Kingdom Hearts Dark Road

Abilities (KHDR): Difference between revisions

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In battle, a Card's ability can be activated by selecting it as the first Card to be played. The abilities of the other two Cards will not activate. There are three main types of abilities: offensive physical abilities, offensive magic abilities, and support abilities that can provide passive boosts, inflict status effects, or restore [[HP]]. Some Cards also have a {{nihongo|'''sub-ability'''|サブアビリティ|Sabu Abiriti}}, an extra ability that is activated when a Card is played as the second or third in a set of three. Sub-abilities are exclusively supporting abilities.
In battle, a Card's ability can be activated by selecting it as the first Card to be played. The abilities of the other two Cards will not activate. There are three main types of abilities: offensive physical abilities, offensive magic abilities, and support abilities that can provide passive boosts, inflict status effects, or restore [[HP]]. Some Cards also have a {{nihongo|'''sub-ability'''|サブアビリティ|Sabu Abiriti}}, an extra ability that is activated when a Card is played as the second or third in a set of three. Sub-abilities are exclusively supporting abilities.


Each [[party member]] also has access to certain abilities. Instead of using Cards, party members automatically activate abilities periodically throughout the battle.
Each [[party member#Kingdom Hearts Dark Road|party member]] also has access to certain abilities. Instead of using Cards, party members automatically activate abilities periodically throughout the battle.


==Abilities==
==Abilities==

Latest revision as of 02:21, 18 June 2023

An Ability is a technique attached to Cards in Kingdom Hearts Dark Road.

In battle, a Card's ability can be activated by selecting it as the first Card to be played. The abilities of the other two Cards will not activate. There are three main types of abilities: offensive physical abilities, offensive magic abilities, and support abilities that can provide passive boosts, inflict status effects, or restore HP. Some Cards also have a sub-ability (サブアビリティ Sabu Abiriti?), an extra ability that is activated when a Card is played as the second or third in a set of three. Sub-abilities are exclusively supporting abilities.

Each party member also has access to certain abilities. Instead of using Cards, party members automatically activate abilities periodically throughout the battle.

Abilities[edit]

Ability Type Element Description Card
Ability Sub-ability
Absorption (アブソープション
Abusōpushon
?)
Support None Absorbs 50 HP. Stacking Cards does not increase value. Genie Jafar
Aero (エアロ
Earo
?)
Magic Wind A wind-elemental magic attack. Emerald Blues
Air Flair (エアアーツ
Ea Ātsu
?, lit. "Air Arts")
Physical Wind A powerful wind-element physical attack. Ventus
Ars Arcanum (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
Physical None A powerful physical attack. Key Scene #1
Riku Replica
Key Art #4
Attack (たたかう
Tatakau
?)
Physical None A lesser physical attack. Keyblade
Shadow
Abu
Playing Cards
Large Body
Bandit
Soldier
King Mickey
Attack Boost (アタックアップ
Atakku Appu
?, lit. "Attack Up")
Support None Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. Genie
Attack Boost 1[1] (アタックアップ
Atakku Appu
?, lit. "Attack Up")
Support None Strength +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. Key Art #2
Attack Boost 2[2] (アタックアップ
Atakku Appu 2
?, lit. "Attack Up 2")
Support None Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. Cloud
Roaxs
Marluxia
Larxene
Halloween Sora
Xemnas
Saïx
Sora & Riku
Key Art #8
Black Hole (イベントホライズン
Ibento Horaizun
?, lit. "Event Horizon")
Physical Water A powerful water-element physical attack. Roxas
Key Art #7
Blade of Seven (セブンスブレード
Sebunsu Burēdo
?, lit. "Seventh Blade")
Physical None A powerful physical attack. Key Scene #3
Blazing End (ブレイズエンド
Bureizu Endo
?, lit. "Blaze End")
Physical Fire A powerful fire-element physical attack. KH III Riku
Blizzard (ブリザド
Burizado
?)
Magic Water A water-elemental magic attack. Blue Rhapsody
Ariel
Monstro
Blossom of Thorns (ブルームオブソーン
Burūmu obu Sōn
?, lit. "Bloom of Thorn")
Physical Wind A powerful wind-element physical attack. Marluxia
Circle of Innocence (イノセントサークル
Inosento Sākuru
?, lit. "Innocent Circle")
Magic Light A powerful light-element magic attack. Naminé
Cross Slash (凶斬り
Kyōgiri
?, lit. "Misfortune Slash")
Physical None A powerful non-element physical attack. Cloud
Cure (ケアル
Kearu
?)
Support None Restores HP. Amount restored is based on Magic. Queen Minnie
Tinker Bell
Merlin
King Mickey B
Merlin
Cure II (ケアルII
Kearu II
?)
Support None Restores HP. Amount restored is based on Magic. KH III Sora
Dark Break (ダークブレイク
Dāku Bureiku
?)
Physical None A physical attack. Queen of Hearts
Maleficent
Captain Hook
Neoshadow
Physical None Exchanges Defense for a powerful non-element attack. Saïx
Dark Fire Raid (ダークファイアレイド
Dāku Faia Reido
?)
Physical Fire A fire-element physical attack. Ansem
Physical Fire A powerful fire-element physical attack. Pete
Defense Sap 3 (DEFダウン3
DEF Daun 3
?, lit. "DEF Down 3")
Support None Target's Defense -3 for 10s. Stacking Cards does not increase value. Can be applied more than once. KH III Riku
Vanitas
Extreme Arcana (エクストリームアルカナム
Ekusutorīmu Arukanamu
?, lit. "Extreme Arcanum")
Physical None A powerful non-element physical attack. Key Art #8
Firaga (ファイガ
Faiga
?, lit. "Figa")
Magic Fire A powerful fire-element magic attack. Key Art #6
Master Xehanort
Fire (ファイア
Faia
?)
Magic Fire A fire-element magic attack. Red Nocturne
Mushu
Yuna
Flare (フレア
Furea
?)
Magic None A non-element magic attack. Key Art #2
Gauge Boost (ゲージアップ
Gēji Appu
?, lit. "Gauge Up")
Support None Fills the bonus gauge. Stacking Cards does not increase value. Kairi KH III Kairi
Glacial Arrows Thunder (グレイスアローサンダー
Gureisu Arō Sandā
?, lit. "Grace Arrow Thunder")
Physical Lightning A powerful lightning-element physical attack. Terra
Icicle Spear (アイシクルスピア
Aishikuru Supia
?)
Physical Water A water-element physical attack. Yuffie
Ignito Raid (イグニートレイド
Igunīto Reido
?)
Physical Fire A powerful fire-element physical attack. Axel
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Support None Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. Wizard
Magic Boost 2[3] (マジックアップ
Majikku Appu 2
?, lit. "Magic Up 2")
Support None Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. Sephiroth
Naminé
Xion
Zexion
Master Xehanort
Magic DEF Sap (マジックDEFダウン
Majikku DEF Daun
?, lit. "Magic DEF Down")
Support None Target's Magic Resist -5 for 10s. Stacking Cards does not increase value. Can be applied more than once. Winnie the Pooh
Magic DEF Sap 3 (MDEFダウン
M DEF Daun
?, lit. "M DEF Down")
Support None Target's Magic Resist -3 for 10s. Stacking Cards does not increase value. Can be applied more than once. Festive Roxas
Magic Pulse (マジックパルス
Majikku Parusu
?)
Magic Water A powerful water-element magic attack. Aqua
Meteor Mirage (メテオミラージュ
Meteo Mirāju
?)
Magic Fire A powerful fire-element magic attack. Zexion
Meteor Rain (メテオレイン
Meteo Rein
?)
Magic Fire A powerful fire-element magic attack. Sephiroth
Paralysis (パラライズ
Pararaizu
?, lit. "Paralyze")
Support None Low chance to inflict paralysis. Key Art #6
Poison (ポイズン
Poizun
?)
Magic None A lesser non-elemental magic attack that has a low chance of inflicting poison. Hag
Support None Low chance to inflict poison. Key Art #5
Poisona (ポイゾナ
Poizona
?)
Support None Cures Poison. Alice
Potion (ポーション
Pōshon
?)
Support None Restores 50 HP. Stacking Cards does not increase value. Potion Potion II
Potion II (ポーションII
Pōshon II
?)
Support None Restores 80 HP. Stacking Cards does not increase value. Potion II
Protect (プロテス
Purotesu
?)
Support None Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. Goofy
Pulsing Flame (インパルスフレイム
Inparusu Fureimu
?, lit. "Impulse Flame")
Magic Water A powerful water-element magic attack. King Mickey B
Pumpkin Pummel (パンプキンパウンス
Panpukin Paunsu
?, lit. "Pumpkin Pounce")
Physical None Consumes 10% of the bonus gauge to unleash a powerful non-elemental physical attack. Power +5. Halloween Sora
Radiant Glory (ホーリーレイド
Hōrī Reido
?, lit. "Holy Raid")
Physical Light A powerful light-element physical attack. KH III Kairi
Sora & Riku
Radiant Star (ホーリーティンクルスター
Hōrī Tinkuru Sutā
?, lit. "Holy Twinkle Star")
Magic Light A powerful light-element magic attack. Festive Roxas
Rapid Storm (ラピッドストーム
Rapiddo Sutōmu
?)
Magic Wind A wind-element magic attack. Key Scene #4
Rosea Arcanum (クリムゾンアルカナム
Kurimuzon Arukanamu
?, lit. "Crimson Arcanum")
Physical None Consumes 10% HP to unleash a powerful non-element physical attack. Power +5. Xemnas
Savage Knives (クルエルナイフ
Kurueru Naifu
?, lit. "Cruel Knife")
Physical Lightning A powerful lightning-element physical attack. Larxene
Shell (シェル
Sheru
?)
Support None Magic Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. Donald #1
Shining Star (ティンクルスター
Tinkuru Sutā
?, lit. "Twinkle Star")
Magic None A non-element magic attack. Key Art #3
Sleep (スリプル
Suripuru
?, lit. "Sleepel")
Support None Low chance to inflict sleep. Key Art #7
Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
Physical None A physical attack. Tidus
Selphie
Wakka
Spark Break (スパークブレイク
Supāku Bureiku
?)
Physical None A powerful physical attack. Key Scene #2
Spinning Shadows (スピニングシャドウ
Supiningu Shadou
?, lit. "Spinning Shadow")
Physical None A powerful non-element physical attack that has a chance of inflicting paralysis. Vanitas
Storm Dance (ストームダンス
Sutōmu Dansu
?)
Physical Wind A powerful wind-element physical attack. KH III King Mickey
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
Physical None A powerful physical attack. Key Art #1
Thundaga (サンダガ
Sandaga
?)
Magic Lightning A powerful lightning-element magic attack. Xion
Key Art #5
Thunder (サンダー
Sandā
?)
Magic Lightning A lightning-element magic attack. Yellow Opera
Donald #2
Tornado (トルネド
Torunedo
?)
Magic Wind A powerful wind-element magic attack. KH III Sora
Ultimate Blaze (アルティメットブレイズ
Arutimetto Bureizu
?)
Magic Fire Consumes 50% HP to unleash a powerful fire-element magic attack. Power +15. Hades

Notes and references[edit]

  1. ^ Previously named "Attack Boost".
  2. ^ Previously named "Attack Boost+".
  3. ^ Previously named "Magic Boost+".