Mission 33: Break the jars
Herein we will determine your fitness for future missions by conducting an assessment of your luck. Break the jars we have set up for you in the castle.
This is an optional training mission that takes place in the Hall of Empty Melodies.
There are sixteen jars throughout the room: four in the center in a diamond formation, four along either side of the main area, and four in the path that leads to Naught's Skyway. Clearing the mission only requires that you break all of the jars. While some jars release Samurai, defeating them is not needed, although it may be helpful, as they will interfere with you as you continue breaking jars.
To keep your time down on this mission, it will help to have a Keyblade with strong hits or short alternate combos, such as Sign of Innocence or Midnight Roar. Avoid Keyblades with long combos, like True Light's Flight. In addition, unless your stats are very high, avoid fighting the Samurai as much as possible, as their high health makes fighting them highly time consuming.