Game:Terra-Xehanort
| Terra-Xehanort | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Japanese | テラ=ゼアノート | ||||||||
| Rōmaji | Tera-Zeanōto | ||||||||
| Game | Kingdom Hearts Birth by Sleep | ||||||||
| |||||||||
| |||||||||
| Location | HP | EXP | Strength | Defense | |
| Keyblade Graveyard (Battle LV 9) |
1000 | 0 | 26 | 15 | |
| Keyblade Graveyard (Battle LV 10[1]) |
1000 | 0 | 27 | 16 | |
| Physical | Fire | Blizzard | Thunder | Dark | Other |
| x1.0 | x1.0 | x1.0 | x1.0 | x0.75 | x1.0 |
| Stun | Freeze | Mini | Blind | Ignite | Confuse |
| X | X | X | X | X | X |
| Bind | Poison | Slow | Stop | Sleep | Death |
| X | X | X | X | X | X |
| Zero Gravity | Magnet | Warp | |||
| X | X | X
| |||
| Rewards | |||||
| Xehanort's Report XI | |||||
| World(s) | |||||
| Keyblade Graveyard | |||||
| Location | HP | EXP | Strength | Defense | |
| Radiant Garden | 1200 | 0 | 27 | 16 | |
| Physical | Fire | Blizzard | Thunder | Dark | Other |
| x1.0 | x1.0 | x1.0 | x1.0 | x0.75 | x1.0 |
| Stun | Freeze | Mini | Blind | Ignite | Confuse |
| X | X | X | X | X | X |
| Bind | Poison | Slow | Stop | Sleep | Death |
| X | X | X | X | X | X |
| Zero Gravity | Magnet | Warp | |||
| X | X | X | |||
| World(s) | |||||
| Radiant Garden | |||||
| Terra-Xehanort | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Japanese | テラ=ゼアノート | |||||||||||||
| Rōmaji | Tera-Zeanōto | |||||||||||||
| Games | Kingdom Hearts Birth by Sleep Kingdom Hearts III | |||||||||||||
| ||||||||||||||
| ||||||||||||||
| Location | HP | EXP | Strength | Defense | |
| Radiant Garden | 1500 | 0 | 27 | 16 | |
| Physical | Fire | Blizzard | Thunder | Dark | Other |
| x1.0 | x1.0 | x1.0 | x1.0 | x0.75 | x1.0 |
| Stun | Freeze | Mini | Blind | Ignite | Confuse |
| X | X | X | X | X | X |
| Bind | Poison | Slow | Stop | Sleep | Death |
| X | X | X | X | X | X |
| Zero Gravity | Magnet | Warp | |||
| X | X | X | |||
| World(s) | |||||
| Radiant Garden | |||||
| Location | HP | Strength | Defense | EXP | |||||||
| Keyblade Graveyard | 2600 | 59 | 30 | 0 | |||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0 | ×1.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×1.0 | ×1.0 | ×1.0 | ×0.5 | ||||||||
| Freeze | Electrify | Stun | Hunny | ||||||||
| ✕ | ✕ | ✕ | ✕ | ||||||||
| Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
| 0[2]/5[3] | 6.5 | ×0.5 | 24
| ||||||||
| Rewards | |||||||||||
| First Battle Sora: Max MP +5[4] Re Mind (Solo) Sora: Max MP +3 Re Mind (With Vanitas) Sora: Max MP +3[4] | |||||||||||
| World(s) | |||||||||||
| Keyblade Graveyard | |||||||||||
| Terra-Xehanort's Recreated Data | |||||||
|---|---|---|---|---|---|---|---|
| Japanese | テラ=ゼアノートの再現データ | ||||||
| Rōmaji | Tera-Zeanōto no Saigen Dēta | ||||||
| Translation | Terra-Xehanort's Recreated Data | ||||||
| Game | Kingdom Hearts III Re Mind | ||||||
| |||||||
| Location | HP | Strength | Defense | EXP | |||||||
| Radiant Garden (Garden of Assemblage) |
3000 | 110 | 57 | 0 | |||||||
| Resistances (Not staggered) | |||||||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×0.2 | ×0.1 | ×0.1 | ×0.1 | ×0.1 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×0.1 | ×0.1 | ×0.2 | ×0.5 | ||||||||
| Resistances (Staggered) | |||||||||||
| Physical | Fire | Blizzard | Thunder | Water | |||||||
| ×1.0 | ×0.5 | ×0.5 | ×0.5 | ×0.5 | |||||||
| Aero | Dark | Neutral | Rapid-fire | ||||||||
| ×0.5 | ×0.5 | ×1.0 | ×0.5 | ||||||||
| Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
| 5 | 7 | — | 13
| ||||||||
| Rewards | |||||||||||
| Strength Boost | |||||||||||
| World(s) | |||||||||||
| Radiant Garden | |||||||||||
Terra-Xehanort is a boss in Kingdom Hearts Birth by Sleep. He is the final boss of Terra's scenario, where the Lingering Will battles him in an attempt to reclaim its body, and the boss of the Final Episode (and, by extension, the final boss of the original version of the game), fought by Aqua in Radiant Garden.
In Kingdom Hearts III, Terra-Xehanort appears alongside Vanitas as a boss battle in the Keyblade Graveyard. He appears as a solo boss in Kingdom Hearts III Re Mind. A data replica of him is also a optional boss in Kingdom Hearts III Re Mind.
Strategy[edit]
Terra's Scenario[edit]
For the final boss fight of Terra's scenario, the player takes control of the Lingering Will in order to battle Terra-Xehanort. It will have access to any abilities Terra had equipped before the battle, with its Keyblade replaced with the Ends of the Earth. No Dimension Links can be used during this battle, and the D-Link Gauge is empty and cannot be filled, but Command Styles and Shotlocks are still available.
Normally in the early stages, Terra-Xehanort will be the same as Master Xehanort, being very patient in accordance to the player's moves; however his offense is arguably more punishing with increased mobility due his Sonic Impact, dashing around the battlefield, surrounded in darkness and invulnerable to damage. This normally is used whenever the player tries to attack him recklessly or when traps (e.g. Mine Square) are laid in front of him, and would often cause confusion due to his varying dashing patterns.
Often after two or three Sonic Impact dashes, Terra-Xehanort often performs one of his attacks at random as a counter-finisher, otherwise, if a specific attack or damage-area is ongoing, then Terra-Xehanort will continue to dash-dodge in random directions for the whole duration. Terra-Xehanort also has access to the Block and Counter Hammer combo, as Guard Impact, thus he should be physically attacked mainly from behind to avoid retaliation whenever possible.
Aside from this, Terra-Xehanort would normally choose to make the first move with his own version of Terra's Ars Solum or Dark Impluse abilities when enough time passes. Regardless, the best move to make against his dashing tactic and any of his normal combo attacks is to use Block and immediately follow with a Counter Hammer. This will do great amounts of damage to Terra-Xehanort, causing him to Sonic Impact away from the enemy. However, it should be noted that Sonic Impact will not be interrupted when blocked, and Terra-Xehanort may use an unexpected attack after a Sonic Impact that can't be blocked normally.
However, the boss can make use of the aforementioned Dark Impulse to instead warp away somewhere through a grounded-pool of darkness and when he reappears, he may attempt to unleash a surrounding surge of darkness that must be dodged; he may also attempt to followup with other combo attacks from Dark Impulse once more, inflicting massive damage. This should also be Blocked to open the boss to damage once more from Counter Hammer, while once again, he may not be flinched (requiring the timing of Counter Hammer's invincibility to avoid damage altogether).
He may also utilize the Dark Volley Shotlock, but the dark projectiles he fires can be deflected back at him with Block for damage.
As Terra-Xehanort's HP starts to dwindle, his true power is unleashed. He may use a variation of the Demolition finisher, Rock Storm, causing several large rocks to erupt from the ground and bombard the player. While this attack can potentially deal heavy damage, it can be defended against with a well-timed Block. Don't try to go for Terra-Xehanort at this time as he will escape by teleporting. He may also summon a large meteor if the player is at close range. Usually when the player is at close range, Terra-Xehanort may cause large pillars of rock to shoot out from the ground around him, in a similar fashion to the Quake spell.
He will continue to use the Darkness-based attacks from earlier stages of the battle, which can be defended against in the same ways mentioned above. Terra-Xehanort may also use the Dark Impulse Command Style, which involves him landing several hits with his Keyblade and then striking the player with an immense hand of dark energy (which can break through Block, so dodging is advisable). Terra-Xehanort will then vanish into the ground, visible only as a pool of darkness on the ground. This pool will travel underneath the player, during which time the boss will attempt another dark hand attack. This attack requires precise timing to dodge, the player needing to wait for the pool of darkness to travel beneath them and then using the Slide ability, which can also be used to avoid many of Terra-Xehanort's attacks or get the Lingering Will out of attack range. As Terra-Xehanort's HP lowers even further, he will chain the close-range Quake spell with the Rock Storm spell.
He lastly will have access to the deadliest attack in his arsenal, Terra's Ultima Cannon Shotlock. Similar to when the Lingering Will is fought as a boss in Kingdom Hearts II Final Mix, Terra-Xehanort will Formchange his Keyblade and charge power, firing a single, large orb of energy to hit the Lingering Will. This attack will deal a great amount of damage, and cannot be defended against with Block like in Kingdom Hearts II Final Mix. Instead, the player should use Aerial Slam to deflect it back at him so he takes the damage back, or else they must do whatever they can to stay as far away from the boss as possible or use a Shotlock to gain invincibility. Also, beware when Terra-Xehanort's HP is low as he starts teleporting more frequently.
In short, this battle against Terra-Xehanort is all about an equal balance of defense and offense. Defensive abilities should be used which then link to an offensive attack, such as the Block and Counter Hammer combo. This way, most damage is avoided while the player can still deal heavy damage to the boss. One should also be careful when executing the Curaga spell. Using Renewal Block to restore HP from successful blocking is an alternative to restoring HP and can help reduce dependency on Curaga. While this will fully restore the player's HP, Terra-Xehanort can heal as well, increasing the length of the battle. So long as the correct strategies are followed and the player uses patience, Terra-Xehanort will fall and Terra's scenario will have been completed.
Final Episode[edit]
First Battle[edit]
Aqua travels to Radiant Garden in search of Terra only to be faced with the possessed version of her old friend last faced in Terra's scenario at the Keyblade Graveyard. Terra-Xehanort will use a moveset very similar to that battle, but since Aqua's fighting style is different than Terra's, a slightly different strategy should be followed. Aqua has access to both D-Links and Command Styles, as well as Shotlocks. The player should make full use of these special abilities whenever possible.
It is recommended that the player Cartwheel away from the boss and use the Mine Square ability. Terra-Xehanort will most likely Sonic Impact in the player's direction surrounded in darkness as he did in his battle with the Lingering Will, but he will be damaged by the mines, his attack interrupted and opening him to more damage. However just like before, there is a chance he'll most likely dash around any attack that would be landed on him in the open, with trap-based attacks being no exception if Terra-Xehanort happens to dash somewhere else towards a possible blind-spot. Because of this, commands like the aforementioned Mine Square should be used more to limit and control his movement instead of outright trying to damage him. For Level 1 challenges, it is recommended to use Peter Pan's Swordbill D-Link Finish command when catching Terra-Xehanort offguard, it can also be used when he's preparing Ars Solum or using Dark Impulse as he will be locked in his combo and unable to evade the hits with Sonic Impact.
Once Terra-Xehanort is back on his feet, however, the player should follow a hit-and-run strategy, bombarding the boss with magic rather than physical attacks and either running or Cartwheeling away immediately afterwards. The player can also use Barrier to defend against Dark Volley, also using a Barrier and Counter Blast combo to prevent damage from most attacks and still deal damage. It is recommended to use Renewal Barrier as it can be a big help with restoring HP from successfully blocking attacks in case any Cure spell is unavailable and also make sure to pack at least two of them in your Command List to help make healing easier, preferably Cura or Curaga, but also be ready to move quickly after healing to avoid damage if possible if you are too close to Terra-Xehanort. Terra-Xehanort will summon rock pillars around him if the player is at close range, so use caution when attempting a combo that involves linking defense to a physical attack that only works at close range. As Terra-Xehanort's HP starts to dwindle, he will gain access to the Dark Impulse Command Style. He also may use Curaga to restore health, thus increasing the length of the battle.
In terms of fighting Terra-Xehanort as Aqua, the player should favor magic, as her physical attacks are relatively weak, but be careful as he can dodge your magic attacks. While it is quite possible to go through the entire battle without using a D-Link, Command Style, or Shotlock, they will certainly make the battle easier, mostly Shotlock attacks since they can be used at a distance. Also use counters if you need to fill up your Focus gauge (as long as he is not using Dark Volley), as close range attacks are too risky to use if this fight, and should not be used too often. So long as the player uses patience when fighting this boss, he should not be a challenge.
Second Battle[edit]
Terra-Xehanort's great rage summons the Dark Figure, which he uses to do much of the fighting during his second battle with Aqua for him. The Dark Figure will use many powerful attacks, and Terra-Xehanort can still use Ars Solum as with previous battles, so use caution. As with the last battle, Aqua can use Command Styles, Shotlocks, and D-Links, and having the Renewal Barrier to heal from successful blocking will also be a big help.
In early stages of the battle, the Dark Figure will vanish from behind Terra-Xehanort and begin to strike from underneath Aqua with Dark Aerial. This can be avoided with timed Cartwheels or parried using Barrier and Counter Blast; however, Aqua should time the Counter Blast correctly, by using Barrier every odd strike and follow with a delayed Counter Blast during even strikes, offering invincibility to avoid those. If the Dark Figure's attack lands, it will grab Aqua and slam her into the ground to deal heavy damage. Blocking and countering this attack can fill the command gauge really quickly, and is a reliable way for Level 1 challengers to score a Swordbill with Peter Pan's D-Link and end the fight early. Using Swordbill during a Dark Aerial is the perfect opportunity as Terra-Xehanort will stand still and never flinch. Once it returns to Terra-Xehanort, strike the boss with the most powerful attacks possible and continue with a hit-and-run strategy. Terra-Xehanort may avoid Magic or Shotlock attacks by going from side to side when he isn't attacking. The Dark Figure may sometimes attempt to shoot twin energy balls at Aqua. Use Barrier to block these projectiles, as they can blind Aqua. Cartwheel should be used to dodge when the Dark Figure sends dual waves of energy in Aqua's direction, as this attack is unblockable. If Terra-Xehanort ever attempts dashing towards Aqua, to use his Ars Solum combo, Block him and knock him away with a Barrier and Counter Blast combo. This combo can also be used if the Dark Figure ever attempts to punch Aqua with its mighty fist. The boss and his symbiote will repeat these attacks until much of their HP is depleted.
Once enough HP has been depleted from Terra-Xehanort, the Dark Figure will try to approach to grab Aqua. If it succeeds, immediately break away by mashing
, while Terra-Xehanort slowly approaches her as well, and if he is close enough, he will use his Ars Solum combo on Aqua. Either way after that, Aqua will be transported to a realm of light, and Terra will stand in the middle of the area, stunned, while the Dark Figure continues to attack by firing twin energy spheres and dark punches. Cartwheel over to Terra's location, and enter the pool of light surrounding him by pressing
to activate a special Deck Command called "Dual Limit". At the right moment, press
to team up with Terra to strike the Dark Figure with light. This attack will deal three quarters of a bar of health if you get an "Excellent", and half if "Good". Aqua is then transported back to the main battlefield and the attack process beginning from square one. For this reason, it may be beneficial to be grabbed by the Dark Figure to use this Dual Limit and deal some extra damage, instead of blocking it. It is important to know that if one strikes Terra rather than using the finishing command, then Aqua will be transported to the normal battlefield again, as well.
This incarnation of Terra-Xehanort is not difficult to defeat. So long as the player makes full use of the Cartwheel ability to dodge attacks, they should take very little damage. The player must remember to keep at a constant hit-and-run strategy, utilizing physical attacks rather than magic, and only using the Barrier and Counter Blast combo when a physical attack from the opponent must be defended against. The player should also try their best to activate the Dual-Limit command in the light realm. If this strategy is followed, then defeating Terra-Xehanort will be child's play. Terra-Xehanort's fall will also represent the completion of the Final Episode, unlocking more rewards in the game.
- Terra's scenario, Final Episode (First battle)
| Technique | Element | Status | Power | Block? | ||
|---|---|---|---|---|---|---|
| Continuous Slash (連続斬り Renzoku Kiri) |
(Ground) | Physical | — | 0.5 x3 | O
| |
| (Aerial) | Physical | — | Terra: 0.5 x2 + 1.25 Final Ep.: 0.5 x2 + 0.8
|
O | ||
| Slashes three times.
| ||||||
| Resembles Terra's attack combo. | ||||||
| Finish (フィニッシュ Finisshu) |
Physical | — | 1.0 + 1.25 | △ | ||
| Swings weapon up and down while jumping.
| ||||||
| Resembles Terra's Finish. | ||||||
| Guard Impact (ガードインパクト Gādo Inpakuto) |
Physical | — | 1.0 | O | ||
| Takes a guarding stance. When guarding an attack, jumps up and swings his weapon down.
| ||||||
| Terra-Xehanort is invincible during this attack, regardless of the block animation. Resembles Terra's Block and Counter Hammer. | ||||||
| Sonic Impact (ソニックインパクト Sonikku Inpakuto) |
Physical | — | 1.0 | △ | ||
| Moves at high speed, then charges while spinning like a drill, clad in a dark aura. Terra-Xehanort is invincible while moving.
| ||||||
| Always responds with this attack when the opponent uses projectile/magic attacks. | ||||||
| Ars Solum (ソロアルカナム Soro Arukanamu, lit. "Solo Arcanum") |
Physical | Stun[5] | 0.5 x8 + 1.0 | O (sometimes △) | ||
| Performs six high-speed slashes, and three large slashes. | ||||||
| Quake (クエイク Kueiku) |
Physical | — | 1.0 | △ | ||
| Thrusts up rocks in three places around himself.
| ||||||
| He may also summon the boulders twice in a row when below a certain amount of HP. | ||||||
| Dark Volley (ダークボレー Dāku Borē) |
Dark | — | 1.0 per hit | O | ||
| Continuously shoots dark bullets.
| ||||||
| Resembles Terra's version when used with a medium lock count. Unlike his version, Terra-Xehanort's bullets do not home in. When his HP falls below 50% during Terra's scenario, and 75% during the Final Episode, he will start using a longer version of this ability, resembling Terra's version with max lock count, only with fewer bullets, which do home in. | ||||||
| Curaga (ケアルガ Kearuga) |
— | — | (Restores 100 HP) | — | ||
| Restores HP.
| ||||||
| Only used when his HP drops below 50% during Terra's scenario, and 75% during the Final Episode. He may also use this ability twice in a row. | ||||||
| Rock Storm (ロックストーム Rokku Sutōmu) |
Rock | Physical | — | 1.0 | △
| |
| Explosion | Physical | — | 1.5
|
△ | ||
| Sends eight rocks from anywhere on the ground into the air. The rocks then chase the opponent, and explode upon hitting something.
| ||||||
| Only used during Terra's scenario, when Terra-Xehanort's HP drops below 50%. He will warp each time the Lingering Will approaches him or aims with a Shotlock. The hitbox of the explosion caused by the rocks may linger once it occurs. | ||||||
| Dark Impulse (ダークインパルス Dāku Inparusu) |
Slash | Physical | — | 1.0 | O (sometimes △)
| |
| Uppercut | Physical | — | 1.5
|
△ | ||
| Jump out | Neutral | — | 0.5 | X | ||
| Hand of Darkness | Neutral | — | 0.5 Final hit: 1.5 |
X | ||
| Performs a slash followed by an uppercut three times, and thrusts a hand of darkness forward. Then dives underground, follows the opponent, and jumps out to blow the opponent away with the hand of darkness.
| ||||||
| Used anytime during Terra's scenario. During the Final Episode, it is only used when his HP drops below 75%. | ||||||
| Ultima Cannon (アルテマカノン Arutema Kanon) |
Projectile | Neutral | — | 0.25 | X[6]
| |
| Explosion | Neutral | — | 1.0 x7
|
X | ||
| Formchanges his Keyblade into a cannon and fires a giant light bullet. The light bullet explodes after traveling a certain distance or when it hits the opponent.
| ||||||
| Only used when his HP drops below 50%. | ||||||
| Meteor (メテオ Meteo) |
Meteor | Fire | — | 1.0 | △
| |
| Explosion | Fire | — | 1.5
|
△ | ||
| Drops a meteorite. The meteorite explodes upon hitting the ground.
| ||||||
| Only used when his HP drops below 25% during Terra's scenario, and 50% during the Final Episode. During the Final Episode, Terra-Xehanort may summon two meteors in a row. The meteor can also appear without him telegraphing it or at the same time as another attack.
| ||||||
| When HP falls to 75% in Terra's scenario, and after being blown away three times in the Final Episode, Terra-Xehanort will warp and directly use another attack after getting blown away. After countering four times, he will not attack for a little while. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||
- Final Episode (Second battle)
| Technique | Element | Status | Power | Block? | ||
|---|---|---|---|---|---|---|
| Sonic Impact (ソニックインパクト Sonikku Inpakuto) |
Physical | — | 1.5 | △ | ||
| Moves at high speed, then charges while spinning like a drill, clad in a dark aura. Terra-Xehanort is invincible while moving.
| ||||||
| If he starts by rushing towards Aqua, he follows with Ars Solum right away. | ||||||
| Ars Solum (ソロアルカナム Soro Arukanamu, lit. "Solo Arcanum") |
Physical | Stun[5] | 0.5 x8 + 1.0 | O (sometimes △) | ||
| Performs six high-speed slashes, and three large slashes.
| ||||||
| Terra-Xehanort doesn't ready himself when using the attack in this fight. | ||||||
| Dark Blow (ダークブロウ Dāku Borou) |
Dark | — | 1.5 | △ | ||
| The Dark Figure strikes with its right hand.
| ||||||
| Used during normal combat, often when physically attacked, and inside the other dimension, at close range. | ||||||
| Racing Shockwave (地走り衝撃波 Jibashiri Shougekiha) |
Neutral | — | 2.0 | X | ||
| The Dark Figure sends a shock wave that travels along the ground. | ||||||
| Dark Soul (ダークソウル Dāku Souru) |
Dark | Blind | 1.0 x2 | △ | ||
| The Dark Figure throws two dark bullets. | ||||||
| Dark Aerial (ダークエリアル Dāku Eriaru) |
Jump out | Dark | — | 1.0 | △
| |
| Slam | Dark | — | 2.0
|
— | ||
| The Dark Figure disappears and emerges from the ground up to eight times. If it hits the opponent, it grabs them, rushes to the sky along with them, and slams them into the ground.
| ||||||
| Used when the area turns dark. Resembles Ansem's Aura of Darkness/Dark Shadow, while the animation of the rushes resemble his Rush/Dark Rush. | ||||||
| Phantom Charge (ファントムチャージ Fantomu Chāji) |
Dark | — | 0.5 | △ | ||
| The Dark Figure moves towards the opponent. If it hits, it grabs them, while Terra-Xehanort slowly approaches and uses Ars Solum when close enough. The opponent can break free by repeatedly pressing
| ||||||
| Only used when his HP falls below 50%. While in the other dimension, Terra will be slumped over next to the Dark Figure. The Dark Figure will repeatedly use Dark Blast (at a minimum of distance) or Dark Blow (at close range). Attacking Terra (his HP is shared with Terra-Xehanort, and damage on him will be reduced to 0), waiting for 30 seconds, or using Dual Limit will release Aqua from the other dimension. However, any remaining bullets from Dark Blast may still hit Aqua. | ||||||
| Dark Blast (ダークブラスト Dāku Burasuto) |
Dark | — | 1.0 x2 | △ | ||
| Used in the other dimension. The Dark Figure throws two dark bullets.
| ||||||
| While not attacking, Terra-Xehanort avoids projectiles by moving sideways. | ||||||
| Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. | ||||||
| Special Commands | |||||||
|---|---|---|---|---|---|---|---|
| Special Command | Element | Power | Command Gauge | Description | |||
| Dual Limit (デュアルリミット Dyuaru Rimitto) |
Neutral | 10.0[7] | +0 | Can be used inside the other dimension by pressing | |||