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This article is under construction.
You are free to help improve it. Please consult the Manual of Style before doing so.
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Items (アイテム, Aitemu?) are a recurring mechanic in the Kingdom Hearts series. They are used in battle, in item synthesis, and in story progression.
Battle items
Battle items (バトルアイテム?)
List of battle items
Item cards
Item commands
Camp items
Camp items (キャンプアイテム?)
List of camp items
Synthesis items
Key items
Key items (キーアイテム?)
Game mechanics
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Commands
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Attack | Magic | Items | Summon | Drive | Limit | Reaction Command | Command Matrix | Overlay command | Deck Command (KHBBS, KH3D) | Finish command | Special Command | Situation Command
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Mechanics
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Stats | Bonus Level | Party member | Gauges | Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Rewards
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Prizes | Treasure Chest | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Special
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Critical Hit | Lock-On | Swimming | Cards (Battle, Map, World) | Sleight | Dark Mode | Panel System | Limit Break | Rank | Version Up | Debug Ability | Stat Matrix | Gear Matrix Command Meld | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Ability Link | Drop System | Cards (KHχ) | Medal (KHUχ) | Special Attack | Cards (KHDR)
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Trophies
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