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{{Game|358}}
{{Game|358|FA}}
[[File:KH 358-2 Days full character Select Screen.PNG|right]]
[[File:KH 358-2 Days full character Select Screen.png|right]]
'''Mission Mode''' is a gameplay mode is available exclusively in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.


'''Mission Mode''' is a gameplay mode that made its debut in ''[[Kingdom Hearts 358/2 Days]]''. Through Mission Mode, two to four players can compete in missions across the worlds, and it can also be played solo. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of ''Kingdom Hearts 358/2 Days''. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.
Solo play was a more developed feature in the English releases of the game. In the original Japanese version, [[Mission Crowns]] -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.


At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
At first, the player only has access to thirteen characters, all members of [[Organization XIII]]. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.
==Pre-Mission Setup==
 
==Development==
At the beginning of the development for ''Kingdom Hearts 358/2 Days'', one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of ''{{w|Dissidia Final Fantasy}}'', another game Tetsuya Nomura and Square Enix had worked on. During the development of ''[[Kingdom Hearts II]]'', ''Dissidia'' was originally envisioned as a ''Kingdom Hearts'' spin-off title featuring the cast of ''Kingdom Hearts'', including Disney original characters, where they come together to fight. The game was later reworked into a ''Final Fantasy'' spin-off as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with [[Riku]], [[Sora]], [[Goofy]], [[Donald]] and [[King Mickey]]. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney, however he was surprised to hear that Disney was fine with it.<ref>[https://www.khinsider.com/news/Ultimania-Interview-886 KH insider: 358/2 Days Ultimania - Main Nomura Interview]</ref>
 
==Pre-mission setup==
[[File:3582 Days Mugshots.png|left]]
[[File:3582 Days Mugshots.png|left]]
Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the average stats of the character they choose, just before being taken to the Customization Screen. The player only has access to [[Organization XIII]] to begin with, later gaining access to new characters as they play through Story Mode.
Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the stats of the character they choose, which are each represented graphically on a scale from 1-10, just before being taken to the Menu Screen. The player only has access to [[Organization XIII]] to begin with, later gaining access to new characters as they play through Story Mode.


At the Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.
At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.


At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective [[Unity Badge]] has been collected in Story Mode.
At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective [[Unity Badge]] has been collected in Story Mode.
{{-}}


==Gameplay==
==Gameplay==
During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Heart Points along the way. Players can attack each other, stealing the targeted players' Heart Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Heart Points can be gained by getting to the RTC in a certain amount of time.
During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Mission Points along the way. Players can attack each other, stealing the targeted players' Mission Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Mission Points can be gained by getting to the RTC in a certain amount of time.
 
At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Mission Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.


At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Heart Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.
[[Mission Crown]]s are earned after completing missions. They can be redeemed at the Moogle Shop for various rewards.


==Chatting==
==Chatting==
An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.


An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.
==Enemy differences==
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with [[Anti-Saïx]] and [[Anti-Riku]]. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.


==Enemy Differences==
==Positions==
In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in [[Mission 73: Defeat Heartless in the Games]], or Xigbar in [[Mission 61: Vanquish the Heartless Threat]]. Furthermore, enemies generally drop items much less frequently in Mission Mode. While not an actual change in game mechanics, the Saïx and Riku bosses were replaced with shadowy [[Anti-Saïx]] and [[Anti-Riku]] bosses, to prevent confusion between the bosses and the playable Saïx and Riku. Also please note that the enemies in Mission Mode are now three to four times stronger then they are in Story Mode.
===Defeated positions===
==Defeated Position==
{{Main|Game Over}}
Every character has their own defeated position. When they fail or withdraw from a mission, they will show their defeated position.
*'''Xemnas''': Xemnas holds both hands in the air.
*'''Xigbar''': Xigbar bends down, hitting his leg occasionally.
*'''Xaldin''': Xaldin crosses his arms.
*'''Vexen''': Vexen bends down.
*'''Lexaeus''': Lexaeus bends down.
*'''Zexion''': Zexion rests his head on his hand with an arm below.
*'''Saïx''': Saïx puts his hand to his head, shaking his head occasionally.
*'''Axel''': Axel faces sideways with his arms crossed.
*'''Demyx''': Demyx puts his hand to his head, moving his head up and down.
*'''Luxord''': Luxord puts his hand to his head, moving his head up and down slightly.
*'''Marluxia''': Marluxia puts his hand to his head with an arm below.
*'''Larxene''': Larxene faces the side, stamping her foot.
*'''Roxas''': Roxas bends down. <small>(Identical defeated position for Dual-Wielding Roxas)</small>
*'''Xion''': Xion bends down.
*'''Riku''': Riku puts his hand to his head.
*'''Donald''': Donald jumps up and down on one foot, angry.
*'''Goofy''': Goofy bends down, puting his hand on his eyes.
*'''The King''': The King bends down.
*'''Sora''': Sora bends down.


==Playable Characters==
===Victory positions===
<gallery>
These poses are used whenever a character is victorious in the Games at the Olympus Coliseum.
Image:Xemnas Days.png|[[Xemnas]]
*'''Xemnas''': Xemnas simulates his movements during battle before standing triumphant.
Image:Xigbar Days.png|[[Xigbar]]
*'''Xigbar''': Xigbar crosses his Arrowguns before going into his battle stance.
Image:Xaldin Days.png|[[Xaldin]]
*'''Xaldin''': Xaldin twirls two of his Lances around before crossing them behind his back in an "X".
Image:Vexen Days.png|[[Vexen]]
*'''Vexen''': Vexen slashes the air with his shield before going into his battle stance.
Image:Lexaeus Days Artwork.png|[[Lexaeus]]
*'''Lexaeus''': Lexaeus raises his Axe Sword high above his head before going into his battle stance.
Image:Zexion Days.png|[[Zexion]]
*'''Zexion''': Zexion reads his Lexicon momentarily before closing it and wiping his brow.
Image:Saïx Days.png|[[Saïx]]
*'''Saïx''': Saïx spins his Claymore before holding it diagonally in front of him.
Image:Axel_Days_2.png|[[Axel]]
*'''Axel''': Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used in ''[[Kingdom Hearts Chain of Memories]]''.
Image:Demyx Days Art.png|[[Demyx]]
*'''Demyx''': Demyx strums his Sitar before striking a victorious pose.
Image:Luxord Days.png|[[Luxord]]
*'''Luxord''': Luxord spins his Cards around him telekinetically before going into his battle stance.
Image:Marluxia Days.png|[[Marluxia]]
*'''Marluxia''': Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
Image:Larxene Days.png|[[Larxene]]
*'''Larxene''': Larxene hops twice before spinning and striking a triumphant pose.
Image:Roxas_Days_2.png|[[Roxas]]
*'''Roxas''': Roxas utilizes a pose similar to that of Sora in ''{{c|Kingdom Hearts|game}}'', slashing the air twice before turning around and holding the Keyblade over his shoulder (When Dual-Wielding, Roxas spins the Oathkeeper and Oblivion before striking a triumphant pose, similar to his movements during battle when he's fought in ''[[Kingdom Hearts II Final Mix+|Kingdom Hearts II Final Mix]]'').
Image:Xion Keyblade Days.png|[[Xion]]
*'''Xion''': Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
Image:Blindfoldriku0.jpg|[[Riku]]
*'''Riku''': Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
Image:Mickey Cloaked.jpg|[[Mickey Mouse|The King]]
*'''Donald''': Donald hops and spins around twice before holding his Staff high above his head.
Image:Sora,_Keyblade_Master.png|[[Sora]]
*'''Goofy''': Goofy jumps up and down in a manner similar to that in ''Kingdom Hearts'', this time spinning every so often.
Image:Donald.jpg|[[Donald Duck]]
*'''The King''': Mickey simulates his movements during battle before raising his Keyblade high above his head in victory.
Image:GoofyCG.jpg|[[Goofy]]
*'''Sora''': Sora slashes the air from left to right with his Keyblade before raising it high above his head and holding it over his shoulder.
</gallery>
==Character Usage==
===Playing as Xemnas===
{{Q|Away with you!|Xemnas when activating his Limit Break}}
{{Q|You're an eyesore!|Xemnas when activating his Final Limit}}
[[File:1days1.png|thumb|left]]
In ''Kingdom Hearts 358/2 Days'', Xemnas takes on the role of a playable character rather than a boss, but only in Mission Mode. While controlling Xemnas, the player has the ability to access magic spells, items, abilities, and different weapons via Gears. Xemnas floats rather than walking or running. Xemnas utilizes a basic three-hit combo, attacking with either of his two Ethereal Blades alone, then both left and right together with a short range, and then both together once again in a longer range, creating a possibly devastating combo finisher. His aerial combo is merely repeated left-to-right slashes, each more powerful than the next until a three-hit combo is executed. With certain Gears, he can fire his blades as a combo finisher. Xemnas's Limit Break, All-Vanity, involves Xemnas surrounding himself in a damaging force field. This Limit Break is similar to a damaging tactic used by the Superior that repels enemy attack in his final battle with Sora and Riku in ''Kingdom Hearts II''. His Final Limit version retains the field but now spreads his arms and fires 2 beams of energy from his hands which begin at his left and right move towards his front and back to his left and right, however he moves much slower. This is similar to his ''Final Mix'' battle. An interesting note is that he is the only playable character able to project an energy based guard, which is the same barrier seen in the boss battles against him.
===Playing as Xigbar===
{{Q|Hey, not bad!|Xigbar when activating his Limit Break}}
{{Q|You had your fun?|Xigbar when activating his Final Limit}}
[[File:2days.jpg|thumb|left]]
In ''Kingdom Hearts 358/2 Days'', Xigbar attacks similarly to his boss incarnation in ''Kingdom Hearts II'', and is playable only through Mission Mode. Xigbar is customized through the Gear System along with all other playable characters, attacking in a many different kinds of combos that involve either two shots getting fired from his Arrowguns with each hit, a three round burst with his left hand Arrowgun, or quickly combining his weapons to create what can be called a shotgun (4 shots are fired in different directions all at once). While not particularly powerful, having relatively low strength and defense, he has the highest attack speed and can easily able to pick off opponents from a safe distance. This makes Xigbar however, a strictly ranged character, having no melee attacks. He is also required to reload as his weapons run on finite clips, the highest being 48 and the lowest being 12. Xigbar's Limit Break, Critical Snipe, involves the Nobody combining his two weapons into one and firing powerful shots in rapid succession, his Final Limit is the same but with more powerful and explosive shots. The camera zooms in on Xigbar and is turned left and right by the D-Pad during his Limit Break. The player must aim the shots themselves. Xigbar is also unable to move around once he begins his Limit Break.
===Playing as Xaldin===
{{Q|This will cost you!|Xaldin when activating his Limit Break}}
{{Q|No holds barred!|Xaldin when activating his Final Limit}}
[[File:3days.jpg|thumb|left]]
In ''Kingdom Hearts 358/2 Days'', Xaldin attacks with wide, and long-ranged swipes with his Lances, similarly to his boss incarnation in ''Kingdom Hearts II'' and is playable only through Mission Mode. Via the Gear System, Xaldin can be customized along with all other playable characters, attacking in a multiple-hit combos that specialize in wide ranged attacks that single out enemies. He has relatively average stats but has good strength. Xaldin's Limit Break, Dragoon Storm, causes Xaldin to swirl his blade-like weapons around himself in powerful bursts. Enemies that are hit take Wind damage, and are pushed away from the Nobody. In it's Final Limit incarnation, Xaldin follows up with teleport attacks that jump straight on top of the enemies, similar to the Jump Reaction Command Sora can use in ''Kingdom Hearts II'' on Xaldin himself and the Dragoon Nobodies. Xaldin can move around and do minor damage with a shield made of wind and his lances when he is not doing either of these actions. It is interesting to note that Xaldin's Mission Mode gameplay was the first revealed for ''Kingdom Hearts 358/2 Days'' to English audiences, Xaldin shouting "This will crush you!" upon the execution of his Limit Break.
===Playing as Vexen===
{{Q|I've had enough of this!|Vexen when activating his Limit Break}}
{{Q|You're too much trouble!|Vexen when activating his Final Limit}}
[[File:4days.jpg|thumb|right]]
In ''Kingdom Hearts 358/2 Days'', Vexen uses his shield to attack with short-ranged, defensive attacks that create distance between enemies and Vexen. He does not have much in the way of fighting potential and surprisingly low defense, but specializes in magic and has above average Critical power. Via the Gear System Vexen can be customized along with all other playable characters, attacking in a multiple-hit combos that specialize in creating distance between enemies to provide cover for magic attacks. Vexen's Limit Break, Diamond Dust, has Vexen summon three large mounds of ice to come up from the ground to strike enemies, dealing ice damage to and freezing all struck enemies. Enemies that are frozen take three times as much damage while frozen. During Vexen's Final Limit, Vexen's three mounds of ice are replaced by one larger glacier. This deals greater ice damage to enemies, and temporarily makes them gradually lose HP. It also freezes them for awhile.
===Playing as Lexaeus===
{{Q|My power has no limits!|Lexaeus when activating his Limit Break}}
{{Q|I'll crush you!|Lexaeus when activating his Final Limit}}
[[File:5days.jpg|thumb|left]]<!--please remember the rule for possessive plurals, and format them as Lexaeus's-->
In ''Kingdom Hearts 358/2 Days'', Lexaeus uses his mighty Axe Sword to attack with short-ranged, powerful attacks that chip away large chunks of enemies' HP. Via the Gear System, he can be customized along with all other playable characters, attacking in short combos that specialize in dealing heavy damage, though his attacks are slow in comparison to other characters. He is the sturdiest character in the game, possessing the highest HP, Strength and Defense, though is not suited for magical attacks. With Lexaeus's Limit Break, Ayers Rock, Lexaeus can perform a "charged" attack. Once the Limit Break begins, Lexaeus can charge his energy, as shown by a red aura around him; he then can release the stored energy in a powerful tomahawk smash, dealing devastating damage to the target. The attack is then followed up by a shockwave. The longer the player charges before releasing this attack, the stronger the attack will be. Depending on the amount charged, this attack can even be performed twice before obtaining Final Limits. During Lexaeus's Final Limit, Lexaeus's weapon becomes engulfed in rock before releasing the charged attack, increasing the strength and range of the attack by also adding a large addition of earth to the weapon length-wise.
===Playing as Zexion===
{{Q|You think you can be forgiven?!|Zexion when activating his Limit Break}}
{{Q|You brought it upon yourself!|Zexion when activating his Final Limit}}
[[File:6days.jpg|thumb|left]]
In ''Kingdom Hearts 358/2 Days'', Zexion fights by slamming enemies with his Lexicon. Via the Gear System, Zexion can be customized along with all other playable characters, attacking in quick, short-ranged combos that specialize in opening windows for Zexion's true attack speciality; the use of magic. He is relatively weak in comparison to the other Organization members but he has the highest Critical Bonus alongside [[Saïx]]. Zexion's Limit Break, Meteor Mirage, causes Zexion to levitate in the air with his book-like weapon open. While in the air, a ball of light appears in front of Zexion's Lexicon, symbolizing that it is the source of the attack. Zexion summons many balls of dark indigo energy to bomb the field, dealing a large amount of damage to enemies hit by the barrage.  


During the bombardment, Zexion can slowly move around to hit enemies that are further away with the meteors. During Zexion's Final Limit, Zexion exerts more power into his lexicon for the attack, as shown by his different pose. The meteors that he summons are larger and more plentiful. It is interesting to note that when Zexion executes Guard, he merely opens his Lexicon to the enemy, absorbing the unfriendly attack.
==Playable characters==
===Playing as Saïx===
{|border="1" cellspacing="0" cellpadding="2"
{{Q|You're on!|Saïx when activating his Limit Break}}
|-style="{{style|khd|a}}"
{{Q|Don't bet on it!|Saïx when activating his Final Limit}}
!rowspan="2" colspan="2" style="width:16%"|Character
[[File:7days.jpg|thumb|left]]
!colspan="2"|Weapon
In ''Kingdom Hearts 358/2 Days'', Saïx does battle with his Claymore with fast, furious, and heavy combos. Via the Gear System, Saïx can be customized along with all other playable characters, attacking in powerful, fast combos that specialize in single-enemy focus, thus, crowd control is not exactly his strong suit. His stats range him with above average strength but specializes in Critical attacks; having the highest chance of Critical attacks and Critical Bonus, making him a formidable powerhouse. During his Limit Break, Berserk, Saïx goes into a berserk stage; he jumps around the field, dealing devastating damage to enemies that he comes down hitting with his mighty blade. Each smashing attack is followed up by a shockwave. During Saïx's Final Limit, Saïx goes into an even more berserk stage; he comes down to attack even more often, and exerts a sphere of his strength straight from himself while in the air before coming down. The shockwaves that come after each attack also increase in range. This is especially best suited for multiple enemy confrontations where his shockwaves deal the most damage around him. The downside to this Limit Break is that Saïx is constantly moving when attacking and directing his attacks are made more difficult, hence the berserk state.
!Resistance
===Playing as Axel===
!colspan="2"|Limit Break
{{Q|You asked for it!|Axel when activating his Limit Break}}
!colspan="2"|Unlocked
{{Q|Don't say I didn't warn you!|Axel when activating his Final Limit}}
|-style="{{style|khd|b}}"
[[File:8days.jpg|thumb|right]]
!style="width:12%"|HP
In ''Kingdom Hearts 358/2 Days'', Axel fights with his Chakrams in fast, versatile combos that are effective in both short and long-range combat. Via the Gear System, Axel can be customized along with all other playable characters, attacking in quick combos that close distance between enemies for even faster ones. He has well balanced stats similar to Roxas and Xion, with above average strength and speed. Axel's Limit Break, Explosion, causes Axel throw his chakrams at enemies while they're engulfed in fire when activated, creating a small explosion of fire afterwards. While not being thrown, Axel's chakrams spin rapidly, the layer of flames surrounding the unique weapons thickening as they continue to gather. However, they can be thrown at any time, and do not need to charge. During Axel's Final Limit, Axel combines his two flaming Chakrams into one enormous flaming version of the weapon, easily many times larger than the two Chakrams. The explosion after the attack is also much larger.
!style="width:12%"|Strength
===Playing as Demyx===
!style="width:12%"|Defense
{{Q|What'd I do?!|Demyx when activating his Limit Break}}
!style="width:12%"|Magic
{{Q|Pipe down and listen!|Demyx when activating his Final Limit}}
!style="width:12%"|Atk Speed
[[File:9days.jpg|thumb|right]]
!style="width:12%"|Critical %
In ''Kingdom Hearts 358/2 Days'', Demyx fights with his Sitar to perform long, multiple-hit combos that leave enemies open to other, more powerful attacks. He has relatively below average stats though magic is his strong suit. Via the Gear System, Demyx can be customized along with all other playable characters, attacking in combos that leave enemies vulnerable to other players' attacks. During his Limit Break, Wave Gigs, Demyx jams on his Sitar, summoning up large pillars of water to rise and strike enemies. Enemies that are hit by the pillars take Water damage. During Demyx's Final Limit, Demyx releases a large ball of water while playing [[Arpeggio]]. The ball creates a watery explosion that knocks enemies back and again deals water damage.
!style="width:12%"|Crit Bonus
===Playing as Luxord===
|-
{{Q|How I love a game!|Luxord when activating his Limit Break}}
|rowspan="2"|[[File:XemnasDaysFace.png|64px]]
{{Q|Let's even up the deck.|Luxord when activating his Final Limit}}
|rowspan="2"|'''[[Xemnas]]'''
[[File:10days.jpg|thumb|right]]
|colspan="2"|[[Ethereal Blades]]
In ''Kingdom Hearts 358/2 Days'', Luxord uses his playing cards for a strict crowd-control game, attacking multiple surrounding enemies. He has somewhat average strength and defense though not suited for the more powerful enemies. Via the Gear System Luxord can be customized along with all other playable characters, using wide-ranged combos that spread enemies apart. During Jackpot, Luxord's Limit Break, he summons a card in front of him. While it is summoned, the card alternates between a cross and a flashing symbol similar to Roxas's pendant. Selecting the cross results in the card merely exploding, and Luxord will visibly flinch, whereas selecting the flashing symbol will create a few powerful energy blasts that follow a trail between Luxord and the target. During Luxord’s Final Limit, Luxord summons two cards in front of him instead of one. The player now has three alternating symbols to choose from: double crosses, the flashing symbol and an additional red symbol or two large red symbols. The crosses cause the cards to explode as before, the flashing symbol and the red symbol create the exact same energy blasts as summoned by one card. When the two large red symbols are selected, Luxord will create more energy blasts than with one card, with the final blast being much bigger and more powerful.
|{{c|Nil|element}}
|colspan="2"|[[All-Vanity]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|6
|8
|4
|8
|5
|4
|5
|-
|rowspan="2"|[[File:XigbarDaysFace.png|64px]]
|rowspan="2"|'''[[Xigbar]]'''
|colspan="2"|[[Arrowguns]]
|{{c|Space|element}}
|colspan="2"|[[Critical Snipe]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|4
|3
|3
|3
|10
|1
|2
|-
|rowspan="2"|[[File:XaldinDaysFace.png|64px]]
|rowspan="2"|'''[[Xaldin]]'''
|colspan="2"|[[Lances]]
|{{c|Wind|element}}
|colspan="2"|[[Dragoon Storm]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|4
|6
|5
|4
|5
|3
|4
|-
|rowspan="2"|[[File:VexenDaysFace.png|64px]]
|rowspan="2"|'''[[Vexen]]'''
|colspan="2"|[[Shield]]
|{{c|Ice|element}}
|colspan="2"|{{c|Diamond Dust|ability}}
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|4
|3
|4
|8
|3
|6
|2
|-
|rowspan="2"|[[File:LexaeusDaysFace.png|64px]]
|rowspan="2"|'''[[Lexaeus]]'''
|colspan="2"|[[Axe Sword]]
|{{c|Earth|element}}
|colspan="2"|[[Ayers Rock]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|10
|10
|10
|1
|1
|2
|8
|-
|rowspan="2"|[[File:ZexionDaysFace.png|64px]]
|rowspan="2"|'''[[Zexion]]'''
|colspan="2"|[[Lexicon]]
|{{c|Illusion|element}}
|colspan="2"|[[Meteor Mirage]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|1
|2
|1
|9
|7
|1
|10
|-
|rowspan="2"|[[File:SaïxDaysFace.png|64px]]
|rowspan="2"|'''[[Saïx]]'''
|colspan="2"|{{c|Claymore|weapon}}
|{{c|Moon|element}}
|colspan="2"|{{c|Berserk|Limit Break}}
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|7
|6
|4
|3
|4
|10
|10
|-
|rowspan="2"|[[File:AxelDaysFace.png|64px]]
|rowspan="2"|'''[[Axel]]'''
|colspan="2"|[[Chakrams]]
|{{c|Fire|element}}
|colspan="2"|{{c|Explosion|Limit Break}}
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|5
|6
|4
|5
|6
|5
|5
|-
|rowspan="2"|[[File:DemyxDaysFace.png|64px]]
|rowspan="2"|'''[[Demyx]]'''
|colspan="2"|[[Sitar]]
|{{c|Water|element}}
|colspan="2"|[[Wave Gigs]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|4
|4
|3
|7
|5
|4
|3
|-
|rowspan="2"|[[File:LuxordDaysFace.png|64px]]
|rowspan="2"|'''[[Luxord]]'''
|colspan="2"|[[Cards]]
|{{c|Time|element}}
|colspan="2"|{{c|Jackpot|Limit Break}}
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|4
|4
|5
|6
|5
|4
|5
|-
|rowspan="2"|[[File:MarluxiaDaysFace.png|64px]]
|rowspan="2"|'''[[Marluxia]]'''
|colspan="2"|[[Scythe]]
|{{c|Flower|element}}
|colspan="2"|[[Bloom-Out]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|6
|7
|3
|6
|3
|7
|7
|-
|rowspan="2"|[[File:LarxeneDaysFace.png|64px]]
|rowspan="2"|'''[[Larxene]]'''
|colspan="2"|[[Knives]]
|{{c|Lightning|element}}
|colspan="2"|[[Voltic Rush]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|3
|3
|2
|7
|10
|3
|1
|-
|rowspan="2"|[[File:RoxasDaysFace.png|64px]]
|rowspan="2"|'''[[Roxas]]'''
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|colspan="2"|[[Black Hole]]
|colspan="2"|Available from start.
|-style="{{style|text|a}}"
|5
|5
|5
|5
|5
|5
|5
|-
|rowspan="2"|[[File:RoxasDaysFace.png|64px]]
|rowspan="2"|'''Dual-wielding<br>[[Roxas]]'''
|colspan="2"|[[Oathkeeper & Oblivion]]
|{{c|Light|element}}
|colspan="2"|[[Magic Hour]]
|colspan="2"|Equip the [[Zero Gear]] and three [[Ability Unit]]s on Roxas.
|-style="{{style|text|a}}"
|5
|5
|5
|5
|5
|5
|5
|-
|rowspan="2"|[[File:XionDaysFace.png|64px]]
|rowspan="2"|'''[[Xion]]'''
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|colspan="2"|[[Black Hole]]
|colspan="2"|Be promoted to "Rookie" rank on Day 117.
|-style="{{style|text|a}}"
|5
|5
|5
|5
|5
|5
|5
|-
|rowspan="2"|[[File:RikuDaysFace.png|64px]]
|rowspan="2"|'''[[Riku]]'''
|colspan="2"|[[Sword]]
|None
|colspan="2"|[[Darkstrom]]
|colspan="2"|Be promoted to "Agent" rank on Day 172.
|-style="{{style|text|a}}"
|6
|5
|5
|3
|5
|6
|8
|-
|rowspan="2"|[[File:DonaldDaysFace.png|64px]]
|rowspan="2"|'''[[Donald]]'''
|colspan="2"|[[Staff]]
|{{c|Light|element}}
|colspan="2"|[[Fantasia]]
|colspan="2"|Be promoted to "Expert" rank on Day 225.
|-style="{{style|text|a}}"
|1
|1
|1
|10
|4
|4
|3
|-
|rowspan="2"|[[File:GoofyDaysFace.png|64px]]
|rowspan="2"|'''[[Goofy]]'''
|colspan="2"|[[Shield]]
|{{c|Light|element}}
|colspan="2"|[[Teamwork]]
|colspan="2"|Be promoted to "Master" rank on Day 296.
|-style="{{style|text|a}}"
|6
|5
|8
|1
|5
|4
|5
|-
|rowspan="2"|[[File:The KingDaysFace.png|64px]]
|rowspan="2"|'''[[The King]]'''
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|colspan="2"|[[Faith]]
|colspan="2"|Purchase [[The King's Return]].
|-style="{{style|text|a}}"
|3
|5
|4
|8
|5
|8
|7
|-
|rowspan="2"|[[File:SoraDaysFace.png|64px]]
|rowspan="2"|'''[[Sora]]'''
|colspan="2"|[[Keyblade]]
|{{c|Light|element}}
|colspan="2"|[[Ragnarok]]
|colspan="2"|Purchase [[Sora's Awakening]].
|-style="{{style|text|a}}"
|5
|5
|5
|5
|5
|5
|5
|}


==Notes and References==
==Trivia==
[[File:Cavern of Remembrance KHD.ogg|right]]
*Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.{{fact}}
*The field theme from the [[Cavern of Remembrance]] was reused as the music that plays in the Mission Mode menu.


* It should be noted that Dual-Wielding Roxas is also available for gameplay after the player equips the Zero Gear and three ability units.
==Notes and references==
* Xion is unlocked by reaching Rookie rank on day 117
{{reflist}}
* Riku is unlocked by being promoted to Agent on Day 172.
* Donald is unlocked by being promoted to Expert on Day 225
* Goofy is unlocked by being promoted to Master on Day 296
* King Mickey is unlocked after clearing all missions and the buying of "Return of the King" at the Moogle Shop.
* Sora is unlocked after fully completing all missions and the buying of "Sora's Awakening" at the Moogle Shop.
* The selection between solo and multiplayer mission mode was made more clear cut in the English release. Unlike the Japanese version, selecting misson mode in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player to the Wi-fi group menu and the player can continue without other players.
* During solo mode in the English release, you can earn the Gold Crowns, unlike the Japanese version where you must be playing with others.
* Certain characters like Dual-Wielding Roxas are weaker in Mission Mode than in Story Mode.
* It should be noted that most of characters from Story Mode are weaker.


==See Also==
*[[Kingdom Hearts 358/2 Days]]
*[[Organization XIII]]
*[[Nobody]]
*[[Gear]]
{{-}}
{{358}}
{{358}}
{{358Missions}}
{{358Missions}}
[[Category:Kingdom Hearts 358/2 Days]]
 
[[Category:Kingdom Hearts 358/2 Days]]
[[Category:Kingdom Hearts 358/2 Days]]

Latest revision as of 21:05, 27 April 2024

KH 358-2 Days full character Select Screen.png

Mission Mode is a gameplay mode is available exclusively in Kingdom Hearts 358/2 Days. Through Mission Mode, one to four players can compete in missions across the worlds. Mission Mode uses the Nintendo DS's wireless capabilities to compete with other players, but all players must have a copy of Kingdom Hearts 358/2 Days. Items collected and character growth in Mission Mode carry back to the save file the player selects at the start. Guest Play can also be selected, where upon the player is given preset items instead of those obtained in Story Mode.

Solo play was a more developed feature in the English releases of the game. In the original Japanese version, Mission Crowns -prizes from completing missions- are only awarded in multiplayer mode, whereas in the English version, they can be obtained in solo play. Also, the selection between solo and multiplayer was made more clear cut in the English release. Unlike the Japanese version, selecting "Mission Mode" in the English version offers a choice between solo and multiplayer on the main menu. The Japanese version instead brings the player straight to the Wi-Fi group menu, but the player can continue alone without other players.

At first, the player only has access to thirteen characters, all members of Organization XIII. However, as the player progresses through Story Mode, an additional six secret characters can be unlocked.

Development[edit]

At the beginning of the development for Kingdom Hearts 358/2 Days, one of the first aspects of the game Tetsuya Nomura had decided was to include a multiplayer mode. Mission Mode's concept was designed after the gameplay of Dissidia Final Fantasy, another game Tetsuya Nomura and Square Enix had worked on. During the development of Kingdom Hearts II, Dissidia was originally envisioned as a Kingdom Hearts spin-off title featuring the cast of Kingdom Hearts, including Disney original characters, where they come together to fight. The game was later reworked into a Final Fantasy spin-off as Nomura felt uncomfortable with the idea of having Disney characters fighting each other. The original idea was later implemented into Mission Mode, where the cast instead consists of the members of Organization XIII along with Riku, Sora, Goofy, Donald and King Mickey. Nomura originally had concerns with including the non-Organization XIII characters due to their stronger connection to Disney, however he was surprised to hear that Disney was fine with it.[1]

Pre-mission setup[edit]

3582 Days Mugshots.png

Right from when a player accesses the main menu, they have the option of playing either the main game, Story Mode, or the multi-playing Mission Mode. After the player selects the "Mission Mode" option, they are taken to the Character Selection Screen. They are given a chance to view the stats of the character they choose, which are each represented graphically on a scale from 1-10, just before being taken to the Menu Screen. The player only has access to Organization XIII to begin with, later gaining access to new characters as they play through Story Mode.

At the Panel Customization Screen, players have the ability to select weapons, items, spells, and abilities that are to be used during competitive gameplay. It should be noted that players will also have access to items gained during Story Mode. It is then that each player is taken to the Mission Select Screen, the last screen to appear before gameplay begins.

At this last screen players select a world and a mission they would like to play from Story Mode that took place in that world. It should be noted that missions are made playable once their respective Unity Badge has been collected in Story Mode.

Gameplay[edit]

During actual gameplay, players work toward the same goals that Roxas would in Story Mode, collecting Mission Points along the way. Players can attack each other, stealing the targeted players' Mission Points as a result. While the Mission Mode is mainly a way to battle enemies with friends in an allied setting, its true intention is competition due to its friendly-fire format. Just as in Story Mode, a mission ends when the Mission Gauge is filled to the first, or sometimes only, marker. However, in Mission Mode, extra Mission Points can be gained by getting to the RTC in a certain amount of time.

At the end of a mission, the results of gameplay are displayed. The characters selected for play appear in the thrones of Where Nothing Gathers, the thrones' height determined by the number of Mission Points. Places are awarded as first, second, and third, each displayed by a gold, silver, or bronze crown respectively.

Mission Crowns are earned after completing missions. They can be redeemed at the Moogle Shop for various rewards.

Chatting[edit]

An especially new feature in Mission Mode is the ability to chat with other players. During a mission, players can message each other via stylus or in-game keypad. Various colors of text can be used, adding to the fun of this feature. From saying hello to requesting help tackling a boss while a friend is busy with another target, messages are displayed on the Nintendo DS's bottom screen along with Mission Objectives.

Enemy differences[edit]

In general, the Heartless and Nobodies fought in Story Mode will be in their respective places in Mission Mode, though some enemies have been removed when not integral to a mission, such as the Jumbo Cannon in Mission 73: Defeat Heartless in the Games, or Xigbar in Mission 61: Vanquish the Heartless Threat. Furthermore, enemies generally drop items much less frequently in Mission Mode. Because Saïx and Riku appear as playable characters, their respective boss incarnations are replaced with Anti-Saïx and Anti-Riku. The enemies in Mission Mode are now three to four times stronger than they are in Story Mode on default settings, and can be made even more powerful and dangerous through tweaking Mission customizations.

Positions[edit]

Defeated positions[edit]

Main article: Game Over

Victory positions[edit]

These poses are used whenever a character is victorious in the Games at the Olympus Coliseum.

  • Xemnas: Xemnas simulates his movements during battle before standing triumphant.
  • Xigbar: Xigbar crosses his Arrowguns before going into his battle stance.
  • Xaldin: Xaldin twirls two of his Lances around before crossing them behind his back in an "X".
  • Vexen: Vexen slashes the air with his shield before going into his battle stance.
  • Lexaeus: Lexaeus raises his Axe Sword high above his head before going into his battle stance.
  • Zexion: Zexion reads his Lexicon momentarily before closing it and wiping his brow.
  • Saïx: Saïx spins his Claymore before holding it diagonally in front of him.
  • Axel: Axel throws one Chakram into the air, spins and catches it, and then goes into the battle stance he used in Kingdom Hearts Chain of Memories.
  • Demyx: Demyx strums his Sitar before striking a victorious pose.
  • Luxord: Luxord spins his Cards around him telekinetically before going into his battle stance.
  • Marluxia: Marluxia twirls his Scythe above his head before holding it behind his back with a reverse wield.
  • Larxene: Larxene hops twice before spinning and striking a triumphant pose.
  • Roxas: Roxas utilizes a pose similar to that of Sora in Kingdom Hearts, slashing the air twice before turning around and holding the Keyblade over his shoulder (When Dual-Wielding, Roxas spins the Oathkeeper and Oblivion before striking a triumphant pose, similar to his movements during battle when he's fought in Kingdom Hearts II Final Mix).
  • Xion: Xion spins the Keyblade and holds it to the side while brushing her hair off her face.
  • Riku: Riku twirls the Keyblade from left to right, then placing it at his side while looking down.
  • Donald: Donald hops and spins around twice before holding his Staff high above his head.
  • Goofy: Goofy jumps up and down in a manner similar to that in Kingdom Hearts, this time spinning every so often.
  • The King: Mickey simulates his movements during battle before raising his Keyblade high above his head in victory.
  • Sora: Sora slashes the air from left to right with his Keyblade before raising it high above his head and holding it over his shoulder.

Playable characters[edit]

Character Weapon Resistance Limit Break Unlocked
HP Strength Defense Magic Atk Speed Critical % Crit Bonus
XemnasDaysFace.png Xemnas Ethereal Blades Nil All-Vanity Available from start.
6 8 4 8 5 4 5
XigbarDaysFace.png Xigbar Arrowguns Space Critical Snipe Available from start.
4 3 3 3 10 1 2
XaldinDaysFace.png Xaldin Lances Wind Dragoon Storm Available from start.
4 6 5 4 5 3 4
VexenDaysFace.png Vexen Shield Ice Diamond Dust Available from start.
4 3 4 8 3 6 2
LexaeusDaysFace.png Lexaeus Axe Sword Earth Ayers Rock Available from start.
10 10 10 1 1 2 8
ZexionDaysFace.png Zexion Lexicon Illusion Meteor Mirage Available from start.
1 2 1 9 7 1 10
SaïxDaysFace.png Saïx Claymore Moon Berserk Available from start.
7 6 4 3 4 10 10
AxelDaysFace.png Axel Chakrams Fire Explosion Available from start.
5 6 4 5 6 5 5
DemyxDaysFace.png Demyx Sitar Water Wave Gigs Available from start.
4 4 3 7 5 4 3
LuxordDaysFace.png Luxord Cards Time Jackpot Available from start.
4 4 5 6 5 4 5
MarluxiaDaysFace.png Marluxia Scythe Flower Bloom-Out Available from start.
6 7 3 6 3 7 7
LarxeneDaysFace.png Larxene Knives Lightning Voltic Rush Available from start.
3 3 2 7 10 3 1
RoxasDaysFace.png Roxas Keyblade Light Black Hole Available from start.
5 5 5 5 5 5 5
RoxasDaysFace.png Dual-wielding
Roxas
Oathkeeper & Oblivion Light Magic Hour Equip the Zero Gear and three Ability Units on Roxas.
5 5 5 5 5 5 5
XionDaysFace.png Xion Keyblade Light Black Hole Be promoted to "Rookie" rank on Day 117.
5 5 5 5 5 5 5
RikuDaysFace.png Riku Sword None Darkstrom Be promoted to "Agent" rank on Day 172.
6 5 5 3 5 6 8
DonaldDaysFace.png Donald Staff Light Fantasia Be promoted to "Expert" rank on Day 225.
1 1 1 10 4 4 3
GoofyDaysFace.png Goofy Shield Light Teamwork Be promoted to "Master" rank on Day 296.
6 5 8 1 5 4 5
The KingDaysFace.png The King Keyblade Light Faith Purchase The King's Return.
3 5 4 8 5 8 7
SoraDaysFace.png Sora Keyblade Light Ragnarok Purchase Sora's Awakening.
5 5 5 5 5 5 5

Trivia[edit]

  • Because of his unique gameplay mechanics, Xigbar is Tetsuya Nomura's favorite character to play as.[citation needed]
  • The field theme from the Cavern of Remembrance was reused as the music that plays in the Mission Mode menu.

Notes and references[edit]