⓛ]]
**[[File:Aero Block KHD.png]] [[Aero Block Ⓛ]]
**[[File:Aero Block KHD.png]] [[Aero Block Ⓛ]]
**[[File:Block Bonus KHD.png]] [[Bonus Block Ⓛ]]
**[[File:Block Bonus KHD.png]] [[Block Bonus Ⓛ]]
**[[File:Round Block KHD.png]] [[Round Block Ⓛ]]
**[[File:Round Block KHD.png]] [[Round Block Ⓛ]]
**[[File:Auto-Block KHD.png]] [[Auto-Block Ⓛ]]
**[[File:Auto-Block KHD.png]] [[Auto-Block Ⓛ]]
{{col-break}}
*[[File:Aerial Recovery KHD.png]] [[Aerial Recovery]], [[Aerial Recovery ③]]
*[[File:Aerial Recovery KHD.png]] [[Aerial Recovery]], [[Aerial Recovery ③]]
**[[File:A. Recovery LV+ KHD.png]] [[A. Recovery LV+ Ⓛ]]
**[[File:A. Recovery LV+ KHD.png]] [[A. Recovery LV+ Ⓛ]]
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**[[File:Glide LV+ KHD.png]] [[Glide LV+ Ⓛ]]
**[[File:Glide LV+ KHD.png]] [[Glide LV+ Ⓛ]]
**[[File:Homing Glide KHD.png]] [[Homing Glide Ⓛ]]
**[[File:Homing Glide KHD.png]] [[Homing Glide Ⓛ]]
**[[File:Rocket Glide KHD.png ]] [[Rocket Glide Ⓛ]]
**[[File:Rocket Glide KHD.png ]] [[Rocket Glide Ⓛ]]
*[[File:Haste KHD.png]] [[Haste]], [[Haste ③]]
*[[File:Haste KHD.png]] [[Haste]], [[Haste ③]]
**[[File:Haste LV+ KHD.png]] [[Haste LV+ Ⓛ]]
**[[File:Haste LV+ KHD.png]] [[Haste LV+ Ⓛ]]
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**[[File:High Jump LV+ KHD.png]] [[High Jump LV+ Ⓛ]]
**[[File:High Jump LV+ KHD.png]] [[High Jump LV+ Ⓛ]]
**[[File:Float KHD.png]] [[Float Ⓛ]]
**[[File:Float KHD.png]] [[Float Ⓛ]]
{{col-break}}
*[[File:Treasure Magnet KHD.png]] [[Treasure Magnet]], [[Treasure Magnet ③]]
*[[File:Treasure Magnet KHD.png]] [[Treasure Magnet]], [[Treasure Magnet ③]]
**[[File:T. Magnet LV+ KHD.png]] [[T. Magnet LV+ Ⓛ]]
**[[File:T. Magnet LV+ KHD.png]] [[T. Magnet LV+ Ⓛ]]
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*[[File:Range Extender KHD.png]] [[Range Extender]]
*[[File:Range Extender KHD.png]] [[Range Extender]]
*[[File:Auto-Lock KHD.png]] [[Auto-Lock]]
*[[File:Auto-Lock KHD.png]] [[Auto-Lock]]
*[[File:Ultima Weapon KHD.png]] [[Ultima Weapon (ability)|Ultima Weapon]]
*[[File:Ultima Weapon KHD.png]] {{c|Ultima Weapon|ability}}
{{col-end}}


===Weapon Panels [[File:DaysGear.png]] ===
===Weapon Panels [[File:Icon Gear KHD.png]] ===
{{See also|Gear}}
{{main|Gear}}
Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.
{{col-start}}
{{col-break}}
*[[File:Skill Gear KHD.png]] [[Skill Gear]], [[Skill Gear+ ②]]
*[[File:Skill Gear KHD.png]] [[Skill Gear]], [[Skill Gear+ ②]]
*[[File:Technical Gear KHD.png]] [[Technical Gear ③]], [[Technical Gear+ ③]]
*[[File:Technical Gear KHD.png]] [[Technical Gear ③]], [[Technical Gear+ ③]]
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*[[File:Crisis Gear KHD.png]] [[Crisis Gear ⑤]], [[Crisis Gear+ ⑤]]
*[[File:Crisis Gear KHD.png]] [[Crisis Gear ⑤]], [[Crisis Gear+ ⑤]]
*[[File:Omega Gear KHD.png]] [[Omega Gear ⑥]], [[Omega Gear+ ⑥]]
*[[File:Omega Gear KHD.png]] [[Omega Gear ⑥]], [[Omega Gear+ ⑥]]
{{col-break}}
*[[File:Hazard Gear KHD.png]] [[Hazard Gear ⑤]], [[Hazard Gear+ ⑤]]
*[[File:Hazard Gear KHD.png]] [[Hazard Gear ⑤]], [[Hazard Gear+ ⑤]]
*[[File:Rage Gear KHD.png]] [[Rage Gear ⑤]], [[Rage Gear+ ⑤]]
*[[File:Rage Gear KHD.png]] [[Rage Gear ⑤]], [[Rage Gear+ ⑤]]
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*[[File:Guard Unit KHD.png]] [[Guard Unit Ⓛ]]
*[[File:Guard Unit KHD.png]] [[Guard Unit Ⓛ]]
*[[File:Sight Unit KHD.png]] [[Sight Unit Ⓛ]]
*[[File:Sight Unit KHD.png]] [[Sight Unit Ⓛ]]
{{col-end}}


{{358}}
===Ring Panels [[File:Icon Accessory KHD.png]]===
 
Ring panels are [[Accessory|accessories]] that may provide stat boosts, [[Abilities (KHD)#Equipment abilities|equipment abilities]], or resistance to status effects. Only one ring panel can be equipped at a time.
===Ring Panels [[File:DaysAccessory.png]]===
{{col-start}}
{{See also|Accessory}}
{{col-break}}
*[[File:Ring KHD.png]] [[Sign of Resolve]]
*[[File:Ring KHD.png]] [[Sign of Resolve]]
*[[File:Ring KHD.png]] [[Brawl Ring]]
*[[File:Ring KHD.png]] [[Brawl Ring]]
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*[[File:Ring KHD.png]] [[Rainforce Ring]]
*[[File:Ring KHD.png]] [[Rainforce Ring]]
*[[File:Ring KHD.png]] [[Double Up]]
*[[File:Ring KHD.png]] [[Double Up]]
{{col-break}}
*[[File:Ring KHD.png]] [[Storm's Eye]]
*[[File:Ring KHD.png]] [[Storm's Eye]]
*[[File:Ring KHD.png]] [[Critical Ring]]
*[[File:Ring KHD.png]] [[Critical Ring]]
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*[[File:Ring KHD.png]] [[Critical Sun]]
*[[File:Ring KHD.png]] [[Critical Sun]]
*[[File:Ring KHD.png]] [[Three Stars]]
*[[File:Ring KHD.png]] [[Three Stars]]
{{col-break}}
*[[File:Ring KHD.png]] [[Imperial Crown]]
*[[File:Ring KHD.png]] [[Imperial Crown]]
*[[File:Ring KHD.png]] [[Witch's Chaos]]
*[[File:Ring KHD.png]] [[Witch's Chaos]]
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*[[File:Ring KHD.png]] [[Stolen Thunder]]
*[[File:Ring KHD.png]] [[Stolen Thunder]]
*[[File:Ring KHD.png]] [[Dying of the Light]]
*[[File:Ring KHD.png]] [[Dying of the Light]]
{{col-end}}


===Material Panels===
===Material Panels===
{{See also|Item synthesis}}
{{See also|Panel synthesis}}
Material panels cannot be installed in the panel grid. Instead they are used at the [[Moogle Shop]] to synthesize other panels.
{{col-start}}
{{col-break}}
*[[File:Recipe KHD.png]] [[Fire Recipe]]
*[[File:Recipe KHD.png]] [[Fire Recipe]]
*[[File:Recipe KHD.png]] [[Fira Recipe]]
*[[File:Recipe KHD.png]] [[Fira Recipe]]
Line 217: Line 311:
*[[File:Recipe KHD.png]] [[Elixir Recipe]]
*[[File:Recipe KHD.png]] [[Elixir Recipe]]
*[[File:Recipe KHD.png]] [[Megalixir Recipe]]
*[[File:Recipe KHD.png]] [[Megalixir Recipe]]
{{col-break}}
*[[File:Blazing Shard KHD.png]] [[Blazing Shard]]
*[[File:Blazing Shard KHD.png]] [[Blazing Shard]]
*[[File:Blazing Gem KHD.png]] [[Blazing Gem]]
*[[File:Blazing Gem KHD.png]] [[Blazing Gem]]
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*[[File:Lightning Crystal KHD.png]] [[Lightning Crystal]]
*[[File:Lightning Crystal KHD.png]] [[Lightning Crystal]]
*[[File:Gust Shard KHD.png]] [[Gust Shard]]
*[[File:Gust Shard KHD.png]] [[Gust Shard]]
*[[File:Gust Gem KHD.png]][[Gust Gem]]
*[[File:Gust Gem KHD.png]] [[Gust Gem]]
*[[File:Gust Crystal KHD.png]] [[Gust Crystal]]
*[[File:Gust Crystal KHD.png]] [[Gust Crystal]]
*[[File:Shining Shard KHD.png]] [[Shining Shard]]
*[[File:Shining Shard KHD.png]] [[Shining Shard]]
*[[File:Shining Gem KHD.png]] [[Shining Gem]]
*[[File:Shining Gem KHD.png]] [[Shining Gem]]
*[[File:Shining Crystal KHD.png]] [[Shining Crystal]]
*[[File:Shining Crystal KHD.png]] [[Shining Crystal]]
{{col-break}}
*[[File:Gear Component A KHD.png]] [[Gear Component A]]
*[[File:Gear Component A KHD.png]] [[Gear Component A]]
*[[File:Gear Component B KHD.png]] [[Gear Component B]]
*[[File:Gear Component B KHD.png]] [[Gear Component B]]
*[[File:Gear Component C KHD.png]] [[Gear Component C]]
*[[File:Gear Component C KHD.png]] [[Gear Component C]]
*[[File:Gear Component D KHD.png]] [[Gear Component D]]
*[[File:Gear Component D KHD.png]] [[Gear Component D]]
*[[File:Combo Tech KHD.png]][[Combo Tech]]
*[[File:Combo Tech KHD.png]] [[Combo Tech]]
*[[File:Combo Tech+ KHD.png]][[Combo Tech+]]
*[[File:Combo Tech+ KHD.png]] [[Combo Tech+]]
*[[File:Combo Tech++ KHD.png]][[Combo Tech++]]
*[[File:Combo Tech++ KHD.png]] [[Combo Tech++]]
*[[File:Shield Tech KHD.png]] [[Shield Tech]]
*[[File:Shield Tech KHD.png]] [[Shield Tech]]
*[[File:Shield Tech+ KHD.png]] [[Shield Tech+]]
*[[File:Shield Tech+ KHD.png]] [[Shield Tech+]]
*[[File:Shield Tech++ KHD.png]] [[Shield Tech++]]
*[[File:Shield Tech++ KHD.png]] [[Shield Tech++]]
*[[File:Rune Tech KHD.png]][[Rune Tech]]
*[[File:Rune Tech KHD.png]] [[Rune Tech]]
*[[File:Rune Tech+ KHD.png]][[Rune Tech+]]
*[[File:Rune Tech+ KHD.png]] [[Rune Tech+]]
*[[File:Rune Tech++ KHD.png]][[Rune Tech++]]
*[[File:Rune Tech++ KHD.png]] [[Rune Tech++]]
*[[File:Power Tech KHD.png]][[Power Tech]]
*[[File:Power Tech KHD.png]] [[Power Tech]]
*[[File:Power Tech+ KHD.png]][[Power Tech+]]
*[[File:Power Tech+ KHD.png]] [[Power Tech+]]
*[[File:Power Tech++ KHD.png]][[Power Tech++]]
*[[File:Power Tech++ KHD.png]] [[Power Tech++]]
*[[File:Aerial Tech KHD.png]][[Aerial Tech]]
{{col-break}}
*[[File:Aerial Tech+ KHD.png]][[Aerial Tech+]]
*[[File:Aerial Tech KHD.png]] [[Aerial Tech]]
*[[File:Aerial Tech++ KHD.png]][[Aerial Tech++]]
*[[File:Aerial Tech+ KHD.png]] [[Aerial Tech+]]
*[[File:Range Tech KHD.png]][[Range Tech]]
*[[File:Aerial Tech++ KHD.png]] [[Aerial Tech++]]
*[[File:Range Tech+ KHD.png]][[Range Tech+]]
*[[File:Range Tech KHD.png]] [[Range Tech]]
*[[File:Range Tech++ KHD.png]][[Range Tech++]]
*[[File:Range Tech+ KHD.png]] [[Range Tech+]]
*[[File:Range Tech++ KHD.png]] [[Range Tech++]]
*[[File:Ankharite KHD.png]] [[Ankharite]]
*[[File:Ankharite KHD.png]] [[Ankharite]]
*[[File:Luck Tech KHD.png]] [[Luck Tech]]
*[[File:Luck Tech KHD.png]] [[Luck Tech]]
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*[[File:Adamantite KHD.png]] [[Adamantite]]
*[[File:Adamantite KHD.png]] [[Adamantite]]
*[[File:Premium Orb KHD.png]] [[Premium Orb]]
*[[File:Premium Orb KHD.png]] [[Premium Orb]]
{{col-end}}


{{Stub}}
{{Mechanics}}
[[fr:Panneau]]
[[de:Tafelsystem]]
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 11:13, 18 March 2024

A full Panel setup.

The Panel System is the system in Kingdom Hearts 358/2 Days through which characters upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.

Mechanics[edit]

There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.

Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.

Slot Releasers[edit]

Sprite image of panel A Slot Releaser (スロット開放 Surotto Kaihō?) is a single-use item that unlocks an additional slot in the panel grid. It is automatically used immediately after it is obtained.

There are 105 Slot Releasers that can be obtained, bringing the grid to its full 120 slots.


List of Panels[edit]

Item Panels Icon Item KHD.png[edit]

Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.

Support Panels Icon Armor KHD.png[edit]

Support panels have three types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission. The final type unlocks characters and modifiers to Mission Mode and does not appear in the inventory.

Magic Panels Icon Magic KHD.png[edit]

See also: Magic Panel and Magic

Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.

Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like Ethers or Elixirs.

Ability Panels Icon Ability KHD.png[edit]

See also: Abilities (KHD)

Installing ability panels activates corresponding abilities. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional "linked" abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities, respectively. There are always enough LV+ panels to fill the largest version of the ability panel. All linked ability panels are obtained through Synthesis while the others are all unique purchases or rewards.

Weapon Panels Icon Gear KHD.png[edit]

Main article: Gear

Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.

Ring Panels Icon Accessory KHD.png[edit]

Ring panels are accessories that may provide stat boosts, equipment abilities, or resistance to status effects. Only one ring panel can be equipped at a time.

Material Panels[edit]

See also: Panel synthesis

Material panels cannot be installed in the panel grid. Instead they are used at the Moogle Shop to synthesize other panels.