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Doorknob

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Template:InfoCharacter The Doorknob appears in Kingdom Hearts, Kingdom Hearts 358/2 Days, and Kingdom Hearts coded.

While not having much screen time, the Doorknob's mouth is the Keyhole to Wonderland. It likes to sleep, and therefore prefers silence over noises. The Doorknob also hides the world's Keyhole. The Doorknob is much sleepier than in the movie, and it has no qualms about giving a rather curt reply to anyone who disturbs its sleep. The Doorknob is the only character from the film, Alice in Wonderland, to not have appeared in the book itself. It also uses the phrase "One good turn deserves another," derived from an old English folk tale of the same title. Contrary to the entry in Jiminy's Journal, Sora and company never enter through the door on which the Doorknob is fixed.

The Doorknob appears again in Kingdom Hearts 358/2 Days, this time having a conversation with Roxas.

Journal Entries

Kingdom Hearts

A talking doorknob in the door to Wonderland. To enter, you must turn him--and "One good turn deserves another," as he would say.

Doorknob was the only character in "Alice in Wonderland" (1951) who didn't first appear in the original story.

Story

Kingdom Hearts

Sora, Donald, and Goofy, followed the White Rabbit into the Bizzare Room. As soon as they enter, the White Rabbit has shrunk and runs through a small door. Sora and party look at the door and wondor how he got so small. Much to their suprise, the Doorknob starts talking and tells them to try the bottle on the table, then goes back to sleep. Much later, Sora comes back to the room and defeats the Trickmaster. The Doorknob wakes up after the battle and yawns to reveal the Keyhole to them, which ironicly is inside of his mouth. This is the first keyhole to be sealed in Kingdom Hearts. When ever you try to talk to the Doorknob, he is always sleeping.

Kingdom Hearts 358/2 Days

When Roxas first visits Wonderland and enters the Bizarre Room, he is originally trying to find the White Rabbit that ran past him, but finds the Doorknob instead. The Doorknob tells Roxas that the Rabbit drank from the bottle on the table. Roxas, being confused, asks the Doorknob about the White Rabbit and the door, but the Doorknob is fast asleep and won’t answer.

Appearance

The Doorknob is, true to his name, a sentient, gold door handle. His escutcheon plate is shaped like an elongated trapezoid with a semi-circle bump on the bottom and a curly design on the top, giving the Doorknob the appearance of having a chin and hair, respectively. A gold screw on each bottom corner of the plate keeps the Doorknob attached to his door. He has close-set, beady yellow eyes and what seem to be black "eyebrows", though these may actually be engravings on the Doorknob's plate rather than hair. The Doorknob's prominent bulbous nose is actually the knob part of a doorknob, the part that is turned to open the door, something the Doorknob doesn't pretend to enjoy. His mouth is the keyhole part of a doorknob (as well as the Keyhole of Wonderland), though it is not fixed in place like it should be; the Doorknob has no problems moving his "lips" to talk.

Personality

The Doorknob is not particularly helpful, caring only about getting sleep. He is lazy, quite obviously, as a short cutscene is always played when approaching him that shows the Doorknob snoring. He does, however, offer some help, as he tells Sora that he is too big, and that he will need to drink the potion. He is also rather acerbic, as shown when Goofy offers a pleasurable "G'mornin" in Kingdom Hearts and he bluntly says, "Goodnight! I need a bit more sleep."

Origin

The Doorknob first appeared in Walt Disney's 1951 film "Alice in Wonderland" as a minor character. Like its game counterpart, he only had a few spoken lines near the beginning and the end. Interestingly enough, there is no Doorknob in the original Lewis Carroll novel.

Quotes

  • "What a racket. How's a doorknob to get any sleep? *YAWN*"
  • "No, you're simply too big."
  • "Must you be so loud? You woke me up!"
  • "Good night! I need a bit more sleep."
  • "Why don't you try the bottle... over there?"