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Abilities (KHCOM): Difference between revisions

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{{Game|COM|REC}}
{{Game|COM|REC}}
{{Expand|create= Everything}}
In ''[[Kingdom Hearts Chain of Memories]]'', the ability system from ''Kingdom Hearts'' is largely replaced by the [[Sleight]] and [[enemy card]] systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, [[Sora]]'s only free-to-use ability is Dodge Roll. [[Riku]] is also given a pair of movement abilities.
[[File:REC Sleight Screen.png|thumb|right|300px|The ability screen in ''Kingdom Hearts Chain of Memories'' and ''Kingdom Hearts Re:Chain of Memories'' is replaced with a list of sleights.]]
In ''Kingdom Hearts Chain of Memories'', the ability system is replaced by the [[Sleight]] and [[Enemy Card]] system. Sleights serve as the game's action abilities, and are activated by playing card combos. The Enemy Cards serve the game's support abilities, and must be played to activate temporary status changes. As for the Growth Abilities, Sora and Riku can use Dodge Roll as a default growth ability. In the [[Kingdom Hearts Re:Chain of Memories|remake]], Sora later obtains the High Jump, Glide, and Superglide growth ability as the story progresses.  


{{stub}}
In ''[[Kingdom Hearts Re:Chain of Memories]]'', three other movement abilities based on the shared abilities from ''Kingdom Hearts'' were added, and all four abilities were made available to use outside of combat.
<!--Summary: The ability system in other games in the series is largely replaced with the Sleight and Enemy Card system. Sleights serve as the game's action abilities, and are activated by playing card combos. Enemy Cards serve as the game's support abilities, and must be played to activate temporary status changes.


Also, Dodge Roll. (mentioned in manga specifically, add that); and Riku's equivalent.
==Abilities==
===Sora===
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:48%"|Description
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Roll away from harm.
| Available from the beginning.
|-
|{{nihongo|'''[[High Jump]]'''{{ReCoM}}|ハイジャンプ|<br>Hai Janpu}}
|Powers up your jump, allowing you to reach higher places.
| Clear [[Monstro]]'s [[Room of Beginnings]].
|-
|{{nihongo|'''[[Glide]]'''{{ReCoM}}|グライド|<br>Guraido}}
|While in the air, press the {{button|c}} button to ride the air currents. Hold down the {{button|c}} button to remain aloft.
|Enter [[Neverland]].
|-
|{{nihongo|'''[[Super Glide]]'''{{ReCoM}}|スーパーグライド|<br>Sūpā Guraido}}
|While in the air, press the {{button|c}} button to fly at high speed. Hold down the {{button|c}} button to remain aloft.
|[[Castle Oblivion]] [[Room of Rewards]]
|}


However, as part of the changes made in ''Kingdom Hearts Re:Chain of Memories'', High Jump, Glide, and Superglide
===Riku===
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
|-style="{{style|com|a}}"
!style="width:27%"|Ability
!style="width:25%"|Obtained
|-
|{{nihongo|'''[[High-Speed Step]]'''|高速ステップ|<br>Kōsoku Suteppu}}
|Available from the beginning.
|-
|{{nihongo|'''[[Double Jump]]'''|2段ジャンプ/二段ジャンプ|<br>2-Dan Janpu/Nidan Janpu}}
|Available while in [[Dark Mode]].
|-
|}


Add list based on Re:Chain of Memories - High Jump, Glide, High Glide
{{Mechanics}}
Castle Oblivion Super Glide[[Re:CoM]]
[[de:Fertigkeiten (COM)]]
 
[[Category:Kingdom Hearts Chain of Memories abilities| ]]
If there are any named non-sleights in CoM, add those as well.-->
[[Category:Kingdom Hearts Chain of Memories]]
 
==See Also==
*[[Abilities (Kingdom Hearts)]]
*[[Abilities (Kingdom Hearts II)]]
*[[Abilities (Kingdom Hearts Birth by Sleep)]]
*[[Abilities (Kingdom Hearts Re:coded)]]
*[[Magic]]
*[[Sleight]]
*[[Enemy Cards]]
*[[Limit Break]]
*[[Deck Command]]
*[[Shotlock]]
*[[Dimension Link]]
[[Category:Kingdom Hearts: Chain of Memories abilities| ]]
[[Category:Kingdom Hearts: Chain of Memories]]
[[Category:Abilities| ]]
[[Category:Abilities| ]]

Latest revision as of 19:23, 13 March 2024

In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.

In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.

Abilities[edit]

Sora[edit]

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Available from the beginning.
High Jump[KH Re:CoM] (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide[KH Re:CoM] (グライド
Guraido
?)
While in the air, press the Circle button to ride the air currents. Hold down the Circle button to remain aloft. Enter Neverland.
Super Glide[KH Re:CoM] (スーパーグライド
Sūpā Guraido
?)
While in the air, press the Circle button to fly at high speed. Hold down the Circle button to remain aloft. Castle Oblivion Room of Rewards

Riku[edit]

Ability Obtained
High-Speed Step (高速ステップ
Kōsoku Suteppu
?)
Available from the beginning.
Double Jump (2段ジャンプ/二段ジャンプ
2-Dan Janpu/Nidan Janpu
?)
Available while in Dark Mode.