KH1 icon.png
FM1 icon.png
KH2 icon.png
FM2 icon.png
358 icon.png
BBS icon.png
BBSFM icon.png
KHC icon.png
KHREC icon.png
KH3D icon.png
KHHD icon.png
KH2HD icon.png

Commands: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
(→‎Reaction Command: Downsizing to avoid repetition as this is included in the section above.)
Line 32: Line 32:
'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.  
'''Reaction Commands''' are context-sensitive commands that can be used by pressing {{button|t}} when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.  


Reaction Commands appear only in ''Kingdom Hearts II'', but the {{button|t}} button serves a similar purpose in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and the HD re-release of ''[[Kingdom Hearts: Final Mix]]'' for ''[[Kingdom Hearts HD 1.5 ReMIX]]'' when using certain [[Sleight]]s,  [[Deck Command (KHBBS)|Deck Command]]s, and [[Abilities (KH)#Special abilities|Special abilities]] respectively. For the ''HD 1.5 Remix'' version of ''Kingdom Hearts Final Mix'', it was included as a replacement for the commands that could be used as the fourth menu option due to Summons being removed from the Magic sub-menu and placed as the fourth menu option. Aside from using the reaction commands to use special abilities, it is also used for the basic tasks of talking with people and opening treasure chests, along with commanding summons in battle.
Reaction Commands appear only in ''Kingdom Hearts II'', but the {{button|t}} button serves a similar purpose in ''Kingdom Hearts Re:Chain of Memories'', ''Kingdom Hearts Birth by Sleep'', and the HD re-release of ''[[Kingdom Hearts: Final Mix]]'' for ''Kingdom Hearts HD 1.5 ReMIX'' when using certain [[Sleight]]s,  [[Deck Command (KHBBS)|Deck Command]]s, and Special abilities respectively. For the ''HD 1.5 Remix'' version of ''Kingdom Hearts Final Mix'', it was included as a replacement for the commands that could be used as the fourth menu option due to Summons being removed from the Magic sub-menu and placed as the fourth menu option. Other than using the Context-sensitive commands from the original game, two improvements this provides is that it is easier to know when to press the {{button|t}} for special attacks that require specific button mashing, as well as make it easier to control summons during battle.


===Shortcuts===
===Shortcuts===

Revision as of 23:34, 28 June 2015

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture or two.

Commands (コマンド Komando?) are a recurring game element in the Kingdom Hearts series. They are the primary mechanic for actions in the field. The only installments in the series without a Command system are Kingdom Hearts: Chain of Memories and its remake, Kingdom Hearts Re:Chain of Memories, which use a card system.

There are two Command systems that appear in the Kingdom Hearts series: the Command Menu, which appears in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, and the Command Deck, which appears in Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance.

Command Menu

The Command Menu allows the player to execute the highlighted action, which can be chosen from the various options. In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player or during periods when certain abilities cannot be used.

In Kingdom Hearts and Kingdom Hearts II, the Command Menu changes from blue to yellow during combat. Additionally, the Command Menu in Kingdom Hearts II has a unique design in each world, as well as in certain areas, such as the Mysterious Tower and the White Room in the Old Mansion.

The recurring commands that appear in the Command Menu are:

  • Attack Command icon KHII.png Attack (たたかう Tatakau?): Allows the player to execute a basic attack combo with their equipped weapon. The Attack command is the default action for the player, as it will be highlighted automatically after executing other commands. In certain situations, Attack will be replaced by a secondary function, such as "Talk" or "Shoot".
  • Magic Command icon KHII.png Magic (まほう Mahou?): Allows the player to select a basic magic to cast from a sub-menu. In Kingdom Hearts, the Magic sub-menu includes summons.
  • Item Command icon KHII.png Items (アイテム Aitemu?): Allows the player to use an equipped consumable item from a sub-menu.

In Kingdom Hearts II, additional commands are added to the Command Menu, along with a second page accessible by pressing Left on the D-pad.

  • Drive Command KHII.png Drive (ドライヴ Doraivu?): Allows the player to activate a Drive Form.
  • Summon Command KHII.png Summon (しょうかん Shoukan?): Allows the player to summon allies to the field.
  • Party Command KHII.png Party (チェンジ Chenji?, lit. "Change"): Allows the player to switch out members of their party.
  • Limit Command KHII.png Limit (れんけい Renkei?, lit. "Combination"): Allows the player to select a Limit to initiate with one or more members of the party. In Kingdom Hearts II Final Mix, it also allows the player use Limit commands while in Limit Form.

Context-sensitive command

The bottom-most command in the Command Menu in Kingdom Hearts changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a Treasure Chest, Save Point, or an object of interest, respectively. In battle, this command will also change to allow access to special abilities.

This command only appears in Kingdom Hearts, as it is replaced with Reaction Commands in Kingdom Hearts II and a context sensitive Attack command in Kingdom Hearts 358/2 Days. In the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Final Mix, the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command.

Reaction Command

Main article: Reaction Command

Reaction Commands are context-sensitive commands that can be used by pressing Triangle when the command appears above the Command Menu. The command that appears may be determined by abilities that are equipped, enemies that are being fought, or objects that are nearby.

Reaction Commands appear only in Kingdom Hearts II, but the Triangle button serves a similar purpose in Kingdom Hearts Re:Chain of Memories, Kingdom Hearts Birth by Sleep, and the HD re-release of Kingdom Hearts: Final Mix for Kingdom Hearts HD 1.5 ReMIX when using certain Sleights, Deck Commands, and Special abilities respectively. For the HD 1.5 Remix version of Kingdom Hearts Final Mix, it was included as a replacement for the commands that could be used as the fourth menu option due to Summons being removed from the Magic sub-menu and placed as the fourth menu option. Other than using the Context-sensitive commands from the original game, two improvements this provides is that it is easier to know when to press the Triangle for special attacks that require specific button mashing, as well as make it easier to control summons during battle.

Shortcuts

Magic can be set to face buttons for easy access during battle. In Kingdom Hearts and Kingdom Hearts II, shortcuts are set in the main menu under "Customize". Commands set to shortcuts can be accessed by holding down the shoulder button and pressing the corresponding face buttons.

In Kingdom Hearts, the Circle button cannot be set as a shortcut, while in Kingdom Hearts II, equipped items can also be set to shortcuts.

Command Deck

File:Deckcommands.png
The Command Deck as it appears in Kingdom Hearts Birth by Sleep
See also: Deck Command (KHBBS), Command Matrix, and Deck Command (KH3D)

The Command Deck is a set of Deck Commands, or actions the player can equip for use in the field. Deck Commands can include weapon techniques, magic, or consumable items. After using a command, it goes through a cool-down period before it can be used again. The Command Deck is set from the main menu.

In Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D, action abilities like Dodge Roll, Block, and Air Slide are incorporated into the Deck Command system.

Base Command

The Base Command (ベースコマンド Bēsu Komando?) is permanently mapped to a single action button, X (Circle in Japan) for Kingdom Hearts Birth by Sleep and A for Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance. The command is displayed immediately below the Command Deck.

Attack is mapped to the base command by default, but the base command is context sensitive, allowing the player to execute other actions in the field with the action button, including "Talk", "Open", and "Examine". Additionally, under specific circumstances, Finish commands, Reprisal commands, and Reaction commands are activated by the base command.

Template:BoxTop