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{{Game|DDD}}
{{Game|DDD|DHD}}
{{expand|create=List the bonuses you can get if possible; add images of drop screen, relay bonus screen}}
[[File:Drop Gauge KH3D.png|thumb|Sora's Drop Gague.]]
The '''Drop System''' is a feature used in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the '''Drop Gauge''' is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu or at a [[Save Point]].
The {{nihongo|'''Drop System'''|}} is a game mechanic in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It allows the player to switch control between [[Sora]] and [[Riku]], allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the {{nihongo|'''Drop Gauge'''|ドロップゲージ|Doroppu Gēji}} is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a [[Save Point]].


==Development==
==Development==
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to Birth by Sleep, where the player has to finish a story before going on to the next one.<ref> [http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance| The Making of Kingdom Hearts 3D: Dream Drop Distance]
Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to ''[[Kingdom Hearts Birth by Sleep]]'', where the player has to finish a story before going on to the next one.<ref>[http://www.ign.com/articles/2012/07/03/the-making-of-kingdom-hearts-3d-dream-drop-distance The Making of Kingdom Hearts 3D: Dream Drop Distance],
'''TY:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>
'''Tai Yasue:''' Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.</ref>


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.
Sora goes with [[Neku]] to the [[Third District]], where they encounter a [[Young Xehanort|mysterious youth]]. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.


After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the [[Second District]], he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.
After Riku fends off [[Beat]]'s Spirit and the other attacking [[Dream Eater]]s in the {{c|Second District|trt}}, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds [[Joshua]] and Beat have gone.


Xigbar and Young Xehanort corner Sora in [[the World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].
Xigbar and Young Xehanort corner Sora in [[The World That Never Was]] and send him into a dream. After Xehanort shows Sora visions of his meeting [[Ansem, Seeker of Darkness]], Sora and Ansem entering the [[Secret Place]] before the [[Destiny Islands]] fell into darkness, and Sora's visits to the different incarnations of [[Traverse Town]], Sora suddenly passes out while chasing an illusion of [[Pluto]].
 
{{canon
|If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he will always drop off to sleep.
}}


{{canon}}
If Riku tries to approach the [[Castle That Never Was]] before Sora defeats [[Xemnas]], he drops off to sleep.
{{canonend}}
{{-}}
==Mechanics==
==Mechanics==
[[File:Bonus Time KH3D.png|thumb|300px|right|The Bonus Time bar in ''Kingdom Hearts 3D: Dream Drop Distance'']]
[[File:Bonus Time KH3D.png|thumb|The Bonus Time counter in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
The Drop Gauge has three differently-colored bars that continuously deplete, one by one. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bars empties, '''Bonus Time''' begins, and the speed multiplier is replaced with a 30 second countdown. After 30 seconds, the character will fall asleep, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume.
The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, {{nihongo|'''Bonus Time'''|ボーナスタイム|Bōnasu Taimu}} begins, and the speed multiplier is replaced with a final 30 second countdown. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a [[Game Over]].


Negative [[Status Effects]] like {{c|Sleep|Status}} increase the gauge's speed. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the [[Drop Decelerator]] bonus slows the gauge down, as does guarding with [[Wake-up Block]].
Negative [[status effect]]s like {{c|Sleep|status}} increase the gauge's speed, as does contact with the pink gas released from drop traps. The player can restore the gauge and reset the drop rate by using items like [[Drop-Me-Not]], [[Drop-Me-Never]], or [[Megalixir]], and the Drop Decelerator bonus slows the gauge down, as does guarding with [[Wake-up Block]].


===Relay Bonus===
===Relay Bonus===
[[File:Relay Bonus Screen KH3D.png|thumb|350px|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance'']]
[[File:Relay Bonus Screen KH3D.png|thumb|left|The Relay Bonus Screen in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
After a character drops, the '''Relay Bonus''' screen is shown, and the player can purchase different boosts with '''Drop Points''', or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are avialable in three different levels after being obtained, each one with better effects, but with a higher DP cost.
After a character drops, the {{nihongo|'''Relay Bonus'''|Bonus Relay}} screen is shown, and the player can purchase different {{nihongo|'''Drop Bonuses'''|ドロップボーナス|Doroppu Bōnasu}} with {{nihongo|'''Drop Points'''|ドロップポイント|Doroppu Pointo}}, or '''DP'''. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny.
 
DP is earned during gameplay by collecting [[Droplets]] relinquished by defeated [[Nightmare]]s, collecting specific "lucky items", which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often and more abundantly from enemies. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.
{{-}}


DP is earned during gameplay by collecting [[Droplets]] drop by defeated [[Nightmare]]s, collecting lucky items, which are detailed on the [[Forecast]] screen, or by completing [[Link Portal]]s. During Bonus Time, Droplets appear more often.
===List of Drop Bonuses===
====Default Drop Bonuses====
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:45%"|Bonus
!colspan="3" style="width:15%"|DP Cost
!rowspan="2" style="width:40%"|Unlocked
|-style="{{style|ddd|b}}"
!LV1
!LV2
!LV3
|-
|{{nihongo|'''[[Link Accelerator]]'''|リンクブースト|<br>Rinku Būsuto|lit. "Link Boost"}} || 30 || 80 || 200 || Defeat the [[Lord Kyroo]].
|-
|{{nihongo|'''[[Drop Decelerator]]'''|ドロップスピードダウン|<br>Doroppu Supīdo Daun|lit. "Drop Speed Down"}}<ref>International and HD versions only.</ref> || 10 || 40 || 100 || Save [[Shiki]] from the Dream Eaters.
|-
|{{nihongo|'''[[Flowmotion Turbo]]'''|フリーフローブースト|<br>Furīfurō Būsuto|lit. "Freeflow Boost"}} || 30 || 80 || 200 || Defeat the [[Spellican]] at [[Symphony of Sorcery]].
|-
|{{nihongo|'''[[Attack Gain]]'''|アタックブースト|<br>Atakku Būsuto|lit. "Attack Boost"}} || 30 || 80 || 200 || Available from the beginning.
|-
|{{nihongo|'''[[Magic Gain]]'''|マジックブースト|<br>Majikku Būsuto|lit. "Magic Boost"}} || 30 || 80 || 200 || Available from the beginning.
|-
|{{nihongo|'''[[Defense Gain]]'''|ガードブースト|<br>Gādo Būsuto|lit. "Guard Boost"}} || 30 || 80 || 200 || Defeat [[Rinzler]].
|-
|{{nihongo|'''[[Affinity Gain]]'''|ブリードブースト|<br>Burīdo Būsuto|lit. "Breed Boost"}} || 10 || 40 || 100 || Defeat the [[Wargoyle]] with Riku.
|-
|{{nihongo| '''[[Spirit Auto-Life]]'''|スピリットリレイズ|<br>Supiritto Rireizu|lit. "Spirit Reraise"}} || 10 || — || — || Defeat the [[Spellican]] at [[Traverse Town]].
|}
 
====Random Drop Bonuses====
{{tab|o-center}}{{tab|Sora}}
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Bonus
!rowspan="2" style="width:8%"|DP Cost
!colspan="8"|Shop Level
|-style="{{style|ddd|b}}"
!style="width:9%"|1
!style="width:9%"|2
!style="width:9%"|3
!style="width:9%"|4
!style="width:9%"|5
!style="width:9%"|6
!style="width:9%"|7
!style="width:9%"|8
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Potion]]''' || 10 || 50.0% || 33.3% || 16.7% || 11.2% || 8.5% || || ||
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Balloon|item}}''' || 20 || 50.0% || 33.3% || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Aerial Recovery]]''' || 30 || || 33.3% || 16.7% || 10.4% || 7.5% || 6.6% || 5.2% || 4.9%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Water Barrel|item}}''' || 20 || || || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Treasure Goggles|item}}''' || 30 || || || 16.7% || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Wake-up Block]]''' || 40 || || || 16.7% || 11.2% || 7.5% || 7.2% || 5.2% || 5.4%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Hi-Potion]]''' || 20 || || || || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Mega Potion]]''' || 30 || || || || 11.2% || 8.5% || 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Payback Blast]]''' || 40 || || || || 11.2% || 8.5% || 7.2% || 5.9% || 5.4%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Dark Break]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Timestorm]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Cura]]''' || 50 || || || || || 8.5% || 7.9% || 5.9% || 6.0%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Sliding Block]]''' || 50 || || || || |||| 7.9% || 6.6% || 6.7%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Magnet Spiral]]''' || 50 || || || || || || 7.9% || 6.6% || 6.0%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Dark Firaga]]''' || 60 || || || || || || || 6.6% || 6.7%
|-
| [[File:Icon Movement KHBBS.png|15x15px]] '''[[Dark Roll]]''' || 60 || || || || || || || 6.6% || 6.7%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Dark Barrier]]''' || 60 || || || || || || || 6.6% || 6.7%
|}
{{tab|c}}{{tab|Riku}}
{|border=1 cellpadding=2 cellspacing=0 align="center" style="width:700px; text-align:center"
|-style="{{style|ddd|a}}"
!rowspan="2" style="width:20%"|Bonus
!rowspan="2" style="width:8%"|DP Cost
!colspan="8"|Shop Level
|-style="{{style|ddd|b}}"
!style="width:9%"|1
!style="width:9%"|2
!style="width:9%"|3
!style="width:9%"|4
!style="width:9%"|5
!style="width:9%"|6
!style="width:9%"|7
!style="width:9%"|8
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Potion]]''' || 10 || 50.0% || 33.3% || 16.7% || 11.2% || 9.2% || || ||
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Balloon|item}}''' || 20 || 50.0% || 33.3% || 16.7% || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Aerial Recovery]]''' || 30 || || 33.3% || 16.7% || 10.4% || 8.6% || 7.0% || 7.0% || 6.4%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Water Barrel|item}}''' || 20 || || || 16.7% || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Training Toy KH3D.png|15x15px]] '''{{c|Treasure Goggles|item}}''' || 30 || || || 16.7% || 11.2% || 8.6% || 7.8% || 7.0% || 7.2%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Wake-up Block]]''' || 40 || || || 16.7% || 11.2% || 8.6% || 7.8% || 7.0% || 7.2%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Hi-Potion]]''' || 20 || || || || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Item KHBBS.png|15x15px]] '''[[Mega Potion]]''' || 30 || || || || 11.2% || 9.2% || 8.6% || 8.9% || 9.2%
|-
| [[File:Icon Reprisal KHBBS.png|15x15px]] '''[[Payback Raid]]''' || 40 || || || || 11.2% || 9.2% || 7.8% || 7.9% || 7.2%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Timestorm]]''' || 50 || || || || || 9.2% || 8.6% || 7.9% || 8.3%
|-
| [[File:Icon Magic KHBBS.png|15x15px]] '''[[Cura]]''' || 50 || || || || || 9.2% || 8.6% || 7.9% || 8.3%
|-
| [[File:Icon Defense KHBBS.png|15x15px]] '''[[Sliding Block]]''' || 50 || || || || || || 8.6% || 8.9% || 8.3%
|-
| [[File:Icon Attack KHBBS.png|15x15px]] '''[[Magnet Spiral]]''' || 50 || || || || || || 8.6% || 8.9% || 8.3%
|}
{{tab|c}}{{tab|c}}{{tab|c}}{{tab|c}}


==Notes and references==
==Notes and references==
{{Reflist|1}}
{{reflist}}
 


{{mechanics}}
{{mechanics}}
[[de:Charakter-Sturz]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
[[Category:Kingdom Hearts 3D: Dream Drop Distance]]
[[Category:Game elements]]
[[Category:Game elements]]

Revision as of 18:49, 26 February 2024

Sora's Drop Gague.

The Drop System is a game mechanic in Kingdom Hearts 3D: Dream Drop Distance. It allows the player to switch control between Sora and Riku, allowing each to progress independently through the game. One character is presumed to be "asleep" while the other is active. The player will drop into the next character once the Drop Gauge (ドロップゲージ Doroppu Gēji?) is depleted, or they can drop manually by tapping the "Drop" button that appears on the World Map, in the main menu, in the pause menu, or at a Save Point.

Development

Following an interview with Tai Yasue, the Drop System was developed to increase the thrill of the game and to keep Sora and Riku's stories united, in contrast to Kingdom Hearts Birth by Sleep, where the player has to finish a story before going on to the next one.[1]

Story

Kingdom Hearts 3D: Dream Drop Distance

Sora goes with Neku to the Third District, where they encounter a mysterious youth. While Neku goes to confront him, Sora is suddenly overcome with drowsiness, and he succumbs to sleep. He later wakes up to find the district empty.

After Riku fends off Beat's Spirit and the other attacking Dream Eaters in the Second District, he becomes overwhelmingly sleepy and loses consciousness. When he wakes up, he finds Joshua and Beat have gone.

Xigbar and Young Xehanort corner Sora in The World That Never Was and send him into a dream. After Xehanort shows Sora visions of his meeting Ansem, Seeker of Darkness, Sora and Ansem entering the Secret Place before the Destiny Islands fell into darkness, and Sora's visits to the different incarnations of Traverse Town, Sora suddenly passes out while chasing an illusion of Pluto.

This information is based on alternate scenes or materials and is not considered canon within the overall plot of the series.
If Riku tries to approach the Castle That Never Was before Sora defeats Xemnas, he will always drop off to sleep.

Mechanics

The Bonus Time counter in Kingdom Hearts 3D: Dream Drop Distance.

The Drop Gauge has three differently-colored bars that continuously deplete, one by one, from blue to yellow to pink. The gauge's speed is indicated by the multiplier that accompanies it. Once the third bar empties, Bonus Time (ボーナスタイム Bōnasu Taimu?) begins, and the speed multiplier is replaced with a final 30 second countdown. After the 30 seconds is up, the character will fall asleep and Drop, and player control will pass to the other character. When the player returns to the first character, play will resume where it left off. If the character drops during a boss battle, the battle will start over from scratch when they resume, as if it were a Game Over.

Negative status effects like Sleep increase the gauge's speed, as does contact with the pink gas released from drop traps. The player can restore the gauge and reset the drop rate by using items like Drop-Me-Not, Drop-Me-Never, or Megalixir, and the Drop Decelerator bonus slows the gauge down, as does guarding with Wake-up Block.

Relay Bonus

The Relay Bonus Screen in Kingdom Hearts 3D: Dream Drop Distance.

After a character drops, the Relay Bonus (Bonus Relay?) screen is shown, and the player can purchase different Drop Bonuses (ドロップボーナス Doroppu Bōnasu?) with Drop Points (ドロップポイント Doroppu Pointo?), or DP. The boosts will affect the other character's gameplay. They include reduced Drop Gauge speed, temporary stat boosts, new commands or items. Some boosts are available in three different levels after being obtained, each one with better effects, but with a higher DP cost. Any leftover DP is converted to Munny.

DP is earned during gameplay by collecting Droplets relinquished by defeated Nightmares, collecting specific "lucky items", which are detailed on the Forecast screen, or by completing Link Portals. During Bonus Time, Droplets appear more often and more abundantly from enemies. The player can collect of maximum of 999 droplets per drop. The player can give the other character several bonuses depending on the amount of Droplets acquired in the last Drop and depending on what has been unlocked from Bonuses.

List of Drop Bonuses

Default Drop Bonuses

Bonus DP Cost Unlocked
LV1 LV2 LV3
Link Accelerator (リンクブースト
Rinku Būsuto
?, lit. "Link Boost")
30 80 200 Defeat the Lord Kyroo.
Drop Decelerator (ドロップスピードダウン
Doroppu Supīdo Daun
?, lit. "Drop Speed Down")
[2]
10 40 100 Save Shiki from the Dream Eaters.
Flowmotion Turbo (フリーフローブースト
Furīfurō Būsuto
?, lit. "Freeflow Boost")
30 80 200 Defeat the Spellican at Symphony of Sorcery.
Attack Gain (アタックブースト
Atakku Būsuto
?, lit. "Attack Boost")
30 80 200 Available from the beginning.
Magic Gain (マジックブースト
Majikku Būsuto
?, lit. "Magic Boost")
30 80 200 Available from the beginning.
Defense Gain (ガードブースト
Gādo Būsuto
?, lit. "Guard Boost")
30 80 200 Defeat Rinzler.
Affinity Gain (ブリードブースト
Burīdo Būsuto
?, lit. "Breed Boost")
10 40 100 Defeat the Wargoyle with Riku.
Spirit Auto-Life (スピリットリレイズ
Supiritto Rireizu
?, lit. "Spirit Reraise")
10 Defeat the Spellican at Traverse Town.

Random Drop Bonuses

Bonus DP Cost Shop Level
1 2 3 4 5 6 7 8
Icon Item KHBBS.png Potion 10 50.0% 33.3% 16.7% 11.2% 8.5%
Training Toy icon Balloon 20 50.0% 33.3% 16.7% 11.2% 8.5% 7.9% 6.6% 6.7%
Icon Reprisal KHBBS.png Aerial Recovery 30 33.3% 16.7% 10.4% 7.5% 6.6% 5.2% 4.9%
Training Toy icon Water Barrel 20 16.7% 11.2% 8.5% 7.9% 6.6% 6.7%
Training Toy icon Treasure Goggles 30 16.7% 11.2% 8.5% 7.9% 6.6% 6.7%
Icon Defense KHBBS.png Wake-up Block 40 16.7% 11.2% 7.5% 7.2% 5.2% 5.4%
Icon Item KHBBS.png Hi-Potion 20 11.2% 8.5% 7.9% 6.6% 6.7%
Icon Item KHBBS.png Mega Potion 30 11.2% 8.5% 7.9% 6.6% 6.7%
Icon Reprisal KHBBS.png Payback Blast 40 11.2% 8.5% 7.2% 5.9% 5.4%
Icon Attack KHBBS.png Dark Break 50 8.5% 7.9% 5.9% 6.0%
Icon Attack KHBBS.png Timestorm 50 8.5% 7.9% 5.9% 6.0%
Icon Magic KHBBS.png Cura 50 8.5% 7.9% 5.9% 6.0%
Icon Defense KHBBS.png Sliding Block 50 7.9% 6.6% 6.7%
Icon Attack KHBBS.png Magnet Spiral 50 7.9% 6.6% 6.0%
Icon Magic KHBBS.png Dark Firaga 60 6.6% 6.7%
Icon Movement KHBBS.png Dark Roll 60 6.6% 6.7%
Icon Defense KHBBS.png Dark Barrier 60 6.6% 6.7%
Bonus DP Cost Shop Level
1 2 3 4 5 6 7 8
Icon Item KHBBS.png Potion 10 50.0% 33.3% 16.7% 11.2% 9.2%
Training Toy icon Balloon 20 50.0% 33.3% 16.7% 11.2% 9.2% 8.6% 8.9% 9.2%
Icon Reprisal KHBBS.png Aerial Recovery 30 33.3% 16.7% 10.4% 8.6% 7.0% 7.0% 6.4%
Training Toy icon Water Barrel 20 16.7% 11.2% 9.2% 8.6% 8.9% 9.2%
Training Toy icon Treasure Goggles 30 16.7% 11.2% 8.6% 7.8% 7.0% 7.2%
Icon Defense KHBBS.png Wake-up Block 40 16.7% 11.2% 8.6% 7.8% 7.0% 7.2%
Icon Item KHBBS.png Hi-Potion 20 11.2% 9.2% 8.6% 8.9% 9.2%
Icon Item KHBBS.png Mega Potion 30 11.2% 9.2% 8.6% 8.9% 9.2%
Icon Reprisal KHBBS.png Payback Raid 40 11.2% 9.2% 7.8% 7.9% 7.2%
Icon Attack KHBBS.png Timestorm 50 9.2% 8.6% 7.9% 8.3%
Icon Magic KHBBS.png Cura 50 9.2% 8.6% 7.9% 8.3%
Icon Defense KHBBS.png Sliding Block 50 8.6% 8.9% 8.3%
Icon Attack KHBBS.png Magnet Spiral 50 8.6% 8.9% 8.3%

Notes and references

  1. ^ The Making of Kingdom Hearts 3D: Dream Drop Distance, Tai Yasue: Well, on our previous Kingdom Hearts, Birth by Sleep, it centered around Aqua, Ventus, and Terra. You had to actually finish the story before starting a new one. It sort of felt like they were separate stories, in a way. This time, Nomura I think wanted us to make it into a sort of united story. There are two characters, but it's a united experience. We wanted to add a particular thrill, I think, the thrill of… If you drop during a boss battle, for example, you have to switch characters. So there's a little bit of a time limit. I think it was a little bit more thrilling. Another thing we wanted to add was the bonus relay system, we wanted Sora and Riku to cooperate. For example, by playing Sora and gaining points, you could give bonuses to your next character, Riku. There was a strategic depth to it, I think. I thought that made it interesting as well.
  2. ^ International and HD versions only.