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{{Game|KH2|FM2}}
{{Game|KH2|FM2}}
{{Enemy
{{Character
  |name=Hostile Program
  |name=Hostile Program
  |katakana=危険プログラム
  |katakana=危険プログラム
  |romaji=Kiken Puroguramu
  |romaji=Kiken Puroguramu
  |japname=Dangerous Program
  |jpname=Dangerous Program
  |fr=Programme Belliqueux
  |fr=Programme Belliqueux
|de=Aggressives Programm
  |image=[[File:Hostile Program KHII.png|300px]]
  |image=[[File:Hostile Program KHII.png|300px]]
  |game1=Kingdom Hearts II
  |game1=Kingdom Hearts II
Line 11: Line 12:
  |spec=CharacterBoss
  |spec=CharacterBoss
  |journalKH2=An executable called from the DTD dataspace to destroy the town.
  |journalKH2=An executable called from the DTD dataspace to destroy the town.
|KH2HP1=640
|FM2HP1=960
|KH2EXP=0
  |KH2loc1=Space Paranoids
  |KH2loc1=Space Paranoids
  |KH2LVL1=28
  |KH2enc1=Episode 1
  |KH2HP1=960 (640 = 3 bars, Hostile Program = 4 bars)
  |KH2LV1=28
|KH2EXP1=0
  |KH2phys=×1.0
|KH2STR1=27
  |KH2fire=×0.5
|KH2DEF1=15
  |KH2bliz=×0.5
  |KH2weapon=x1.0
  |KH2thun=×0.5
  |KH2fire=x0.5
  |KH2dark=×0.5
  |KH2bliz=x0.5
  |KH2neut=×0.5
  |KH2thun=x0.5
|FM2neut=×1.0
  |KH2dark=x0.5
  |KH2reward='''Sora:''' Drive gauge +1, [[Horizontal Slash]]<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Jackpot]]<br>'''Tron:''' Max HP +15
  |KH2other=x0.5
|FM2reward='''Sora:''' Drive gauge +1, [[Vicinity Break]]<br>'''Donald:''' Max HP +4<br>'''Goofy:''' [[Jackpot]]<br>'''Tron:''' Max HP +15
  |KH2reward=[[Horizontal Slash]] (Sora)<br>HP +4 (Donald)<br>[[Jackpot]] (Goofy)<br>HP +15 (Tron)
  |KH2world=Space Paranoids
  |KH2world=Space Paranoids
|FM2tab=*
|KH2battlename=The Corrupted
|KH2battlefile=The Corrupted KHII.ogg
}}
}}
The '''Hostile Program''' is an attack virus created by the [[Master Control Program|MCP]], and is found in ''[[Kingdom Hearts II]]''. It is one of the bosses at [[Space Paranoids]]. It appears to be based on the local Heartless, though it is not a Heartless.
The '''Hostile Program''' is an executable deployed by the [[Master Control Program]] to destroy [[Hollow Bastion]] in ''[[Kingdom Hearts II]]''. It serves as a boss during [[Sora]]'s first visit to [[Space Paranoids]].
 
==Design==
The Hostile Program is a large, robotic being with a smooth, oval-shaped main body. Its body is indigo and covered in light grey and red computer circuitry, as well as nine conical, red spikes. There is a small opening in the front of its body that exposes its three glowing, yellow eyes, arranged in a triangle pattern, and a silver opening just below this. Its lower body is much smaller and ends in four small, silver appendages. Its lower body is predominantly silver with indigo and red circuitry covering it. The Hostile Program’s arms are not connected to its body and instead hover at its sides. Its arms are translucent, violet tubes with pink spikes in them. The ends are grey and adorned by indigo and red circuitry. Both hands have three pink, squared-off fingers with black and red circuitry on them. Despite its resemblance to the various types of Heartless in Space Paranoids, the Hostile Program is one of the few bosses in ''Kingdom Hearts II'' that is not a Disney character, Final Fantasy character, Heartless, or Nobody, though it is based on a Disney character.
 
The Hostile Program's name reflects its nature as a computer program tasked with eliminating Sora and his companions.


==Story==
==Story==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
Upon realizing the threat of [[Tron]] and [[Sora]], the Master Control Program had [[Sark]] deploy a special program virus called the Hostile Program. It caused chaos for the computer world as well as the real world in [[Hollow Bastion]]. After defeating the Hostile Program, Tron gives Sora the [[Photon Debugger]] Keychain.
The Hostile Program is found in the [[DTD]] as part of an emergency self-destruct program for the town. While its being loaded into the [[I/O Tower]], [[Tron]] and [[Sora]] face off against it. After Sora confirms Tron helps out Users because they're friends, they work together to fight the Hostile Program. The Hostile Program has its armor chipped away by the attacks until ultimately crashing and being deleted, saving the town.


==Strategy==
==Design==
The Hostile Program is quite a simple boss. Collect the clusters which drop until you have maxed out the gauge, then cast the "Freeze" Reaction command. The Hostile Program will then stop momentarily.
The Hostile Program is large and robotic in appearance. It has a smooth, oval-shaped upper body that is indigo in coloration and lined with light grey and red computer circuitry. Nine red, conical spikes protrude from the upper body, and an opening on the front side of it reveals the Hostile Program's three glowing, yellow eyes, which are arranged in a triangular pattern. A smaller opening appears just below this one.


Switch into your Drive Form and begin unleashing your strongest attacks. A simple strategy would be to use your "Setup" Limit command, as the Hostile Program is quite weak against this attack.
The Hostile Program's lower body is small, predominantly silver, and lined with indigo and red circuitry. It ends in four small, silver appendages.  


The Hostile Program's first attack is conjuring energy orbs that will zig-zag across the room. The Hostile Program will also shoot at you with rapid laser blasts. These can easily be avoided, but may outnumber you. Once the Hostile Program has taken enough damage, it will lose its armor and begin to charge around the room several times, so quickly run to the center.
This enemy's arms are not attached to its body. Instead, they hover at its sides. The arms are translucent, violet tubes with pink spikes in them. The Hostile Program has grey "elbows" lined with indigo and red circuitry, and both its hands end in three pink, squared-off fingers with black and red circuitry on them.


Its second attack is emitting laser beams from its hands. This attack is slow, but you will need to avoid them. A second occasion is when the Hostile Program sends these beams swarming all over the place. It can be tricky to avoid, so watch the pattern carefully. Try dodging and jumping, although this does not guarantee an escape without being hit.
The Hostile Program's name reflects its nature as a computer program tasked with eliminating Sora and his friends.  
==Strategy==
The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" [[Reaction Command]] to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.  


If they begin spinning around the room, you need to jump. If they begin to move in a vertical motion, wait until you are able to pass underneath them and get out of its path. When they start spinning around the room quickly, you might see it as a nightmare to avoid it, but watch the pattern, as you will eventually get the hang of it. Because this battle requires to collect orbs, equip Explosion. This easily increases the amount of orbs that drop.
To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his [[Drive Forms]] and Tron's [[Complete Compilement]] Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage.


However, do not get too frustrated if the Hostile Program seems literally impossible to defeat when battling it on a PlayStation 3. The Hostile Program could not be defeated on early editions of the PlayStation 3; instead of firing lasers, it became invincible. This bug can now be fixed by downloading an update from PlayStation Network.
In the original, PlayStation 2 version of ''Kingdom Hearts II'', Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to become invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.
{{Atk-o|KH2}}
{{Atk|{{nihongo|'''Shock'''|ショック|<br>Shokku}}|Physical|—|x1.5|X|Retreats while knocking enemies back with a shockwave of light.}}
{{Atk|{{nihongo|'''Cluster'''|クラスター|<br>Kurasutā}}|Thunder|—|x1.0|△|Fires projectiles from both hands that chase Sora.}}
{{Atk|{{nihongo|'''Vulcan'''|バルカン|<br>Barukan}}|Thunder|—|x1.5<br>Hit 2+: x0|△|Fires a Vulcan cannon randomly, followed up with a concentrated attack when an opponent is hit.}}
{{Atk|{{nihongo|'''Boost'''|ブースト|<br>Būsuto}}|Physical|—|x2.0<br>Hit 2+: x0.25|△|Flies alongside the wall at high speed.|Used at lower than half HP when its armor is destroyed. Doesn't take damage the first time the attack is used.}}
{{Atk|{{nihongo|'''Laser'''|レーザー|<br>Rēzā}}|Physical|—|x0.75<br>Hit 2+: x0.25|X|Fires lasers that follow a fixed trajectory.}}
{{Atk|{{nihongo|'''Recover Data'''|データ修復|<br>Dēta Shūfuku}}|—|—|{{Note|Recovers 59 HP to self}}|—|Laser rains from the ceiling and the user recovers HP.}}
{{Atk-c}}
{{rc|o}}
{{rc|{{nihongo|'''Freeze'''|フリーズ|<br>Furīzu}}|—|—|Can be used when the Energy gauge is full.<br>The Hostile Program freezes in place until the energy gauge empties (about 10 seconds); its attacks immediately cease and all projectiles and lasers vanish when it freezes.}}
{{rc|c}}


==Video==
==Video==
<center>
{| class="video"
{|border="1" width="340" style="text-align:center; border:1px solid #490081"
! Hostile Program ''Kingdom Hearts II''
|width="340" style="-moz-border-radius:10px"|'''Hostile Program - ''Kingdom Hearts II'''''
|-
|-
|style="-moz-border-radius:10px"|<youtube width="320" height="240">eO32uBzub14</youtube>
| {{#widget:YouTube|id=lFAAWLvgxmQ|width=320|height=240}}
|}</center>
|}
 
==Gallery==
<gallery>
File:Hostile Program (Portrait) KHII.png|Hostile Program's journal portrait in ''Kingdom Hearts II''.
File:Hostile Program (Portrait) KHIIHD.png|Hostile Program's journal portrait in ''Kingdom Hearts HD 2.5 ReMIX''.
</gallery>


{{KH2}}
{{KH2}}

Latest revision as of 09:15, 8 March 2024

Hostile Program

Hostile Program KHII.png

Japanese 危険プログラム
Rōmaji Kiken Puroguramu
Translation Dangerous Program

Type Construct
Game Kingdom Hearts II
Themes Header.png

KHII tracks
Battle theme - The Corrupted
Hostile Program

Kingdom Hearts II
An executable called from the DTD dataspace to destroy the town.

Location HP Strength Defense EXP
Space Paranoids
Episode 1
640 27 15 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5

Rewards
Sora: Drive gauge +1, Horizontal Slash
Donald: Max HP +4
Goofy: Jackpot
Tron: Max HP +15
World(s)
Space Paranoids
Location HP Strength Defense EXP
Space Paranoids
Episode 1
960 27 15 0
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Rewards
Sora: Drive gauge +1, Vicinity Break
Donald: Max HP +4
Goofy: Jackpot
Tron: Max HP +15
World(s)
Space Paranoids

The Hostile Program is an executable deployed by the Master Control Program to destroy Hollow Bastion in Kingdom Hearts II. It serves as a boss during Sora's first visit to Space Paranoids.

Story[edit]

Kingdom Hearts II[edit]

The Hostile Program is found in the DTD as part of an emergency self-destruct program for the town. While its being loaded into the I/O Tower, Tron and Sora face off against it. After Sora confirms Tron helps out Users because they're friends, they work together to fight the Hostile Program. The Hostile Program has its armor chipped away by the attacks until ultimately crashing and being deleted, saving the town.

Design[edit]

The Hostile Program is large and robotic in appearance. It has a smooth, oval-shaped upper body that is indigo in coloration and lined with light grey and red computer circuitry. Nine red, conical spikes protrude from the upper body, and an opening on the front side of it reveals the Hostile Program's three glowing, yellow eyes, which are arranged in a triangular pattern. A smaller opening appears just below this one.

The Hostile Program's lower body is small, predominantly silver, and lined with indigo and red circuitry. It ends in four small, silver appendages.

This enemy's arms are not attached to its body. Instead, they hover at its sides. The arms are translucent, violet tubes with pink spikes in them. The Hostile Program has grey "elbows" lined with indigo and red circuitry, and both its hands end in three pink, squared-off fingers with black and red circuitry on them.

The Hostile Program's name reflects its nature as a computer program tasked with eliminating Sora and his friends.

Strategy[edit]

The battle against the Hostile Program is relatively straightforward. Sora must first collect the clusters that drop whenever he attacks the boss until a gauge is filled. He must then use the "Freeze" Reaction Command to temporarily immobilize the Hostile Program. After a short while, the boss comes to and forces Sora to repeat this process from square one.

To deal as much damage to the Hostile Program as possible while it is incapacitated, Sora should rely on his Drive Forms and Tron's Complete Compilement Limit. The Hostile Program's laser attacks can be avoided with relative ease through a combination of well-timed jumps and dodges, but when the boss starts charging around the battlefield, Sora must run to the center of the area to avoid taking damage.

In the original, PlayStation 2 version of Kingdom Hearts II, Sora can use the Explosion ability to exponentially increase the amount of orbs the Hostile Program drops when hit. A bug in the PlayStation 3's PlayStation 2 emulator causes the Hostile Program to become invincible, rather than fire lasers. This issue can be corrected via a bug fix available through the PlayStation Network.

Technique Element Status Power Guard?
Shock (ショック
Shokku
?)
Physical x1.5 X
Retreats while knocking enemies back with a shockwave of light.
Cluster (クラスター
Kurasutā
?)
Thunder x1.0
Fires projectiles from both hands that chase Sora.
Vulcan (バルカン
Barukan
?)
Thunder x1.5
Hit 2+: x0
Fires a Vulcan cannon randomly, followed up with a concentrated attack when an opponent is hit.
Boost (ブースト
Būsuto
?)
Physical x2.0
Hit 2+: x0.25
Flies alongside the wall at high speed.
Used at lower than half HP when its armor is destroyed. Doesn't take damage the first time the attack is used.
Laser (レーザー
Rēzā
?)
Physical x0.75
Hit 2+: x0.25
X
Fires lasers that follow a fixed trajectory.
Recover Data (データ修復
Dēta Shūfuku
?)
Symbol - Crown.png
Laser rains from the ceiling and the user recovers HP.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.
Reaction Commands
Reaction Command Element Power Description
Freeze (フリーズ
Furīzu
?)
Can be used when the Energy gauge is full.
The Hostile Program freezes in place until the energy gauge empties (about 10 seconds); its attacks immediately cease and all projectiles and lasers vanish when it freezes.

Video[edit]

Hostile Program – Kingdom Hearts II

Gallery[edit]