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Soothing: Difference between revisions

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{{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3|MOM}}
{{Game|KH1|FM1|KH2|FM2|BBS|FMB|KH3|DR|MOM}}
{{cleanup|recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead}}
{{cleanup|KHMoM drops}}
{{InfoItem
{{InfoItem
|kana=うるおい
|kana=うるおい
|romaji=Uruoi
|romaji=Uruoi
|jpname=Moisture
|jpname=Damp
|KHname=Bright
|KHname=Bright
|KHitem1=Shard
|KHitem1=Shard
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|BBSimage=Bright Crystal KHII.png
|BBSimage=Bright Crystal KHII.png
|BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP.
|BBSdesc=Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP.
|BBSbuy=400 Medals<ref>The Soothing Crystal is available at Arena level 1.</ref>
|BBSbuym=400
|KH3name=Soothing
|KH3name=Soothing
|KH3item1=Shard
|KH3item1=Shard
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|KH3desc4=A miraculous crystal formed of pure vitality.
|KH3desc4=A miraculous crystal formed of pure vitality.
|KH3rank4=S
|KH3rank4=S
|DRname=Bright
|DRitem1=Shard
|DRimage1=Ore Material KHDR.png
|DRdesc1=A shard from a gem brimming with a strong energy. Can be obtained in any world.
|MOMname=Soothing
|MOMname=Soothing
|MOMitem1=Soothing Crystal
|MOMitem1=Soothing Crystal
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|MOMdesc1=A miraculous crystal formed of pure vitality. (Doubles the amount of Moogle EXP earned)
|MOMdesc1=A miraculous crystal formed of pure vitality. (Doubles the amount of Moogle EXP earned)
}}
}}
'''Soothing''', also translated as "'''Bright'''", is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality and are associated with [[Cure]] and [[Water]] magic. In ''Kingdom Hearts'', they are used as normal synthesis items, while in ''[[Kingdom Hearts II]]'', they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the [[moogle]], and are usable once the moogle reaches level 2, Novice Moogle. In ''Kingdom Hearts II'', once all Bright materials are obtained the moogle will reward [[Sora]] with a [[Defense Boost]].
'''Soothing''', also called '''Bright''', is a material type introduced in ''{{c|Kingdom Hearts|game}}''. Bright materials contain the essence of vitality or brightness.
 
In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts Melody of Memory]]'', they are "modifier" materials that can be added to a recipe to double the experience that the [[moogle]] will earn, and are usable once the moogle reaches level 2.
 
In ''[[Kingdom Hearts Birth by Sleep]]'', Soothing materials can be used during [[Command Meld]] to attach HP-related abilities.
 
In ''Kingdom Hearts II'', once all Bright materials are obtained, the moogle will reward [[Sora]] with a [[Defense Boost]].


==Design==
==Design==
Soothing materials are represented by green jewels with light green particles resembling bubbles in them. They have a [[List of Synthesis Materials|Modifier material]] structure.
Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.


"Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture".
"Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material.


==Drops==
==Obtainment==
===''Kingdom Hearts''===
===''Kingdom Hearts''===
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
====Drops====
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref name="White2">The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 40% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref>
;Japanese version
*'''Bright Shard''': [[Green Requiem]] (12%), [[White Mushroom]] (100%)<ref name="White1">The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.</ref>, [[Bambi]] (40%/60%)<ref name="Bambi1">At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.</ref>
*'''Bright Gem''': [[Search Ghost]] (8%), [[White Mushroom]] (20%/60%)<ref name="White2">The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2">At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.</ref>
*'''Bright Crystal''': [[Defender]] (4%)
 
;International version
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (40%/60%)<ref name="Bambi1"/>
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%/40%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.</ref>, [[Bambi]] (30%)<ref name="Bambi2"/>
*'''Bright Crystal''': [[Defender]] (2%)
*'''Bright Crystal''': [[Defender]] (2%)
===''Kingdom Hearts Final Mix''===
====Drops====
*'''Bright Shard''': [[Green Requiem]] (10%), [[White Mushroom]] (100%)<ref name="White1"/>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.</ref>
*'''Bright Gem''': [[Search Ghost]] (4%), [[White Mushroom]] (10%)<ref>The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.</ref>, [[Bambi]] (20%)<ref>At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.</ref>
*'''Bright Crystal''': [[Defender]] (2%)
====Treasures====
*'''Bright Gem''': Chest at the [[World Terminus]]


===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
====Drops====
*'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>{{KHII}}, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%)
*'''Bright Shard''': [[Bulky Vendor]] (100%)<ref name="Bulky1">The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.</ref>{{KHII}}, [[Creeper Plant]] (4%), [[Hook Bat]] (3%), [[Minute Bomb]] (3%), [[Rabid Dog]] (3%), [[Soldier]] (4%)
*'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>{{KHII}}, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%)
*'''Bright Stone''': [[Bulky Vendor]] (100%)<ref name="Bulky2">The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.</ref>{{KHII}}, [[Aeroplane]] (4%), [[Cannon Gun]] (3%), [[Driller Mole]] (4%), [[Luna Bandit]] (4%), [[Silver Rock]] (3%), [[Tornado Step]] (4%), [[Wight Knight]] (4%)
*'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>{{KHII}}, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%)
*'''Bright Gem''': [[Bulky Vendor]] (100%)<ref name="Bulky3">The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.</ref>{{KHII}}, [[Aerial Knocker]] (4%), [[Magnum Loader]] (4%), [[Surveillance Robot]] (3%)
*'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>{{KHII}}, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%)
*'''Bright Crystal''': [[Bulky Vendor]] (100%)<ref name="Bulky4">The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.</ref>{{KHII}}, [[Air Pirate]] (4%), [[Crescendo]] (3%), [[Neoshadow]] (4%), [[Strafer]] (4%)
====Treasures====
*'''Bright Shard''': Chest at [[Underworld Caverns: The Lost Road]]{{FMII}}; chest at [[Isla de Muerta: Cave Mouth]]{{FMII}}.
*'''Bright Stone''': Chest at [[The West Hall]]{{FMII}}; chest at the [[Elephant Graveyard]]{{FMII}}.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Birth by Sleep''===
*'''Soothing Crystal''': [[Flood]] (100%/99%)
====Drops====
*'''Soothing Crystal''': [[Flood]] (4%/3.96%)<ref>The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.</ref>, [[Jellyshade]] (3.2%)
 
====Treasures====
*'''Terra''': Chest at the {{c|Summit|lod}}; chest at the [[Foyer]]; chest at the {{c|Courtyard|dw}}.
*'''Ventus''': Chest at the [[Flower Glade]]; chest at the {{c|Gates|ed}}; chest at the [[Outer Gardens]].
*'''Aqua''': Chest at the [[Fountain Court]], chest at [[Pete's Rec Room]].


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
====Drops====
*'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]]
*'''Soothing Shard''': [[Water Core]] (15%), [[Toy Trooper]] (12%), [[Gigas: Power Class]] (12%), [[Gigas: Speed Class]] (12%), [[Gigas: Gunner Class]] (12%), [[Monstropolis]], [[The Caribbean]]
*'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc-->
*'''Soothing Stone''': [[Water Core]] (10%), [[Marine Rumba]] (12%), [[Sea Sprite]] (Rainbow) (12%), [[Spear Lizard]] (8%), [[Monstropolis]]<!--etc-->
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*'''Soothing Crystal''': [[Spear Lizard]] (2%)
*'''Soothing Crystal''': [[Spear Lizard]] (2%)


==Treasures==
====Synthesis====
===''Kingdom Hearts II Final Mix''===
{{SynthKHIII
*'''Bright Shard''': Chest at [[Underworld Caverns: The Lost Road]]; chest at [[Isla de Muerta: Cave Mouth]].
|name=Soothing Crystal
*'''Bright Stone''': Chest at [[The West Hall]]; chest at the [[Elephant Graveyard]].
|requires=Obtain 32 different synthesis materials
|mat1=Wellspring Crystal
|qty1=1
|mat2=Soothing Gem
|qty2=2
|mat3=Soothing Stone
|qty3=3
|mat4=Soothing Shard
|qty4=5
}}
 
====Other methods====
*'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards.
*'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards.


===''Kingdom Hearts Birth by Sleep''===
===''Kingdom Hearts Dark Road''===
*'''Terra''': chest at the [[Land of Departure#Summit|Summit]], chest at the [[Foyer]], chest at the [[Dwarf Woodlands#Courtyard|Courtyard]]
====Drops====
*'''Ventus''': chest at the [[Dwarf Woodlands#Flower Glade|Flower Glade]], chest at the [[Enchanted Dominion#Gates|Gates]], chest at the [[Outer Gardens]]
*'''Bright Shard''': Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★{{DROff}}, Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★{{DROff}}, Fill Out Your Album{{DROff}}
*'''Aqua''': chest at the [[Fountain Court]], chest at [[Pete's Rec Room]]


==Recipe==
===''Kingdom Hearts Melody of Memory''===
===''Kingdom Hearts III''===
====Drops====
Soothing Crystals can be synthesized once 32 different synthesis materials are obtained.
*'''Soothing Crystal'''<ref>Soothing Crystals will only drop if Moogle Level 2 has been reached.</ref>: {{ns|Game|Sanctuary ~opening version~}} (3.6%), {{ns|Game|Medley of Conflict}} (3.6%), {{ns|Game|Naminé (track)|Naminé}} (3.5%), {{ns|Game|Riku (track)|Riku}} (3.5%), {{ns|Game|Magical Mystery}} (3.5%), {{ns|Game|Monochrome Dreams}} (3.5%), {{ns|Game|Savannah Pride}} (3.5%), {{ns|Game|Space Paranoids (track)|Space Paranoids}} (3.5%), {{ns|Game|Vector to the Heavens}} (3.5%), {{ns|Game|No More Bugs!!}} (3.5%), {{ns|Game|Kairi I}} (3.2%), {{ns|Game|Waltz of the Damned}} (3.2%), {{ns|Game|Sacred Moon}} (3.2%), {{ns|Game|Tension Rising}} (3.2%), {{ns|Game|Darkness of the Unknown}} (3.2%), {{ns|Game|Working Together - Allegro vivace}} (3.2%), {{ns|Game|Scherzo Di Notte|Scherzo Di Notte (KH)}} (3.1%), {{ns|Game|Guardando nel buio}} (3.1%), {{ns|Game|Fragments of Sorrow}} (3%), {{ns|Game|The 13th Struggle}} (3.1%), {{ns|Game|The Secret Whispers}} (2.9%), {{ns|Game|Mákaukau?}} (2.9%), {{ns|Game|Black Powder}} (2.9%), {{ns|Game|CALLING -KINGDOM MIX-}} (2.5%), {{ns|Game|Simple and Clean}} (2.3%), {{ns|Game|Under the Sea}} (2.3%), {{ns|Game|Captain Hook's Pirate Ship}} (2.3%), {{ns|Game|Traverse Town (track)|Traverse Town}} (2.1%), {{ns|Game|The Silent Forest}} (2%), {{ns|Game|Mickey Mouse March}} (2%), {{ns|Game|Neverland's Scherzo}} (2%), {{ns|Game|Roxas (track)|Roxas}} (1.8%), {{ns|Game|Dance of the Daring}} (1.8%), {{ns|Game|Adventures in the Savannah}} (1.8%), {{ns|Game|Fields of Honor}} (1.7%), {{ns|Game|Happy Holidays!}} (1.7%), {{ns|Game|Sora - Allegro con brio}} (1.7%), {{ns|Game|The Fun Fair}} (1.4%), {{ns|Game|Forgotten Challenge}} (1.1%), {{ns|Game|The Force in You}} (1.1%), {{ns|Game|Let It Go}} (1.1%), {{ns|Game|Destati}} (1.1%), {{ns|Game|Hollow Bastion (track)|Hollow Bastion}} (1%), {{ns|Game|Hau'oli, Hau'oli}} (0.9%), {{ns|Game|The Tumbling}} (0.9%), {{ns|Game|Hand in Hand|Hand in Hand (KH)}} (0.5%), {{ns|Game|Night of Fate}} (0.5%), {{ns|Game|Shrouding Dark Cloud}} (0.1%), {{ns|Game|Don't Think Twice}} (0.1%)
*1 [[Wellspring Crystal]]
*2 [[Soothing Gem]]
*3 [[Soothing Stone]]
*5 [[Soothing Shard]]


==Other methods==
====Rewards====
===''Kingdom Hearts III''===
*'''Soothing Crystal''': Obtain 900 [[Rhythm Point]]s.
*'''Soothing Shard''': Soothing Shard x3 is one of the possible [[Prize Postcard]] rewards.
====Synthesis====
*'''Soothing Stone''': Soothing Stone x2 is one of the possible [[Prize Postcard]] rewards.
{{SynthKHMOM
|requires=Moogle Level 2
|name=Soothing Crystal
|mat1=Lucid Gem
|qty1=7
|mat2=Pulsing Gem
|qty2=9
|EXP=6128
|EXP1=9192
}}
{{SynthKHMOM
|requires=Moogle Level 8
|name=Soothing Crystal
|mat1=Blazing Shard
|qty1=15
|mat2=Frost Shard
|qty2=16
|EXP=5740
|EXP1=8610
}}


==Synthesized items==
==Synthesized items==
Line 173: Line 238:
Soothing materials are used to forge the following Keychains:
Soothing materials are used to forge the following Keychains:
*{{MSynth|Wheel of Fate|KHIII|*}} LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
*{{MSynth|Wheel of Fate|KHIII|*}} LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)
===''Kingdom Hearts Dark Road''===
Bright materials are used to synthesize the following items:
*{{MSynth|Badge I|KHDR||Badge}} (5 Bright Shards)
*{{MSynth|Badge II|KHDR||Badge}} (3 Bright Shards)
*{{MSynth|Badge III|KHDR||Badge}} (10 Bright Shards)


==Notes and references==
==Notes and references==

Latest revision as of 17:28, 5 January 2024

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Fantasia Mickey B 6★ KHUX.png
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Issues: KHMoM drops

Bright
"A gem shard containing essence of vitality. Used for item synthesis."
"A gem containing essence of vitality. Used for item synthesis."
"Crystalized essence of vitality. Used for item synthesis."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Item Rarity Buy Sell
Shard ★☆☆☆☆
Gem ★★☆☆☆
Crystal ★★★☆☆
Bright
Bright
Bright
Bright Shard KHII.png
"A gem fragment filled with brightness. A very common ingredient of item synthesis."
Bright Stone KHII.png
"A stone filled with brightness. A common ingredient of item synthesis."
Bright Gem KHII.png
"A gem abundant with brightness. A rare ingredient of item synthesis."
Bright Crystal KHII.png
"A mysterious crystal abundant with brightness. A very rare ingredient of item synthesis."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Type Green Modifier
Item Rank Buy Sell
Shard Material Class Icon C KHII.png
Stone Material Class Icon B KHII.png
Gem Material Class Icon A KHII.png
Crystal Material Class Icon S KHII.png
Soothing
Crystal
"Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Item Buy Sell
Crystal 400 Medals
Soothing
The Soothing Shard material sprite
"A sliver of magic that hums with life. (Synthesis material)"
The Soothing Stone material sprite
"A splintered stone imbued with vitality. (Synthesis material)"
The Soothing Gem material sprite
"A fine jewel that can barely contain the vigor within it. (Synthesis material)"
The Soothing Crystal material sprite
"A miraculous crystal formed of pure vitality."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Item Rank Buy Sell
Shard Material Class Icon C KHIII.png 100[1] Munny
Stone Material Class Icon B KHIII.png 200[2] Munny
Gem Material Class Icon A KHIII.png 300[3] Munny
Crystal Material Class Icon S KHIII.png
Bright
Generic material icon
"A shard from a gem brimming with a strong energy. Can be obtained in any world."
Japanese うるおい
Rōmaji Uruoi

Translation Damp
Soothing
The Soothing Crystal material sprite
"A miraculous crystal formed of pure vitality. (Doubles the amount of Moogle EXP earned)"
Japanese うるおい
Rōmaji Uruoi

Translation Damp

Soothing, also called Bright, is a material type introduced in Kingdom Hearts. Bright materials contain the essence of vitality or brightness.

In Kingdom Hearts II and Kingdom Hearts Melody of Memory, they are "modifier" materials that can be added to a recipe to double the experience that the moogle will earn, and are usable once the moogle reaches level 2.

In Kingdom Hearts Birth by Sleep, Soothing materials can be used during Command Meld to attach HP-related abilities.

In Kingdom Hearts II, once all Bright materials are obtained, the moogle will reward Sora with a Defense Boost.

Design[edit]

Soothing materials are colored dark green, and contain light green bubbles. A Soothing Shard is a smooth, vaguely triangular jewel with two large prongs on its top and two small, slightly curved spikes on its sides. A Soothing Stone consists of a smooth, vaguely triangular jewel with three spikes on its top, with a large crescent-shaped attachment on the left, and a smaller crescent-shaped jewel on the right. A Soothing Gem consists of a smooth, vaguely triangular jewel with a short spike on its top, with two intersecting crescent-shaped attachments at the bottom. A Soothing Crystal consists of a center that is composed of three oval shapes fused together, with a large curving spike and smaller crescent-shaped attachment on three sides.

"Bright" refers to the essence of brightness the material contains. "Damp" may refer to the bubbles contained in the material.

Obtainment[edit]

Kingdom Hearts[edit]

Drops[edit]

Japanese version
International version

Kingdom Hearts Final Mix[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts II[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts Birth by Sleep[edit]

Drops[edit]

Treasures[edit]

Kingdom Hearts III[edit]

Drops[edit]

Synthesis[edit]

The Soothing Crystal material sprite Soothing Crystal
Requires Obtain 32 different synthesis materials
Ingredients The Wellspring Crystal material sprite Wellspring Crystal x1
The Soothing Gem material sprite Soothing Gem x2
The Soothing Stone material sprite Soothing Stone x3
The Soothing Shard material sprite Soothing Shard x5

Other methods[edit]

  • Soothing Shard: Soothing Shard x3 is one of the possible Prize Postcard rewards.
  • Soothing Stone: Soothing Stone x2 is one of the possible Prize Postcard rewards.

Kingdom Hearts Dark Road[edit]

Drops[edit]

  • Bright Shard: Agrabah ★, Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★[5.0.0 +], Wonderland ★ Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★[5.0.0 +], Fill Out Your Album[5.0.0 +]

Kingdom Hearts Melody of Memory[edit]

Drops[edit]

Rewards[edit]

Synthesis[edit]

The Soothing Crystal material sprite Soothing Crystal
Requires Moogle Level 2 Ingredients The Lucid Gem material spriteLucid Gem x7
The Pulsing Gem material sprite Pulsing Gem x9
EXP 6128
EXP Bonus 9192
The Soothing Crystal material sprite Soothing Crystal
Requires Moogle Level 8 Ingredients The Blazing Shard material spriteBlazing Shard x15
The Frost Shard material sprite Frost Shard x16
EXP 5740
EXP Bonus 8610

Synthesized items[edit]

Kingdom Hearts[edit]

In Kingdom Hearts, Bright materials are used to synthesize the following items:

In Kingdom Hearts Final Mix, Bright materials are used to synthesize the following items:

Kingdom Hearts II[edit]

Bright materials are used to synthesize the following items:

Kingdom Hearts Birth by Sleep[edit]

Soothing materials are used to add the following abilities:

Kingdom Hearts III[edit]

Soothing materials are used to synthesize the following items:

Soothing materials are used to forge the following Keychains:

  • the Keychain of the Wheel of Fate Keyblade Wheel of Fate LV4, 5, 7, 8, 10 (3 Soothing Stones, 3 Soothing Gems, 1 Soothing Crystal total)

Kingdom Hearts Dark Road[edit]

Bright materials are used to synthesize the following items:

Notes and references[edit]

  1. ^ The Soothing Shard can be purchased once 30 have been deposited.
  2. ^ The Soothing Stone can be purchased once 25 have been deposited.
  3. ^ The Soothing Gem can be purchased once 20 have been deposited.
  4. ^ a b c The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.
  5. ^ a b At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  6. ^ The White Mushroom drops a Bright Gem 20% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
  7. ^ a b At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.
  8. ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 60% of the time if all three are a Cure spell.
  9. ^ At Agrabah, Bambi drops a Bright Shard 20% of the time the second time and third time his gauge is filled.
  10. ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is cast on it three times.
  11. ^ At Agrabah, Bambi drops a Bright Gem 20% of the time the third time his gauge is filled.
  12. ^ The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.
  13. ^ The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.
  14. ^ The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.
  15. ^ The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.
  16. ^ The Flood drops a Soothing Crystal 4% of the time at Shop LV 1-6, and 3.96% of the time at Shop LV 7-8.
  17. ^ Soothing Crystals will only drop if Moogle Level 2 has been reached.