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Kingdom Hearts Birth by Sleep

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Kingdom Hearts Birth by Sleep
File:Kingdomheartsbbsenglogo.jpg
キングダム ハーツ バース バイ スリープ
Kingudamu Hātsu Bāsu Bai Surīpu
Developer(s) Square Enix
Publisher(s) Japan Square Enix
United States/Canada Square Enix
Europe/Australia Square Enix
Release date(s) Japan January 9, 2010
United States/Canada September 7, 2010 [1]

Australia September 9, 2010 [2]
Europe September 10, 2010 [3]

Genre Action RPG
Game modes Single player, multiplayer
Ratings CERO: A
ESRB: E10+
PEGI: 12+
USK: 6+
OFLC:PG
Platform(s) PlayStation Portable
This article is about the game.
You may be looking for the video.
"Three friends, three destinies.
Everything will link back to the beginning.
"
—Tagline

Kingdom Hearts Birth by Sleep is a Kingdom Hearts prequel for the Sony Playstation Portable (PSP). It was released in Japan on January 9, 2010, September 7, 2010 in North America, and September 10, 2010 in Europe.[4] The game's name is shared with the secret video at the end of Kingdom Hearts II Final Mix, "Birth by sleep", which depicts a stylized version of a scene from the game. Kingdom Hearts Birth by Sleep was developed by the same team that created Kingdom Hearts Re:Chain of Memories. Like Kingdom Hearts and Kingdom Hearts: Chain of Memories, the main theme song for the game is "Simple and Clean", performed by Utada Hikaru. This game is the sixth in the series to be released, but is set first chronologically. The overseas release includes a number of new features, such as Crown Stickers, a new boss, new Keyblades, abilities, mini-game maps, and songs, and the addition of Critical Mode.[5]

Conception and design

Development of the game began in June 2005 and was originally intended for the PlayStation 2 with Sora as the prototype protagonist of the game. Birth by Sleep was developed by Square Enix's fifth Product Development Division, based in Osaka, the same team behind Kingdom Hearts Re:Chain of Memories, and uses the same graphical engine as Crisis Core: Final Fantasy VII. During development of Kingdom Hearts II, the Osaka-based team had requested to be involved in a spin-off if one were to be made.

Development of the game began before the release of Kingdom Hearts II Final Mix. The plot was completed, but development was halted six months after it began due to development of Kingdom Hearts Re:Chain of Memories. The development team changed the platform to the PlayStation Portable so as to make use of the PSP's functions such as co-operative and competitive multiplayer gameplay. The title of the game is based on Kingdom Hearts II Final Mix's secret ending, "Birth by Sleep", a title which Nomura developed as he wanted a phrase having "by" as well as to use an English title like previous games.

Kingdom Hearts Birth by Sleep was directed by Tetsuya Nomura and co-directed by Tai Yasue. In 2007, Nomura mentioned a desire to create a spin-off Kingdom Hearts game on a mobile platform and for it to feature gameplay slightly different than other titles in the series. It was announced alongside Kingdom Hearts 358/2 Days and Kingdom Hearts coded at the Tokyo Game Show on September 20, 2007, where a trailer was shown in a photo-prohibited theater. New trailers were shown at the 2008 Jump Festa in December 2007 and the DKΣ3713 Private party in August 2008—a playable demo was also available at DKΣ3713.

The June 5, 2009 issue of Famitsu covered an interview with Tetsuya Nomura, where he said that the game was, at the time, at the voice recording stage.

In August 2009, new Famitsu scans revealed a revamped User Interface (having been revamped twice before) as well as new worlds after a lack of news for close to a year. It was also revealed that the official names for the new enemies were the Unversed. Nomura also confirmed in an interview that Kingdom Hearts Birth by Sleep would contain a secret ending like in Kingdom Hearts and Kingdom Hearts II for the next game in the Kingdom Hearts series which he confirmed a main game and the one which Nomura stated would link up Kingdom Hearts Birth by Sleep, Kingdom Hearts 358/2 Days, and Kingdom Hearts coded. He also confirmed that a Kingdom Hearts Birth by Sleep demo would indeed be playable at the 2009 Tokyo Games Show together with a new trailer.

In early October 2009, Square Enix released their Tokyo Game Show 2009 trailer to the public on the official website. Nomura revealed that the concept of the Command Board originated from when he was in elementary school as at that time he was very fascinated with board games and even made his own; hence he wanted to incorporate a fun board game into the game.

He also revealed that the name Master Eraqus came from an anagram of Square, and said that both Master Eraqus and Vanitas would be voiced by voice actors who are very difficult to hire. He also reveals that they are still currently working on Aqua's outfit which has been revamped three times so as to find a balance between too conservative or revealing. The official release date was also confirmed as being January 9, 2010.

In late October 2009, Nomura updated the official Kingdom Hearts blog, "Message from the Kingdom", with a status report about Kingdom Hearts Birth by Sleep. He revealed that he was currently designing the cover art for Kingdom Hearts Birth by Sleep as well as editing the staff rolls due to there being three main characters in Kingdom Hearts Birth by Sleep. He also revealed that they were editing the new opening movie for the game, though he did not mention if a new opening song would be used or a previous one would be re-used like with Kingdom Hearts 358/2 Days. He also noted that they were also editing the promotional video and commercials for the game at the time.

In December 2009, the game made its final public appearance before its Japanese release at Jump Festa 2010 on December 19, 2009 where a playable demo as well as new footage from the game were present and shown. The trailer shown during the event was finally unveiled to the public on December 28, 2009 as part of an update to the official site. Like previous console titles in the series, the game contains a secret movie at the end, which had been described as being more like a "true ending" rather than a teaser for the future like previous ones.

It is also a departure from previous movies, which had been concepts for the next game they conveyed, whereas this one plays an integral role in the story of the series. The teaser is approximately thirteen minutes long, and is not pre-rendered like the previous movies. The movie features dialogue and shows characters that are present only during the movie. Development of the movie began in October where Nomura noted in the blog that the game would contain a teaser to the next major Kingdom Hearts game similar to the teasers Deep Dive and Birth by Sleep.

Story

{{by Sleep begins in the Land of Departure, where three Keyblade wielders and close friends—Terra, Aqua, and [[Ventus

Gameplay

Scenarios

File:TAV Keybladegraveyard.jpg
The three main protagonists: Aqua, Terra, and Ventus

The game is divided into three separate scenarios, with each scenario surrounding an individual of the three main characters: Terra, Ventus and Aqua. The gameplay of each scenario differs based on the personalities and abilities of each character such as power, speed and magic. Players are able to choose which of the three scenarios to begin with and are able to switch to another scenario, midway through playing a scenario. Each character's story will take about fifteen hours, hence the total amount of gameplay hours would be forty-five hours (excluding deck-editing, retries, and countless other activities), making Kingdom Hearts Birth By Sleep the longest game in the series to date.

Abilities

Kingdom Hearts Birth by Sleep features several new abilities, such as Deck Commands, Shotlocks, and Command Styles. Each are triggered via the battle menu. Deck Commands are the standard abilities, equipped via the menu with a certain cool-down time similar to the deck system of Kingdom Hearts Re:Chain of Memories. Shotlocks are unique attacks that involve precise timing to unleash a dangerously powerful assault on an enemy. Command Styles are even more deadly abilities that are unique for Terra, Ventus, and Aqua, just like the Shotlock.

Command Board

Main article: Command Board

Besides leveling up the normal way in the other games in the Kingdom Hearts series, players can also play on the Command Board, where they can land on special squares in a system similar to a game of Checkers or Chess in order to gain special prizes, certain boxes summoning Disney characters or having other effects.

D-Link

Main article: Dimension Link

Past Kingdom Hearts games have allowed the player to summon unique Disney or Final Fantasy characters to their sides, each with their own abilities and usually not encountered anywhere else in-game. Kingdom Hearts Birth by Sleep views this ability in a new light; summons are replaced with Dimension Links, shortened to D-Links, which grants the wielder the powers of a unique character for a short time. Wireless D-Links are also possible, allowing a player to connect with a friend's PSP to summon their character to the friend's side. D-Links have their own menu, and are each granted a special ability, summoned by selecting the command from the battle menu.

Multiplayer Mode

Main article: Joint Struggle

Like its predecessor, Kingdom Hearts 358/2 Days, Kingdom Hearts Birth by Sleep contains a multiplayer mode known as Joint Struggle. While only a differently colored armored form of Terra, Aqua, and Ventus are playable, new abilities are usable only through this mode, and players can obtain bonuses for use in Story Mode. Up to three players can battle Unversed with customized names. They will also be ranked, this rank demonstrated by colored symbols that look like those Terra, Aqua, and Ven wear. A new world known as the Mirage Arena is also only accessed via the Joint Struggle. You can also play on the Command Board in multiplayer mode with a specific Mirage Arena game board.

A new enemy

As Kingdom Hearts Birth by Sleep is a prequel to the first Kingdom Hearts, the Heartless have yet to invade and the Nobodies are yet to be created, so a new enemy known as the Unversed fills this gap. Ranging from very small Floods to large monstrosities like the Wheel Master, they attack Terra, Ventus, and Aqua along their journeys to countless worlds. It's revealed that they are extensions of Vanitas. Being born of the most pure, raw form of darkness, Vanitas is able to manipulate the negative thoughts and emotions of a being and embody it into an Unversed.

Staff

Reception

The game sold fairly well in Japan, as almost 500,000 copies were sold within two days of its release. As of February 14, 2010 the game has sold a total of 800,551 copies of the game solely in Japan.

It was nominated for the "Best of E3 Award" by IGN, and received a very positive response.

UK magazine GamesMaster rated Kingdom Hearts Birth by Sleep 3rd "Best on PSP" game revealed at E3 behind The 3rd Birthday (also by Square-Enix) and God of War: Ghost of Sparta in the September 2010 "E3 in 3D" edition (released July 2010).

It's been given a 8.5 Review rating by IGN.

Gametrailers also gave praise to the game, giving it a 9.2 in story, 9.3 in Design, 8.4 in gameplay, and 8.6 in presentation, with an overall rating of 8.8 out of 10. Kingdom Hearts Birth By Sleep Gametrailers review

Worlds and characters

Castle of Dreams
Disney Town
Deep Space
Destiny Islands
Dwarf Woodlands
Enchanted Dominion
Keyblade Graveyard
Land of Departure
Mirage Arena
Mysterious Tower
Neverland
Olympus Coliseum
Radiant Garden
100 Acre Wood[6]

Gallery

Packaging artwork

Notes and references

  1. ^ http://blog.us.playstation.com/2010/05/17/new-kingdom-hearts-birth-by-sleep-psp-entertainment-pack/?utm_source=twitter&utm_medium=social&utm_campaign=newkingdom_051710
  2. ^ http://www.kotaku.com.au/2010/07/kingdom-hearts-birth-by-sleep-gets-arty-limited-edition/
  3. ^ http://blog.eu.playstation.com/2010/05/17/kingdom-hearts-birth-by-sleep-coming-this-september/
  4. ^ Kingdom Hearts: Birth By Sleep Nets North American Date, PSX Extreme (2009-05-17), accessed 2010-05-17
  5. ^ Game Informer 207; Bryan Vore: "The North American version of Kingdom Hearts games have traditionally included several extras. What kind of bonuses can we expect?" / Tetsuya Nomura: "There are a variety of new elements, including Critical mode, which takes the difficulty level beyond Proud mode; keyblades, abilities, mini-game maps, and songs. We're also unleashing a mystery enemy for North American fans, so hopefully everyone will enjoy the challenge."
  6. ^ 100 Acre Wood appears only as a Command Board, rather than a true world.

See also

External links