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Abilities (KHD): Difference between revisions

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The '''Ability''' system in ''[[Kingdom Hearts Birth by Sleep]]'' is very similar to [[Abilities (Kingdom Hearts II)|that of ''Kingdom Hearts II'']], while also drawing inspiration from the [[finalfantasy:Esper|Esper]]/[[finalfantasy:Materia|Materia]]-based systems of the ''Final Fantasy'' series. While the abilities present in ''Kingdom Hearts Birth by Sleep'' parallel those of earlier games, the system handles active and passive abilities independently—active abilities are handled through the various Command systems, such as the [[Deck Commands|Deck Commands, Finish Commands]], [[Dimension Link]]s, and [[Command Style]]s, while passive abilities are treated as in previous games, as a set of abilities on a list that are either turned on or off at the player's will. However, instead of requiring AP rationing to activate abilities, the system in ''Kingdom Hearts Birth by Sleep'' has the player attach a set ability to the Deck Commands that they create through the [[Command Meld]] process. Each Command recipe has a certain set of abilities that can be attached to the finished product, with the exact ability added depending on the [[List of Synthesis Materials|Crystal]] applied to the ingredients.
In ''[[Kingdom Hearts 358/2 Days]]'', [[abilities]] are equipped through the [[Panel System]]. There are two categories of abilities: those that are installed in the form of [[Ability Panel]]s, and those that are activated by linking [[Ability Unit]]s to certain [[Gear]]s or by equipping certain [[Ring Panel]]s.
 
{{sec-stub}}
Once an ability is attached to a Command, the ability can be equipped by adding that Command to the Command Deck. Until the Command is mastered, the ability will only remain activated whenever the Command is equipped and cannot be used at all otherwise. However, once the Command is mastered, the ability is actually added to the character's permanent list of abilities, can be turned on or off, and will be retained even when the previous Command is discarded. As with the abilities attached to Commands, these permanent abilities require no form of AP to enable. Furthermore, it is possible to acquire multiple copies of most abilities in this manner.
 
Because all abilities are passive in ''Kingdom Hearts Birth by Sleep'', they are sorted not by whether they are active or passive, but by what type of support they provide. '''Prize Abilities''', produced by [[Abounding]] and [[Hungry Crystal]]s, increase the amount of prizes dropped by slain enemies, or make it easier to pick them up. '''Status Abilities''', produced by [[Fleeting]], [[Pulsing]], [[Shimmering]], or [[Soothing Crystal]]s, increase the power or effectiveness of the character's various forms of offense or defense. Finally, '''Support Abilities''', produced by [[Abounding]], [[Pulsing]], [[Soothing]], or [[Wellspring Crystal]]s, provide various perks that cannot be readily categorized.


==Ability Panels==
==Ability Panels==
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-bgcolor="#87ceeb"
|-style="{{style|khd|a}}"
|colspan="2" width="200px" style="text-align:center"|'''Ability'''
!Ability
|width="5%" style="text-align:center"|'''Max. Level'''
!Max Level
|style="text-align:center"|'''Description'''
!Description
|width="150px" style="text-align:center"|'''Link Zone'''
!Panel
|-bgcolor="#e6e6fa"
!Obtained
|colspan="2"|[[File:Dodge Roll KHD.png]] {{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|-
|3
|rowspan="2"|[[File:Dodge Roll KHD.png]] {{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
|Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks.
|rowspan="2"|3
|align="center"|
|rowspan="2"|Hold the D-Pad and press {{button|dsy}} to roll forward and avoid enemy attacks.
{{col-start}}
|[[File:Dodge Roll 1 KHD.png|center]]
{{col-break|align=center" style="border:0}}
|Clear bonus for [[Mission 05]]
[[File:Dodge Roll 1.png]]<ref>Clear bonus for [[Mission 05]].</ref>
|-
{{col-break|align=center" style="border:0}}
|[[File:Dodge Roll 3 KHD.png|center]]
[[File:Dodge Roll 3.png]]<ref>Clear bonus for [[Mission 51]].</ref>
|Clear bonus for [[Mission 51]]
{{col-end}}
|-
|-bgcolor="#e6e6fa"
|width="20" rowspan="4"|
|[[File:Dodge Rush KHD.png]] {{nihongo|'''[[Dodge Rush]]'''|ドッジラッシュ|<br>Dojji Rasshu}}
|[[File:Dodge Rush KHD.png]] {{nihongo|'''[[Dodge Rush]]'''|ドッジラッシュ|<br>Dojji Rasshu}}
|—
|—
|Knock enemies aside when you perform a dodge roll.
|Knock enemies aside when you perform a dodge roll.
|align="center"|Linked panel<ref name="Synthesis">Obtained through [[panel synthesis]].</ref>
|Link to Dodge Roll
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Dodging Deflect KHD.png]] {{nihongo|'''[[Dodging Deflect]]'''|リフレクトドッジ|<br>Rifurekuto Dojji|lit. "Reflect Dodge"}}
|[[File:Dodging Deflect KHD.png]] {{nihongo|'''[[Dodging Deflect]]'''|リフレクトドッジ|<br>Rifurekuto Dojji|lit. "Reflect Dodge"}}
|—
|—
|Bounce back enemy attacks when you perform a dodge roll.
|Bounce back enemy attacks when you perform a dodge roll.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Dodge Roll
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Dodge Combo KHD.png]] {{nihongo|'''[[Dodge Combo]]'''|ドッジコンボ|<br>Dojji Konbo}}
|[[File:Dodge Combo KHD.png]] {{nihongo|'''[[Dodge Combo]]'''|ドッジコンボ|<br>Dojji Konbo}}
|—
|—
|Transition swiftly from a dodge roll back to the offensive.
|Transition swiftly from a dodge roll back to the offensive.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Dodge Roll
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Auto-Dodge KHD.png]] {{nihongo|'''[[Auto-Dodge]]'''|オートドッジ|<br>Ōto Dojji}}
|[[File:Auto-Dodge KHD.png]] {{nihongo|'''[[Auto-Dodge]]'''|オートドッジ|<br>Ōto Dojji}}
|—
|—
|Automatically avoid enemy attacks sometimes.
|Automatically avoid enemy attacks sometimes.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Dodge Roll
|-bgcolor="#e6e6fa"
|Panel Synthesis
|colspan="2"|[[File:Block KHD.png]] {{nihongo|'''[[Block]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}}
|-
|4
|rowspan="2"|[[File:Block KHD.png]] {{nihongo|'''[[Block]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}}
|Press {{button|dsy}} to block and bounce back enemy attacks.
|rowspan="2"|4
|align="center"|
|rowspan="2"|Press {{button|dsy}} to block and bounce back enemy attacks.
{{col-start}}
|[[File:Block 2 KHD.png|center]]
{{col-break|align=center" style="border:0}}
|Clear bonus for [[Mission 07]]
[[File:Block 2.png]]<ref>Clear bonus for [[Mission 07]].</ref>
|-
{{col-break|align=center" style="border:0}}
|[[File:Block 4 KHD.png|center]]
[[File:Block 4.png]]<ref>Purchase for 2400 Heart Points once Roxas is promoted to Master rank.</ref>
|Purchase for 2400 Heart Points once Roxas is promoted to Master rank
{{col-end}}
|-
|-bgcolor="#e6e6fa"
|width="20" rowspan="12"|
|[[File:Perfect Block KHD.png]] {{nihongo|'''[[Perfect Block]]'''|ジャストガード|<br>Jasuto Gādo|lit. "Just Guard"}}
|[[File:Perfect Block KHD.png]] {{nihongo|'''[[Perfect Block]]'''|ジャストガード|<br>Jasuto Gādo|lit. "Just Guard"}}
|—
|—
|Block just as an attack hits to eliminate recoil and transition right into your next move.
|Block just as an attack hits to eliminate recoil and transition right into your next move.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Block-Counter KHD.png]] {{nihongo|'''[[Block-Counter]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}}
|[[File:Block-Counter KHD.png]] {{nihongo|'''[[Block-Counter]]'''|ガードカウンター|<br>Gādo Kauntā|lit. "Guard Counter"}}
|—
|—
|Respond with a powerful counterattack immediately after blocking.
|Respond with a powerful counterattack immediately after blocking.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Block-Retreat KHD.png]] {{nihongo|'''[[Block-Retreat]]'''|ガードバック|<br>Gādo Bakku|lit. "Guard Back"}}
|[[File:Block-Retreat KHD.png]] {{nihongo|'''[[Block-Retreat]]'''|ガードバック|<br>Gādo Bakku|lit. "Guard Back"}}
|—
|—
|Recoil farther after you block an attack.
|Recoil farther after you block an attack.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Sliding Block KHD.png]] {{nihongo|'''[[Sliding Block]]'''|スライドガード|<br>Suraido Gādo|lit. "Slide Guard"}}
|[[File:Sliding Block KHD.png]] {{nihongo|'''[[Sliding Block]]'''|スライドガード|<br>Suraido Gādo|lit. "Slide Guard"}}
|—
|—
|Quickly slide forward as you block.
|Quickly slide forward as you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Block-Jump KHD.png]] {{nihongo|'''[[Block-Jump]]'''|ガードエスケープ|<br>Gādo Esukēpu|lit. "Guard Escape"}}
|[[File:Block-Jump KHD.png]] {{nihongo|'''[[Block-Jump]]'''|ガードエスケープ|<br>Gādo Esukēpu|lit. "Guard Escape"}}
|—
|—
|Jump right after you block without any delay.
|Jump right after you block without any delay.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Fire Block KHD.png]] {{nihongo|'''[[Fire Block]]'''|ファイアガード|<br>Faia Gādo|lit. "Fire Guard"}}
|[[File:Fire Block KHD.png]] {{nihongo|'''[[Fire Block]]'''|ファイアガード|<br>Faia Gādo|lit. "Fire Guard"}}
|—
|—
|[[Ignite (Status)|Ignite]] enemies sometimes when you block.
|{{c|Ignite|status}} enemies sometimes when you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Blizzard Block KHD.png]] {{nihongo|'''[[Blizzard Block]]'''|ブリザドガード|<br>Burizado Gādo|lit. "Blizzard Guard"}}
|[[File:Blizzard Block KHD.png]] {{nihongo|'''[[Blizzard Block]]'''|ブリザドガード|<br>Burizado Gādo|lit. "Blizzard Guard"}}
|—
|—
|[[Freeze (Status)|Freeze]] enemies sometimes when you block.
|{{c|Freeze|status}} enemies sometimes when you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Thunder Block KHD.png]] {{nihongo|'''[[Thunder Block]]'''|サンダーガード|<br>Sandā Gādo|lit. "Thunder Guard"}}
|[[File:Thunder Block KHD.png]] {{nihongo|'''[[Thunder Block]]'''|サンダーガード|<br>Sandā Gādo|lit. "Thunder Guard"}}
|—
|—
|[[Jolt]] enemies sometimes when you block.
|[[Jolt]] enemies sometimes when you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Aero Block KHD.png]] {{nihongo|'''[[Aero Block]]'''|エアロガード|<br>Earo Gādo|lit. "Aero Guard"}}
|[[File:Aero Block KHD.png]] {{nihongo|'''[[Aero Block]]'''|エアロガード|<br>Earo Gādo|lit. "Aero Guard"}}
|—
|—
|[[Air-toss]] enemies sometimes when you block.
|[[Air-toss]] enemies sometimes when you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Block Bonus KHD.png]] {{nihongo|'''[[Block Bonus]]'''|ガードボーナス|<br>Gādo Bōnasu|lit. "Guard Bonus"}}
|[[File:Block Bonus KHD.png]] {{nihongo|'''[[Block Bonus]]'''|ガードボーナス|<br>Gādo Bōnasu|lit. "Guard Bonus"}}
|—
|—
|Generate HP prizes sometimes when you block.
|Generate HP prizes sometimes when you block.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Round Block KHD.png]] {{nihongo|'''[[Round Block]]'''|ラウンドガード|<br>Raundo Gādo|lit. "Round Guard"}}
|[[File:Round Block KHD.png]] {{nihongo|'''[[Round Block]]'''|ラウンドガード|<br>Raundo Gādo|lit. "Round Guard"}}
|—
|—
|Block any attack, even if it comes from behind.
|Block any attack, even if it comes from behind.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|[[File:Auto-Block KHD.png]] {{nihongo|'''[[Auto-Block]]'''|エアロガード|<br>Earo Gādo|lit. "Aero Guard"}}
|-
|[[File:Auto-Block KHD.png]] {{nihongo|'''[[Auto-Block]]'''|オートガード|<br>Ōto Gādo|lit. "Auto Guard"}}
|—
|—
|Automatically block frontal attacks.
|Automatically block frontal attacks.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Block
|-bgcolor="#e6e6fa"
|Panel Synthesis
|colspan="2"|[[File:Glide KHD.png]] {{nihongo|'''[[Glide]]'''|ドッジロール|<br>Dojji Rōru}}
|-
|5
|rowspan="2"|[[File:Glide KHD.png]] {{nihongo|'''[[Glide]]'''|ググライド|<br>Guraido}}
|Hold {{button|dsy}} in midair to ride the wind. You will stay airborne until you release the button.
|rowspan="2"|5
|align="center"|
|rowspan="2"|Hold {{button|dsy}} in midair to ride the wind. You will stay airborne until you release the button.
{{col-start}}
|[[File:Glide 3 KHD.png|center]]
{{col-break|align=center" style="border:0}}
|Complete [[Mission 53]]
[[File:Glide 3.png]]<ref>Complete [[Mission 53]].</ref>
|-
{{col-break|align=center" style="border:0}}
|[[File:Glide 5 KHD.png|center]]
[[File:Glide 5.png]]<ref>Redeem from the [[Moogle Shop]] for 150 [[Challenge Sigil]]s.</ref>
|Redeem for 150 [[Challenge Sigil]]s
{{col-end}}
|-
|-bgcolor="#e6e6fa"
|width="20" rowspan="4"|
|[[File:Homing Glide KHD.png]] {{nihongo|'''[[Homing Glide]]'''|ホーミンググライド|<br>Hōmingu Guraido}}
|[[File:Homing Glide KHD.png]] {{nihongo|'''[[Homing Glide]]'''|ホーミンググライド|<br>Hōmingu Guraido}}
|—
|—
|Lock on to a target while gliding to automatically move toward it.
|Lock on to a target while gliding to automatically move toward it.
|align="center"|Linked panel<ref name="Synthesis">Obtained through [[panel synthesis]].</ref>
|Link to Glide
|-bgcolor="#e6e6fa"
|Panel Synthesis
|-
|[[File:Rocket Glide KHD.png]] {{nihongo|'''[[Rocket Glide]]'''|グライドアタック|<br>Guraido Atakku|lit. "Glide Attack"}}
|[[File:Rocket Glide KHD.png]] {{nihongo|'''[[Rocket Glide]]'''|グライドアタック|<br>Guraido Atakku|lit. "Glide Attack"}}
|—
|—
|Slam past enemies by gliding right after you begin an air slide. (Requires [[Air Slide]].)
|Slam past enemies by gliding right after you begin an air slide. (Requires [[Air Slide]].)
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to Glide
|-bgcolor="#e6e6fa"
|Panel Synthesis
|colspan="2"|[[File:Air Slide KHD.png]] {{nihongo|'''[[Air Slide]]'''|ドッジロール|<br>Dojji Rōru}}
|-
|5
|rowspan="2"|[[File:Air Slide KHD.png]] {{nihongo|'''[[Air Slide]]'''|エアスライド|<br>Ea Suraido}}
|Hold {{button|dsy}} in midair to ride the wind. You will stay airborne until you release the button.
|rowspan="2"|5
|align="center"|
|rowspan="2"|Press {{button|dsb}} in midair to perform an aerial dash.
{{col-start}}
|[[File:Air Slide 2 KHD.png|center]]
{{col-break|align=center" style="border:0}}
|Clear bonus for [[Mission 23]]
[[File:Glide 3.png]]<ref>Complete [[Mission 53]].</ref>
|-
{{col-break|align=center" style="border:0}}
|[[File:Air Slide 5 KHD.png|center]]
[[File:Glide 5.png]]<ref>Redeem from the [[Moogle Shop]] for 150 [[Challenge Sigil]]s.</ref>
|Chest at the [[Hedge Maze Entrance]] in [[Mission 65]]
{{col-end}}
|-
|-bgcolor="#e6e6fa"
|[[File:Air Rush KHD.png]] {{nihongo|'''[[Air Rush]]'''|エアアタック|<br>Ea Atakku|lit. "Air Attack"}}
|width="20" rowspan="4"|
|—
|[[File:Homing Glide KHD.png]] {{nihongo|'''[[Homing Glide]]'''|ホーミンググライド|<br>Hōmingu Guraido}}
|Knock enemies aside when you perform an air slide.
|Link to Air Slide
|Panel Synthesis
|-
|rowspan="2"|[[File:Sliding Dash KHD.png]] {{nihongo|'''[[Sliding Dash]]'''|スライドダッシュ|<br>Suraido Dasshu|lit. "Slide Dash"}}
|rowspan="2"|3
|rowspan="2"|Press {{button|dsa}} to quickly close in on a target and attack.
|[[File:Sliding Dash 1 KHD.png|center]]
|Clear bonus for [[Mission 42]]
|-
|[[File:Sliding Dash 3 KHD.png|center]]
|Chest in the [[Cave/Entrance Hall]] during [[Mission 68]]
|-
|rowspan="2"|[[File:Aerial Recovery KHD.png]] {{nihongo|'''[[Aerial Recovery]]'''|エアリカバリー|<br>Ea Rikabarī|lit. "Air Recovery"}}
|rowspan="2"|3
|rowspan="2"|Press {{button|dsb}} if you are sent flying to regain your balance.
|[[File:Aerial Recovery 1 KHD.png|center]]
|Purchase for 270 Heart Points once Roxas is promoted to Novice rank
|-
|[[File:Aerial Recovery 3 KHD.png|center]]
|Purchase for 2400 Heart Points once Roxas is promoted to Agent rank
|-
|[[File:Quick Recovery KHD.png]] {{nihongo|'''[[Quick Recovery]]'''|クイックリカバリー|<br>Kuikku Rikabarī}}
|—
|Recover more quickly by pressing {{button|dsb}} as soon as you are sent flying.
|Link to Aerial Recovery
|Panel Synthesis
|-
|[[File:Aerial Payback KHD.png]] {{nihongo|'''[[Aerial Payback]]'''|エアリベンジ|<br>Ea Ribenji|lit. "Air Revenge"}}
|—
|Respond with a powerful counterattack immediately after you perform an air recovery.
|Link to Aerial Recovery
|Panel Synthesis
|-
|[[File:Smash Recovery KHD.png]] {{nihongo|'''[[Smash Recovery]]'''|エアインパクト|<br>Ea Inpakuto|lit. "Air Impact"}}
|—
|—
|Lock on to a target while gliding to automatically move toward it.
|Knock away nearby enemies when you perform an aerial recovery.
|align="center"|Linked panel<ref name="Synthesis">Obtained through [[panel synthesis]].</ref>
|Link to Aerial Recovery
|-bgcolor="#e6e6fa"
|Panel Synthesis
|[[File:Rocket Glide KHD.png]] {{nihongo|'''[[Rocket Glide]]'''|グライドアタック|<br>Guraido Atakku|lit. "Glide Attack"}}
|-
|rowspan="2"|[[File:Haste KHD.png]] {{nihongo|'''[[Haste]]'''|ヘイスト|<br>Heisuto}}
|rowspan="2"|3
|rowspan="2"|Run more quickly.
|[[File:Haste 1 KHD.png|center]]
|Redeem for 10 Challenge Sigils
|-
|[[File:Haste 3 KHD.png|center]]
|Redeem for 100 Challenge Sigils
|-
|rowspan="2"|[[File:High Jump KHD.png]] {{nihongo|'''[[High Jump]]'''|ハイジャンプ|<br>Hai Janpu}}
|rowspan="2"|3
|rowspan="2"|Jump higher.
|[[File:High Jump 1 KHD.png|center]]
|Clear bonus for [[Mission 44]]
|-
|[[File:High Jump 3 KHD.png|center]]
|Clear bonus for [[Mission 74]]
|-
|[[File:Float KHD.png]] {{nihongo|'''[[Float]]'''|レビテト|<br>Rebiteto|lit. "Levitate"}}
|—
|—
|Slam past enemies by gliding right after you begin an air slide. (Requires [[Air Slide]].)
|Hold {{button|dsb}} in midair to slow your descent.
|align="center"|Linked panel<ref name="Synthesis"/>
|Link to High Jump
|}
|Panel Synthesis
 
|-
==Status Abilities==
|[[File:Auto-Life KHD.png]] {{nihongo|'''[[Auto-Life]]'''|リレイズ|<br>Rireizu|lit. "Reraise"}}
<!--
{|class="wikitable" width="100%"
|-bgcolor="#87ceeb"
|width="35%" style="text-align:center"|'''Ability'''
|width="5%" style="text-align:center"|'''Max. Number'''
|width="40%" style="text-align:center"|'''Description'''
|width="18%" style="text-align:center"|'''Command Meld'''
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[HP Boost]]'''|HPアップ|<br>HP Appu|lit. "HP Up"}}
|3
|3
|Increases your HP. Multi-install the ability to bump it up even further.
|Recover if all your HP runs out. Only works once.
|[[Soothing Crystal]]
|[[File:Auto-Life 3 KHD.png|center]]
|-bgcolor="#e6e6fa"
|Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank
|{{nihongo|'''[[Fire Boost]]'''|ファイアアップ|<br>Faia Appu|lit. "Fire Up"}}
|-
|3
|rowspan="2"|[[File:Treasure Magnet KHD.png]] {{nihongo|'''[[Treasure Magnet]]'''|ドロー|<br>Dorō|lit. "Draw"}}
|Increases the damage dealt by your Fire commands. Multi-install the ability to deal even more damage.
|rowspan="2"|3
|[[Shimmering Crystal]]
|rowspan="2"|Scoop up prizes lying around you.
|-bgcolor="#e6e6fa"
|[[File:Treasure Magnet 1 KHD.png|center]]
|{{nihongo|'''[[Blizzard Boost]]'''|ブリザドアップ|<br>Burizado Appu|lit. "Blizzard Up"}}
|Clear bonus for [[Mission 29]]
|3
|-
|Increases the damage dealt by your Blizzard commands. Multi-install the ability to deal even more damage.
|[[File:Treasure Magnet 3 KHD.png|center]]
|[[Shimmering Crystal]]
|Purchase for 1500 Heart Points once Roxas is promoted to Expert rank
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Thunder Boost]]'''|サンダーアップ|<br>Sandā Appu|lit. "Thunder Up"}}
|[[File:Limit Boost KHD.png]] {{nihongo|'''[[Limit Boost]]'''|リミットアップ|<br>Rimitto Appu|lit. "Limit Up"}}
|3
|
|Increases the damage dealt by your Thunder commands. Multi-install the ability to deal even more damage.
|Use Limit Breaks sooner by increasing the upper limit of your yellow gauge.
|[[Shimmering Crystal]]
|[[File:Limit Boost 1 KHD.png|center]]
|-bgcolor="#e6e6fa"
|Purchase for 1440 Heart Points once Roxas is promoted to Agent rank.
|{{nihongo|'''[[Cure Boost]]'''|ケアルアップ|<br>Kearu Appu|lit. "Cure Up"}}
|-
|3
|[[File:Scan KHD.png]] {{nihongo|'''[[Scan]]'''|ライブラ|<br>Raibura|lit. "Libra"}}
|Increases the amount of HP you recover with Cure commands. Multi-install the ability to recover even more.
|
|[[Shimmering Crystal]]
|View the HP of targets.
|-bgcolor="#e6e6fa"
|[[File:Scan 1 KHD.png|center]]
|{{nihongo|'''[[Item Boost]]'''|アイテムアップ|<br>Aitemu Appu|lit. "Item Up"}}
|Clear bonus for [[Mission 04]]
|3
|-
|Increases the effectiveness of recovery item commands. Multi-install the ability for an even larger improvement.
|[[File:Auto-Lock KHD.png]] {{nihongo|'''[[Auto-Lock]]'''|オートロックオン|<br>Ōto Rokku On|lit. "Auto-Lock-On"}}
|[[Soothing Crystal]]
|
|-bgcolor="#e6e6fa"
|Automatically lock on to available targets while attacking.
|{{nihongo|'''[[Attack Haste]]'''|アタックヘイスト|<br>Atakku Heisuto}}
|[[File:Auto-Lock 1 KHD.png|center]]
|5
|Purchase for 960 Heart Points once Roxas is promoted to Agent rank
|Shortens the reload time for all attack commands installed in your deck. Multi-install the ability for even quicker reloading.
|-
|[[Fleeting Crystal]]
|[[File:Range Extender KHD.png]] {{nihongo|'''[[Range Extender]]'''|レンジアップ|<br>Renji Appu|lit. "Range Up"}}
|-bgcolor="#e6e6fa"
|
|{{nihongo|'''[[Magic Haste]]'''|マジックヘイスト|<br>Majikku Heisuto}}
|Lock on to enemies even if they are far away.
|5
|[[File:Range Extender 1 KHD.png|center]]
|Shortens the reload time for all magic commands installed in your deck. Multi-install the ability for even quicker reloading.
|Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank
|[[Fleeting Crystal]]
|-
|-bgcolor="#e6e6fa"
|[[File:Final Limit KHD.png]] {{nihongo|'''[[Final Limit]]'''|リミットカット|<br>Rimitto Katto|lit. "Limit Cut"}}
|{{nihongo|'''[[Combo F Boost]]'''|コンボFアップ|<br>Konbo F Appu|lit. "Combo F Up"}}
|
|2
|Use your Final Limit, a more powerful version of the Limit Break.
|Increases the damage dealt by the last blow of your combos. Multi-install the ability to deal even more damage.
|[[File:Final Limit 1 KHD.png|center]]
|[[Pulsing Crystal]]
|Talk to Saïx on Day 225
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[Finish Boost]]'''|コマンドFアップ|<br>Komando F Appu|lit. "Command F Up"}}
|[[File:Ultima Weapon KHD.png]] {{nihongo|'''{{c|Ultima Weapon|ability}}'''|アルテマウェポン|<br>Arutema Wepon}}
|2
|
|Increases the damage dealt by your Finish command. Multi-install the ability to deal even more damage.
|Make any weapon stronger.
|[[Pulsing Crystal]]
|[[File:Ultima Weapon 1 KHD.png|center]]
|-bgcolor="#e6e6fa"
|Redeem for 255 Challenge Sigils
|{{nihongo|'''[[Fire Screen]]'''|ファイアガード|<br>Faia Gādo|lit. "Fire Guard"}}
|2
|Increases your resistance to Fire attacks. Multi-install the ability to bump it up even further.
|[[Shimmering Crystal]]
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Blizzard Screen]]'''|ブリザドガード|<br>Burizado Gādo|lit. "Blizzard Guard"}}
|2
|Increases your resistance to Blizzard attacks. Multi-install the ability to bump it up even further.
|[[Shimmering Crystal]]
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Thunder Screen]]'''|サンダーガード|<br>Sandā Gādo|lit. "Thunder Guard"}}
|2
|Increases your resistance to Thunder attacks. Multi-install the ability to bump it up even further.
|[[Shimmering Crystal]]
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Dark Screen]]'''|ダークガード|<br>Dāku Gādo|lit. "Dark Guard"}}
|2
|Increases your resistance to darkness-based attacks. Multi-install the ability to bump it up even further.
|[[Shimmering Crystal]]
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Reload Boost]]'''|リロードブースト|<br>Rirōdo Būsuto}}
|1
|Shortens the reload time for all commands installed in your deck whenever your HP falls below 25%.
|[[Fleeting Crystal]]
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Defender (ability)|Defender]]'''|ディフェンダー|<br>Difendā}}
|1
|Increases your Defense whenever your HP falls below 25%.
|[[Soothing Crystal]]
|}
|}


==Support Abilities==
==Equipment abilities==
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-bgcolor="#87ceeb"
|-style="{{style|khd|a}}"
|width="35%" style="text-align:center"|'''Ability'''
!Ability
|width="5%" style="text-align:center"|'''Max. Number'''
!Description
|width="40%" style="text-align:center"|'''Description'''
!Obtained
|width="18%" style="text-align:center"|'''Command Meld'''
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''{{c|Brick Wall|358}}'''|ガッツ|<br>Gattsu|lit. "Guts"}}
|'''[[EXP Zero|Zero EXP]]'''
|Continue a combo without interruption even if you take minor damage.
|1
|Weapons, [[Imperial Crown]]
|Prevents you from gaining any EXP when you defeat enemies.
|-
|N/A<ref>Attached to [[Sliding Dash]] (Terra), [[Aero]] (Ventus), and [[Blizzard]] (Aqua) by default in Critical Mode.</ref>
|{{nihongo|'''[[Offensive Block]]'''|ハードディフェンス|<br>Hādo Difensu|lit. "Hard Defense"}}
|-bgcolor="#e6e6fa"
|Bounce back incoming attacks with your combos.
|{{nihongo|'''[[Combo Plus]]'''|コンボプラス|<br>Konbo Purasu}}
|Weapons
|3
|-
|Adds one stroke to your ground combos. Multi-install the ability for even longer combos.
|{{nihongo|'''[[Combo-Jump]]'''|コンボジャンプ|<br>Konbo Janpu}}
|[[Wellspring Crystal]]
|Jump in the middle of a combo.
|-bgcolor="#e6e6fa"
|Weapons, [[Brawl Ring]], [[Raider's Ring]]
|{{nihongo|'''[[Air Combo Plus]]'''|エアコンボプラス|<br>Ea Konbo Purasu}}
|-
|3
|{{nihongo|'''[[Combo-Block]]'''|コンボガード|<br>Konbo Gādo|lit. "Combo Guard"}}
|Adds one stroke to your aerial combos. Multi-install the ability for even longer combos.
|Block mid-combo by letting go of the D-pad and pressing {{button|DSY}}. (Requires [[Block]].)
|[[Wellspring Crystal]]
|Weapons, [[Knight's Defense]], [[Raider's Ring]]
|-bgcolor="#e6e6fa"
|-
|{{nihongo|'''[[EXP Chance]]'''|EXPチャンス|<br>EXP Chansu}}
|{{nihongo|'''[[Combo-Air Slide]]'''|コンボエアスライド|<br>Konbo Ea Suraido}}
|1
|Air slide in the middle of an aerial combo by pressing {{button|DSB}}. (Requires [[Air Slide]].)
|Doubles the EXP you receive whenever your HP falls below 25%.
|Weapons, [[Deep Sky]]
|[[Abounding Crystal]]
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Risky Play]]'''|リスキーコンボ|<br>Risukī Konbo|lit. "Risky Combo"}}
|{{nihongo|'''[[EXP Walker]]'''|EXPウォーク|<br>EXP Wōku|lit. "EXP Walk"}}
|Lose HP when your attacks miss.
|1
|[[Pandora's Gear ⑤]], [[Master's Circle]]
|Awards you 1 EXP for every step you take.
|-
|[[Abounding Crystal]]
|{{nihongo|'''[[Magical Strike]]'''|マジックストライク|<br>Majikku Sutoraiku|lit. "Magic Strike"}}
|-bgcolor="#e6e6fa"
|Gain a slight boost in Strength if your Magic is higher.
|{{nihongo|'''[[Damage Syphon]]'''|ダメージアスピル|<br>Damēji Asupiru|lit. "Damage Asper"}}
|Weapons
|1
|-
|Restores some of the Focus Gauge when you take damage.
|{{nihongo|'''[[Critical Boost]]'''|クリティカルアップ|<br>Kuritikaru Appu|lit. "Critical Up"}}
|[[Soothing Crystal]]
|Potentially deal critical hits with any kind of attack.
|-bgcolor="#e6e6fa"
|Weapons, [[Critical Sun]]
|-
|{{nihongo|'''[[Combo Boost]]'''|コンボアップ|<br>Konbo Appu|lit. "Combo Up"}}
|Dish out increasingly higher damage as your combo continues.
|Weapons, [[Soldier Ring]]
|-
|{{nihongo|'''[[Vitality Surge]]'''|エナジーフォース|<br>Enajī Fōsu|lit. "Energy Force"}}
|Gain a boost in Strength when your HP is full.
|Weapons, [[Vitality Ring]]
|-
|{{nihongo|'''[[Vitality Barrier]]'''|エナジーバリア|<br>Enajī Baria|lit. "Energy Barrier"}}
|Take 1/3 the usual damage when your HP is full.
|Weapons, [[Recovery Ring]]
|-
|{{nihongo|'''[[Alive 'n' Kicking]]'''|ライブリーパワー|<br>Raiburī Pawā|lit. "Lively Power"}}
|Attack enemies when your HP is full and they will always stagger.
|Weapons
|-
|{{nihongo|'''[[Striker]]'''|ストライカー|<br>Sutoraikā}}
|Gain a boost in Strength when your HP is low.
|Weapons, [[Critical Ring]]
|-
|{{nihongo|'''{{c|Defender|ability}}'''|ディフェンダー|<br>Difendā}}
|Gain a boost in Defense when your HP is low.
|Weapons, [[Protect Ring]]
|-
|{{nihongo|'''[[Grand Slam]]'''|グランドスラム|<br>Gurando Suramu}}
|Deal critical hits more often when your HP is low.
|Weapons, [[Crimson Blood]]
|-
|{{nihongo|'''[[Damage Control]]'''|クライシスハーフ|<br>Kuraishisu Hāfu|lit. "Crisis Half"}}
|Take half the usual damage when your HP is low.
|Weapons, [[Witch's Chaos]]
|-
|{{nihongo|'''[[Second Chance]]'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Leave"}}
|{{nihongo|'''[[Second Chance]]'''|ラストリーヴ|<br>Rasuto Rīvu|lit. "Last Leave"}}
|1
|Retain 1 HP after being hit with an otherwise fatal attack.
|Ensures you always retain 1 HP after an attack that would otherwise finish you off, unless you are already down to 1 HP.
|Weapons, [[Rune Ring]]
|[[Pulsing Crystal]]
|-
|-bgcolor="#e6e6fa"
|{{nihongo|'''[[Perma-Plight]]'''|キープクライシス|<br>Kīpu Kuraishisu|lit. "Keep Crisis"}}
|{{nihongo|'''[[Once More]]'''|コンボリーヴ|<br>Konbo Rīvu|lit. "Combo Leave"}}
|Lose the ability to recover HP once it is low, and remain in constant peril.
|1
|[[Master's Circle]]
|Ensures you always retain 1 HP throughout a combo that would otherwise finish you off, unless you are already down to 1 HP when the first attack hits.
|-
|[[Wellspring Crystal]]
|{{nihongo|'''[[One HP]]'''|HP 1}}
|-bgcolor="#e6e6fa"
|Fight with only 1 HP. You cannot recover more than this.
|{{nihongo|'''[[Scan]]'''|ライブラ|<br>Raibura|lit. "Libra"}}
|[[Extreme]]
|1
|-
|Displays the HP of the targeted enemy.
|{{nihongo|'''[[Fire Finish]]'''|ファイアパワー|<br>Faia Pawā|lit. "Fire Power"}}
|N/A<ref>Attached to [[Quick Blitz]] by default.</ref>
|{{c|Ignite|status}} enemies sometimes with the finishing blow of your combos.
|-bgcolor="#e6e6fa"
|Weapons, [[Carmine Blight]]
|{{nihongo|'''[[Leaf Bracer]]'''|リーフベール|<br>Rīfu Bēru|lit. "Leaf Veil"}}
|-
|1
|{{nihongo|'''[[Blizzard Finish]]'''|ブリザドパワー|<br>Burizado Pawā|lit. "Blizzard Power"}}
|Prevents you from taking damage while using Cure commands.
|{{c|Freeze|status}} enemies sometimes with the finishing blow of your combos.
|[[Pulsing Crystal]]
|Weapons, [[Frozen Blight]]
|-
|{{nihongo|'''[[Thunder Finish]]'''|サンダーパワー|<br>Sandā Pawā|lit. "Thunder Power"}}
|[[Jolt]] enemies sometimes with the finishing blow of your combos.
|Weapons, [[Rainforce Ring]]
|-
|{{nihongo|'''[[Aero Finish]]'''|エアロパワー|<br>Earo Pawā|lit. "Aero Power"}}
|[[Air-toss]] enemies sometimes with the finishing blow of your combos.
|Weapons, [[Deep Sky]]
|-
|{{nihongo|'''[[Elemental Curse]]'''|エレメンタルカース|<br>Erementaru Kāsu}}
|Randomly incur negative status independently of enemy attacks.
|[[Witch's Chaos]], [[Rune Ring]]
|-
|{{nihongo|'''[[Magic Finale]]'''|ファイナルマジック|<br>Fainaru Majikku|lit. "Final Magic"}}
|Increase the power of the last cast you have left of any given magic.
|Weapons, [[Imperial Crown]]
|-
|{{nihongo|'''[[Magic Bracer]]'''|マジックガッツ|<br>Majikku Gattsu|lit. "Magic Guts"}}
|Always finish casting magic, even if you are hit in the process.
|Weapons, [[Fire Charm]], [[Flower Charm]], [[Blizzard Charm]], [[Thunder Charm]], [[Storm's Eye]]
|-
|{{nihongo|'''[[Potion Boost LV1]]'''|ポーションアップLV1|<br>Pōshon Appu LV1|lit. "Potion Up LV1"}}
|Recover more HP than usual from items.
|[[Fencer's Ring]], [[Recovery Ring]], [[Charge Ring]], [[Princess's Crown]], [[Three Stars]]
|-
|{{nihongo|'''[[Potion Boost LV2]]'''|ポーションアップLV2|<br>Pōshon Appu LV2|lit. "Potion Up LV2"}}
|Recover even more HP than usual from items.
|[[Safety Ring]]
|-
|{{nihongo|'''[[Ether Boost]]'''|エーテルアップ|<br>Ēteru Appu|lit. "Ether Up"}}
|Recover more magic casts than usual from items.
|[[Magic Ring]], [[Vitality Ring]], [[Charge Ring]]
|-
|{{nihongo|'''[[Prize Power LV1]]'''|プライズアップLV1|<br>Puraizu Appu LV1|lit. "Prize Up LV1"}}
|Recover more HP when you pick up HP prizes.
|[[Lucky Ring]]
|-
|{{nihongo|'''[[Prize Power LV2]]'''|プライズアップLV2|<br>Puraizu Appu LV2|lit. "Prize Up LV2"}}
|Recover even more HP when you pick up HP prizes.
|[[White Ring]], [[Lucky Star]]
|-
|{{nihongo|'''[[Lucky Strike]]'''|ラックアップ|<br>Rakku Appu|lit. "Luck Up"}}
|Force enemies to drop items more frequently.
|[[Lucky Star]], [[Three Stars]]
|-
|{{nihongo|'''[[Chain Time]]'''|ロングチェイン|<br>Rongu Chein|lit. "Long Chain"}}
|Give yourself a longer time window for continuing chains.
|Weapons, [[Eternal Ring]]
|-
|{{nihongo|'''[[Chain Power]]'''|アップチェイン|<br>Appu Chein|lit. "Up Chain"}}
|Deal extra damage with attacks once you've maxed out a chain.
|Weapons
|-
|{{nihongo|'''[[Heart Bonus]]'''|ハートボーナス|<br>Hāto Bōnasu}}
|Fully recover HP every time you collect 300 hearts.
|[[Lucky Ring]]
|-
|{{nihongo|'''[[EXP Boost LV1]]'''|EXPアップLV1|<br>EXP Appu LV1|lit. "EXP Up LV1"}}
|Receive more EXP than usual.
|[[Knight's Defense]], [[Might Crown]], [[Three Stars]]
|-
|{{nihongo|'''[[EXP Boost LV2]]'''|EXPアップLV2|<br>EXP Appu LV2|lit. "EXP Up LV2"}}
|Receive even more EXP than usual.
|[[Double Up]], [[Princess's Crown]]
|-
|{{nihongo|'''[[Hi-EXP Boost]]'''|EXPハイアップ|<br>EXP Hai Appu|lit. "EXP Hi-Up"}}
|Receive lots more EXP than usual.
|[[Extreme]]
|}
|}
-->
==Notes and references==
{{Reflist}}


==See also==
{{mechanics}}
*[[Abilities (Kingdom Hearts)]]
*[[Abilities (Kingdom Hearts: Chain of Memories)]]
*[[Abilities (Kingdom Hearts II)]]
*[[Magic]]
*[[Sleight]]
*[[Enemy Cards]]
*[[Limit Break]]
*[[Deck Command]]
*[[Shotlock]]
*[[Dimension Link]]
*[[Command Meld]]
[[Category:Abilities| ]]
[[Category:Abilities| ]]
[[Category:Kingdom Hearts Birth by Sleep abilities| ]]
[[Category:Kingdom Hearts 358/2 Days abilities| ]]

Latest revision as of 19:08, 2 March 2023

Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Lead, coverage of Backpack

In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.

Ability Panels[edit]

Ability Max Level Description Panel Obtained
Dodge Roll KHD.png Dodge Roll (ドッジロール
Dojji Rōru
?)
3 Hold the D-Pad and press Y to roll forward and avoid enemy attacks.
Dodge Roll 1 KHD.png
Clear bonus for Mission 05
Dodge Roll 3 KHD.png
Clear bonus for Mission 51
Dodge Rush KHD.png Dodge Rush (ドッジラッシュ
Dojji Rasshu
?)
Knock enemies aside when you perform a dodge roll. Link to Dodge Roll Panel Synthesis
Dodging Deflect KHD.png Dodging Deflect (リフレクトドッジ
Rifurekuto Dojji
?, lit. "Reflect Dodge")
Bounce back enemy attacks when you perform a dodge roll. Link to Dodge Roll Panel Synthesis
Dodge Combo KHD.png Dodge Combo (ドッジコンボ
Dojji Konbo
?)
Transition swiftly from a dodge roll back to the offensive. Link to Dodge Roll Panel Synthesis
Auto-Dodge KHD.png Auto-Dodge (オートドッジ
Ōto Dojji
?)
Automatically avoid enemy attacks sometimes. Link to Dodge Roll Panel Synthesis
Block KHD.png Block (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
4 Press Y to block and bounce back enemy attacks.
Block 2 KHD.png
Clear bonus for Mission 07
Block 4 KHD.png
Purchase for 2400 Heart Points once Roxas is promoted to Master rank
Perfect Block KHD.png Perfect Block (ジャストガード
Jasuto Gādo
?, lit. "Just Guard")
Block just as an attack hits to eliminate recoil and transition right into your next move. Link to Block Panel Synthesis
Block-Counter KHD.png Block-Counter (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
Respond with a powerful counterattack immediately after blocking. Link to Block Panel Synthesis
Block-Retreat KHD.png Block-Retreat (ガードバック
Gādo Bakku
?, lit. "Guard Back")
Recoil farther after you block an attack. Link to Block Panel Synthesis
Sliding Block KHD.png Sliding Block (スライドガード
Suraido Gādo
?, lit. "Slide Guard")
Quickly slide forward as you block. Link to Block Panel Synthesis
Block-Jump KHD.png Block-Jump (ガードエスケープ
Gādo Esukēpu
?, lit. "Guard Escape")
Jump right after you block without any delay. Link to Block Panel Synthesis
Fire Block KHD.png Fire Block (ファイアガード
Faia Gādo
?, lit. "Fire Guard")
Ignite enemies sometimes when you block. Link to Block Panel Synthesis
Blizzard Block KHD.png Blizzard Block (ブリザドガード
Burizado Gādo
?, lit. "Blizzard Guard")
Freeze enemies sometimes when you block. Link to Block Panel Synthesis
Thunder Block KHD.png Thunder Block (サンダーガード
Sandā Gādo
?, lit. "Thunder Guard")
Jolt enemies sometimes when you block. Link to Block Panel Synthesis
Aero Block KHD.png Aero Block (エアロガード
Earo Gādo
?, lit. "Aero Guard")
Air-toss enemies sometimes when you block. Link to Block Panel Synthesis
Block Bonus KHD.png Block Bonus (ガードボーナス
Gādo Bōnasu
?, lit. "Guard Bonus")
Generate HP prizes sometimes when you block. Link to Block Panel Synthesis
Round Block KHD.png Round Block (ラウンドガード
Raundo Gādo
?, lit. "Round Guard")
Block any attack, even if it comes from behind. Link to Block Panel Synthesis
Auto-Block KHD.png Auto-Block (オートガード
Ōto Gādo
?, lit. "Auto Guard")
Automatically block frontal attacks. Link to Block Panel Synthesis
Glide KHD.png Glide (ググライド
Guraido
?)
5 Hold Y in midair to ride the wind. You will stay airborne until you release the button.
Glide 3 KHD.png
Complete Mission 53
Glide 5 KHD.png
Redeem for 150 Challenge Sigils
Homing Glide KHD.png Homing Glide (ホーミンググライド
Hōmingu Guraido
?)
Lock on to a target while gliding to automatically move toward it. Link to Glide Panel Synthesis
Rocket Glide KHD.png Rocket Glide (グライドアタック
Guraido Atakku
?, lit. "Glide Attack")
Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) Link to Glide Panel Synthesis
Air Slide KHD.png Air Slide (エアスライド
Ea Suraido
?)
5 Press B in midair to perform an aerial dash.
Air Slide 2 KHD.png
Clear bonus for Mission 23
Air Slide 5 KHD.png
Chest at the Hedge Maze Entrance in Mission 65
Air Rush KHD.png Air Rush (エアアタック
Ea Atakku
?, lit. "Air Attack")
Knock enemies aside when you perform an air slide. Link to Air Slide Panel Synthesis
Sliding Dash KHD.png Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
3 Press A to quickly close in on a target and attack.
Sliding Dash 1 KHD.png
Clear bonus for Mission 42
Sliding Dash 3 KHD.png
Chest in the Cave/Entrance Hall during Mission 68
Aerial Recovery KHD.png Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
3 Press B if you are sent flying to regain your balance.
Aerial Recovery 1 KHD.png
Purchase for 270 Heart Points once Roxas is promoted to Novice rank
Aerial Recovery 3 KHD.png
Purchase for 2400 Heart Points once Roxas is promoted to Agent rank
Quick Recovery KHD.png Quick Recovery (クイックリカバリー
Kuikku Rikabarī
?)
Recover more quickly by pressing B as soon as you are sent flying. Link to Aerial Recovery Panel Synthesis
Aerial Payback KHD.png Aerial Payback (エアリベンジ
Ea Ribenji
?, lit. "Air Revenge")
Respond with a powerful counterattack immediately after you perform an air recovery. Link to Aerial Recovery Panel Synthesis
Smash Recovery KHD.png Smash Recovery (エアインパクト
Ea Inpakuto
?, lit. "Air Impact")
Knock away nearby enemies when you perform an aerial recovery. Link to Aerial Recovery Panel Synthesis
Haste KHD.png Haste (ヘイスト
Heisuto
?)
3 Run more quickly.
Haste 1 KHD.png
Redeem for 10 Challenge Sigils
Haste 3 KHD.png
Redeem for 100 Challenge Sigils
High Jump KHD.png High Jump (ハイジャンプ
Hai Janpu
?)
3 Jump higher.
High Jump 1 KHD.png
Clear bonus for Mission 44
High Jump 3 KHD.png
Clear bonus for Mission 74
Float KHD.png Float (レビテト
Rebiteto
?, lit. "Levitate")
Hold B in midair to slow your descent. Link to High Jump Panel Synthesis
Auto-Life KHD.png Auto-Life (リレイズ
Rireizu
?, lit. "Reraise")
3 Recover if all your HP runs out. Only works once.
Auto-Life 3 KHD.png
Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank
Treasure Magnet KHD.png Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
3 Scoop up prizes lying around you.
Treasure Magnet 1 KHD.png
Clear bonus for Mission 29
Treasure Magnet 3 KHD.png
Purchase for 1500 Heart Points once Roxas is promoted to Expert rank
Limit Boost KHD.png Limit Boost (リミットアップ
Rimitto Appu
?, lit. "Limit Up")
Use Limit Breaks sooner by increasing the upper limit of your yellow gauge.
Limit Boost 1 KHD.png
Purchase for 1440 Heart Points once Roxas is promoted to Agent rank.
Scan KHD.png Scan (ライブラ
Raibura
?, lit. "Libra")
View the HP of targets.
Scan 1 KHD.png
Clear bonus for Mission 04
Auto-Lock KHD.png Auto-Lock (オートロックオン
Ōto Rokku On
?, lit. "Auto-Lock-On")
Automatically lock on to available targets while attacking.
Auto-Lock 1 KHD.png
Purchase for 960 Heart Points once Roxas is promoted to Agent rank
Range Extender KHD.png Range Extender (レンジアップ
Renji Appu
?, lit. "Range Up")
Lock on to enemies even if they are far away.
Range Extender 1 KHD.png
Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank
Final Limit KHD.png Final Limit (リミットカット
Rimitto Katto
?, lit. "Limit Cut")
Use your Final Limit, a more powerful version of the Limit Break.
Final Limit 1 KHD.png
Talk to Saïx on Day 225
Ultima Weapon KHD.png Ultima Weapon (アルテマウェポン
Arutema Wepon
?)
Make any weapon stronger.
Ultima Weapon 1 KHD.png
Redeem for 255 Challenge Sigils

Equipment abilities[edit]

Ability Description Obtained
Brick Wall (ガッツ
Gattsu
?, lit. "Guts")
Continue a combo without interruption even if you take minor damage. Weapons, Imperial Crown
Offensive Block (ハードディフェンス
Hādo Difensu
?, lit. "Hard Defense")
Bounce back incoming attacks with your combos. Weapons
Combo-Jump (コンボジャンプ
Konbo Janpu
?)
Jump in the middle of a combo. Weapons, Brawl Ring, Raider's Ring
Combo-Block (コンボガード
Konbo Gādo
?, lit. "Combo Guard")
Block mid-combo by letting go of the D-pad and pressing Y. (Requires Block.) Weapons, Knight's Defense, Raider's Ring
Combo-Air Slide (コンボエアスライド
Konbo Ea Suraido
?)
Air slide in the middle of an aerial combo by pressing B. (Requires Air Slide.) Weapons, Deep Sky
Risky Play (リスキーコンボ
Risukī Konbo
?, lit. "Risky Combo")
Lose HP when your attacks miss. Pandora's Gear ⑤, Master's Circle
Magical Strike (マジックストライク
Majikku Sutoraiku
?, lit. "Magic Strike")
Gain a slight boost in Strength if your Magic is higher. Weapons
Critical Boost (クリティカルアップ
Kuritikaru Appu
?, lit. "Critical Up")
Potentially deal critical hits with any kind of attack. Weapons, Critical Sun
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
Dish out increasingly higher damage as your combo continues. Weapons, Soldier Ring
Vitality Surge (エナジーフォース
Enajī Fōsu
?, lit. "Energy Force")
Gain a boost in Strength when your HP is full. Weapons, Vitality Ring
Vitality Barrier (エナジーバリア
Enajī Baria
?, lit. "Energy Barrier")
Take 1/3 the usual damage when your HP is full. Weapons, Recovery Ring
Alive 'n' Kicking (ライブリーパワー
Raiburī Pawā
?, lit. "Lively Power")
Attack enemies when your HP is full and they will always stagger. Weapons
Striker (ストライカー
Sutoraikā
?)
Gain a boost in Strength when your HP is low. Weapons, Critical Ring
Defender (ディフェンダー
Difendā
?)
Gain a boost in Defense when your HP is low. Weapons, Protect Ring
Grand Slam (グランドスラム
Gurando Suramu
?)
Deal critical hits more often when your HP is low. Weapons, Crimson Blood
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
Take half the usual damage when your HP is low. Weapons, Witch's Chaos
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
Retain 1 HP after being hit with an otherwise fatal attack. Weapons, Rune Ring
Perma-Plight (キープクライシス
Kīpu Kuraishisu
?, lit. "Keep Crisis")
Lose the ability to recover HP once it is low, and remain in constant peril. Master's Circle
One HP (HP 1?) Fight with only 1 HP. You cannot recover more than this. Extreme
Fire Finish (ファイアパワー
Faia Pawā
?, lit. "Fire Power")
Ignite enemies sometimes with the finishing blow of your combos. Weapons, Carmine Blight
Blizzard Finish (ブリザドパワー
Burizado Pawā
?, lit. "Blizzard Power")
Freeze enemies sometimes with the finishing blow of your combos. Weapons, Frozen Blight
Thunder Finish (サンダーパワー
Sandā Pawā
?, lit. "Thunder Power")
Jolt enemies sometimes with the finishing blow of your combos. Weapons, Rainforce Ring
Aero Finish (エアロパワー
Earo Pawā
?, lit. "Aero Power")
Air-toss enemies sometimes with the finishing blow of your combos. Weapons, Deep Sky
Elemental Curse (エレメンタルカース
Erementaru Kāsu
?)
Randomly incur negative status independently of enemy attacks. Witch's Chaos, Rune Ring
Magic Finale (ファイナルマジック
Fainaru Majikku
?, lit. "Final Magic")
Increase the power of the last cast you have left of any given magic. Weapons, Imperial Crown
Magic Bracer (マジックガッツ
Majikku Gattsu
?, lit. "Magic Guts")
Always finish casting magic, even if you are hit in the process. Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye
Potion Boost LV1 (ポーションアップLV1
Pōshon Appu LV1
?, lit. "Potion Up LV1")
Recover more HP than usual from items. Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars
Potion Boost LV2 (ポーションアップLV2
Pōshon Appu LV2
?, lit. "Potion Up LV2")
Recover even more HP than usual from items. Safety Ring
Ether Boost (エーテルアップ
Ēteru Appu
?, lit. "Ether Up")
Recover more magic casts than usual from items. Magic Ring, Vitality Ring, Charge Ring
Prize Power LV1 (プライズアップLV1
Puraizu Appu LV1
?, lit. "Prize Up LV1")
Recover more HP when you pick up HP prizes. Lucky Ring
Prize Power LV2 (プライズアップLV2
Puraizu Appu LV2
?, lit. "Prize Up LV2")
Recover even more HP when you pick up HP prizes. White Ring, Lucky Star
Lucky Strike (ラックアップ
Rakku Appu
?, lit. "Luck Up")
Force enemies to drop items more frequently. Lucky Star, Three Stars
Chain Time (ロングチェイン
Rongu Chein
?, lit. "Long Chain")
Give yourself a longer time window for continuing chains. Weapons, Eternal Ring
Chain Power (アップチェイン
Appu Chein
?, lit. "Up Chain")
Deal extra damage with attacks once you've maxed out a chain. Weapons
Heart Bonus (ハートボーナス
Hāto Bōnasu
?)
Fully recover HP every time you collect 300 hearts. Lucky Ring
EXP Boost LV1 (EXPアップLV1
EXP Appu LV1
?, lit. "EXP Up LV1")
Receive more EXP than usual. Knight's Defense, Might Crown, Three Stars
EXP Boost LV2 (EXPアップLV2
EXP Appu LV2
?, lit. "EXP Up LV2")
Receive even more EXP than usual. Double Up, Princess's Crown
Hi-EXP Boost (EXPハイアップ
EXP Hai Appu
?, lit. "EXP Hi-Up")
Receive lots more EXP than usual. Extreme