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Having a Wild Time: Difference between revisions

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#REDIRECT [[List of Kingdom Hearts series tracks#Having a Wild Time]]
{{Game|KH1|FM1|COM|HD1|1P2}}
<div class="tabber goright">
<div class="tabbertab" title="KH" style="float:right; width:360px;">
{{InfoTrack
|game=KH
|tracktitle=Having a Wild Time
|artist=Yoko Shimomura
|composer=Yoko Shimormura
|length=2:25
}}
</div>
<div class="tabbertab" title="KHHD" style="float:right; width:360px;">
{{InfoTrack
|game=KHHD
|tracktitle=Having a Wild Time
|artist=Yoko Shimomura
|composer=Yoko Shimomura
|length=2:26
}}
</div></div>
 
"'''Having a Wild Time'''" is a musical composition by Yoko Shimomura that appears in [[Kingdom Hearts (game)|''Kingdom Hearts'']].
 
==Appearances==
===''Kingdom Hearts''===
"Having a Wild Time" is the battle theme for [[Deep Jungle]], as well as the [[Sabor]] and [[Game:Clayton|Clayton]] (first phase) boss battles.
 
====Cutscenes====
*Deep Jungle: "Sabor Attacks"
 
==Composition==
"Having a Wild Time" is approximately two minutes and twenty-five seconds long in ''Kingdom Hearts''. In the [[Kingdom Hearts HD 1.5 ReMIX|HD remake]], the piece is two minutes and twenty-six seconds long.
 
The in-game versions have a time signature of 4/4 time and tempo of 145 beats per minute.
 
The piece has a four-measure introduction consisting only of drums. In measure five, the woodwind section (primarily flutes) and synthesizer take the melodic line. Interrupting throughout this section is the harp with a short, higher pitched rhythmic figure. The complete piece is a trade off between two major sections: The first being the flutes, synthesizer, and strings with the melody, while drums accompany underneath. The second being the mallet percussion stealing the melody, and accompanied only by drums. When both sections have traded off once, they combined to create the transitional loop back to the first theme. This transitional loop crescendos throughout the segment, as heard in the drums, synthesizer, crash cymbals, and mallet percussion. Towards the end of this loop, signaled by the harp, the flute voice returns, playing a variation of the opening motif. The flute is "interrupted" by the drums, signaling a return to the first theme.
 
Similar to the [[Deep Jungle (track)|field theme]], the tone throughout this piece is primitive and archaic. As accustomed with battle themes, the piece explores more in texture, in regards to dynamic contrast and instrumentation. The instrumentation for both versions consists of: strings, flutes, brass, drums, crash cymbals, synthesizer, and mallet percussion.
 
==Albums==
<gallery>
File:Kingdom Hearts Original Soundtrack Cover.png|Disc 1, Track 29 in the ''[[Kingdom Hearts Original Soundtrack]]''|link=Kingdom Hearts Original Soundtrack
File:Kingdom Hearts Original Soundtrack Complete Cover.png|Disc 1, Track 29 in the ''[[Kingdom Hearts Original Soundtrack Complete]]''|link=Kingdom Hearts Original Soundtrack Complete
File:Kingdom Hearts HD 1.5 ReMIX Original Soundtrack Cover.png|Disc 1, Track 29 in the ''[[Kingdom Hearts HD 1.5 ReMIX Original Soundtrack]]''|link=Kingdom Hearts HD 1.5 ReMIX Original Soundtrack
</gallery>
{{Music}}

Revision as of 14:38, 11 June 2018

Kingdom Hearts
Having a Wild Time
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 2:25
Kingdom Hearts HD 1.5 ReMIX
Having a Wild Time
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 2:26

"Having a Wild Time" is a musical composition by Yoko Shimomura that appears in Kingdom Hearts.

Appearances

Kingdom Hearts

"Having a Wild Time" is the battle theme for Deep Jungle, as well as the Sabor and Clayton (first phase) boss battles.

Cutscenes

  • Deep Jungle: "Sabor Attacks"

Composition

"Having a Wild Time" is approximately two minutes and twenty-five seconds long in Kingdom Hearts. In the HD remake, the piece is two minutes and twenty-six seconds long.

The in-game versions have a time signature of 4/4 time and tempo of 145 beats per minute.

The piece has a four-measure introduction consisting only of drums. In measure five, the woodwind section (primarily flutes) and synthesizer take the melodic line. Interrupting throughout this section is the harp with a short, higher pitched rhythmic figure. The complete piece is a trade off between two major sections: The first being the flutes, synthesizer, and strings with the melody, while drums accompany underneath. The second being the mallet percussion stealing the melody, and accompanied only by drums. When both sections have traded off once, they combined to create the transitional loop back to the first theme. This transitional loop crescendos throughout the segment, as heard in the drums, synthesizer, crash cymbals, and mallet percussion. Towards the end of this loop, signaled by the harp, the flute voice returns, playing a variation of the opening motif. The flute is "interrupted" by the drums, signaling a return to the first theme.

Similar to the field theme, the tone throughout this piece is primitive and archaic. As accustomed with battle themes, the piece explores more in texture, in regards to dynamic contrast and instrumentation. The instrumentation for both versions consists of: strings, flutes, brass, drums, crash cymbals, synthesizer, and mallet percussion.

Albums